#, fuzzy msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "POT-Creation-Date: 2014-04-03 01:36+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: globalscripts/sprintf.js:90 #, c-format msgid "[sprintf] property \"%s\" does not exist" msgstr "" #: globalscripts/sprintf.js:103 #, c-format msgid "[sprintf] expecting number but found %s" msgstr "" #: globalscripts/sprintf.js:152 globalscripts/sprintf.js:157 #: globalscripts/sprintf.js:170 msgid "[sprintf] huh?" msgstr "" #: globalscripts/sprintf.js:165 msgid "" "[sprintf] mixing positional and named placeholders is not (yet) supported" msgstr "" #: gui/aiconfig/aiconfig.js:10 msgctxt "ai" msgid "None" msgstr "" #: gui/aiconfig/aiconfig.js:10 msgid "AI will be disabled for this player." msgstr "" #: gui/aiconfig/aiconfig.js:28 msgid "Sandbox" msgstr "" #: gui/aiconfig/aiconfig.js:28 msgid "Easy" msgstr "" #: gui/aiconfig/aiconfig.js:28 gui/gamesetup/gamesetup.js:13 #: simulation/data/map_sizes.jsonSizes[2].Name msgid "Medium" msgstr "" #: gui/aiconfig/aiconfig.js:28 msgid "Hard" msgstr "" #: gui/aiconfig/aiconfig.js:28 msgid "Very Hard" msgstr "" #: gui/civinfo/civinfo.js:87 #, python-format msgctxt "civinfo" msgid "Error loading civ data for \"%(code)s\"" msgstr "" #: gui/civinfo/civinfo.js:90 #, python-format msgctxt "civinfo" msgid "%(civilization)s Gameplay" msgstr "" #: gui/civinfo/civinfo.js:93 msgctxt "civinfo" msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "" #: gui/civinfo/civinfo.js:101 msgctxt "civinfo" msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "" #: gui/civinfo/civinfo.js:113 msgid "Special Technologies" msgstr "" #: gui/civinfo/civinfo.js:125 msgctxt "civinfo" msgid "Special Building" msgid_plural "Special Buildings" msgstr[0] "" #: gui/civinfo/civinfo.js:137 msgctxt "civinfo" msgid "Heroes" msgstr "" #: gui/civinfo/civinfo.js:154 #, python-format msgctxt "civinfo" msgid "History of the %(civilization)s" msgstr "" #: gui/common/functions_global_object.js:73 #, python-format msgid "FPS: %(fps)s" msgstr "" #: gui/common/functions_utility.js:67 gui/common/functions_utility.js:142 #, python-format msgid "Failed to read file: %(path)s" msgstr "" #: gui/common/functions_utility.js:76 #, python-format msgid "Failed to parse JSON data in: %(path)s (check for valid JSON data)" msgstr "" #: gui/common/functions_utility.js:80 gui/common/functions_utility.js:153 #, python-format msgid "%(error)s: parsing JSON data in %(path)s" msgstr "" #: gui/common/functions_utility.js:168 msgid "" "Failed to parse player defaults in player_defaults.json (check for valid " "JSON data)" msgstr "" #: gui/common/functions_utility.js:192 msgid "" "Failed to parse map sizes in map_sizes.json (check for valid JSON data)" msgstr "" #: gui/common/functions_utility.js:223 msgid "" "Failed to parse game speeds in game_speeds.json (check for valid JSON data)" msgstr "" #: gui/common/functions_utility.js:262 msgid "HH:mm:ss" msgstr "" #: gui/common/functions_utility_error.js:22 msgid "Loading Aborted" msgstr "" #: gui/common/functions_utility_list.js:14 #: gui/common/functions_utility_list.js:44 #: gui/common/functions_utility_list.js:69 #: gui/common/functions_utility_list.js:84 #: gui/common/functions_utility_list.js:101 #: gui/common/functions_utility_list.js:113 #: gui/common/functions_utility_list.js:125 #: gui/common/functions_utility_list.js:141 #, python-format msgid "%(functionName)s: %(object)s not found." msgstr "" #: gui/common/functions_utility_list.js:161 #, python-format msgid "Requested string '%(string)s' not found in %(object)s's list." msgstr "" #: gui/common/functions_utility_loadsave.js:9 msgid "yyyy-MM-dd HH:mm:ss" msgstr "" #: gui/common/functions_utility_loadsave.js:10 #, python-format msgid "[%(date)s]" msgstr "" #: gui/common/functions_utility_loadsave.js:19 #, python-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "" #: gui/common/functions_utility_loadsave.js:21 #, python-format msgid "%(dateString)s %(map)s" msgstr "" #: gui/common/functions_utility_music.js:56 #, python-format msgid "Failed to find sounds matching '*%(subtype)s*'" msgstr "" #: gui/common/functions_utility_music.js:78 #, python-format msgid "am loading effect '*%(path)s*'" msgstr "" #: gui/common/music.js:102 #, python-format msgid "%(functionName)s: Unknown music state: %(state)s" msgstr "" #: gui/common/music.js:125 #, python-format msgid "%(functionName)s: Unrecognized music type: %(musicType)s" msgstr "" #: gui/common/network.js:6 msgid "Unknown reason" msgstr "" #: gui/common/network.js:7 msgid "Unexpected shutdown" msgstr "" #: gui/common/network.js:8 msgid "Incorrect network protocol version" msgstr "" #: gui/common/network.js:9 msgid "Game has already started" msgstr "" #: gui/common/network.js:10 #, python-format msgid "[Invalid value %(id)s]" msgstr "" #: gui/common/network.js:19 msgid "Lost connection to the server." msgstr "" #: gui/common/network.js:19 #, python-format msgid "Reason: %(reason)s." msgstr "" #: gui/common/network.js:20 msgid "Disconnected" msgstr "" #: gui/common/timer.js:65 #, python-format msgid "Error in timer: %(error)s" msgstr "" #: gui/gamesetup/gamesetup.js:7 msgid "Conquest" msgstr "" #: gui/gamesetup/gamesetup.js:7 #: simulation/templates/template_structure_wonder.xml:35 msgid "Wonder" msgstr "" #: gui/gamesetup/gamesetup.js:7 msgctxt "victory" msgid "None" msgstr "" #: gui/gamesetup/gamesetup.js:10 msgid "Unlimited" msgstr "" #: gui/gamesetup/gamesetup.js:13 msgid "Very Low" msgstr "" #: gui/gamesetup/gamesetup.js:13 msgid "Low" msgstr "" #: gui/gamesetup/gamesetup.js:13 msgid "High" msgstr "" #: gui/gamesetup/gamesetup.js:13 msgid "Very High" msgstr "" #: gui/gamesetup/gamesetup.js:13 msgid "Deathmatch" msgstr "" #: gui/gamesetup/gamesetup.js:57 #, python-format msgid "" "%(warning)s The AI does not support naval maps and may cause severe " "performance issues. Naval maps are recommended to be played with human " "opponents only." msgstr "" #: gui/gamesetup/gamesetup.js:58 msgid "Warning:" msgstr "" #: gui/gamesetup/gamesetup.js:85 #, python-format msgid "Unexpected 'type' in gamesetup init: %(unexpectedType)s" msgstr "" #: gui/gamesetup/gamesetup.js:95 msgid "Return to the main menu." msgstr "" #: gui/gamesetup/gamesetup.js:99 msgid "Return to the lobby." msgstr "" #: gui/gamesetup/gamesetup.js:129 msgctxt "map" msgid "Skirmish" msgstr "" #: gui/gamesetup/gamesetup.js:129 gui/gamesetup/gamesetup.js:538 #: gui/gamesetup/gamesetup.js:574 msgctxt "map" msgid "Random" msgstr "" #: gui/gamesetup/gamesetup.js:129 gui/lobby/lobby.js:37 #: gui/summary/summary.js:508 msgid "Scenario" msgstr "" #: gui/gamesetup/gamesetup.js:133 gui/gamesetup/gamesetup.js:1035 #: gui/gamesetup/gamesetup.js:1104 msgid "Default" msgstr "" #: gui/gamesetup/gamesetup.js:134 msgid "Naval Maps" msgstr "" #: gui/gamesetup/gamesetup.js:135 msgid "Demo Maps" msgstr "" #: gui/gamesetup/gamesetup.js:136 msgid "All Maps" msgstr "" #: gui/gamesetup/gamesetup.js:315 gui/session/menu.js:292 msgctxt "team" msgid "None" msgstr "" #: gui/gamesetup/gamesetup.js:487 gui/gamesetup/gamesetup.js:1166 msgctxt "civilization" msgid "Random" msgstr "" #: gui/gamesetup/gamesetup.js:520 #, python-format msgid "initMapNameList: Unexpected map type '%(mapType)s'" msgstr "" #: gui/gamesetup/gamesetup.js:574 msgid "Randomly selects a map from the list" msgstr "" #: gui/gamesetup/gamesetup.js:583 #, python-format msgid "loadMapData: Unexpected map type '%(mapType)s'" msgstr "" #: gui/gamesetup/gamesetup.js:683 gui/gamesetup/gamesetup.js:800 #: gui/session/session.js:19 msgid "You" msgstr "" #: gui/gamesetup/gamesetup.js:737 #, python-format msgid "selectMapType: Unexpected map type '%(mapType)s'" msgstr "" #: gui/gamesetup/gamesetup.js:822 msgid "Only host can start game" msgstr "" #: gui/gamesetup/gamesetup.js:877 #, python-format msgid "%(playerName)s %(romanNumber)s" msgstr "" #: gui/gamesetup/gamesetup.js:967 gui/gamesetup/gamesetup.js:1027 #: gui/gamesetup/gamesetup.js:1029 gui/gamesetup/gamesetup.js:1077 #: gui/gamesetup/gamesetup.js:1079 gui/gamesetup/gamesetup.js:1105 #: gui/gamesetup/gamesetup.js:1107 gui/pregame/mainmenu.js:344 #: gui/savedgames/load.js:101 gui/savedgames/save.js:59 #: gui/savedgames/save.js:89 gui/session/menu.js:139 gui/session/menu.js:164 #: gui/session/menu.js:185 gui/session/session.js:483 msgid "Yes" msgstr "" #: gui/gamesetup/gamesetup.js:967 gui/gamesetup/gamesetup.js:1027 #: gui/gamesetup/gamesetup.js:1029 gui/gamesetup/gamesetup.js:1077 #: gui/gamesetup/gamesetup.js:1079 gui/gamesetup/gamesetup.js:1105 #: gui/gamesetup/gamesetup.js:1107 gui/pregame/mainmenu.js:344 #: gui/savedgames/load.js:101 gui/savedgames/save.js:59 #: gui/savedgames/save.js:89 gui/session/menu.js:139 gui/session/menu.js:164 #: gui/session/menu.js:185 gui/session/session.js:483 msgid "No" msgstr "" #: gui/gamesetup/gamesetup.js:1002 msgid "Map size:" msgstr "" #: gui/gamesetup/gamesetup.js:1004 gui/gamesetup/gamesetup.js:1057 msgid "Reveal map:" msgstr "" #: gui/gamesetup/gamesetup.js:1007 gui/gamesetup/gamesetup.js:1060 msgid "Victory condition:" msgstr "" #: gui/gamesetup/gamesetup.js:1009 gui/gamesetup/gamesetup.js:1062 msgid "Teams locked:" msgstr "" #: gui/gamesetup/gamesetup.js:1113 #, python-format msgid "onGameAttributesChange: Unexpected map type '%(mapType)s'" msgstr "" #: gui/gamesetup/gamesetup.js:1121 gui/lobby/lobby.js:381 msgid "Sorry, no description available." msgstr "" #: gui/gamesetup/gamesetup.js:1127 #, python-format msgid "%(number)s player. %(description)s" msgid_plural "%(number)s players. %(description)s" msgstr[0] "" #: gui/gamesetup/gamesetup.js:1264 #, python-format msgid "AI: %(ai)s" msgstr "" #: gui/gamesetup/gamesetup.js:1269 msgid "Unassigned" msgstr "" #: gui/gamesetup/gamesetup.js:1296 #, python-format msgid "AI \"%(id)s\" not present. Defaulting to unassigned." msgstr "" #: gui/gamesetup/gamesetup.js:1462 #, python-format msgid "%(username)s has joined" msgstr "" #: gui/gamesetup/gamesetup.js:1467 #, python-format msgid "%(username)s has left" msgstr "" #: gui/gamesetup/gamesetup.js:1472 #, python-format msgid "<%(username)s>" msgstr "" #: gui/gamesetup/gamesetup.js:1473 #, python-format msgid "%(username)s %(message)s" msgstr "" #: gui/gamesetup/gamesetup.js:1477 gui/session/messages.js:519 #, python-format msgid "Invalid chat message '%(message)s'" msgstr "" #: gui/gamesetup/gamesetup.js:1509 #, python-format msgid "Invalid map filter: %(name)s" msgstr "" #: gui/gamesetup/gamesetup.js:1540 #, python-format msgid "Invalid map filter: %(id)s" msgstr "" #: gui/gamesetup/gamesetup_mp.js:34 #, python-format msgid "%(name)s's game" msgstr "" #: gui/gamesetup/gamesetup_mp.js:40 #, python-format msgid "Unrecognised multiplayer game type: %(gameType)s" msgstr "" #: gui/gamesetup/gamesetup_mp.js:60 msgid "Connecting to server..." msgstr "" #: gui/gamesetup/gamesetup_mp.js:79 gui/session/messages.js:169 #, python-format msgid "Net message: %(message)s" msgstr "" #: gui/gamesetup/gamesetup_mp.js:97 gui/gamesetup/gamesetup_mp.js:158 #: gui/session/messages.js:207 #, python-format msgid "Unrecognised netstatus type %(netType)s" msgstr "" #: gui/gamesetup/gamesetup_mp.js:123 gui/gamesetup/gamesetup_mp.js:163 #: gui/session/messages.js:259 #, python-format msgid "Unrecognised net message type %(messageType)s" msgstr "" #: gui/gamesetup/gamesetup_mp.js:136 msgid "Registering with server..." msgstr "" #: gui/gamesetup/gamesetup_mp.js:142 msgid "Game has already started, rejoining..." msgstr "" #: gui/gamesetup/gamesetup_mp.js:185 msgid "Game name already in use." msgstr "" #: gui/gamesetup/gamesetup_mp.js:201 #, python-format msgid "Cannot host game: %(message)s." msgstr "" #: gui/gamesetup/gamesetup_mp.js:202 gui/gamesetup/gamesetup_mp.js:228 #: gui/pregame/mainmenu.js:356 msgid "Error" msgstr "" #: gui/gamesetup/gamesetup_mp.js:227 #, python-format msgid "Cannot join game: %(message)s." msgstr "" #: gui/loading/loading.js:37 msgid "Failed to find any matching tips for the loading screen." msgstr "" #: gui/loading/loading.js:51 #, python-format msgid "Loading \"%(map)s\"" msgstr "" #: gui/loading/loading.js:55 #, python-format msgid "Generating \"%(map)s\"" msgstr "" #: gui/loading/loading.js:59 #, python-format msgid "Unknown map type: %(mapType)s" msgstr "" #: gui/lobby/lobby.js:25 msgctxt "map size" msgid "Any" msgstr "" #: gui/lobby/lobby.js:33 msgctxt "player number" msgid "Any" msgstr "" #: gui/lobby/lobby.js:37 msgctxt "map type" msgid "Any" msgstr "" #: gui/lobby/lobby.js:37 msgctxt "map type" msgid "Skirmish" msgstr "" #: gui/lobby/lobby.js:37 msgctxt "map type" msgid "Random" msgstr "" #: gui/lobby/lobby.js:298 msgid "Busy" msgstr "" #: gui/lobby/lobby.js:303 msgid "Away" msgstr "" #: gui/lobby/lobby.js:307 msgid "Online" msgstr "" #: gui/lobby/lobby.js:311 msgid "Offline" msgstr "" #: gui/lobby/lobby.js:314 #, python-format msgid "Unknown presence '%(presence)s'" msgstr "" #: gui/lobby/lobby.js:316 msgctxt "lobby presence" msgid "Unknown" msgstr "" #: gui/lobby/lobby.js:356 msgid "A randomly selected map." msgstr "" #: gui/lobby/lobby.js:363 #, python-format msgid "Map '%(mapName)s' not found locally." msgstr "" #: gui/lobby/lobby.js:409 #, python-format msgid "This game's address '%(ip)s' does not appear to be valid." msgstr "" #: gui/lobby/lobby.js:498 #, python-format msgid "%(nick)s has joined." msgstr "" #: gui/lobby/lobby.js:507 #, python-format msgid "%(nick)s has left." msgstr "" #: gui/lobby/lobby.js:514 #, python-format msgid "Invalid nickname: %(nick)s" msgstr "" #: gui/lobby/lobby.js:521 #, python-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "" #: gui/lobby/lobby.js:536 #, python-format msgid "Unknown message.level '%(msglvl)s'" msgstr "" #: gui/lobby/lobby.js:586 #, python-format msgid "Unrecognised message type %(msgtype)s" msgstr "" #: gui/lobby/lobby.js:675 #, python-format msgid "We're sorry, the '%(cmd)s' command is not supported." msgstr "" #: gui/lobby/lobby.js:808 msgid "Please do not spam. You have been blocked for thirty seconds." msgstr "" #: gui/lobby/prelobby.js:35 msgid "Connecting..." msgstr "" #: gui/lobby/prelobby.js:61 msgid "Passwords do not match" msgstr "" #: gui/lobby/prelobby.js:68 msgid "Registering..." msgstr "" #: gui/lobby/prelobby.js:109 gui/lobby/prelobby.js:123 msgid "Please enter existing login or desired registration credentials." msgstr "" #: gui/lobby/prelobby.js:114 gui/lobby/prelobby.js:122 msgid "Usernames can't contain [, ], unicode, whitespace, or commas." msgstr "" #: gui/options/options.js:8 msgid "Windowed Mode" msgstr "" #: gui/options/options.js:8 msgid "Start 0 A.D. in windowed mode" msgstr "" #: gui/options/options.js:9 msgid "Background Pause" msgstr "" #: gui/options/options.js:9 msgid "Pause single player games when window loses focus" msgstr "" #: gui/options/options.js:13 msgid "Prefer GLSL" msgstr "" #: gui/options/options.js:13 msgid "Use OpenGL 2.0 shaders (recommended)" msgstr "" #: gui/options/options.js:14 msgid "Shadows" msgstr "" #: gui/options/options.js:14 msgid "Enable shadows" msgstr "" #: gui/options/options.js:15 msgid "Particles" msgstr "" #: gui/options/options.js:15 msgid "Enable particles" msgstr "" #: gui/options/options.js:16 msgid "Show Sky" msgstr "" #: gui/options/options.js:16 msgid "Render Sky" msgstr "" #: gui/options/options.js:17 msgid "Unit Silhouettes" msgstr "" #: gui/options/options.js:17 msgid "Show outlines of units behind buildings" msgstr "" #: gui/options/options.js:18 msgid "Shadow Flitering" msgstr "" #: gui/options/options.js:18 msgid "Smooth shadows" msgstr "" #: gui/options/options.js:19 msgid "HQ Waviness" msgstr "" #: gui/options/options.js:19 msgid "" "Use real normals for ocean-wave rendering, instead of applying them as a " "flat texture" msgstr "" #: gui/options/options.js:20 msgid "Real Water Depth" msgstr "" #: gui/options/options.js:20 msgid "Use actual water depth in rendering calculations" msgstr "" #: gui/options/options.js:21 msgid "Water Reflections" msgstr "" #: gui/options/options.js:21 msgid "Allow water to reflect a mirror image" msgstr "" #: gui/options/options.js:22 msgid "Water Refraction" msgstr "" #: gui/options/options.js:22 msgid "Use a real water refraction map and not transparency" msgstr "" #: gui/options/options.js:23 msgid "Shore Foam" msgstr "" #: gui/options/options.js:23 msgid "Show foam on water near shore depending on water waviness" msgstr "" #: gui/options/options.js:24 msgid "Shore Waves" msgstr "" #: gui/options/options.js:24 msgid "Show breaking waves on water near shore (Requires HQ Waviness)" msgstr "" #: gui/options/options.js:25 msgid "Water Shadows" msgstr "" #: gui/options/options.js:25 msgid "Cast shadows on water" msgstr "" #: gui/options/options.js:29 msgid "Master Gain" msgstr "" #: gui/options/options.js:29 msgid "Master audio gain" msgstr "" #: gui/options/options.js:30 msgid "Music Gain" msgstr "" #: gui/options/options.js:30 msgid "In game music gain" msgstr "" #: gui/options/options.js:31 msgid "Ambient Gain" msgstr "" #: gui/options/options.js:31 msgid "In game ambient sound gain" msgstr "" #: gui/options/options.js:32 msgid "Action Gain" msgstr "" #: gui/options/options.js:32 msgid "In game unit action sound gain" msgstr "" #: gui/options/options.js:33 msgid "UI Gain" msgstr "" #: gui/options/options.js:33 msgid "UI sound gain" msgstr "" #: gui/options/options.js:37 msgid "Chat Backlog" msgstr "" #: gui/options/options.js:37 msgid "Number of backlogged messages to load when joining the lobby" msgstr "" #: gui/options/options.js:38 msgid "Chat Timestamp" msgstr "" #: gui/options/options.js:38 msgid "Show time that messages are posted in the lobby chat" msgstr "" #: gui/pregame/mainmenu.js:106 msgid "disabled" msgstr "" #: gui/pregame/mainmenu.js:109 msgid "connecting to server" msgstr "" #: gui/pregame/mainmenu.js:114 #, c-format msgid "uploading (%f%%)" msgstr "" #: gui/pregame/mainmenu.js:121 msgid "upload succeeded" msgstr "" #: gui/pregame/mainmenu.js:123 msgid "upload failed (%{errorCode}s)" msgstr "" #: gui/pregame/mainmenu.js:130 msgid "upload failed (%{errorMessage}s)" msgstr "" #: gui/pregame/mainmenu.js:133 msgid "unknown" msgstr "" #: gui/pregame/mainmenu.js:176 msgid "" "%{startWarning}sWarning:%{endWarning}s You appear to be using non-shader " "(fixed function) graphics. This option will be removed in a future 0 A.D. " "release, to allow for more advanced graphics features. We advise upgrading " "your graphics card to a more recent, shader-compatible model." msgstr "" #: gui/pregame/mainmenu.js:178 msgid "Please press \"Read More\" for more information or \"OK\" to continue." msgstr "" #: gui/pregame/mainmenu.js:179 msgid "WARNING!" msgstr "" #: gui/pregame/mainmenu.js:181 gui/session/session.js:477 #: gui/aiconfig/aiconfig.xml:42 (caption) gui/gamesetup/gamesetup.xml:367 #: (caption) gui/splashscreen/splashscreen.xml:27 (caption) msgid "OK" msgstr "" #: gui/pregame/mainmenu.js:181 msgid "Read More" msgstr "" #: gui/pregame/mainmenu.js:282 gui/session/session.js:916 #, python-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "" #: gui/pregame/mainmenu.js:346 msgid "Are you sure you want to quit 0 A.D.?" msgstr "" #: gui/pregame/mainmenu.js:346 gui/session/menu.js:141 gui/session/menu.js:164 #: gui/session/menu.js:172 msgid "Confirmation" msgstr "" #: gui/pregame/mainmenu.js:356 msgid "The scenario editor is not available or failed to load." msgstr "" #: gui/savedgames/load.js:10 gui/savedgames/save.js:30 msgid "No saved games found" msgstr "" #: gui/savedgames/load.js:80 #, python-format msgid "Could not load saved game '%(id)s'" msgstr "" #: gui/savedgames/load.js:103 gui/savedgames/save.js:61 #: gui/savedgames/save.js:91 #, python-format msgid "\"%(label)s\"" msgstr "" #: gui/savedgames/load.js:103 gui/savedgames/save.js:91 msgid "Saved game will be permanently deleted, are you sure?" msgstr "" #: gui/savedgames/load.js:103 gui/savedgames/save.js:91 msgid "DELETE" msgstr "" #: gui/savedgames/load.js:109 gui/savedgames/save.js:97 #, python-format msgid "Could not delete saved game '%(id)s'" msgstr "" #: gui/savedgames/save.js:61 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "" #: gui/savedgames/save.js:61 msgid "OVERWRITE SAVE" msgstr "" #: gui/session/input.js:141 #, python-format msgid "Basic range: %(range)s" msgstr "" #: gui/session/input.js:141 #, python-format msgid "Average bonus range: %(range)s" msgstr "" #: gui/session/input.js:256 gui/session/input.js:349 #, python-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "" #: gui/session/input.js:298 msgid "Right-click to establish a default route for new traders." msgstr "" #: gui/session/input.js:300 gui/session/input.js:381 gui/session/input.js:388 #: gui/session/input.js:398 #, python-format msgid "Gain: %(gain)s" msgstr "" #: gui/session/input.js:302 #, python-format msgid "Expected gain: %(gain)s" msgstr "" #: gui/session/input.js:379 msgid "Origin trade market." msgstr "" #: gui/session/input.js:385 msgid "Right-click on another market to set it as a destination trade market." msgstr "" #: gui/session/input.js:388 msgid "Destination trade market." msgstr "" #: gui/session/input.js:393 msgid "Right-click to set as origin trade market" msgstr "" #: gui/session/input.js:398 msgid "Right-click to set as destination trade market." msgstr "" #: gui/session/input.js:598 #, python-format msgid "" "[%(functionName)s] Called while in '%(mode)s' placement mode instead of " "'building'" msgstr "" #: gui/session/input.js:642 #, python-format msgid "" "[%(functionName)s] Called while in '%(mode)s' placement mode; expected " "'wall' mode" msgstr "" #: gui/session/input.js:652 #, python-format msgid "" "[%(functionName)s] Unexpected return value from %(function2Name)s: " "'%(value)s'; expected either 'false' or 'object'" msgstr "" #: gui/session/input.js:988 msgid "Cannot build wall here!" msgstr "" #: gui/session/menu.js:141 msgid "Are you sure you want to resign?" msgstr "" #: gui/session/menu.js:152 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "" #: gui/session/menu.js:157 gui/session/menu.js:162 msgid "Are you sure you want to quit?" msgstr "" #: gui/session/menu.js:169 msgid "I resign" msgstr "" #: gui/session/menu.js:169 msgid "I will return" msgstr "" #: gui/session/menu.js:172 msgid "Do you want to resign or will you return soon?" msgstr "" #: gui/session/menu.js:188 msgid "Destroy everything currently selected?" msgstr "" #: gui/session/menu.js:188 gui/session/utility_functions.js:296 #: gui/savedgames/load.xml:30 (caption) gui/savedgames/save.xml:42 (caption) msgid "Delete" msgstr "" #: gui/session/menu.js:295 gui/session/session.xml:440 (tooltip) msgid "Ally" msgstr "" #: gui/session/menu.js:295 gui/session/session.xml:444 (tooltip) msgid "Neutral" msgstr "" #: gui/session/menu.js:295 gui/session/messages.js:585 #: gui/session/session.xml:448 (tooltip) maps/scenarios/Sandbox - #: Mauryans.xml:42:PlayerData[1].Name msgid "Enemy" msgstr "" #: gui/session/menu.js:356 gui/session/menu.js:363 gui/session/menu.js:370 msgid "x" msgstr "" #: gui/session/menu.js:485 gui/session/menu.js:510 #, python-format msgid "%(numTrading)s trading" msgstr "" #: gui/session/menu.js:489 #, python-format msgid ", %(numGarrisoned)s garrisoned inside ships" msgstr "" #: gui/session/menu.js:491 #, python-format msgid "%(numGarrisoned)s garrisoned inside ships" msgstr "" #: gui/session/menu.js:497 gui/session/menu.js:515 #, python-format msgid ", [color=\"orange\"]%(numInactive)s inactive[/color]" msgstr "" #: gui/session/menu.js:499 gui/session/menu.js:517 #, python-format msgid "[color=\"orange\"]%(numInactive)s inactive[/color]" msgstr "" #: gui/session/menu.js:601 msgid "The Developer Overlay was opened." msgstr "" #: gui/session/menu.js:603 msgid "The Developer Overlay was closed." msgstr "" #: gui/session/menu.js:621 #, python-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "" #: gui/session/messages.js:22 #, python-format msgid "Cheat name '%(name)s' is already present" msgstr "" #: gui/session/messages.js:182 msgid "Waiting for other players to connect..." msgstr "" #: gui/session/messages.js:186 msgid "Synchronising gameplay with other players..." msgstr "" #: gui/session/messages.js:194 msgid "Connected to the server." msgstr "" #: gui/session/messages.js:198 msgid "Connection to the server has been authenticated." msgstr "" #: gui/session/messages.js:203 msgid "Connection to the server has been lost." msgstr "" #: gui/session/messages.js:203 msgid "The game has ended." msgstr "" #: gui/session/messages.js:383 msgid "Unknown player" msgstr "" #: gui/session/messages.js:393 #, python-format msgid "%(player)s has joined the game." msgstr "" #: gui/session/messages.js:396 #, python-format msgid "%(player)s has left the game." msgstr "" #: gui/session/messages.js:401 msgid "You have been defeated." msgstr "" #: gui/session/messages.js:403 #, python-format msgid "%(player)s has been defeated." msgstr "" #: gui/session/messages.js:411 #, python-format msgid "You are now allied with %(player)s." msgstr "" #: gui/session/messages.js:413 #, python-format msgid "You are now at war with %(player)s." msgstr "" #: gui/session/messages.js:415 #, python-format msgid "You are now neutral with %(player)s." msgstr "" #: gui/session/messages.js:421 #, python-format msgid "%(player)s is now allied with you." msgstr "" #: gui/session/messages.js:423 #, python-format msgid "%(player)s is now at war with you." msgstr "" #: gui/session/messages.js:425 #, python-format msgid "%(player)s is now neutral with you." msgstr "" #: gui/session/messages.js:444 #, python-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "" #: gui/session/messages.js:445 gui/session/utility_functions.js:174 #: gui/session/utility_functions.js:224 gui/session/utility_functions.js:250 #: gui/session/utility_functions.js:279 gui/session/utility_functions.js:568 #: gui/session/utility_functions.js:697 gui/session/utility_functions.js:702 msgid ", " msgstr "" #: gui/session/messages.js:450 #, python-format msgid "%(player)s has sent you %(amounts)s." msgstr "" #: gui/session/messages.js:471 gui/session/messages.js:476 #, python-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "" #: gui/session/messages.js:484 gui/session/messages.js:488 #, python-format msgid "* %(user)s %(message)s" msgstr "" #: gui/session/messages.js:496 gui/session/messages.js:497 #, python-format msgid "<%(user)s>" msgstr "" #: gui/session/messages.js:500 gui/session/messages.js:505 #, python-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "" #: gui/session/messages.js:513 gui/session/messages.js:514 #, python-format msgid "%(userTag)s %(message)s" msgstr "" #: gui/session/messages.js:572 gui/gamesetup/gamesetup.xml:86 (caption) #: gui/session/session.xml:433 (caption) msgid "Team" msgstr "" #: gui/session/messages.js:605 msgid "Private" msgstr "" #: gui/session/selection_details.js:17 gui/session/session.xml:706 (tooltip) #: gui/summary/summary.xml:570 (caption) msgid "Food" msgstr "" #: gui/session/selection_details.js:18 msgid "Meat" msgstr "" #: gui/session/selection_details.js:19 gui/session/session.xml:727 (tooltip) #: gui/summary/summary.xml:579 (caption) msgid "Metal" msgstr "" #: gui/session/selection_details.js:20 msgid "Ore" msgstr "" #: gui/session/selection_details.js:21 #: simulation/templates/template_gaia_geo_rock.xml:4 msgid "Rock" msgstr "" #: gui/session/selection_details.js:22 #: simulation/templates/template_gaia_ruins.xml:9 #: simulation/templates/gaia/special_ruins.xml:9 #: simulation/templates/gaia/special_ruins_column_doric.xml:9 #: simulation/templates/other/unfinished_greek_temple.xml:9 msgid "Ruins" msgstr "" #: gui/session/selection_details.js:23 gui/session/session.xml:720 (tooltip) #: gui/summary/summary.xml:576 (caption) msgid "Stone" msgstr "" #: gui/session/selection_details.js:24 #: simulation/templates/template_gaia_treasure.xml:9 #: simulation/templates/gaia/special_treasure_food_barrel.xml:9 #: simulation/templates/gaia/special_treasure_food_barrels_buried.xml:9 #: simulation/templates/gaia/special_treasure_food_bin.xml:9 #: simulation/templates/gaia/special_treasure_food_crate.xml:9 #: simulation/templates/gaia/special_treasure_food_jars.xml:9 #: simulation/templates/gaia/special_treasure_golden_fleece.xml:9 #: simulation/templates/gaia/special_treasure_pegasus.xml:9 #: simulation/templates/gaia/special_treasure_stone.xml:9 #: simulation/templates/gaia/special_treasure_wood.xml:9 #: simulation/templates/other/special_treasure_shipwreck.xml:9 #: simulation/templates/other/special_treasure_shipwreck_debris.xml:9 msgid "Treasure" msgstr "" #: gui/session/selection_details.js:25 #: simulation/templates/template_gaia_flora_tree.xml:5 msgid "Tree" msgstr "" #: gui/session/selection_details.js:26 gui/session/session.xml:713 (tooltip) #: gui/summary/summary.xml:573 (caption) msgid "Wood" msgstr "" #: gui/session/selection_details.js:27 msgid "Fruit" msgstr "" #: gui/session/selection_details.js:28 msgid "Grain" msgstr "" #: gui/session/selection_details.js:29 #: simulation/templates/template_unit_fauna_fish.xml:9 msgid "Fish" msgstr "" #: gui/session/selection_details.js:31 #, python-format msgid "" "Internationalization: Unexpected resource type found with code " "‘%(resource)s’. This resource type must be internationalized." msgstr "" #: gui/session/selection_details.js:55 #, python-format msgid "%(genericName)s — Packed" msgstr "" #: gui/session/selection_details.js:67 #, python-format msgid "[OFFLINE] %(player)s" msgstr "" #: gui/session/selection_details.js:73 #, python-format msgid "%(rank)s Rank" msgstr "" #: gui/session/selection_details.js:91 #, python-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "" #: gui/session/selection_details.js:118 #, python-format msgid "%(experience)s %(current)s / %(required)s" msgstr "" #: gui/session/selection_details.js:119 gui/session/selection_details.js:125 msgid "Experience:" msgstr "" #: gui/session/selection_details.js:124 #, python-format msgid "%(experience)s %(current)s" msgstr "" #: gui/session/selection_details.js:138 msgid "∞" msgstr "" #: gui/session/selection_details.js:139 gui/session/selection_details.js:172 #: gui/session/selection_details.js:203 #, python-format msgid "%(amount)s / %(max)s" msgstr "" #: gui/session/selection_details.js:148 #, python-format msgid "%(resource)s:" msgstr "" #: gui/session/selection_details.js:187 #, python-format msgid "Gain: %(amount)s" msgstr "" #: gui/session/selection_details.js:196 msgid "Number of builders" msgstr "" #: gui/session/selection_details.js:204 msgid "Current/max gatherers" msgstr "" #: gui/session/selection_details.js:219 #, python-format msgid "(%(genericName)s)" msgstr "" #: gui/session/selection_details.js:249 gui/session/session.js:643 msgid "Armor:" msgstr "" #: gui/session/selection_details.js:250 gui/session/selection_details.js:261 #: gui/session/session.js:641 gui/session/session.js:644 #, python-format msgid "%(label)s %(details)s" msgstr "" #: gui/session/selection_details.js:257 msgid "Interval:" msgstr "" #: gui/session/selection_details.js:259 msgid "Rate:" msgstr "" #: gui/session/selection_details.js:272 gui/session/session.js:636 #: gui/session/utility_functions.js:590 msgid "Range:" msgstr "" #: gui/session/selection_details.js:274 msgid "meters" msgstr "" #: gui/session/selection_details.js:277 gui/session/selection_details.js:287 #, python-format msgid "" "%(label)s %(details)s, %(rangeLabel)s %(range)s %(meters)s (%(relative)s), " "%(rate)s" msgstr "" #: gui/session/selection_details.js:297 #, python-format msgid "%(label)s %(details)s, %(rangeLabel)s %(range)s %(meters)s, %(rate)s" msgstr "" #: gui/session/selection_details.js:308 #, python-format msgid "%(label)s %(details)s, %(rate)s" msgstr "" #: gui/session/selection_details.js:364 msgid "Hitpoints:" msgstr "" #: gui/session/selection_details.js:365 gui/session/session.js:627 #, python-format msgid "%(label)s %(current)s / %(max)s" msgstr "" #: gui/session/session.js:170 #: simulation/data/player_defaults.jsonPlayerData[0].Name #: simulation/templates/template_gaia.xml:5 msgid "Gaia" msgstr "" #: gui/session/session.js:312 gui/session/session.js:328 msgid "You have left the game." msgstr "" #: gui/session/session.js:319 msgid "You have been disconnected." msgstr "" #: gui/session/session.js:321 msgid "You have won the battle!" msgstr "" #: gui/session/session.js:323 msgid "You have been defeated..." msgstr "" #: gui/session/session.js:331 msgid "You have abandoned the game." msgstr "" #: gui/session/session.js:479 msgid "Press OK to continue" msgstr "" #: gui/session/session.js:485 msgid "Do you want to quit?" msgstr "" #: gui/session/session.js:491 msgid "DEFEATED!" msgstr "" #: gui/session/session.js:499 msgid "VICTORIOUS!" msgstr "" #: gui/session/session.js:626 gui/session/session.xml:1145 (tooltip) msgid "Health:" msgstr "" #: gui/session/session.js:632 #, python-format msgid "%(attackLabel)s %(details)s, %(rangeLabel)s %(range)s" msgstr "" #: gui/session/session.js:810 #, python-format msgid "%(time)s (%(speed)sx)" msgstr "" #: gui/session/session.js:899 #, python-format msgid "Unrecognized ambient type: %(ambientType)s" msgstr "" #: gui/session/session.js:921 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "" #: gui/session/session.js:921 msgid "Time warp mode" msgstr "" #: gui/session/unit_commands.js:149 #, python-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "" #: gui/session/unit_commands.js:185 #, python-format msgid "%(buildings)s*%(batchSize)s" msgstr "" #: gui/session/unit_commands.js:194 msgid "Shift-click" msgstr "" #: gui/session/unit_commands.js:203 #, python-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "" #: gui/session/unit_commands.js:210 #, python-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "" #: gui/session/unit_commands.js:217 #, python-format msgid "%(action)s to train %(number)s." msgstr "" #: gui/session/unit_commands.js:229 msgid "Violent" msgstr "" #: gui/session/unit_commands.js:232 msgid "Aggressive" msgstr "" #: gui/session/unit_commands.js:235 msgid "Passive" msgstr "" #: gui/session/unit_commands.js:238 msgid "Defensive" msgstr "" #: gui/session/unit_commands.js:241 msgid "Standground" msgstr "" #: gui/session/unit_commands.js:244 #, python-format msgid "" "Internationalization: Unexpected stance found with code ‘%(stance)s’. This " "stance must be internationalized." msgstr "" #: gui/session/unit_commands.js:442 msgid "Insufficient population capacity:" msgstr "" #: gui/session/unit_commands.js:442 #, python-format msgid "%(population)s %(neededSlots)s" msgstr "" #: gui/session/unit_commands.js:460 #, python-format msgid "Unload %(name)s" msgstr "" #: gui/session/unit_commands.js:460 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "" #: gui/session/unit_commands.js:712 #, python-format msgid "Requires %(technology)s" msgstr "" #: gui/session/unit_commands.js:957 #, python-format msgid "Set/unset %(resource)s as forced trading goods." msgstr "" #: gui/session/unit_commands.js:1156 msgid "Convert Wooden Wall into Wooden Gate" msgstr "" #: gui/session/unit_commands.js:1160 msgid "Convert Stone Wall into City Gate" msgstr "" #: gui/session/unit_commands.js:1164 msgid "Convert Siege Wall into Siege Wall Gate" msgstr "" #: gui/session/unit_commands.js:1168 #, python-format msgid "" "Internationalization: Unexpected combination of ‘%(localizedWall)s’ " "(%(englishWall)s) and ‘%(localizedGate)s’ (%(englishGate)s). This " "combination of wall and gate types must be internationalized." msgstr "" #: gui/session/unit_commands.js:1169 #, python-format msgid "Convert %(wall)s into %(gate)s" msgstr "" #: gui/session/unit_commands.js:1186 msgid "Lock Gate" msgstr "" #: gui/session/unit_commands.js:1192 msgid "Unlock Gate" msgstr "" #: gui/session/unit_commands.js:1241 msgid "Pack" msgstr "" #: gui/session/unit_commands.js:1243 msgid "Unpack" msgstr "" #: gui/session/unit_commands.js:1245 msgid "Cancel Packing" msgstr "" #: gui/session/unit_commands.js:1247 msgid "Cancel Unpacking" msgstr "" #: gui/session/utility_functions.js:155 gui/session/utility_functions.js:202 #: gui/session/utility_functions.js:231 gui/session/utility_functions.js:257 msgid "(None)" msgstr "" #: gui/session/utility_functions.js:159 gui/session/utility_functions.js:164 #: gui/session/utility_functions.js:169 gui/session/utility_functions.js:235 #: gui/session/utility_functions.js:240 gui/session/utility_functions.js:245 #, python-format msgid "%(damage)s %(damageType)s" msgstr "" #: gui/session/utility_functions.js:161 gui/session/utility_functions.js:208 #: gui/session/utility_functions.js:237 gui/session/utility_functions.js:263 msgid "Hack" msgstr "" #: gui/session/utility_functions.js:166 gui/session/utility_functions.js:214 #: gui/session/utility_functions.js:242 gui/session/utility_functions.js:269 msgid "Pierce" msgstr "" #: gui/session/utility_functions.js:171 gui/session/utility_functions.js:220 #: gui/session/utility_functions.js:247 gui/session/utility_functions.js:275 msgid "Crush" msgstr "" #: gui/session/utility_functions.js:182 #, python-format msgid "%(arrowString)s / %(timeString)s" msgstr "" #: gui/session/utility_functions.js:183 #, python-format msgid "%(arrows)s arrow" msgid_plural "%(arrows)s arrows" msgstr[0] "" #: gui/session/utility_functions.js:184 #, python-format msgid "second" msgid_plural "%(time)s seconds" msgstr[0] "" #: gui/session/utility_functions.js:188 #, python-format msgid "%(time)s second" msgid_plural "%(time)s seconds" msgstr[0] "" #: gui/session/utility_functions.js:206 gui/session/utility_functions.js:212 #: gui/session/utility_functions.js:218 gui/session/utility_functions.js:261 #: gui/session/utility_functions.js:267 gui/session/utility_functions.js:273 #, python-format msgid "%(damage)s %(damageType)s %(armorPercentage)s" msgstr "" #: gui/session/utility_functions.js:209 gui/session/utility_functions.js:215 #: gui/session/utility_functions.js:221 gui/session/utility_functions.js:264 #: gui/session/utility_functions.js:270 gui/session/utility_functions.js:276 #, python-format msgid "(%(armorPercentage)s)" msgstr "" #: gui/session/utility_functions.js:289 msgid "Unload All" msgstr "" #: gui/session/utility_functions.js:304 msgid "Stop" msgstr "" #: gui/session/utility_functions.js:309 msgid "Garrison" msgstr "" #: gui/session/utility_functions.js:318 msgid "Repair" msgstr "" #: gui/session/utility_functions.js:327 msgid "Focus on Rally Point" msgstr "" #: gui/session/utility_functions.js:336 msgid "Back to Work" msgstr "" #: gui/session/utility_functions.js:345 msgid "Guard" msgstr "" #: gui/session/utility_functions.js:354 msgid "Remove guard" msgstr "" #: gui/session/utility_functions.js:363 msgid "Select trading goods" msgstr "" #: gui/session/utility_functions.js:373 msgid "Increase the alert level to protect more units" msgstr "" #: gui/session/utility_functions.js:375 msgid "Raise an alert!" msgstr "" #: gui/session/utility_functions.js:386 msgid "End of alert." msgstr "" #: gui/session/utility_functions.js:427 gui/session/utility_functions.js:428 #: gui/session/utility_functions.js:429 gui/session/utility_functions.js:430 #: gui/session/utility_functions.js:431 gui/session/utility_functions.js:432 #: gui/session/utility_functions.js:550 #, python-format msgid "%(component)s %(cost)s" msgstr "" #: gui/session/utility_functions.js:513 #, python-format msgid "Walls: %(costs)s" msgstr "" #: gui/session/utility_functions.js:513 gui/session/utility_functions.js:514 #: gui/session/utility_functions.js:519 gui/session/utility_functions.js:555 msgid " " msgstr "" #: gui/session/utility_functions.js:514 #, python-format msgid "Towers: %(costs)s" msgstr "" #: gui/session/utility_functions.js:536 #, python-format msgid "%(label)s %(populationBonus)s" msgstr "" #: gui/session/utility_functions.js:537 msgid "Population Bonus:" msgstr "" #: gui/session/utility_functions.js:555 msgid "Insufficient resources:" msgstr "" #: gui/session/utility_functions.js:563 msgid "Speed:" msgstr "" #: gui/session/utility_functions.js:565 gui/session/utility_functions.js:566 #, python-format msgid "%(speed)s %(movementType)s" msgstr "" #: gui/session/utility_functions.js:565 msgid "Walk" msgstr "" #: gui/session/utility_functions.js:566 msgid "Run" msgstr "" #: gui/session/utility_functions.js:568 #, python-format msgid "%(label)s %(speeds)s" msgstr "" #: gui/session/utility_functions.js:587 #, python-format msgid "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(range)s" msgstr "" #: gui/session/utility_functions.js:596 #, python-format msgid "%(attackLabel)s %(damageTypes)s" msgstr "" #: gui/session/utility_functions.js:614 gui/session/utility_functions.js:632 msgid "" "Entity name requested on an entity without a name, specific or generic." msgstr "" #: gui/session/utility_functions.js:615 gui/session/utility_functions.js:633 msgid "???" msgstr "" #: gui/session/utility_functions.js:623 #, python-format msgid "%(specificName)s (%(genericName)s)" msgstr "" #: gui/session/utility_functions.js:663 #, python-format msgid "%(rank)s %(name)s" msgstr "" #: gui/session/utility_functions.js:687 gui/session/utility_functions.js:689 msgid "+" msgstr "" #: gui/session/utility_functions.js:691 gui/session/utility_functions.js:697 #: gui/session/utility_functions.js:702 #, python-format msgid "%(gain)s (%(player)s)" msgstr "" #: gui/session/utility_functions.js:693 msgid "you" msgstr "" #: gui/session/utility_functions.js:699 gui/session/utility_functions.js:704 #, python-format msgid "player %(name)s" msgstr "" #: gui/session/utility_functions.js:712 msgid "Charge Attack:" msgstr "" #: gui/session/utility_functions.js:713 msgid "Melee Attack:" msgstr "" #: gui/session/utility_functions.js:714 msgid "Ranged Attack:" msgstr "" #: gui/session/utility_functions.js:716 #, python-format msgid "" "Internationalization: Unexpected attack type found with code " "‘%(attackType)s’. This attack type must be internationalized." msgstr "" #: gui/session/utility_functions.js:717 msgid "Attack:" msgstr "" #: gui/summary/summary.js:510 #, python-format msgid "Time elapsed: %(time)s" msgstr "" #: gui/summary/summary.js:531 #, python-format msgid "%(mapName)s - %(mapType)s" msgstr "" #: gui/aiconfig/aiconfig.xml:13 (caption) msgid "AI Configuration" msgstr "" #: gui/aiconfig/aiconfig.xml:18 (caption) msgid "AI Player" msgstr "" #: gui/aiconfig/aiconfig.xml:26 (caption) msgid "AI Difficulty" msgstr "" #: gui/aiconfig/aiconfig.xml:47 (caption) gui/gamesetup/gamesetup_mp.xml:109 #: (caption) gui/lobby/prelobby.xml:67 (caption) gui/locale/locale.xml:39 #: (caption) gui/options/options.xml:73 (caption) gui/savedgames/load.xml:35 #: (caption) gui/savedgames/save.xml:47 (caption) gui/session/session.xml:403 #: (caption) msgid "Cancel" msgstr "" #: gui/civinfo/civinfo.xml:16 (caption) msgid "Civilizations" msgstr "" #: gui/civinfo/civinfo.xml:28 (caption) msgid "Civilization Selection" msgstr "" #: gui/civinfo/civinfo.xml:118 (caption) gui/manual/manual.xml:28 (caption) msgid "Close" msgstr "" #: gui/gamesetup/gamesetup.xml:15 (caption) msgid "Match Setup" msgstr "" #: gui/gamesetup/gamesetup.xml:21 (caption) msgid "Loading" msgstr "" #: gui/gamesetup/gamesetup.xml:25 (caption) msgid "Loading map data. Please wait..." msgstr "" #: gui/gamesetup/gamesetup.xml:42 (caption) msgid "Number of players:" msgstr "" #: gui/gamesetup/gamesetup.xml:54 (tooltip) msgid "Select number of players." msgstr "" #: gui/gamesetup/gamesetup.xml:65 (caption) msgid "Player Name" msgstr "" #: gui/gamesetup/gamesetup.xml:68 (caption) msgid "Player Placement" msgstr "" #: gui/gamesetup/gamesetup.xml:71 (caption) gui/session/session.xml:430 #: (caption) msgid "Civilization" msgstr "" #: gui/gamesetup/gamesetup.xml:80 (tooltip) msgid "View civilization info" msgstr "" #: gui/gamesetup/gamesetup.xml:95 (tooltip) msgid "Select player." msgstr "" #: gui/gamesetup/gamesetup.xml:101 (caption) gui/session/session.xml:552 #: (caption) gui/session/session.xml:909 (caption) msgid "Settings" msgstr "" #: gui/gamesetup/gamesetup.xml:102 (tooltip) msgid "Configure AI settings." msgstr "" #: gui/gamesetup/gamesetup.xml:105 (tooltip) msgid "Select player's civilization." msgstr "" #: gui/gamesetup/gamesetup.xml:109 (tooltip) msgid "Select player's team." msgstr "" #: gui/gamesetup/gamesetup.xml:122 (caption) msgid "Match Type:" msgstr "" #: gui/gamesetup/gamesetup.xml:125 (caption) msgid "Map Filter:" msgstr "" #: gui/gamesetup/gamesetup.xml:128 (caption) msgid "Select Map:" msgstr "" #: gui/gamesetup/gamesetup.xml:131 (caption) gui/lobby/lobby.xml:70 (caption) msgid "Map Size:" msgstr "" #: gui/gamesetup/gamesetup.xml:147 (tooltip) msgid "Select a map type." msgstr "" #: gui/gamesetup/gamesetup.xml:156 (tooltip) msgid "Select a map filter." msgstr "" #: gui/gamesetup/gamesetup.xml:167 (tooltip) msgid "Select a map to play on." msgstr "" #: gui/gamesetup/gamesetup.xml:173 (tooltip) msgid "Select map size. (Larger sizes may reduce performance.)" msgstr "" #: gui/gamesetup/gamesetup.xml:198 (caption) gui/session/session.xml:398 #: (caption) msgid "Send" msgstr "" #: gui/gamesetup/gamesetup.xml:212 (caption) msgid "[Tooltip text]" msgstr "" #: gui/gamesetup/gamesetup.xml:224 (caption) msgid "Start game!" msgstr "" #: gui/gamesetup/gamesetup.xml:225 (tooltip) msgid "Start a new game with the current settings." msgstr "" #: gui/gamesetup/gamesetup.xml:259 (caption) gui/gamesetup/gamesetup.xml:271 #: (caption) msgid "More Options" msgstr "" #: gui/gamesetup/gamesetup.xml:260 (tooltip) msgid "See more game options" msgstr "" #: gui/gamesetup/gamesetup.xml:277 (caption) msgid "Game Speed:" msgstr "" #: gui/gamesetup/gamesetup.xml:282 (tooltip) msgid "Select game speed." msgstr "" #: gui/gamesetup/gamesetup.xml:289 (caption) msgid "Victory Condition:" msgstr "" #: gui/gamesetup/gamesetup.xml:294 (tooltip) msgid "Select victory condition." msgstr "" #: gui/gamesetup/gamesetup.xml:301 (caption) msgid "Population Cap:" msgstr "" #: gui/gamesetup/gamesetup.xml:306 (tooltip) msgid "Select population cap." msgstr "" #: gui/gamesetup/gamesetup.xml:313 (caption) msgid "Starting Resources:" msgstr "" #: gui/gamesetup/gamesetup.xml:318 (tooltip) msgid "Select the game's starting resources." msgstr "" #: gui/gamesetup/gamesetup.xml:325 (caption) msgid "Reveal Map:" msgstr "" #: gui/gamesetup/gamesetup.xml:330 (caption) msgid "Teams Locked:" msgstr "" #: gui/gamesetup/gamesetup.xml:335 (caption) msgid "Cheats:" msgstr "" #: gui/gamesetup/gamesetup.xml:342 (tooltip) msgid "Toggle reveal map." msgstr "" #: gui/gamesetup/gamesetup.xml:348 (tooltip) msgid "Toggle locked teams." msgstr "" #: gui/gamesetup/gamesetup.xml:354 (tooltip) msgid "Toggle the usability of cheats." msgstr "" #: gui/gamesetup/gamesetup.xml:368 (tooltip) msgid "Close more game options window" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:19 (caption) gui/pregame/mainmenu.xml:411 #: (caption) msgid "Multiplayer" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:25 (caption) msgid "Joining an existing game." msgstr "" #: gui/gamesetup/gamesetup_mp.xml:29 (caption) #: gui/gamesetup/gamesetup_mp.xml:72 (caption) msgid "Player name:" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:39 (caption) msgid "Server Hostname or IP:" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:49 (caption) #: gui/gamesetup/gamesetup_mp.xml:95 (caption) gui/summary/summary.xml:993 #: (caption) msgid "Continue" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:67 (caption) msgid "Set up your server to host." msgstr "" #: gui/gamesetup/gamesetup_mp.xml:84 (caption) msgid "Server name:" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:115 (caption) gui/lobby/prelobby.xml:19 #: (caption) msgid "[Connection status]" msgstr "" #: gui/loading/loading.xml:48 (caption) msgid "Quote of the Day:" msgstr "" #: gui/lobby/lobby.xml:14 (caption) gui/lobby/prelobby.xml:24 (caption) msgid "Multiplayer Lobby" msgstr "" #: gui/lobby/lobby.xml:32 (caption) gui/lobby/lobby.xml:181 (caption) msgid "Leaderboard" msgstr "" #: gui/lobby/lobby.xml:58 (caption) msgid "Map Type:" msgstr "" #: gui/lobby/lobby.xml:87 (caption) msgid "Players:" msgstr "" #: gui/lobby/lobby.xml:96 (caption) gui/pregame/mainmenu.xml:231 (caption) msgid "Join Game" msgstr "" #: gui/lobby/lobby.xml:102 (caption) gui/pregame/mainmenu.xml:246 (caption) msgid "Host Game" msgstr "" #: gui/lobby/lobby.xml:109 (caption) msgid "Main Menu" msgstr "" #: gui/lobby/lobby.xml:155 (caption) msgid "Show full games" msgstr "" #: gui/lobby/lobby.xml:192 (caption) msgid "Back" msgstr "" #: gui/lobby/lobby.xml:196 (caption) msgid "Update" msgstr "" #: gui/lobby/prelobby.xml:29 (caption) msgid "Connect to the game lobby" msgstr "" #: gui/lobby/prelobby.xml:32 (caption) msgid "Login:" msgstr "" #: gui/lobby/prelobby.xml:40 (caption) msgid "Password:" msgstr "" #: gui/lobby/prelobby.xml:54 (caption) msgid "Registration" msgstr "" #: gui/lobby/prelobby.xml:57 (caption) msgid "Password again:" msgstr "" #: gui/lobby/prelobby.xml:79 (caption) msgid "Register" msgstr "" #: gui/lobby/prelobby.xml:90 (caption) msgid "Connect" msgstr "" #: gui/locale/locale.xml:14 (caption) gui/pregame/mainmenu.xml:309 (caption) msgid "Language" msgstr "" #: gui/locale/locale.xml:19 (caption) msgid "Language:" msgstr "" #: gui/locale/locale.xml:29 (caption) msgid "Note: Restart the game for these changes to take effect." msgstr "" #: gui/locale/locale.xml:33 (caption) msgid "Accept" msgstr "" #: gui/manual/manual.xml:12 (caption) gui/session/session.xml:874 (caption) msgid "Manual" msgstr "" #: gui/manual/manual.xml:20 (caption) msgid "Online Manual" msgstr "" #: gui/options/options.xml:18 (caption) msgid "Game Options" msgstr "" #: gui/options/options.xml:22 (caption) msgid "General" msgstr "" #: gui/options/options.xml:34 (caption) msgid "Graphics Settings" msgstr "" #: gui/options/options.xml:46 (caption) msgid "Sound Settings" msgstr "" #: gui/options/options.xml:58 (caption) msgid "Lobby Settings" msgstr "" #: gui/options/options.xml:69 (caption) gui/savedgames/save.xml:37 (caption) #: gui/session/session.xml:896 (caption) msgid "Save" msgstr "" #: gui/pregame/mainmenu.xml:97 msgid "Help improve 0 A.D.!" msgstr "" #: gui/pregame/mainmenu.xml:99 msgid "" "You can automatically send us anonymous feedback that will help us fix bugs, " "and improve performance and compatibility." msgstr "" #: gui/pregame/mainmenu.xml:125 msgid "Thank you for helping improve 0 A.D.!" msgstr "" #: gui/pregame/mainmenu.xml:127 msgid "Anonymous feedback is currently enabled." msgstr "" #: gui/pregame/mainmenu.xml:129 msgid "Status: $status." msgstr "" #: gui/pregame/mainmenu.xml:481 msgid "Alpha XV: Osiris" msgstr "" #: gui/pregame/mainmenu.xml:483 msgid "" "WARNING: This is an early development version of the game. Many features " "have not been added yet." msgstr "" #: gui/pregame/mainmenu.xml:485 msgid "Get involved at: play0ad.com" msgstr "" #: gui/pregame/mainmenu.xml:103 (caption) msgid "Enable feedback" msgstr "" #: gui/pregame/mainmenu.xml:107 (caption) gui/pregame/mainmenu.xml:138 #: (caption) msgid "Technical details" msgstr "" #: gui/pregame/mainmenu.xml:134 (caption) msgid "Disable feedback" msgstr "" #: gui/pregame/mainmenu.xml:177 (caption) msgid "Matches" msgstr "" #: gui/pregame/mainmenu.xml:178 (tooltip) msgid "Click here to start a new single player game." msgstr "" #: gui/pregame/mainmenu.xml:191 (caption) msgid "Campaigns" msgstr "" #: gui/pregame/mainmenu.xml:192 (tooltip) msgid "" "Relive history through historical military campaigns. [NOT YET IMPLEMENTED]" msgstr "" #: gui/pregame/mainmenu.xml:208 (caption) gui/savedgames/load.xml:15 (caption) msgid "Load Game" msgstr "" #: gui/pregame/mainmenu.xml:209 (tooltip) msgid "Click here to load a saved game." msgstr "" #: gui/pregame/mainmenu.xml:232 (tooltip) msgid "Joining an existing multiplayer game." msgstr "" #: gui/pregame/mainmenu.xml:247 (tooltip) msgid "Host a multiplayer game.\\n\\nRequires UDP port 20595 to be open." msgstr "" #: gui/pregame/mainmenu.xml:261 (caption) msgid "Game Lobby" msgstr "" #: gui/pregame/mainmenu.xml:262 (tooltip) msgid "Launch the multiplayer lobby." msgstr "" #: gui/pregame/mainmenu.xml:292 (caption) msgid "Options" msgstr "" #: gui/pregame/mainmenu.xml:293 (tooltip) msgid "Adjust game settings." msgstr "" #: gui/pregame/mainmenu.xml:310 (tooltip) msgid "Choose the language of the game." msgstr "" #: gui/pregame/mainmenu.xml:325 (caption) msgid "Scenario Editor" msgstr "" #: gui/pregame/mainmenu.xml:326 (tooltip) msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "" #: gui/pregame/mainmenu.xml:379 (caption) msgid "Learn To Play" msgstr "" #: gui/pregame/mainmenu.xml:380 (tooltip) msgid "The 0 A.D. Game Manual" msgstr "" #: gui/pregame/mainmenu.xml:396 (caption) msgid "Single Player" msgstr "" #: gui/pregame/mainmenu.xml:397 (tooltip) msgid "Challenge the computer player to a single player match." msgstr "" #: gui/pregame/mainmenu.xml:412 (tooltip) msgid "Fight against one or more human players in a multiplayer game." msgstr "" #: gui/pregame/mainmenu.xml:426 (caption) msgid "Tools & Options" msgstr "" #: gui/pregame/mainmenu.xml:427 (tooltip) msgid "Game options and scenario design tools." msgstr "" #: gui/pregame/mainmenu.xml:441 (caption) msgid "History" msgstr "" #: gui/pregame/mainmenu.xml:442 (tooltip) msgid "Learn about the many civilizations featured in 0 A.D." msgstr "" #: gui/pregame/mainmenu.xml:458 (caption) gui/session/session.xml:944 #: (caption) gui/session/session.xml:1442 (caption) msgid "Exit" msgstr "" #: gui/pregame/mainmenu.xml:459 (tooltip) msgid "Exit Game" msgstr "" #: gui/pregame/mainmenu.xml:495 (caption) msgid "Website" msgstr "" #: gui/pregame/mainmenu.xml:496 (tooltip) msgid "Click to open play0ad.com in your web browser." msgstr "" #: gui/pregame/mainmenu.xml:509 (caption) gui/session/session.xml:885 #: (caption) msgid "Chat" msgstr "" #: gui/pregame/mainmenu.xml:510 (tooltip) msgid "" "Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet." "org)" msgstr "" #: gui/pregame/mainmenu.xml:523 (caption) msgid "Report a Bug" msgstr "" #: gui/pregame/mainmenu.xml:524 (tooltip) msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error" msgstr "" #: gui/pregame/mainmenu.xml:554 (caption) msgid "WILDFIRE GAMES" msgstr "" #: gui/savedgames/load.xml:25 (caption) msgid "Load" msgstr "" #: gui/savedgames/save.xml:15 (caption) msgid "Save Game" msgstr "" #: gui/savedgames/save.xml:29 (caption) msgid "Description:" msgstr "" #: gui/session/session.xml:247 (caption) msgid "Control all units" msgstr "" #: gui/session/session.xml:257 (caption) msgid "Change perspective" msgstr "" #: gui/session/session.xml:264 (caption) msgid "Display selection state" msgstr "" #: gui/session/session.xml:269 (caption) msgid "Pathfinder overlay" msgstr "" #: gui/session/session.xml:276 (caption) msgid "Obstruction overlay" msgstr "" #: gui/session/session.xml:283 (caption) msgid "Unit motion overlay" msgstr "" #: gui/session/session.xml:290 (caption) msgid "Range overlay" msgstr "" #: gui/session/session.xml:297 (caption) msgid "Bounding box overlay" msgstr "" #: gui/session/session.xml:304 (caption) msgid "Restrict camera" msgstr "" #: gui/session/session.xml:318 (caption) msgid "Reveal map" msgstr "" #: gui/session/session.xml:326 (caption) msgid "Enable time warp" msgstr "" #: gui/session/session.xml:336 (caption) msgid "Promote selected units" msgstr "" #: gui/session/session.xml:363 (caption) msgid "Game Paused" msgstr "" #: gui/session/session.xml:366 (caption) msgid "Click to Resume Game" msgstr "" #: gui/session/session.xml:422 (caption) gui/session/session.xml:807 (tooltip) msgid "Diplomacy" msgstr "" #: gui/session/session.xml:427 (caption) msgid "Name" msgstr "" #: gui/session/session.xml:436 (caption) msgid "Theirs" msgstr "" #: gui/session/session.xml:439 (caption) msgid "A" msgstr "" #: gui/session/session.xml:443 (caption) msgid "N" msgstr "" #: gui/session/session.xml:447 (caption) msgid "E" msgstr "" #: gui/session/session.xml:451 (caption) msgid "Tribute" msgstr "" #: gui/session/session.xml:561 (caption) msgid "Enable Shadows" msgstr "" #: gui/session/session.xml:570 (caption) msgid "Enable Shadow Filtering" msgstr "" #: gui/session/session.xml:579 (caption) msgid "Water - HQ Waviness" msgstr "" #: gui/session/session.xml:588 (caption) msgid "Water - Use Actual Depth" msgstr "" #: gui/session/session.xml:597 (caption) msgid "Water - Enable Reflections" msgstr "" #: gui/session/session.xml:606 (caption) msgid "Water - Enable Refraction" msgstr "" #: gui/session/session.xml:615 (caption) msgid "Water - Enable Shore Foam" msgstr "" #: gui/session/session.xml:624 (caption) msgid "Water - Enable Shore Waves" msgstr "" #: gui/session/session.xml:633 (caption) msgid "Water - Use Surface Shadows" msgstr "" #: gui/session/session.xml:642 (caption) msgid "Enable Particles" msgstr "" #: gui/session/session.xml:651 (caption) msgid "Enable Unit Silhouettes" msgstr "" #: gui/session/session.xml:660 (caption) msgid "Enable Music" msgstr "" #: gui/session/session.xml:668 (caption) msgid "Developer Overlay" msgstr "" #: gui/session/session.xml:734 (tooltip) msgid "Population (current / limit)" msgstr "" #: gui/session/session.xml:747 (tooltip) msgid "Choose player to view" msgstr "" #: gui/session/session.xml:770 (caption) msgid "ALPHA XV : Osiris" msgstr "" #: gui/session/session.xml:787 (tooltip) msgid "Game speed" msgstr "" #: gui/session/session.xml:795 (tooltip) msgid "Choose game speed" msgstr "" #: gui/session/session.xml:848 (caption) msgid "MENU" msgstr "" #: gui/session/session.xml:921 (caption) msgid "Pause" msgstr "" #: gui/session/session.xml:933 (caption) msgid "Resign" msgstr "" #: gui/session/session.xml:970 (tooltip) gui/session/session.xml:1186 #: (tooltip) msgid "Attack and Armor" msgstr "" #: gui/session/session.xml:994 (tooltip) msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "" #: gui/session/session.xml:1034 (tooltip) msgid "Find idle worker" msgstr "" #: gui/session/session.xml:1086 (tooltip) msgid "Exchange resources:" msgstr "" #: gui/session/session.xml:1159 (tooltip) msgid "Stamina:" msgstr "" #: gui/session/session.xml:1201 (tooltip) msgid "Experience" msgstr "" #: gui/session/session.xml:1209 (tooltip) msgid "Rank" msgstr "" #: gui/session/session.xml:1269 (tooltip) msgid "Hitpoints" msgstr "" #: gui/session/session.xml:1278 (tooltip) msgid "Stamina" msgstr "" #: gui/splashscreen/splashscreen.xml:12 (caption) msgid "Welcome to 0 A.D. !" msgstr "" #: gui/splashscreen/splashscreen.xml:20 (caption) msgid "Show this message in the future" msgstr "" #: gui/splashscreen/splashscreen.xml:35 (caption) msgid "Known issues (web)" msgstr "" #: gui/summary/summary.xml:23 (caption) msgid "Summary" msgstr "" #: gui/summary/summary.xml:63 (caption) msgid "Score" msgstr "" #: gui/summary/summary.xml:70 (caption) msgid "Buildings" msgstr "" #: gui/summary/summary.xml:77 (caption) msgid "Units" msgstr "" #: gui/summary/summary.xml:84 (caption) msgid "Resources" msgstr "" #: gui/summary/summary.xml:91 (caption) #: simulation/templates/template_structure_economic_market.xml:21 msgid "Market" msgstr "" #: gui/summary/summary.xml:98 (caption) msgid "Miscellaneous" msgstr "" #: gui/summary/summary.xml:106 (caption) gui/summary/summary.xml:228 (caption) #: gui/summary/summary.xml:403 (caption) gui/summary/summary.xml:564 (caption) #: gui/summary/summary.xml:725 (caption) gui/summary/summary.xml:871 (caption) msgid "Player name" msgstr "" #: gui/summary/summary.xml:109 (caption) msgid "Economy score" msgstr "" #: gui/summary/summary.xml:112 (caption) msgid "Military score" msgstr "" #: gui/summary/summary.xml:115 (caption) msgid "Exploration score" msgstr "" #: gui/summary/summary.xml:118 (caption) msgid "Total score" msgstr "" #: gui/summary/summary.xml:231 (caption) msgid "Buildings Statistics (Constructed / Lost / Destroyed)" msgstr "" #: gui/summary/summary.xml:234 (caption) gui/summary/summary.xml:409 (caption) #: gui/summary/summary.xml:582 (caption) msgid "Total" msgstr "" #: gui/summary/summary.xml:237 (caption) msgid "Houses" msgstr "" #: gui/summary/summary.xml:240 (caption) msgid "Economic" msgstr "" #: gui/summary/summary.xml:243 (caption) msgid "Outposts" msgstr "" #: gui/summary/summary.xml:246 (caption) msgid "Military" msgstr "" #: gui/summary/summary.xml:249 (caption) msgid "Fortresses" msgstr "" #: gui/summary/summary.xml:253 (caption) msgid "Civ Centers" msgstr "" #: gui/summary/summary.xml:256 (caption) msgid "Wonders" msgstr "" #: gui/summary/summary.xml:406 (caption) msgid "Units Statistics (Trained / Lost / Killed)" msgstr "" #: gui/summary/summary.xml:412 (caption) #: simulation/templates/template_unit_infantry.xml:50 msgid "Infantry" msgstr "" #: gui/summary/summary.xml:415 (caption) msgid "Worker" msgstr "" #: gui/summary/summary.xml:418 (caption) #: simulation/templates/template_unit_cavalry.xml:32 msgid "Cavalry" msgstr "" #: gui/summary/summary.xml:421 (caption) msgid "Champion" msgstr "" #: gui/summary/summary.xml:424 (caption) msgid "Heroes" msgstr "" #: gui/summary/summary.xml:427 (caption) msgid "Navy" msgstr "" #: gui/summary/summary.xml:567 (caption) msgid "Resource Statistics (Gathered / Used)" msgstr "" #: gui/summary/summary.xml:585 (caption) msgid "Treasures collected" msgstr "" #: gui/summary/summary.xml:588 (caption) msgid "Tributes (Sent / Received)" msgstr "" #: gui/summary/summary.xml:728 (caption) msgid "Food exchanged" msgstr "" #: gui/summary/summary.xml:731 (caption) msgid "Wood exchanged" msgstr "" #: gui/summary/summary.xml:734 (caption) msgid "Stone exchanged" msgstr "" #: gui/summary/summary.xml:737 (caption) msgid "Metal exchanged" msgstr "" #: gui/summary/summary.xml:740 (caption) msgid "Barter efficiency" msgstr "" #: gui/summary/summary.xml:743 (caption) msgid "Trade income" msgstr "" #: gui/summary/summary.xml:875 (caption) msgid "Vegetarian\n" "ratio" msgstr "" #: gui/summary/summary.xml:878 (caption) msgid "Feminisation" msgstr "" #: gui/summary/summary.xml:882 (caption) msgid "Kill / Death\n" "ratio" msgstr "" #: gui/summary/summary.xml:886 (caption) msgid "Map\n" "exploration" msgstr "" #: gui/manual/intro.txt:1 msgid "[font=\"serif-bold-18\"]0 A.D. in-game manual" msgstr "" #: gui/manual/intro.txt:2 msgid "[font=\"serif-14\"]" msgstr "" #: gui/manual/intro.txt:3 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the " "features available in this incomplete, under-development, alpha version of " "the game." msgstr "" #: gui/manual/intro.txt:5 msgid "[font=\"serif-bold-16\"]Graphics settings" msgstr "" #: gui/manual/intro.txt:6 msgid "" "[font=\"serif-14\"]You can switch between fullscreen and windowed mode by " "pressing Alt + Enter. In windowed mode, you can resize the window. If the " "game runs too slowly, you can change some settings in the configuration file:" " look for binaries/data/config/default.cfg in the location where the game is " "installed, which gives instructions for editing, and try disabling the " "\"fancywater\" and \"shadows\" options." msgstr "" #: gui/manual/intro.txt:8 msgid "[font=\"serif-bold-16\"]Playing the game" msgstr "" #: gui/manual/intro.txt:9 msgid "" "[font=\"serif-14\"]The controls and gameplay should be familiar to players " "of traditional RTS games. There are currently a lot of missing features and " "poorly-balanced stats – you will probably have to wait until a beta release " "for it to work well." msgstr "" #: gui/manual/intro.txt:11 msgid "Basic controls:" msgstr "" #: gui/manual/intro.txt:12 msgid "• Left-click to select units." msgstr "" #: gui/manual/intro.txt:13 msgid "• Left-click-and-drag to select groups of units." msgstr "" #: gui/manual/intro.txt:14 msgid "• Right-click to order units to the target." msgstr "" #: gui/manual/intro.txt:15 msgid "• Arrow keys or WASD keys to move the camera." msgstr "" #: gui/manual/intro.txt:16 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera." msgstr "" #: gui/manual/intro.txt:17 msgid "• Mouse wheel, or \"+\" and \"-\" keys, to zoom." msgstr "" #: gui/manual/intro.txt:19 msgid "[font=\"serif-bold-16\"]Modes" msgstr "" #: gui/manual/intro.txt:20 msgid "[font=\"serif-14\"]The main menu gives access to two game modes:" msgstr "" #: gui/manual/intro.txt:22 msgid "" "• [font=\"serif-bold-14\"]Single-player[font=\"serif-14\"] — play a sandbox " "game or against one or more AI opponents. The AI/AIs are under development " "and may not always be up to date on the new features, but you can test " "playing the game against an actual opponent if you aren't able to play with " "a human." msgstr "" #: gui/manual/intro.txt:24 msgid "" "• [font=\"serif-bold-14\"]Multiplayer[font=\"serif-14\"] — play against " "human opponents over the internet." msgstr "" #: gui/manual/intro.txt:26 msgid "" "To set up a multiplayer game, one player must select the \"Host game\" " "option. The game uses UDP port 20595, so the host must configure their NAT/" "firewall/etc to allow this. Other players can then select \"Join game\" and " "enter the host's IP address." msgstr "" #: gui/manual/intro.txt:28 msgid "[font=\"serif-bold-16\"]Game setup" msgstr "" #: gui/manual/intro.txt:29 msgid "" "[font=\"serif-14\"]In a multiplayer game, only the host can alter the game " "setup options." msgstr "" #: gui/manual/intro.txt:31 msgid "" "First, select whether you want to play on a random map (created " "automatically from a random map script) or a scenario (created by a map " "designer). Scenarios can be filtered to show only some maps. The default " "maps are shown immediately, but custom maps are often not so select \"All " "maps\" to see a list of all available maps. Then select a map to play on. " "The \"Demo Maps\" are designed for testing particular gameplay features and " "are probably not generally useful." msgstr "" #: gui/manual/intro.txt:33 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc). The options " "are either a human player, an AI or no player at all (existing units will " "attack enemies that come into sight, but no new units will be created, nor " "will the units be sent to attack anyone)." msgstr "" #: gui/manual/intro.txt:35 msgid "When you are ready to start, click the \"Start game\" button." msgstr "" #: gui/manual/intro.txt:37 msgid "[font=\"serif-bold-16\"]Hotkeys:" msgstr "" #: gui/manual/intro.txt:38 msgid "[font=\"serif-bold-14\"]Always" msgstr "" #: gui/manual/intro.txt:39 msgid "[font=\"serif-14\"]Alt + F4: Close the game, without confirmation" msgstr "" #: gui/manual/intro.txt:40 msgid "Alt + Enter: Toggle between fullscreen and windowed" msgstr "" #: gui/manual/intro.txt:41 msgid "~ or F9: Show/hide console" msgstr "" #: gui/manual/intro.txt:42 msgid "Alt + F: Show/hide frame counter (FPS)" msgstr "" #: gui/manual/intro.txt:43 msgid "" "F11: Enable/disable real-time profiler (toggles through the displays of " "information)" msgstr "" #: gui/manual/intro.txt:44 msgid "Shift + F11: Save current profiler data to \"logs/profile.txt\"" msgstr "" #: gui/manual/intro.txt:45 msgid "" "F2: Take screenshot (in .png format, location is displayed in the top left " "of the GUI after the file has been saved, and can also be seen in the " "console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:46 msgid "" "Shift + F2: Take huge screenshot (6400px*4800px, in .bmp format, location is " "displayed in the top left of the GUI after the file has been saved, and can " "also be seen in the console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:48 msgid "[font=\"serif-bold-14\"]In Game" msgstr "" #: gui/manual/intro.txt:49 msgid "" "[font=\"serif-14\"]Double Left Click [on unit]: Select all of your units of " "the same kind on the screen (even if they're different ranks)" msgstr "" #: gui/manual/intro.txt:50 msgid "" "Triple Left Click [on unit]: Select all of your units of the same kind and " "the same rank on the screen" msgstr "" #: gui/manual/intro.txt:51 msgid "" "Alt + Double Left Click [on unit]: Select all your units of the same kind on " "the entire map (even if the are different ranks)" msgstr "" #: gui/manual/intro.txt:52 msgid "" "Alt + Triple Left Click [on unit]: Select all your units of the same kind " "and rank on the entire map" msgstr "" #: gui/manual/intro.txt:53 msgid "Shift + F5: Quicksave" msgstr "" #: gui/manual/intro.txt:54 msgid "Shift + F8: Quickload" msgstr "" #: gui/manual/intro.txt:55 msgid "F10: Open/close menu" msgstr "" #: gui/manual/intro.txt:56 msgid "F12: Show/hide time elapsed counter" msgstr "" #: gui/manual/intro.txt:57 msgid "ESC: Close all dialogs (chat, menu) or clear selected units" msgstr "" #: gui/manual/intro.txt:58 msgid "Enter/return: Open/send chat" msgstr "" #: gui/manual/intro.txt:59 msgid "T: Send team chat" msgstr "" #: gui/manual/intro.txt:60 msgid "Pause: Pause/resume the game" msgstr "" #: gui/manual/intro.txt:61 msgid "Delete: Delete currently selected unit/units/building/buildings" msgstr "" #: gui/manual/intro.txt:62 msgid ",: Select idle fighters" msgstr "" #: gui/manual/intro.txt:63 msgid ".: Select idle workers (including citizen soldiers)" msgstr "" #: gui/manual/intro.txt:64 msgid "H: Stop (halt) the currently selected units." msgstr "" #: gui/manual/intro.txt:65 msgid "" "Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the " "selected units/buildings" msgstr "" #: gui/manual/intro.txt:66 msgid "" "1 (and so on up to 0): Select the units/buildings in control group 1 (to 0)" msgstr "" #: gui/manual/intro.txt:67 msgid "" "Shift + 1 (to 0): Add control group 1 (to 0) to the selected units/buildings" msgstr "" #: gui/manual/intro.txt:68 msgid "" "Ctrl + F5 (and so on up to F8): Mark the current camera position, for " "jumping back to later." msgstr "" #: gui/manual/intro.txt:69 msgid "" "F5, F6, F7, and F8: Move the camera to a marked position. Jump back to the " "last location if the camera is already over the marked position." msgstr "" #: gui/manual/intro.txt:70 msgid "" "Z, X, C, V, B, N, M: With training buildings selected. Add the 1st, 2nd, ... " "unit shown to the training queue for all the selected buildings." msgstr "" #: gui/manual/intro.txt:72 msgid "[font=\"serif-bold-14\"]Modify mouse action" msgstr "" #: gui/manual/intro.txt:73 msgid "[font=\"serif-14\"]Ctrl + Right Click on building: Garrison" msgstr "" #: gui/manual/intro.txt:74 msgid "Shift + Right Click: Queue the move/build/gather/etc order" msgstr "" #: gui/manual/intro.txt:75 msgid "Shift + Left click when training unit/s: Add units in batches of five" msgstr "" #: gui/manual/intro.txt:76 msgid "" "Shift + Left Click or Left Drag over unit on map: Add unit to selection" msgstr "" #: gui/manual/intro.txt:77 msgid "" "Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection" msgstr "" #: gui/manual/intro.txt:78 msgid "Alt + Left Drag over units on map: Only select military units" msgstr "" #: gui/manual/intro.txt:79 msgid "" "Ctrl + Left Click on unit/group icon with multiple units selected: Deselect" msgstr "" #: gui/manual/intro.txt:80 msgid "" "Right Click with a building/buildings selected: sets a rally point for units " "created/ungarrisoned from that building." msgstr "" #: gui/manual/intro.txt:81 msgid "Ctrl + Right Click with units selected:" msgstr "" #: gui/manual/intro.txt:82 msgid "- If the cursor is over a structure: Garrison" msgstr "" #: gui/manual/intro.txt:83 msgid "- Otherwise: Attack move" msgstr "" #: gui/manual/intro.txt:85 msgid "[font=\"serif-bold-14\"]Overlays" msgstr "" #: gui/manual/intro.txt:86 msgid "[font=\"serif-14\"]Alt + G: Hide/show the GUI" msgstr "" #: gui/manual/intro.txt:87 msgid "Alt + D: Show/hide developer overlay (with developer options)" msgstr "" #: gui/manual/intro.txt:88 msgid "" "Alt + W: Toggle wireframe mode (press once to get wireframes overlaid over " "the textured models, twice to get just the wireframes colored by the " "textures, thrice to get back to normal textured mode)" msgstr "" #: gui/manual/intro.txt:89 msgid "" "Alt + S: Toggle unit silhouettes (might give a small performance boost)" msgstr "" #: gui/manual/intro.txt:90 msgid "Alt + Z: Toggle sky" msgstr "" #: gui/manual/intro.txt:92 msgid "[font=\"serif-bold-14\"]Camera manipulation" msgstr "" #: gui/manual/intro.txt:93 msgid "[font=\"serif-14\"]W or [up]: Pan screen up" msgstr "" #: gui/manual/intro.txt:94 msgid "S or [down]: Pan screen down" msgstr "" #: gui/manual/intro.txt:95 msgid "A or [left]: Pan screen left" msgstr "" #: gui/manual/intro.txt:96 msgid "D or [right]: Pan screen right" msgstr "" #: gui/manual/intro.txt:97 msgid "Ctrl + W or [up]: Rotate camera to look upward" msgstr "" #: gui/manual/intro.txt:98 msgid "Ctrl + S or [down]: Rotate camera to look downward" msgstr "" #: gui/manual/intro.txt:99 msgid "Ctrl + A or [left]: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:100 msgid "Ctrl + D or [right]: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:101 msgid "Q: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:102 msgid "E: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:103 msgid "Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:104 msgid "" "Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:105 msgid "" "F: Follow the selected unit (move the camera to stop the camera from " "following the unit/s)" msgstr "" #: gui/manual/intro.txt:106 msgid "R: Reset camera zoom/orientation" msgstr "" #: gui/manual/intro.txt:107 msgid "+: Zoom in (keep pressed for continuous zoom)" msgstr "" #: gui/manual/intro.txt:108 msgid "-: Zoom out (keep pressed for continuous zoom)" msgstr "" #: gui/manual/intro.txt:109 msgid "Alt + W: Toggle through wireframe modes" msgstr "" #: gui/manual/intro.txt:110 msgid "" "Middle Mouse Button or / (Forward Slash): Keep pressed and move the mouse to " "pan" msgstr "" #: gui/manual/intro.txt:112 msgid "[font=\"serif-bold-14\"]During Building Placement" msgstr "" #: gui/manual/intro.txt:113 msgid "[font=\"serif-14\"][: Rotate building 15 degrees counter-clockwise" msgstr "" #: gui/manual/intro.txt:114 msgid "]: Rotate building 15 degrees clockwise" msgstr "" #: gui/manual/intro.txt:115 msgid "" "Left Drag: Rotate building using mouse (foundation will be placed on mouse " "release)" msgstr "" #: gui/manual/userreport.txt:1 msgid "" "As a free, open source game, we don't have the resources to test on a wide " "range of systems, but we want to provide the best quality experience to as " "many players as possible. When you enable automatic feedback, we'll receive " "data to help us understand the hardware we should focus on supporting, and " "to identify performance problems we should fix." msgstr "" #: gui/manual/userreport.txt:3 msgid "The following data will be sent to our server:" msgstr "" #: gui/manual/userreport.txt:5 msgid "" "• A random user ID (stored in %APPDATA%\\0ad\\config\\user.cfg on Windows, ~/" ".config/0ad/config/user.cfg on Unix), to let us detect repeated reports from " "the same user." msgstr "" #: gui/manual/userreport.txt:6 msgid "" "• Game version number and basic build settings (optimisation mode, CPU " "architecture, timestamp, compiler version)." msgstr "" #: gui/manual/userreport.txt:7 msgid "" "• Hardware details: OS version, graphics driver version, OpenGL " "capabilities, screen size, CPU details, RAM size." msgstr "" #: gui/manual/userreport.txt:8 msgid "" "• Performance details: a snapshot of timing data a few seconds after you " "start a match or change graphics settings." msgstr "" #: gui/manual/userreport.txt:10 msgid "" "The data will only be a few kilobytes each time you run the game, so " "bandwidth usage is minimal." msgstr "" #: gui/manual/userreport.txt:12 msgid "" "We will store the submitted data on our server, and may publish statistics " "or non-user-identifiable details to help other game developers with similar " "questions. We will store the IP address that submitted the data, to help " "detect abuse of the service, but will not publish it. The published data can " "be seen at http://feedback.wildfiregames.com/" msgstr "" #: gui/splashscreen/splashscreen.txt:1 msgid "[font=\"serif-bold-16\"]Thank you for installing 0 A.D.!" msgstr "" #: gui/splashscreen/splashscreen.txt:2 msgid "[font=\"serif-16\"]" msgstr "" #: gui/splashscreen/splashscreen.txt:3 msgid "" "[icon=\"constructionIcon\"] This is an early experimental version of the " "game. Features are missing and it contains bugs." msgstr "" #: gui/splashscreen/splashscreen.txt:5 msgid "[icon=iconLag] The game lags when many units are moving." msgstr "" #: gui/splashscreen/splashscreen.txt:7 msgid "[icon=\"iconShip\"] The computer opponent can't use ships." msgstr "" #: gui/splashscreen/splashscreen.txt:9 msgid "[icon=\"iconMap\"] Large maps can cause problems." msgstr "" #: gui/text/quotes.txt:1 msgid "\"A prosperous fool is a grievous burden.\" - Aeschylus" msgstr "" #: gui/text/quotes.txt:2 msgid "" "\"From him [Death] alone of all the powers of heaven Persuasion holds aloof." "\" - Aeschylus" msgstr "" #: gui/text/quotes.txt:3 msgid "\"To be rather than to seem.\" - Aeschylus, \"Seven Against Thebes\"" msgstr "" #: gui/text/quotes.txt:4 msgid "" "\"It is not the oath that makes us believe the man, but the man the oath.\" -" " Aeschylus" msgstr "" #: gui/text/quotes.txt:5 msgid "" "\"In every tyrant's heart there springs in the end this poison, that he " "cannot trust a friend.\" - Aeschylus, \"Prometheus Bound\"" msgstr "" #: gui/text/quotes.txt:6 msgid "" "\"Time as he grows old teaches all things.\" - Aeschylus, \"Prometheus " "Bound\"" msgstr "" #: gui/text/quotes.txt:7 msgid "" "Wisdom comes through suffering... Favours come to us from gods.\" - " "Aeschylus, \"Agamemnon\"" msgstr "" #: gui/text/quotes.txt:8 msgid "" "\"She [Helen] brought to Ilium her dowry, destruction.\" - Aeschylus, " "\"Agamemnon\"" msgstr "" #: gui/text/quotes.txt:9 msgid "" "\"It is in the character of very few men to honor without envy a friend who " "has prospered.\" - Aeschylus, \"Agamemnon\"" msgstr "" #: gui/text/quotes.txt:10 msgid "" "\"For a deadly blow let him pay with a deadly blow; it is for him who has " "done a deed to suffer.\" - Aeschylus" msgstr "" #: gui/text/quotes.txt:11 msgid "\"Any excuse will serve a tyrant.\" - Aesop" msgstr "" #: gui/text/quotes.txt:12 msgid "" "\"Better be wise by the misfortunes of others than by your own.\" - Aesop" msgstr "" #: gui/text/quotes.txt:13 msgid "\"Beware the wolf in sheep's clothing.\" - Aesop" msgstr "" #: gui/text/quotes.txt:14 msgid "" "\"Familiarity breeds contempt; acquaintance softens prejudices.\" - Aesop" msgstr "" #: gui/text/quotes.txt:15 msgid "\"It is easy to be brave from a safe distance.\" - Aesop" msgstr "" #: gui/text/quotes.txt:16 msgid "\"It is thrifty to prepare today for the wants of tomorrow.\" - Aesop" msgstr "" #: gui/text/quotes.txt:17 msgid "\"It is not only fine feathers that make fine birds.\" - Aesop" msgstr "" #: gui/text/quotes.txt:18 msgid "" "\"Never trust advice from a man in the throes of his own difficulty.\" - " "Aesop" msgstr "" #: gui/text/quotes.txt:19 msgid "\"Persuasion is often more effectual than force.\" - Aesop" msgstr "" #: gui/text/quotes.txt:20 msgid "\"Self-conceit may lead to self-destruction.\" - Aesop" msgstr "" #: gui/text/quotes.txt:21 msgid "\"Slow and steady wins the race.\" - Aesop" msgstr "" #: gui/text/quotes.txt:22 msgid "\"The gods help them that help themselves.\" - Aesop" msgstr "" #: gui/text/quotes.txt:23 msgid "" "\"The shaft of the arrow had been feathered with one of the eagle's own " "plumes. We often give our enemies the means of our own destruction.\" - " "Aesop" msgstr "" #: gui/text/quotes.txt:24 msgid "\"Union gives strength.\" - Aesop, \"The Bundle of Sticks\"" msgstr "" #: gui/text/quotes.txt:25 msgid "\"Enemies' promises were made to be broken.\" - Aesop" msgstr "" #: gui/text/quotes.txt:26 msgid "" "\"Spartans do not ask how many, only where the enemy are.\" - Agis II of " "Sparta" msgstr "" #: gui/text/quotes.txt:27 msgid "" "\"Weep not for me, suffering as I do unjustly, I am in a happier case than " "my murderers.\" - Agis IV, 24th Spartan king of the Eurypontid dynasty" msgstr "" #: gui/text/quotes.txt:28 msgid "" "\"He who doeth good shall meet with good; and he who doeth evil shall meet " "with evil, for the Lord judgeth a man according to the measure of his work." "\" - Ahiqar, Assyrian sage" msgstr "" #: gui/text/quotes.txt:29 msgid "" "\"If I were not Alexander, I should wish to be Diogenes.\" - Alexander the " "Great" msgstr "" #: gui/text/quotes.txt:30 msgid "\"I do not steal victory.\" - Alexander the Great" msgstr "" #: gui/text/quotes.txt:31 msgid "" "\"Are you still to learn that the end and perfection of our victories is to " "avoid the vices and infirmities of those whom we subdue?\" - Alexander the " "Great" msgstr "" #: gui/text/quotes.txt:32 msgid "" "\"To the strongest!\" - Alexander, on his death bed, when asked who should " "succeed him as king" msgstr "" #: gui/text/quotes.txt:33 msgid "" "\"There is nothing impossible to him who will try\" - Alexander the Great" msgstr "" #: gui/text/quotes.txt:34 msgid "" "\"Sex and sleep alone make me conscious that I am mortal.\" - Alexander the " "Great" msgstr "" #: gui/text/quotes.txt:35 msgid "" "\"The agora is an established place for men to cheat one another, and behave " "covetously.\" - Anacharsis" msgstr "" #: gui/text/quotes.txt:36 msgid "" "\"Written laws are like spiders’ webs; they will catch, it is true, the weak " "and poor, but would be torn in pieces by the rich and powerful.\" - " "Anacharsis" msgstr "" #: gui/text/quotes.txt:37 msgid "\"The fox knows many tricks; the hedgehog one good one.\" - Archilochus" msgstr "" #: gui/text/quotes.txt:38 msgid "" "\"States are doomed when they are unable to distinguish good men from bad.\" " "- Antisthenes" msgstr "" #: gui/text/quotes.txt:39 msgid "" "\"Give me a place to stand, and I shall move the world.\" - Archimedes, on " "his usage of the lever." msgstr "" #: gui/text/quotes.txt:40 msgid "" "\"It is from their foes, not their friends, that cities learn the lesson of " "building high walls and ships of war.\" - Aristophanes" msgstr "" #: gui/text/quotes.txt:41 msgid "" "\"Words give wings to the mind and make a man soar to heaven.\" - " "Aristophanes" msgstr "" #: gui/text/quotes.txt:42 msgid "" "\"It is the compelling power of great thoughts and ideas to engender " "language of equal greatness.\" - Aristophanes" msgstr "" #: gui/text/quotes.txt:43 msgid "\"Hunger knows no friend but its feeder.\" - Aristophanes" msgstr "" #: gui/text/quotes.txt:44 msgid "" "\"I count him braver who overcomes his desires than him who overcomes his " "enemies.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:45 msgid "\"Our characters are the result of our conduct.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:46 msgid "\"Man is by nature a political animal.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:47 msgid "" "\"If liberty and equality, as is thought by some, are chiefly to be found in " "democracy, they will be best attained when all persons alike share in the " "government to the utmost.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:48 msgid "" "\"Both oligarch and tyrant mistrust the people, and therefore deprive them " "of their arms.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:49 msgid "\"Wit is well-bred insolence.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:50 msgid "" "\"It is simplicity that makes the uneducated more effective than the " "educated when addressing popular audiences.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:51 msgid "" "\"Poetry demands a man with a special gift for it, or else one with a touch " "of madness in him.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:52 msgid "" "\"I have gained this by philosophy: that I do without being commanded what " "others do only from fear of the law.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:53 msgid "" "\"Choose the course which you adopt with deliberation; but when you have " "adopted it, then persevere in it with firmness.\" - Bias of Priene" msgstr "" #: gui/text/quotes.txt:54 msgid "" "\"How stupid it was for the king to tear out his hair in grief, as if " "baldness were a cure for sorrow.\" - Bion of Borysthenes" msgstr "" #: gui/text/quotes.txt:55 msgid "" "\"He has not acquired a fortune; the fortune has acquired him.\" - Bion of " "Borysthenes" msgstr "" #: gui/text/quotes.txt:56 msgid "\"Woe to the Defeated\" - Brennus" msgstr "" #: gui/text/quotes.txt:57 msgid "" "\"Thus always to tyrants.\" - Marcus Junius Brutus, after assassinating " "Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:58 msgid "" "\"Escape, yes, but this time with my hands, not my feet.\" - Marcus Junius " "Brutus, before committing suicide" msgstr "" #: gui/text/quotes.txt:59 msgid "\"I came, I saw, I conquered.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:60 msgid "\"Men willingly believe what they wish.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:61 msgid "\"The die is cast.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:62 msgid "" "\"It is not the well-fed long-haired man I fear, but the pale and the hungry " "looking.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:63 msgid "\"Set a thief to catch a thief.\" - Callimachus" msgstr "" #: gui/text/quotes.txt:64 msgid "" "\"Wise men learn more from fools than fools from the wise.\" - Cato the " "Elder" msgstr "" #: gui/text/quotes.txt:65 msgid "" "\"Moreover, I consider that Carthage should be destroyed.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:66 msgid "" "\"All mankind rules its women, and we rule all mankind, but our women rule " "us.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:67 msgid "\"Be firm or mild as the occasion may require.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:68 msgid "\"The worst ruler is one who cannot rule himself.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:69 msgid "" "\"Whoever imposes severe punishment becomes repulsive to the people; while " "he who awards mild punishment becomes contemptible. But whoever imposes " "punishment as deserved becomes respectable.\" - Chanakya" msgstr "" #: gui/text/quotes.txt:70 msgid "" "\"If a king is energetic, his subjects will be equally energetic.\" - " "Chanakya" msgstr "" #: gui/text/quotes.txt:71 msgid "" "\"For there is but one essential justice which cements society, and one law " "which establishes this justice. This law is right reason, which is the true " "rule of all commandments and prohibitions.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:72 msgid "\"O, the times, O, the customs!\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:73 msgid "" "\"No one is so old as to think that he cannot live one more year.\" - Marcus " "Tullius Cicero" msgstr "" #: gui/text/quotes.txt:74 msgid "" "\"We are not born, we do not live for ourselves alone; our country, our " "friends, have a share in us.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:75 msgid "" "\"Yield, ye arms, to the toga; to civic praise, ye laurels.\" - Marcus " "Tullius Cicero" msgstr "" #: gui/text/quotes.txt:76 msgid "\"At my signal, unleash Hell.\" - Maximus Decimus Meridius" msgstr "" #: gui/text/quotes.txt:77 msgid "\"Time heals all wounds.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:78 msgid "" "\"That, Senators, is what a favour from gangs amounts to. They refrain from " "murdering someone; then they boast that they have spared him!\" - Marcus " "Tullius Cicero" msgstr "" #: gui/text/quotes.txt:79 msgid "\"Genius is fostered by energy.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:80 msgid "\"While there's life, there's hope.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:81 msgid "" "\"We must not say that every mistake is a foolish one.\" - Marcus Tullius " "Cicero" msgstr "" #: gui/text/quotes.txt:82 msgid "\"Let the punishment match the offense.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:83 msgid "" "\"Let the welfare of the people be the ultimate law.\" - Marcus Tullius " "Cicero" msgstr "" #: gui/text/quotes.txt:84 msgid "\"Endless money forms the sinews of war.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:85 msgid "\"Laws are silent in time of war.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:86 msgid "" "\"A war is never undertaken by the ideal State, except in defense of its " "honor or its safety.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:87 msgid "" "\"The first duty of a man is the seeking after and the investigation of " "truth.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:88 msgid "" "\"In peace the sons bury their fathers, but in war the fathers bury their " "sons.\" - Croesus (Greek: Kroisos), king of Lydia" msgstr "" #: gui/text/quotes.txt:89 msgid "\"I am Cyrus, king of the world...\" - Cyrus the Great" msgstr "" #: gui/text/quotes.txt:90 msgid "\"Diversity in counsel, unity in command.\" - Cyrus the Great" msgstr "" #: gui/text/quotes.txt:91 msgid "" "\"Do not therefore begrudge me this bit of earth that covers my bones.\" - " "Epitaph of Cyrus the Great" msgstr "" #: gui/text/quotes.txt:92 msgid "" "\"Success always calls for greater generosity — though most people, lost in " "the darkness of their own egos, treat it as an occasion for greater greed.\" " "- Cyrus the Great" msgstr "" #: gui/text/quotes.txt:93 msgid "" "\"Whether men lie, or say true, it is with one and the same object.\" - " "Darius I" msgstr "" #: gui/text/quotes.txt:94 msgid "" "\"Good breeding in cattle depends on physical health, but in men on a well-" "formed character.\" - Democritus" msgstr "" #: gui/text/quotes.txt:95 msgid "" "\"If your desires are not great, a little will seem much to you; for small " "appetite makes poverty equivalent to wealth.\" - Democritus" msgstr "" #: gui/text/quotes.txt:96 msgid "" "\"Delivery, delivery, delivery.\" - Demosthenes, when asked what were the " "three most important elements of rhetoric" msgstr "" #: gui/text/quotes.txt:97 msgid "" "\"It is not possible to found a lasting power upon injustice, perjury, and " "treachery.\" - Demosthenes" msgstr "" #: gui/text/quotes.txt:98 msgid "\"Small opportunities often presage great enterprises.\" - Demosthenes" msgstr "" #: gui/text/quotes.txt:99 msgid "" "\"Every advantage in the past is judged in the light of the final issue.\" - " "Demosthenes" msgstr "" #: gui/text/quotes.txt:100 msgid "" "\"Yes, stand a little out of my sunshine.\" - Diogenes of Sinope, when " "Alexander the Great found him sunbathing and asked if he could help in in " "any way" msgstr "" #: gui/text/quotes.txt:101 msgid "\"I am a citizen of the world.\" - Diogenes of Sinope" msgstr "" #: gui/text/quotes.txt:102 msgid "" "\"It is not that I am mad, it is only that my head is different from yours." "\" - Diogenes of Sinope" msgstr "" #: gui/text/quotes.txt:103 msgid "" "\"Let thy speech be better than silence, or be silent.\" - Dionysius I of " "Syracuse" msgstr "" #: gui/text/quotes.txt:104 msgid "\"Nothing has more strength than dire necessity.\" - Euripides" msgstr "" #: gui/text/quotes.txt:105 msgid "\"A coward turns away, but a brave man's choice is danger.\" - Euripides" msgstr "" #: gui/text/quotes.txt:106 msgid "" "\"Cowards do not count in battle; they are there, but not in it.\" - " "Euripides" msgstr "" #: gui/text/quotes.txt:107 msgid "\"Chance fights ever on the side of the prudent.\" - Euripides" msgstr "" #: gui/text/quotes.txt:108 msgid "" "\"If a man put out the eye of another man, his eye shall be put out.\" - " "Hammurabi" msgstr "" #: gui/text/quotes.txt:109 msgid "" "\"I have come not to make war on the Italians, but to aid the Italians " "against Rome.\" - Hannibal Barca" msgstr "" #: gui/text/quotes.txt:110 msgid "\"I will either find a way, or make one.\" - Hannibal Barca" msgstr "" #: gui/text/quotes.txt:111 msgid "" "\"My ancestors yielded to Roman valour. I am endeavouring that others, in " "their turn, will be obliged to yield to my good fortune, and my valour.\" - " "Hannibal Barca" msgstr "" #: gui/text/quotes.txt:112 msgid "\"Everything flows, nothing stands still.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:113 msgid "\"Nothing endures but change.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:114 msgid "\"You could not step twice into the same river.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:115 msgid "\"Character is destiny.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:116 msgid "\"Circumstances rule men; men do not rule circumstances.\" - Herodotus" msgstr "" #: gui/text/quotes.txt:117 msgid "" "\"The Lacedaemonians fought a memorable battle; they made it quite clear " "that they were the experts, and that they were fighting against amateurs.\" -" " Herodotus" msgstr "" #: gui/text/quotes.txt:118 msgid "" "\"This is the bitterest pain among men, to have much knowledge but no power." "\" - Herodotus" msgstr "" #: gui/text/quotes.txt:119 msgid "\"In soft regions are born soft men.\" - Herodotus" msgstr "" #: gui/text/quotes.txt:120 msgid "\"It is sweet and honorable to die for one's country.\" - Horace" msgstr "" #: gui/text/quotes.txt:121 msgid "\"We are but dust and shadow.\" - Horace" msgstr "" #: gui/text/quotes.txt:122 msgid "" "\"I am not bound over to swear allegiance to any master; where the storm " "drives me I turn in for shelter.\" - Horace" msgstr "" #: gui/text/quotes.txt:123 msgid "" "\"Conquered Greece took captive her savage conqueror and brought her arts " "into rustic Latium.\" - Horace" msgstr "" #: gui/text/quotes.txt:124 msgid "" "\"Guard yourself against accusations, even if they are false; for the " "multitude are ignorant of the truth and look only to reputation.\" - " "Isocrates" msgstr "" #: gui/text/quotes.txt:125 msgid "" "\"I never learned how to tune a harp, or play upon a lute; but I know how to " "raise a small and inconsiderable city to glory and greatness.\" - " "Themistocles" msgstr "" #: gui/text/quotes.txt:126 msgid "\"I have with me two gods, Persuasion and Compulsion.\" - Themistocles" msgstr "" #: gui/text/quotes.txt:127 msgid "" "\"For the Athenians command the rest of Greece, I command the Athenians; " "your mother commands me, and you command your mother.\" - Themistocles, in a " "statement to his son" msgstr "" #: gui/text/quotes.txt:128 msgid "\"Strike, if you will, but listen.\" - Themistocles" msgstr "" #: gui/text/quotes.txt:129 msgid "" "\"Marry a good man, and bear good children.\" - Leonidas, to his wife before " "he left for Thermopylae" msgstr "" #: gui/text/quotes.txt:130 msgid "" "\"Come and get them!\" - Leonidas, to the Persian messenger who demanded " "that he and his men lay down their arms" msgstr "" #: gui/text/quotes.txt:131 msgid "\"For a thinking man is where Wisdom is at home.\" - Zoroaster" msgstr "" #: gui/text/quotes.txt:132 msgid "\"I call a fig a fig, a spade a spade.\" - Menander" msgstr "" #: gui/text/quotes.txt:133 msgid "\"The man who runs may fight again.\" - Menander" msgstr "" #: gui/text/quotes.txt:134 msgid "" "\"At times discretion should be thrown aside, and with the foolish we should " "play the fool.\" - Menander" msgstr "" #: gui/text/quotes.txt:135 msgid "" "\"Freedom is the sure possession of those alone who have the courage to " "defend it.\" - Pericles" msgstr "" #: gui/text/quotes.txt:136 msgid "" "\"What you leave behind is not what is engraved in stone monuments, but what " "is woven into the lives of others.\" - Pericles" msgstr "" #: gui/text/quotes.txt:137 msgid "" "\"We do not say that a man who takes no interest in politics is a man who " "minds his own business; we say that he has no business here at all.\" - " "Pericles" msgstr "" #: gui/text/quotes.txt:138 msgid "" "\"They gave her their lives, to Her and to all of us, and for their own " "selves they won praises that never grow old, the most splendid of sepulchers." "..\" - Pericles, Funeral Oration" msgstr "" #: gui/text/quotes.txt:139 msgid "" "\"Make up your minds that happiness depends on being free, and freedom " "depends on being courageous.\" - Pericles" msgstr "" #: gui/text/quotes.txt:140 msgid "" "\"Your empire is now like a tyranny: it may have been wrong to take it; it " "is certainly dangerous to let it go.\" - Pericles" msgstr "" #: gui/text/quotes.txt:141 msgid "" "\"But the bravest are surely those who have the clearest vision of what is " "before them, glory and danger alike, and yet notwithstanding go out to meet " "it.\" - Pericles" msgstr "" #: gui/text/quotes.txt:142 msgid "" "\"If Athens shall appear great to you, consider then that her glories were " "purchased by valiant men, and by men who learned their duty.\" - Pericles" msgstr "" #: gui/text/quotes.txt:143 msgid "" "\"Just because you do not take an interest in politics doesn't mean politics " "won't take an interest in you.\" - Pericles" msgstr "" #: gui/text/quotes.txt:144 msgid "" "\"War is sweet to those who have no experience of it, but the experienced " "man trembles exceedingly at heart on its approach.\" - Pindar" msgstr "" #: gui/text/quotes.txt:145 msgid "" "\"The hour of departure has arrived, and we go our ways — I to die, and you " "to live. Which is better God only knows.\" - Plato" msgstr "" #: gui/text/quotes.txt:146 msgid "\"Life without examination is not worth living.\" - Plato" msgstr "" #: gui/text/quotes.txt:147 msgid "" "\"Let every man remind their descendants that they also are soldiers who " "must not desert the ranks of their ancestors, or from cowardice fall behind." "\" - Plato" msgstr "" #: gui/text/quotes.txt:148 msgid "" "\"False words are not only evil in themselves, but they infect the soul with " "evil.\" - Plato" msgstr "" #: gui/text/quotes.txt:149 msgid "" "\"Democracy, which is a charming form of government, full of variety and " "disorder, and dispensing a sort of equality to equals and unequals alike.\" -" " Plato" msgstr "" #: gui/text/quotes.txt:150 msgid "\"Death is not the worst that can happen to men.\" - Plato" msgstr "" #: gui/text/quotes.txt:151 msgid "\"Only the dead have seen the end of war.\" - Unknown" msgstr "" #: gui/text/quotes.txt:152 msgid "\"Our need will be the real creator.\" - Plato" msgstr "" #: gui/text/quotes.txt:153 msgid "\"A man with courage has every blessing.\" - Plautus" msgstr "" #: gui/text/quotes.txt:154 msgid "" "\"No guest is so welcome in a friend's house that he will not become a " "nuisance after three days.\" - Plautus" msgstr "" #: gui/text/quotes.txt:155 msgid "\"He whom the gods love dies young.\" - Plautus" msgstr "" #: gui/text/quotes.txt:156 msgid "\"Practice yourself what you preach.\" - Plautus" msgstr "" #: gui/text/quotes.txt:157 msgid "\"Drink, live like the Greeks, eat, gorge.\" - Plautus" msgstr "" #: gui/text/quotes.txt:158 msgid "" "\"Stop quoting laws, we carry weapons!\" - Gnaeus Pompeius Magnus (Pompey " "the Great)" msgstr "" #: gui/text/quotes.txt:159 msgid "" "\"Man is the measure of all things: of things which are, that they are, and " "of things which are not, that they are not.\" - Protagoras" msgstr "" #: gui/text/quotes.txt:160 msgid "" "\"We ought so to behave to one another as to avoid making enemies of our " "friends, and at the same time to make friends of our enemies.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:161 msgid "\"In anger we should refrain both from speech and action.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:162 msgid "\"Power is the near neighbour of necessity.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:163 msgid "\"Numbers rule the Universe.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:164 msgid "" "\"Rest satisfied with doing well, and leave others to talk of you as they " "please.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:165 msgid "\"Anger begins in folly, and ends in repentance.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:166 msgid "" "\"There is no word or action but has its echo in Eternity.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:167 msgid "" "\"There is geometry in the humming of the strings, there is music in the " "spacing of the spheres.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:168 msgid "" "\"Practice justice in word and deed, and do not get in the habit of acting " "thoughtlessly about anything.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:169 msgid "\"Do not even think of doing what ought not to be done.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:170 msgid "" "\"When the wise man opens his mouth, the beauties of his soul present " "themselves to the view, like the statues in a temple.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:171 msgid "" "\"Remind yourself that all men assert that wisdom is the greatest good, but " "that there are few who strenuously seek out that greatest good.\" - " "Pythagoras" msgstr "" #: gui/text/quotes.txt:172 msgid "\"Without Justice, no realm may prosper.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:173 msgid "" "\"For harmony makes small states great, while discord undermines the " "mightiest empires.\" - Sallust" msgstr "" #: gui/text/quotes.txt:174 msgid "" "\"I am mindful of human weakness, and I reflect upon the might of Fortune " "and know that everything that we do is exposed to a thousand chances.\" - " "Scipio Africanus" msgstr "" #: gui/text/quotes.txt:175 msgid "" "\"Prepare for war, since you have been unable to endure a peace.\" - Scipio " "Africanus" msgstr "" #: gui/text/quotes.txt:176 msgid "" "\"Go, tell the Spartans, stranger passing by that here, obedient to their " "laws, we lie.\" - Simonides of Ceos, epitaph on the Cenotaph of Thermopylae" msgstr "" #: gui/text/quotes.txt:177 msgid "\"Not even the gods fight against necessity.\" - Simonides of Ceos" msgstr "" #: gui/text/quotes.txt:178 msgid "" "\"We did not flinch but gave our lives to save Greece when her fate hung on " "a razor's edge.\" - Simonides of Ceos" msgstr "" #: gui/text/quotes.txt:179 msgid "" "\"The bravest are surely those who have the clearest vision of what is " "before them, glory and danger alike, and yet notwithstanding, go out to meet " "it.\" - Thucydides" msgstr "" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "" #: gui/text/tips/army_camp.txt:2 msgid "" "- Build anywhere on the map, even in enemy territory. Good for building a " "secret base behind enemy lines or to consolidate gains within enemy " "territory." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "- Loses health when in neutral or enemy territory." msgstr "" #: gui/text/tips/army_camp.txt:6 msgid "- Construct siege weapons and train citizen-soldiers." msgstr "" #: gui/text/tips/army_camp.txt:8 msgid "- Slowly heal up to 40 garrisoned units." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "" #: gui/text/tips/barracks.txt:2 msgid "" "- Train all citizen-soldiers. Some factions can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:4 msgid "- Research military technologies unique to each faction." msgstr "" #: gui/text/tips/barracks.txt:6 msgid "" "- Build one early to train citizen-soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:8 msgid "- Build in a forward base to resupply your assault with fresh troops." msgstr "" #: gui/text/tips/blacksmith.txt:1 msgid "BLACKSMITH" msgstr "" #: gui/text/tips/blacksmith.txt:2 msgid "- Research structure for all factions." msgstr "" #: gui/text/tips/blacksmith.txt:4 msgid "- Research weapon and armor upgrades for your units." msgstr "" #: gui/text/tips/blacksmith.txt:6 msgid "- Garrison a citizen-soldier inside to research faster." msgstr "" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "" #: gui/text/tips/carth_sacred_band.txt:2 msgid "- Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "" #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "- Both cost Food and Metal and are trainable from the Temple, instead of the " "Fortress like most other champions." msgstr "" #: gui/text/tips/carth_sacred_band.txt:6 msgid "" "- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as " "heavy shock against siege weapons and skirmishers." msgstr "" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "" #: gui/text/tips/catapults.txt:2 msgid "- Ranged siege engines that are good against buildings." msgstr "" #: gui/text/tips/catapults.txt:4 msgid "" "- May upgrade to flaming projectiles for extra effectiveness against " "buildings and units." msgstr "" #: gui/text/tips/catapults.txt:6 msgid "- Expensive and slow." msgstr "" #: gui/text/tips/catapults.txt:8 msgid "" "- Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "" #: gui/text/tips/celtic_war_barge.txt:2 msgid "- A medium \"trireme\"-class warship." msgstr "" #: gui/text/tips/celtic_war_barge.txt:4 msgid "- The only ship of its kind." msgstr "" #: gui/text/tips/celtic_war_barge.txt:6 msgid "- Cannot ram, like other triremes, but has greater health and armour." msgstr "" #: gui/text/tips/celtic_war_barge.txt:8 msgid "- Can transport up to 40 units across the waters." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "" #: gui/text/tips/civic_centres.txt:2 msgid "- The \"foundation\" of your new colony." msgstr "" #: gui/text/tips/civic_centres.txt:4 msgid "- Claim large tracts of territory." msgstr "" #: gui/text/tips/civic_centres.txt:6 msgid "- Can be built in friendly and neutral territory." msgstr "" #: gui/text/tips/civic_centres.txt:8 msgid "- Train Female Citizens and basic Citizen-Soldiers." msgstr "" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES" msgstr "" #: gui/text/tips/embassies.txt:2 msgid "- Special \"Barracks\" available to the Carthage faction." msgstr "" #: gui/text/tips/embassies.txt:4 msgid "- Train mercenaries from each of the ethnically-themed embassies." msgstr "" #: gui/text/tips/embassies.txt:6 msgid "" "- Mercenary \"citizen-soldiers\" have their normal Food cost converted to " "Metal cost." msgstr "" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "" #: gui/text/tips/fishing.txt:2 msgid "- Fish the seas for a bountiful harvest." msgstr "" #: gui/text/tips/fishing.txt:4 msgid "- Fishing boats carry a large amount of Food per trip." msgstr "" #: gui/text/tips/fishing.txt:6 msgid "" "- Garrison a Support Unit aboard to double the Fishing Boat's gathering rate." "" msgstr "" #: gui/text/tips/fishing.txt:8 msgid "- Careful! Fish are not an infinite resource!" msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "" #: gui/text/tips/fortress.txt:2 msgid "- The Fortress is usually each faction's strongest building." msgstr "" #: gui/text/tips/fortress.txt:4 msgid "- Trains Champion Units, Heroes, and Siege Weapons." msgstr "" #: gui/text/tips/fortress.txt:6 msgid "- Gives a population boost." msgstr "" #: gui/text/tips/fortress.txt:8 msgid "- Garrison soldiers inside to add more firepower to its defense." msgstr "" #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "" #: gui/text/tips/gathering.txt:2 msgid "- Use Citizen-Soldiers and Female Citizens to gather resources." msgstr "" #: gui/text/tips/gathering.txt:4 msgid "- Female Citizens are bonused with Farming and Foraging." msgstr "" #: gui/text/tips/gathering.txt:6 msgid "- Citizen-Soldiers are bonused with Mining." msgstr "" #: gui/text/tips/gathering.txt:8 msgid "" "- The higher the level of Citizen-Soldier (Advanced, Elite), the better he " "fights, but the less efficient he is at gathering." msgstr "" #: gui/text/tips/iphicrates.txt:1 msgid "IPHICRATES" msgstr "" #: gui/text/tips/iphicrates.txt:2 msgid "" "- The Athenian general who reformed the Athenian army to be faster and more " "maneuverable." msgstr "" #: gui/text/tips/iphicrates.txt:4 msgid "- Units in his formation are faster and stronger." msgstr "" #: gui/text/tips/iphicrates.txt:6 msgid "- Skirmishers move faster while he lives." msgstr "" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "" #: gui/text/tips/outposts.txt:2 msgid "- Build in neutral territory for a large scouting range." msgstr "" #: gui/text/tips/outposts.txt:4 msgid "- Cheap, at 80 Wood." msgstr "" #: gui/text/tips/outposts.txt:6 msgid "- They construct quickly, but are weak." msgstr "" #: gui/text/tips/outposts.txt:8 msgid "- Lose health while in Neutral territory, but are repairable." msgstr "" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "" #: gui/text/tips/palisades.txt:2 msgid "- A quick, cheap wooden wall available to all factions." msgstr "" #: gui/text/tips/palisades.txt:4 msgid "- Most factions have access to them in Village Phase." msgstr "" #: gui/text/tips/palisades.txt:6 msgid "" "- Attackable by enemy soldiers, unlike City Walls, which are only attackable " "by siege weapons." msgstr "" #: gui/text/tips/pericles.txt:1 msgid "PERICLES" msgstr "" #: gui/text/tips/pericles.txt:2 msgid "- The foremost Athenian politician of the 5th century BCE." msgstr "" #: gui/text/tips/pericles.txt:4 msgid "- Buildings construct faster within his range." msgstr "" #: gui/text/tips/pericles.txt:6 msgid "- Temples are cheaper while he lives." msgstr "" #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "" #: gui/text/tips/persian_architecture.txt:2 msgid "- Special Technology for the Persians." msgstr "" #: gui/text/tips/persian_architecture.txt:4 msgid "- All Persian buildings +25% stronger." msgstr "" #: gui/text/tips/persian_architecture.txt:6 msgid "- Build time lengthened by +20% as a consequence." msgstr "" #: gui/text/tips/persian_architecture.txt:8 msgid "" "- Persians also have access to a great number of structural & defensive " "technologies." msgstr "" #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "" #: gui/text/tips/quinquereme.txt:2 msgid "- The heaviest standard warship available. The beast of the seas." msgstr "" #: gui/text/tips/quinquereme.txt:4 msgid "" "- Garrison up to 50 units for tons of firepower, including ballistas and " "scorpions." msgstr "" #: gui/text/tips/quinquereme.txt:6 msgid "- Has a ramming attack that sinks enemy ships." msgstr "" #: gui/text/tips/quinquereme.txt:8 msgid "- Available to: Rome, Carthage, Ptolemies, and Seleucids." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "" #: gui/text/tips/savanna_biome.txt:2 msgid "- Generally flat, with a few watering holes and rocky outcrops." msgstr "" #: gui/text/tips/savanna_biome.txt:4 msgid "- Chock full of herd animals for plentiful hunting." msgstr "" #: gui/text/tips/savanna_biome.txt:6 msgid "- Rich in all types of mining." msgstr "" #: gui/text/tips/savanna_biome.txt:8 msgid "- Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "" #: gui/text/tips/scout_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "" #: gui/text/tips/scout_towers.txt:2 msgid "- Free-standing towers good for defending large areas of countryside." msgstr "" #: gui/text/tips/scout_towers.txt:4 msgid "" "- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 " "Stone (because they're stronger)." msgstr "" #: gui/text/tips/scout_towers.txt:6 msgid "- Has a ranged attack that increases for each garrisoned unit." msgstr "" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "" #: gui/text/tips/spartan_hoplites.txt:2 msgid "- Strongest infantry unit in the game." msgstr "" #: gui/text/tips/spartan_hoplites.txt:4 msgid "- Champion Infantry available to the Spartans faction." msgstr "" #: gui/text/tips/spartan_hoplites.txt:6 msgid "- Long train time, but high armor and attack." msgstr "" #: gui/text/tips/spartan_hoplites.txt:8 msgid "- Use the 'Phalanx' formation for extra armor bonuses." msgstr "" #: gui/text/tips/stoa.txt:1 msgid "STOA" msgstr "" #: gui/text/tips/stoa.txt:2 msgid "- A special starting structure for the Hellenes." msgstr "" #: gui/text/tips/stoa.txt:4 msgid "- Grants +10 Population." msgstr "" #: gui/text/tips/stoa.txt:6 msgid "- Only enabled in some game modes." msgstr "" #: gui/text/tips/stoa.txt:8 msgid "- Can be found in the Atlas editor for custom scenarios." msgstr "" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "" #: gui/text/tips/storehouses.txt:2 msgid "- A cheap dropsite for non-food resources (wood, stone, metal)." msgstr "" #: gui/text/tips/storehouses.txt:4 msgid "" "- Research technologies to improve the gathering capabilities of your " "citizens." msgstr "" #: gui/text/tips/syntagma.txt:1 msgid "SYNTAGMA FORMATION" msgstr "" #: gui/text/tips/syntagma.txt:2 msgid "- A formation for 'pikeman' style infantry." msgstr "" #: gui/text/tips/syntagma.txt:4 msgid "- Formation is slow and cumbersome." msgstr "" #: gui/text/tips/syntagma.txt:6 msgid "- Nearly invulnerable from the front." msgstr "" #: gui/text/tips/syntagma.txt:8 msgid "- Vulnerable to attacks from the rear." msgstr "" #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "" #: gui/text/tips/temples.txt:2 msgid "- Town Phase structure required to upgrade to the City Phase." msgstr "" #: gui/text/tips/temples.txt:4 msgid "- Recruit Healers to heal your troops on the battlefield." msgstr "" #: gui/text/tips/temples.txt:6 msgid "- Research healing, religious devotion, and cultural technologies." msgstr "" #: gui/text/tips/temples.txt:8 msgid "- Its \"aura\" heals nearby units." msgstr "" #: gui/text/tips/temples.txt:10 msgid "- Garrison damaged units inside for quicker healing." msgstr "" #: gui/text/tips/themistocles.txt:1 msgid "THEMISTOCLES" msgstr "" #: gui/text/tips/themistocles.txt:2 msgid "" "- Athenian hero who commanded the Greeks at the great naval battles of " "Artemisium and Salamis." msgstr "" #: gui/text/tips/themistocles.txt:4 msgid "- All ships are built faster while he lives." msgstr "" #: gui/text/tips/themistocles.txt:6 msgid "- The ship he is garrisoned inside moves much faster." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "" #: gui/text/tips/triremes.txt:2 msgid "- The Medium Warship." msgstr "" #: gui/text/tips/triremes.txt:4 msgid "" "- Available to the Romans, Carthaginians, Hellenic factions, and Persians." msgstr "" #: gui/text/tips/triremes.txt:6 msgid "- Good for transporting or fighting." msgstr "" #: gui/text/tips/triremes.txt:8 msgid "- Garrison a catapult aboard for a long-range siege attack." msgstr "" #: gui/text/tips/triremes.txt:10 msgid "" "- Capable of a devastating ship-to-ship ramming attack that must recharge " "between each use." msgstr "" #: gui/text/tips/viriato.txt:1 msgid "VIRIATO" msgstr "" #: gui/text/tips/viriato.txt:2 msgid "- Iberian hero of the Lusitani tribe." msgstr "" #: gui/text/tips/viriato.txt:4 msgid "" "- At least 7 campaigns against the Romans during the 'Lusitani Wars' from " "147 to 139 B.C." msgstr "" #: gui/text/tips/viriato.txt:6 msgid "- Fast moving and can switch between sword and flaming javelin." msgstr "" #: gui/text/tips/viriato.txt:8 msgid "" "- His \"aura\" is the \"Tactica Guerilla\" that allows nearby Iberian units " "to ambush their opponents." msgstr "" #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "" #: gui/text/tips/war_elephants.txt:2 msgid "- Huge beasts from Africa and India, trained for war." msgstr "" #: gui/text/tips/war_elephants.txt:4 msgid "" "- High Food and Metal cost, but very powerful. Strongest against Structures " "and Cavalry." msgstr "" #: gui/text/tips/war_elephants.txt:6 msgid "- Vulnerable to infantry skirmishers." msgstr "" #: gui/text/tips/war_elephants.txt:8 msgid "- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians." msgstr "" #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "" #: gui/text/tips/whales.txt:2 msgid "- An oceanic resource." msgstr "" #: gui/text/tips/whales.txt:4 msgid "- 2000 Food." msgstr "" #: gui/text/tips/whales.txt:6 msgid "- Gatherable by Fishing Boats after the whale is killed." msgstr "" #: gui/text/tips/whales.txt:8 msgid "- Roam around the oceans of the game and flee when attacked." msgstr "" #: simulation/data/game_speeds.jsonSpeeds[0].Name msgid "Turtle (0.5x)" msgstr "" #: simulation/data/game_speeds.jsonSpeeds[1].Name msgid "Slow (0.75x)" msgstr "" #: simulation/data/game_speeds.jsonSpeeds[2].Name msgid "Normal (1x)" msgstr "" #: simulation/data/game_speeds.jsonSpeeds[3].Name msgid "Fast (1.25x)" msgstr "" #: simulation/data/game_speeds.jsonSpeeds[4].Name msgid "Very Fast (1.5x)" msgstr "" #: simulation/data/game_speeds.jsonSpeeds[5].Name msgid "Insane (2x)" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[1].Name #: maps/scenarios/Arcadia 02.xml:41:PlayerData[0].Name #: maps/scenarios/Belgian_Bog_night.xml:42:PlayerData[0].Name #: maps/scenarios/Death Canyon - Invasion Force.xml:42:PlayerData[0].Name #: maps/scenarios/Demo_Trading.xml:31:PlayerData[0].Name maps/scenarios/Eire #: and Albion.xml:31:PlayerData[0].Name maps/scenarios/Fast #: Oasis.xml:31:PlayerData[0].Name #: maps/scenarios/Flight_demo_2.xml:31:PlayerData[0].Name #: maps/scenarios/Gold_Rush.xml:31:PlayerData[0].Name #: maps/scenarios/Introductory Tutorial.xml:42:PlayerData[0].Name #: maps/scenarios/Laconia 01.xml:31:PlayerData[0].Name #: maps/scenarios/Migration.xml:31:PlayerData[0].Name #: maps/scenarios/Necropolis.xml:41:PlayerData[0].Name maps/scenarios/Saharan #: Oases.xml:31:PlayerData[0].Name maps/scenarios/Sandbox - #: Britons.xml:41:PlayerData[0].Name maps/scenarios/Sandbox - #: Gauls.xml:41:PlayerData[0].Name maps/scenarios/Sandbox - #: Iberians.xml:42:PlayerData[0].Name maps/scenarios/Sandbox - #: Romans.xml:42:PlayerData[0].Name maps/scenarios/Siwa #: Oasis.xml:31:PlayerData[0].Name maps/scenarios/The Massacre of #: Delphi.xml:41:PlayerData[0].Name maps/scenarios/Tropical #: Island.xml:41:PlayerData[0].Name #: maps/scenarios/WallTest.xml:31:PlayerData[0].Name #: maps/scenarios/Walls.xml:31:PlayerData[0].Name #: maps/scenarios/reservoir.xml:31:PlayerData[0].Name #: maps/scenarios/starting_economy_walkthrough.xml:42:PlayerData[0].Name #: maps/skirmishes/Acropolis Bay (2).xml:41:PlayerData[0].Name #: maps/skirmishes/Alpine Valleys (2).xml:41:PlayerData[0].Name #: maps/skirmishes/Bactria (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Belgian Bog (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Caspian Sea (2v2).xml:42:PlayerData[0].Name #: maps/skirmishes/Corinthian Isthmus (2).xml:41:PlayerData[0].Name #: maps/skirmishes/Corsica and Sardinia (4).xml:42:PlayerData[0].Name #: maps/skirmishes/Cycladic Archipelago (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Death Canyon (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Deccan Plateau (2).xml:41:PlayerData[0].Name #: maps/skirmishes/Gallic Fields (3).xml:42:PlayerData[0].Name #: maps/skirmishes/Gambia River (3).xml:42:PlayerData[0].Name #: maps/skirmishes/Golden Oasis (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Greek Acropolis (2).xml:41:PlayerData[0].Name #: maps/skirmishes/Greek Acropolis (4).xml:41:PlayerData[0].Name #: maps/skirmishes/Greek Acropolis Night (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Libyan Oases (4).xml:42:PlayerData[0].Name #: maps/skirmishes/Libyan Oasis (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Lorraine Plain (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Median Oasis (2).xml:41:PlayerData[0].Name #: maps/skirmishes/Median Oasis (4).xml:42:PlayerData[0].Name #: maps/skirmishes/Mediterranean Cove (2).xml:41:PlayerData[0].Name #: maps/skirmishes/Neareastern Badlands (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Neareastern Badlands (4).xml:42:PlayerData[0].Name #: maps/skirmishes/Nile River (4).xml:41:PlayerData[0].Name #: maps/skirmishes/Persian Highlands (4).xml:42:PlayerData[0].Name #: maps/skirmishes/Punbjab (2).xml:42:PlayerData[0].Name #: maps/skirmishes/Saharan Oases (4).xml:41:PlayerData[0].Name #: maps/skirmishes/Sahel (4).xml:42:PlayerData[0].Name maps/skirmishes/Savanna #: River.xml:42:PlayerData[0].Name maps/skirmishes/Sicilia #: (2).xml:41:PlayerData[0].Name maps/skirmishes/Sporades Islands #: (2).xml:42:PlayerData[0].Name maps/skirmishes/Syria #: (2).xml:41:PlayerData[0].Name maps/skirmishes/Team Oasis - #: 2v2.xml:42:PlayerData[0].Name maps/skirmishes/Thessalian Plains #: (4).xml:41:PlayerData[0].Name maps/skirmishes/Watering Holes #: (4).xml:42:PlayerData[0].Name maps/skirmishes/Zagros Mountains #: (2).xml:42:PlayerData[0].Name msgid "Player 1" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[2].Name #: maps/scenarios/Arcadia 02.xml:41:PlayerData[1].Name #: maps/scenarios/Belgian_Bog_night.xml:42:PlayerData[1].Name #: maps/scenarios/Demo_Trading.xml:31:PlayerData[1].Name maps/scenarios/Eire #: and Albion.xml:31:PlayerData[1].Name maps/scenarios/Fast #: Oasis.xml:31:PlayerData[1].Name #: maps/scenarios/Flight_demo_2.xml:31:PlayerData[1].Name #: maps/scenarios/Gold_Rush.xml:31:PlayerData[1].Name #: maps/scenarios/Introductory Tutorial.xml:42:PlayerData[1].Name #: maps/scenarios/Laconia 01.xml:31:PlayerData[1].Name #: maps/scenarios/Migration.xml:31:PlayerData[1].Name #: maps/scenarios/Necropolis.xml:41:PlayerData[1].Name maps/scenarios/Saharan #: Oases.xml:31:PlayerData[1].Name maps/scenarios/Sandbox - #: Britons.xml:41:PlayerData[1].Name maps/scenarios/Sandbox - #: Gauls.xml:41:PlayerData[1].Name maps/scenarios/Sandbox - #: Iberians.xml:42:PlayerData[1].Name maps/scenarios/Sandbox - #: Romans.xml:42:PlayerData[1].Name maps/scenarios/Siwa #: Oasis.xml:31:PlayerData[1].Name maps/scenarios/The Massacre of #: Delphi.xml:41:PlayerData[1].Name maps/scenarios/Tropical #: Island.xml:41:PlayerData[1].Name #: maps/scenarios/WallTest.xml:31:PlayerData[1].Name #: maps/scenarios/Walls.xml:31:PlayerData[1].Name #: maps/scenarios/starting_economy_walkthrough.xml:42:PlayerData[1].Name #: maps/skirmishes/Acropolis Bay (2).xml:41:PlayerData[1].Name #: maps/skirmishes/Alpine Valleys (2).xml:41:PlayerData[1].Name #: maps/skirmishes/Bactria (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Belgian Bog (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Caspian Sea (2v2).xml:42:PlayerData[1].Name #: maps/skirmishes/Corinthian Isthmus (2).xml:41:PlayerData[1].Name #: maps/skirmishes/Corsica and Sardinia (4).xml:42:PlayerData[1].Name #: maps/skirmishes/Cycladic Archipelago (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Death Canyon (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Deccan Plateau (2).xml:41:PlayerData[1].Name #: maps/skirmishes/Gallic Fields (3).xml:42:PlayerData[1].Name #: maps/skirmishes/Gambia River (3).xml:42:PlayerData[1].Name #: maps/skirmishes/Golden Oasis (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Greek Acropolis (2).xml:41:PlayerData[1].Name #: maps/skirmishes/Greek Acropolis (4).xml:41:PlayerData[1].Name #: maps/skirmishes/Greek Acropolis Night (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Libyan Oases (4).xml:42:PlayerData[1].Name #: maps/skirmishes/Libyan Oasis (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Lorraine Plain (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Median Oasis (2).xml:41:PlayerData[1].Name #: maps/skirmishes/Median Oasis (4).xml:42:PlayerData[1].Name #: maps/skirmishes/Mediterranean Cove (2).xml:41:PlayerData[1].Name #: maps/skirmishes/Neareastern Badlands (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Neareastern Badlands (4).xml:42:PlayerData[1].Name #: maps/skirmishes/Nile River (4).xml:41:PlayerData[1].Name #: maps/skirmishes/Persian Highlands (4).xml:42:PlayerData[1].Name #: maps/skirmishes/Punbjab (2).xml:42:PlayerData[1].Name #: maps/skirmishes/Saharan Oases (4).xml:41:PlayerData[1].Name #: maps/skirmishes/Sahel (4).xml:42:PlayerData[1].Name maps/skirmishes/Savanna #: River.xml:42:PlayerData[1].Name maps/skirmishes/Sicilia #: (2).xml:41:PlayerData[1].Name maps/skirmishes/Sporades Islands #: (2).xml:42:PlayerData[1].Name maps/skirmishes/Syria #: (2).xml:41:PlayerData[1].Name maps/skirmishes/Team Oasis - #: 2v2.xml:42:PlayerData[1].Name maps/skirmishes/Thessalian Plains #: (4).xml:41:PlayerData[1].Name maps/skirmishes/Watering Holes #: (4).xml:42:PlayerData[1].Name maps/skirmishes/Zagros Mountains #: (2).xml:42:PlayerData[1].Name msgid "Player 2" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[3].Name maps/scenarios/Death #: Canyon - Invasion Force.xml:42:PlayerData[2].Name #: maps/scenarios/Demo_Trading.xml:31:PlayerData[2].Name maps/scenarios/Fast #: Oasis.xml:31:PlayerData[2].Name #: maps/scenarios/Gold_Rush.xml:31:PlayerData[2].Name #: maps/scenarios/Migration.xml:31:PlayerData[2].Name #: maps/scenarios/Necropolis.xml:41:PlayerData[2].Name maps/scenarios/Saharan #: Oases.xml:31:PlayerData[2].Name maps/scenarios/Sandbox - #: Britons.xml:41:PlayerData[2].Name maps/scenarios/Sandbox - #: Gauls.xml:41:PlayerData[2].Name maps/scenarios/Siwa #: Oasis.xml:31:PlayerData[2].Name maps/skirmishes/Caspian Sea #: (2v2).xml:42:PlayerData[2].Name maps/skirmishes/Corsica and Sardinia #: (4).xml:42:PlayerData[2].Name maps/skirmishes/Gallic Fields #: (3).xml:42:PlayerData[2].Name maps/skirmishes/Gambia River #: (3).xml:42:PlayerData[2].Name maps/skirmishes/Greek Acropolis #: (4).xml:41:PlayerData[2].Name maps/skirmishes/Libyan Oases #: (4).xml:42:PlayerData[2].Name maps/skirmishes/Median Oasis #: (4).xml:42:PlayerData[2].Name maps/skirmishes/Neareastern Badlands #: (4).xml:42:PlayerData[2].Name maps/skirmishes/Nile River #: (4).xml:41:PlayerData[2].Name maps/skirmishes/Persian Highlands #: (4).xml:42:PlayerData[2].Name maps/skirmishes/Saharan Oases #: (4).xml:41:PlayerData[2].Name maps/skirmishes/Sahel #: (4).xml:42:PlayerData[2].Name maps/skirmishes/Team Oasis - #: 2v2.xml:42:PlayerData[2].Name maps/skirmishes/Thessalian Plains #: (4).xml:41:PlayerData[2].Name maps/skirmishes/Watering Holes #: (4).xml:42:PlayerData[2].Name msgid "Player 3" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[4].Name maps/scenarios/Fast #: Oasis.xml:31:PlayerData[3].Name #: maps/scenarios/Gold_Rush.xml:31:PlayerData[3].Name #: maps/scenarios/Necropolis.xml:41:PlayerData[3].Name maps/scenarios/Saharan #: Oases.xml:31:PlayerData[3].Name maps/scenarios/Siwa #: Oasis.xml:31:PlayerData[3].Name maps/skirmishes/Caspian Sea #: (2v2).xml:42:PlayerData[3].Name maps/skirmishes/Corsica and Sardinia #: (4).xml:42:PlayerData[3].Name maps/skirmishes/Greek Acropolis #: (4).xml:41:PlayerData[3].Name maps/skirmishes/Libyan Oases #: (4).xml:42:PlayerData[3].Name maps/skirmishes/Median Oasis #: (4).xml:42:PlayerData[3].Name maps/skirmishes/Neareastern Badlands #: (4).xml:42:PlayerData[3].Name maps/skirmishes/Nile River #: (4).xml:41:PlayerData[3].Name maps/skirmishes/Persian Highlands #: (4).xml:42:PlayerData[3].Name maps/skirmishes/Saharan Oases #: (4).xml:41:PlayerData[3].Name maps/skirmishes/Sahel #: (4).xml:42:PlayerData[3].Name maps/skirmishes/Team Oasis - #: 2v2.xml:42:PlayerData[3].Name maps/skirmishes/Thessalian Plains #: (4).xml:41:PlayerData[3].Name maps/skirmishes/Watering Holes #: (4).xml:42:PlayerData[3].Name msgid "Player 4" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "" #: simulation/data/map_sizes.jsonSizes[0].LongName #: simulation/data/map_sizes.jsonSizes[0].Name msgid "Tiny" msgstr "" #: simulation/data/map_sizes.jsonSizes[1].LongName msgid "Small (2 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[1].Name msgid "Small" msgstr "" #: simulation/data/map_sizes.jsonSizes[2].LongName msgid "Medium (3 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[3].LongName msgid "Normal (4 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[3].Name msgid "Normal" msgstr "" #: simulation/data/map_sizes.jsonSizes[4].LongName msgid "Large (6 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[4].Name msgid "Large" msgstr "" #: simulation/data/map_sizes.jsonSizes[5].LongName msgid "Very Large (8 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[5].Name msgid "Very Large" msgstr "" #: simulation/data/map_sizes.jsonSizes[6].LongName #: simulation/data/map_sizes.jsonSizes[6].Name msgid "Giant" msgstr "" #: civs/athen.jsonFactions[0].Heroes[0].History #: civs/hele.jsonFactions[0].Heroes[0].History msgid "" "The general whom persuaded the Athenians to invest their income from silver " "mines in a war navy of 200 Triremes. A key figure during the Persian Wars, " "he commanded the victorious Athenian navy at the decisive battle of Salamis " "in 479 B.C. Later, he pursued an active policy against the Persians in the " "Aegean, thereby laying the foundations of future Athenian power. Ostracised " "by the Athenians, he was forced to flee to the protection of the Persians." msgstr "" #: civs/athen.jsonFactions[0].Heroes[0].Name civs/athen.jsonAINames[0] #: civs/hele.jsonFactions[0].Heroes[0].Name #: simulation/templates/units/athen_hero_themistocles.xml:13 #: simulation/templates/units/hele_hero_themistocles.xml:13 msgid "Themistocles" msgstr "" #: civs/athen.jsonFactions[0].Heroes[1].History msgid "Pericles was the foremost Athenian politician of the 5th Century B.C." msgstr "" #: civs/athen.jsonFactions[0].Heroes[1].Name civs/athen.jsonAINames[1] #: simulation/templates/units/athen_hero_pericles.xml:14 msgid "Pericles" msgstr "" #: civs/athen.jsonFactions[0].Heroes[2].History #: civs/maur.jsonFactions[0].Technologies[0].History #: civs/maur.jsonStructures[0].History civs/maur.jsonStructures[1].History #: civs/pers.jsonFactions[0].Technologies[2].History #: civs/ptol.jsonFactions[0].Heroes[0].History #: civs/ptol.jsonFactions[0].Heroes[1].History #: civs/ptol.jsonFactions[0].Heroes[2].History #: civs/sele.jsonStructures[1].History civs/sele.jsonCivBonuses[0].History #: civs/theb.jsonFactions[0].Heroes[0].History #: civs/theb.jsonFactions[0].Heroes[1].History #: civs/theb.jsonFactions[0].Heroes[2].History #: civs/theb.jsonStructures[1].Special msgid "." msgstr "" #: civs/athen.jsonFactions[0].Heroes[2].Name civs/athen.jsonAINames[13] #: simulation/templates/units/athen_hero_iphicrates.xml:16 msgid "Iphicrates" msgstr "" #: civs/athen.jsonFactions[0].Description msgid "A Hellenic people of the Ionian tribe." msgstr "" #: civs/athen.jsonFactions[0].Technologies[0].Description msgid "Athenian triremes can train Marines (Epibastes Athenaikos)." msgstr "" #: civs/athen.jsonFactions[0].Technologies[0].Name #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "" #: civs/athen.jsonFactions[0].Technologies[1].Description msgid "" "Stone walls can be built in neutral territory. Construction time for walls " "is reduced by 50%." msgstr "" #: civs/athen.jsonFactions[0].Technologies[1].History #: simulation/data/technologies/hellenes/special_long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "" #: civs/athen.jsonFactions[0].Technologies[1].Name msgid "Long Walls" msgstr "" #: civs/athen.jsonFactions[0].Technologies[2].Description msgid "" "The player gains the ability to order spear-armed troops into Phalanx " "formation, providing greater attack and armor." msgstr "" #: civs/athen.jsonFactions[0].Technologies[2].History msgid "" "The classical phalanx formation was developed about VIII century BC. It was " "eight men deep and up to eight hundred men wide. The men within overlapped " "their shields, presenting a formidable shield wall brimming with 8 foot " "spears." msgstr "" #: civs/athen.jsonFactions[0].Technologies[2].Name #: civs/hele.jsonFactions[0].Technologies[0].Name #: civs/spart.jsonCivBonuses[0].Name msgid "Othismos" msgstr "" #: civs/athen.jsonFactions[0].Name civs/athen.jsonName msgid "Athenians" msgstr "" #: civs/athen.jsonTeamBonuses[0].Description msgid "Ships construct 25% faster." msgstr "" #: civs/athen.jsonTeamBonuses[0].History #: civs/hele.jsonFactions[0].Technologies[1].History msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 B.C., whose " "purpose was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: civs/athen.jsonTeamBonuses[0].Name #: civs/hele.jsonFactions[0].Technologies[1].Name #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName #: maps/scenarios/Campaign Test Map.xml:42:PlayerData[0].Name msgid "Delian League" msgstr "" #: civs/athen.jsonStructures[0].Special civs/spart.jsonStructures[0].Special #: civs/theb.jsonStructures[0].Special msgid "" "The Hellenization civ bonus. Building a Theatron increases the territory " "effect of all buildings by 25%." msgstr "" #: civs/athen.jsonStructures[0].History civs/hele.jsonStructures[0].History #: civs/mace.jsonStructures[0].History civs/spart.jsonStructures[0].History #: civs/theb.jsonStructures[0].History msgid "" "Greek theatres were places where the immortal tragedies of Aeschylus, " "Sophocles and many other talented dramatists were staged to the delight of " "the populace. They were instrumental in enriching Hellenic culture." msgstr "" #: civs/athen.jsonStructures[0].Name civs/hele.jsonStructures[0].Name #: civs/mace.jsonStructures[0].Name civs/spart.jsonStructures[0].Name #: civs/theb.jsonStructures[0].Name msgid "Theatron" msgstr "" #: civs/athen.jsonStructures[1].Special msgid "" "Train champion units and research technologies pertaining to champion units." msgstr "" #: civs/athen.jsonStructures[1].History civs/hele.jsonStructures[1].History msgid "" "The Gymnasion was a vital place in Hellenic cities, where physical exercises " "were performed and social contacts established." msgstr "" #: civs/athen.jsonStructures[1].Name civs/hele.jsonStructures[1].Name msgid "Gymnasion" msgstr "" #: civs/athen.jsonStructures[2].Special msgid "Train heroes and research technology pertaining to heroes." msgstr "" #: civs/athen.jsonStructures[2].History civs/hele.jsonStructures[2].History msgid "" "The Prytaneion is the meeting place for the city elders to dine and to make " "swift decisions." msgstr "" #: civs/athen.jsonStructures[2].Name civs/hele.jsonStructures[2].Name msgid "Prytaneion" msgstr "" #: civs/athen.jsonAINames[2] msgid "Cimon" msgstr "" #: civs/athen.jsonAINames[3] msgid "Aristides" msgstr "" #: civs/athen.jsonAINames[4] civs/hele.jsonFactions[0].Heroes[2].Name #: simulation/templates/units/hele_hero_xenophon.xml:16 msgid "Xenophon" msgstr "" #: civs/athen.jsonAINames[5] msgid "Hippias" msgstr "" #: civs/athen.jsonAINames[6] msgid "Cleisthenes" msgstr "" #: civs/athen.jsonAINames[7] msgid "Thucydides" msgstr "" #: civs/athen.jsonAINames[8] msgid "Alcibiades" msgstr "" #: civs/athen.jsonAINames[9] msgid "Miltiades" msgstr "" #: civs/athen.jsonAINames[10] msgid "Cleon" msgstr "" #: civs/athen.jsonAINames[11] msgid "Cleophon" msgstr "" #: civs/athen.jsonAINames[12] msgid "Thrasybulus" msgstr "" #: civs/athen.jsonAINames[14] msgid "Demosthenes" msgstr "" #: civs/athen.jsonCivBonuses[0].Description msgid "Metal mining gathering rates increased by +10% for each passing age." msgstr "" #: civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from " "which to mint her famous and highly prized coin, The Athenian Owl." msgstr "" #: civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "" #: civs/athen.jsonCivBonuses[1].Description #: civs/hele.jsonCivBonuses[1].Description #: civs/mace.jsonCivBonuses[2].Description #: civs/spart.jsonCivBonuses[2].Description #: civs/theb.jsonCivBonuses[2].Description msgid "" "Constructing a Theatron increases the territory expanse of all buildings by " "+20%." msgstr "" #: civs/athen.jsonCivBonuses[1].History civs/hele.jsonCivBonuses[1].History #: civs/spart.jsonCivBonuses[2].History civs/theb.jsonCivBonuses[2].History msgid "" "The Greeks were highly successful in Hellenising various foreigners. During " "the Hellenistic Age, Greek was the lingua franca of the Ancient World, " "spoken widely from Spain to India." msgstr "" #: civs/athen.jsonCivBonuses[1].Name civs/hele.jsonCivBonuses[1].Name #: civs/mace.jsonCivBonuses[2].Name civs/spart.jsonCivBonuses[2].Name #: civs/theb.jsonCivBonuses[2].Name #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName msgid "Hellenization" msgstr "" #: civs/athen.jsonHistory msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "" #: civs/brit.jsonFactions[0].Heroes[0].History #: civs/celt.jsonFactions[0].Heroes[0].History msgid "" "Caractacus, the Roman form, is a simple change from Karatakos, his actual " "name, which was printed on his many, many coins. Under this name he is " "remembered as a fierce defender of Britain against the Romans after their " "invasion in 43 A.D. Son of King Cunobelin of the Catuvellauni tribal " "confederation, Karatakos fought for nine years against the Romans with " "little success, eventually fleeing to the tribes in Wales, where he was " "defeated decisively. Finally he entered Northern Britain, where was handed " "over to the Romans. Taken to Rome, Karatakos was allowed to live by the " "Emperor Claudius and died in Italy. Tradition states he converted to " "Christianity when his wife did, but there is nothing known of this as " "definite. Probably more notable is the matter that he was allowed to live " "once captured. Roman policy was typically to have such men killed in public " "displays to celebrate. Karatakos was brought before the Emperor and Senate " "at his request to explain himself. What he said is not known for certainty, " "but Tacitus applies to him a famous speech..." msgstr "" #: civs/brit.jsonFactions[0].Heroes[0].Name civs/brit.jsonAINames[0] #: civs/celt.jsonFactions[0].Heroes[0].Name msgid "Karatakos" msgstr "" #: civs/brit.jsonFactions[0].Heroes[1].History #: civs/celt.jsonFactions[0].Heroes[1].History msgid "" "Kunobelinos, perhaps better known by the latinized form of Cunobelin, was a " "powerful ruler centered in the territory around modern day Colchester. " "Ruling the Catuvellauni from Kamulodunon(better known as Camulodunum), he " "was a warrior king who conquered a neighboring tribe, the Trinovantes, and " "was referred to by the Romans as the King of the Britons. The Trinovantes, " "while having been Roman allies, were not able to call for Roman aide, as " "they were conquered shortly after the Roman's own disaster in Germania. " "Kunobelinos died of disease after subjugating the great majority of the " "southern half of Britain (his coins were being minted as far as the borders " "of what would become Wales). When he died, his son Togdumnos replaced him, " "who died in battle with the Romans, and was subsequently replaced by his " "brother, Karatakos. It is an irony that it was his third son that initially " "invited this Roman reprisal. Kunobelinos seems to have been indifferent to " "the Romans. He traded with them freely, but had few qualms subjugating known " "Roman allies, and even sent Adminius as a fosterling to be educated in Roman " "Gaul. This accounted for Adminius's friendships among the Romans, and he was " "given lordship over the Cantaci, who inhabited Kent, by his father. This " "area was the prime area of Roman influence and trade in Britain, and he " "shrewdly observed his youngest son's friendship with powerful Roman and " "Gallo-Roman politicians and traders would be of use administrating the " "region. His other sons though had no love for the Romans, and when " "Kunobelinos died, Togdumnos, now king, arrested, executed, or expelled " "numerous Roman sympathizers, including his own brother Adminius, and the " "deposed Atrebates king, Verica, who appealed to their connections in the " "Roman Empire for aide in recovering their lands. Kunobelinos in his own time " "though was possibly one of the greatest of all British kings. He conquered " "huge portions of land from originally ruling over only four minor tribes in " "a confederation, the Catuvellauni, and achieved recognition as king of " "Britain. This recognition was so great that tribes in Cambria even came to " "assist his sons against the Romans and their British allies, and Kunobelinos " "was held up by the post-Roman Britons as one of their great heroes; a " "conqueror and uniter of petty kingdoms, something the post-Roman Britons or " "Romano-British sorely needed." msgstr "" #: civs/brit.jsonFactions[0].Heroes[1].Name civs/brit.jsonAINames[1] #: civs/celt.jsonFactions[0].Heroes[1].Name msgid "Kunobelinos" msgstr "" #: civs/brit.jsonFactions[0].Heroes[2].History #: civs/celt.jsonFactions[0].Heroes[2].History msgid "" "Ammianus Marcellinus described how difficult it would be for a band of " "foreigners to deal with a Celt if he called in the help of his wife. For she " "was stronger than he was and could rain blows and kicks upon the assailants " "equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was " "said to be 'very tall and terrifying in appearance; her voice was very harsh " "and a great mass of red hair fell over her shoulders. She wore a tunic of " "many colors over which a thick cloak was fastened by a brooch. Boudicca had " "actually at first been a Roman ally, along with her husband, Prasutagus, " "king of the Iceni. Prasutagus had been a close Roman ally after a brief " "uprising, respected as being forethinking even by his former enemies, now " "allied Romans, and free to rule his kingdom as their native tradition " "dictated, except in one case. Prasutagus, realizing he was going to die, " "agreed upon a will with his wife and subordinates; his daughters would " "inherit the physical running of the territory, under Boudicca's stewardship " "until they were adults, and the Emperor of Rome would have overlordship, " "collecting taxes and being allowed to request military aide. Much the same " "situation as he already held. The problem lay in that the Romans did not " "recognize female heirs, and thus asserted, upon Prasutagus's death, that " "only the Emperor's claim to the kingdom of Icenia was valid. They further " "noted it was regular Roman practice to only allow a client kingdom to be " "independent for the lifetime of the initial king, such as had occurred in " "Galatia. The Empire formally annexed the kingdom, and began extracting harsh " "taxes immediately, citing that Prasutagus was indebted to the Romans, having " "taken several loans during his lifetime that he had failed to repay. " "Boudicca's complaint about this treatment and the defiance of her deceased " "husband's will was met with brutality; Roman soldiers flogged her, and her " "daughters, only children, were raped. Boudicca and her subjects were " "infuriated at the disgrace done to their queen and the children. With the " "Roman governor of Britain engaged with the druids in Cambria, now Wales, " "Boudicca was able to attract more followers from outside the Iceni, as they " "were hardly the only British tribe growing rapidly disillusioned with the " "Romans. Boudicca and her army laid waste to three cities, routed a Roman " "legion, and called on the memory of Arminius, a German who had routed the " "Romans from his lands, and their own ancestors who had driven off Caesar " "near a century earlier. Boudicca was defeated by a major tactical blunder in " "the Battle of Watling Street, leading to much of her force being slaughtered " "as they could not withdraw to safety. Boudicca herself escaped, and then " "slew her daughters, and then herself, to avoid further shame at Roman hands." msgstr "" #: civs/brit.jsonFactions[0].Heroes[2].Name civs/brit.jsonAINames[2] #: civs/celt.jsonFactions[0].Heroes[2].Name #: simulation/templates/units/brit_hero_boudicca.xml:32 #: simulation/templates/units/brit_hero_boudicca_sword.xml:18 #: simulation/templates/units/celt_hero_boudicca.xml:27 msgid "Boudicca" msgstr "" #: civs/brit.jsonFactions[0].Description msgid "The Celts of the British Isles." msgstr "" #: civs/brit.jsonFactions[0].Technologies[0].Description #: civs/celt.jsonFactions[0].Technologies[0].Description msgid "Increased attack and movement rate for melee soldiers." msgstr "" #: civs/brit.jsonFactions[0].Technologies[0].History #: civs/celt.jsonFactions[0].Technologies[0].History msgid "" "The Britons took up the practice of either making permanent marks on their " "body in the form of tattoos or temporarily painted their bodies with woad " "paint. The effect was very frightening." msgstr "" #: civs/brit.jsonFactions[0].Technologies[0].Name #: civs/celt.jsonFactions[0].Technologies[0].Name msgid "Sevili Dusios" msgstr "" #: civs/brit.jsonFactions[0].Technologies[1].Description #: civs/celt.jsonFactions[0].Technologies[1].Description msgid "Increases the height bonus of units garrisoned in a tower." msgstr "" #: civs/brit.jsonFactions[0].Technologies[1].History #: civs/celt.jsonFactions[0].Technologies[1].History msgid "" "'Great Tower'; Celtic legends abound with stories of massive tall towers " "built by the most powerful kings, and the remains of some very large towers " "have been found." msgstr "" #: civs/brit.jsonFactions[0].Technologies[1].Name #: civs/celt.jsonFactions[0].Technologies[1].Name msgid "Turos Maros" msgstr "" #: civs/brit.jsonFactions[0].Name civs/brit.jsonName #: civs/celt.jsonFactions[0].Name msgid "Britons" msgstr "" #: civs/brit.jsonTeamBonuses[0].Description #: civs/celt.jsonTeamBonuses[0].Description #: civs/gaul.jsonTeamBonuses[0].Description msgid "Bonus to tech speed." msgstr "" #: civs/brit.jsonTeamBonuses[0].History civs/celt.jsonTeamBonuses[0].History #: civs/gaul.jsonTeamBonuses[0].History msgid "" "The Druids of the Celts maintained an organized religion that advanced the " "technology of their people even during wartime." msgstr "" #: civs/brit.jsonTeamBonuses[0].Name civs/celt.jsonTeamBonuses[0].Name #: civs/gaul.jsonTeamBonuses[0].Name #: simulation/templates/units/brit_support_healer_b.xml:6 #: simulation/templates/units/celt_support_healer_b.xml:6 #: simulation/templates/units/gaul_support_healer_b.xml:6 msgid "Druides" msgstr "" #: civs/brit.jsonStructures[0].History msgid "The Britons were known for breeding war dogs." msgstr "" #: civs/brit.jsonStructures[0].Name #: simulation/templates/structures/brit_kennel.xml:33 #: simulation/templates/structures/celt_kennel.xml:33 msgid "Kennel" msgstr "" #: civs/brit.jsonAINames[3] msgid "Prasutagus" msgstr "" #: civs/brit.jsonAINames[4] msgid "Venutius" msgstr "" #: civs/brit.jsonAINames[5] msgid "Cogidubnus" msgstr "" #: civs/brit.jsonAINames[6] msgid "Commius" msgstr "" #: civs/brit.jsonAINames[7] msgid "Comux" msgstr "" #: civs/brit.jsonAINames[8] msgid "Adminius" msgstr "" #: civs/brit.jsonAINames[9] msgid "Dubnovellaunus" msgstr "" #: civs/brit.jsonAINames[10] msgid "Vosenius" msgstr "" #: civs/brit.jsonCivBonuses[0].Description #: civs/celt.jsonCivBonuses[0].Description #: civs/gaul.jsonCivBonuses[0].Description msgid "Enhanced food gained from ranching and farming. " msgstr "" #: civs/brit.jsonCivBonuses[0].History civs/celt.jsonCivBonuses[0].History #: civs/gaul.jsonCivBonuses[0].History msgid "Represents Celtic farming methods. " msgstr "" #: civs/brit.jsonCivBonuses[0].Name civs/celt.jsonCivBonuses[0].Name #: civs/gaul.jsonCivBonuses[0].Name msgid "Ardiosmanae" msgstr "" #: civs/brit.jsonCivBonuses[1].Description #: civs/celt.jsonCivBonuses[1].Description #: civs/gaul.jsonCivBonuses[1].Description msgid "Druids increase attack rates of soldiers near them slightly." msgstr "" #: civs/brit.jsonCivBonuses[1].History civs/celt.jsonCivBonuses[1].History #: civs/gaul.jsonCivBonuses[1].History msgid "Celtic religion and druidry inspired their warlike mindset. " msgstr "" #: civs/brit.jsonCivBonuses[1].Name civs/celt.jsonCivBonuses[1].Name #: civs/gaul.jsonCivBonuses[1].Name msgid "Deas Celtica" msgstr "" #: civs/brit.jsonHistory msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearesome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "" #: civs/cart.jsonFactions[0].Heroes[0].History msgid "" "Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar " "Barca and proved an even greater commander than his father. Lived 247-182 B." "C. While he ultimately lost the Second Punic War his victories at Trebia, " "Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured " "his position as among the best tacticians and strategists in history." msgstr "" #: civs/cart.jsonFactions[0].Heroes[0].Name civs/cart.jsonAINames[0] #: simulation/templates/units/cart_hero_hannibal.xml:11 msgid "Hannibal Barca" msgstr "" #: civs/cart.jsonFactions[0].Heroes[1].History msgid "" "Father of Hannibal and virtual military dictator. Hamilcar Barca was a " "soldier and politician who excelled along his entire career. Lived 275-228 B." "C. While overshadowed by his sons, Hamilcar was great general in his own " "right, earning the nickname Baraq or Barca for the lightning speed of his " "advance." msgstr "" #: civs/cart.jsonFactions[0].Heroes[1].Name civs/cart.jsonAINames[1] #: simulation/templates/units/cart_hero_hamilcar.xml:11 msgid "Hamilcar Barca" msgstr "" #: civs/cart.jsonFactions[0].Heroes[2].History msgid "" "Maharbal was Hannibal Barca's 'brash young cavalry commander' during the 2nd " "Punic War. He is credited with turning the wing of the legions at Cannae " "resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as " "significant contributions to the winning of many other battles during the " "2nd Punic War. He is known for having said, after the battle of Cannae, " "'Hannibal, you know how to win the victory; just not what to do with it.'" msgstr "" #: civs/cart.jsonFactions[0].Heroes[2].Name civs/cart.jsonAINames[5] #: simulation/templates/units/cart_hero_maharbal.xml:11 msgid "Maharbal" msgstr "" #: civs/cart.jsonFactions[0].Technologies[0].Description msgid "All Traders and Ships +25% vision range." msgstr "" #: civs/cart.jsonFactions[0].Technologies[0].History #: simulation/data/technologies/carthaginians/special_exploration.jsondescription msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "" #: civs/cart.jsonFactions[0].Technologies[0].Name #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName msgid "Exploration" msgstr "" #: civs/cart.jsonFactions[0].Technologies[1].Description msgid "Civic Centers, Temples, and Houses -25% build time." msgstr "" #: civs/cart.jsonFactions[0].Technologies[1].History msgid "" "Carthaginians established many trading centres as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" #: civs/cart.jsonFactions[0].Technologies[1].Name #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName msgid "Colonization" msgstr "" #: civs/cart.jsonTeamBonuses[0].Description msgid "+33% trade profit international routes." msgstr "" #: civs/cart.jsonTeamBonuses[0].History msgid "" "The Phoenicians and Carthaginians were broadly known as the greatest trading " "civilization of the ancient and classical world." msgstr "" #: civs/cart.jsonTeamBonuses[0].Name msgid "Trademasters" msgstr "" #: civs/cart.jsonName msgid "Carthaginians" msgstr "" #: civs/cart.jsonStructures[0].Special msgid "Construct the powerful warships of the Carthaginian navy." msgstr "" #: civs/cart.jsonStructures[0].History msgid "" "The structure is based upon the center island of the inner harbour " "constructed to house the war fleet of the Carthaginian navy at Carthage." msgstr "" #: civs/cart.jsonStructures[0].Name #: simulation/templates/structures/cart_super_dock.xml:10 msgid "Naval Shipyard" msgstr "" #: civs/cart.jsonStructures[1].Special msgid "Hire Celtic mercenaries." msgstr "" #: civs/cart.jsonStructures[1].History msgid "The Celts supplied fierce warrior mercenaries for Carthaginian armies." msgstr "" #: civs/cart.jsonStructures[1].Name #: simulation/templates/structures/cart_embassy_celtic.xml:20 msgid "Celtic Embassy" msgstr "" #: civs/cart.jsonStructures[2].Special msgid "Hire Italian mercenaries." msgstr "" #: civs/cart.jsonStructures[2].History msgid "" "When Hannibal invaded Italy and defeated the Romans in a series of battles, " "many of the Italian peoples subject to Rome, including the Italian Greeks " "and powerful Samnites, revolted and joined the Carthaginian cause." msgstr "" #: civs/cart.jsonStructures[2].Name #: simulation/templates/structures/cart_embassy_italiote.xml:20 msgid "Italiote Embassy" msgstr "" #: civs/cart.jsonStructures[3].Special msgid "Hire Iberian mercenaries." msgstr "" #: civs/cart.jsonStructures[3].History msgid "" "The Iberians were known as fierce mercenaries, loyal to their paymasters." msgstr "" #: civs/cart.jsonStructures[3].Name #: simulation/templates/structures/cart_embassy_iberian.xml:13 msgid "Iberian Embassy" msgstr "" #: civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" msgstr "" #: civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" msgstr "" #: civs/cart.jsonAINames[4] msgid "Hanno the Elder" msgstr "" #: civs/cart.jsonAINames[6] msgid "Mago Barca" msgstr "" #: civs/cart.jsonAINames[7] maps/scenarios/Sahel.xml:42:PlayerData[1].Name msgid "Hasdrubal the Fair" msgstr "" #: civs/cart.jsonAINames[8] msgid "Hanno the Great" msgstr "" #: civs/cart.jsonAINames[9] msgid "Himilco" msgstr "" #: civs/cart.jsonAINames[10] msgid "Hampsicora" msgstr "" #: civs/cart.jsonAINames[11] msgid "Hannibal Gisco" msgstr "" #: civs/cart.jsonAINames[12] msgid "Dido" msgstr "" #: civs/cart.jsonAINames[13] msgid "Xanthippus" msgstr "" #: civs/cart.jsonAINames[14] msgid "Himilco Phameas" msgstr "" #: civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" msgstr "" #: civs/cart.jsonCivBonuses[0].Description msgid "" "Carthaginian walls, gates, and towers have 3x health of a standard wall, but " "also 2x build time." msgstr "" #: civs/cart.jsonCivBonuses[0].History msgid "Carthaginians built triple city walls." msgstr "" #: civs/cart.jsonCivBonuses[0].Name #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName msgid "Triple Walls" msgstr "" #: civs/cart.jsonCivBonuses[1].Description msgid "" "The resource cost of training elephant-mounted (war elephant) or horse-" "mounted units (cavalry) is reduced by 5% per animal corralled (as " "appropriate)." msgstr "" #: civs/cart.jsonCivBonuses[1].History msgid "" "Not unlike the Iberian Peninsula, North Africa was known as horse country, " "capable of producing up to 100,000 new mounts each year. It was also the " "home of the North African Forest Elephant." msgstr "" #: civs/cart.jsonCivBonuses[1].Name civs/ptol.jsonCivBonuses[2].Name msgid "Roundup" msgstr "" #: civs/cart.jsonHistory msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "" #: civs/celt.jsonFactions[0].Description msgid "British Isles" msgstr "" #: civs/celt.jsonFactions[1].Heroes[0].History #: civs/gaul.jsonFactions[0].Heroes[0].History msgid "" "The story of how Marcus Claudius Marcellus killed a Gallic leader at " "Clastidium (222 B.C.) is typical of such encounters. Advancing with a " "smallish army, Marcellus met a combined force of Insubrian Gauls and " "Gaesatae at Clastidium. The Gallic army advanced with the usual rush and " "terrifying cries, and their king, Britomartos, picking out Marcellus by " "means of his badges of rank, made for him, shouting a challenge and " "brandishing his spear. Britomartos was an outstanding figure not only for " "his size but also for his adornments; for he was resplendent in bright " "colors and his armor shone with gold and silver. This armor, thought " "Marcellus, would be a fitting offering to the gods. He charged the Gaul, " "pierced his bright breastplate and cast him to the ground. It was an easy " "task to kill Britomartos and strip him of his armor." msgstr "" #: civs/celt.jsonFactions[1].Heroes[0].Name #: civs/gaul.jsonFactions[0].Heroes[0].Name civs/gaul.jsonAINames[0] msgid "Britomartos" msgstr "" #: civs/celt.jsonFactions[1].Heroes[1].History #: civs/gaul.jsonFactions[0].Heroes[1].History msgid "" "Brennus is the name which the Roman historians give to the famous leader of " "the Gauls who took Rome in the time of Camillus. According to Geoffrey, the " "brothers invaded Gaul and sacked Rome in 390 B.C., 'proving' that Britons " "had conquered Rome, the greatest civilization in the world, long before Rome " "conquered the Britons. We know from many ancient sources which predate " "Geoffrey that Rome was indeed sacked, but in 387 not 390, and that the raid " "was led by a man named Brennos (which was latinized to Brennus), but he and " "his invading horde were Gallic Senones, not British. In this episode several " "features of Geoffrey's editing method can be seen: he modified the " "historical Brennus/Brennos, created the brother Belinus, borrowed the Gallic " "invasion, but omitted the parts where the Celts seemed weak or foolish. His " "technique is both additive and subtractive. Like the tale of Trojan origin, " "the story of the sack of Rome is not pure fabrication; it is a creative " "rearrangement of the available facts, with details added as necessary. By " "virtue of their historical association, Beli and Bran are often muddled with " "the earlier brothers Belinus and Brennus (the sons of Porrex) who contended " "for power in northern Britain in around 390 B.C., and were regarded as gods " "in old Celtic tradition." msgstr "" #: civs/celt.jsonFactions[1].Heroes[1].Name #: civs/gaul.jsonFactions[0].Heroes[1].Name civs/gaul.jsonAINames[1] msgid "Brennos" msgstr "" #: civs/celt.jsonFactions[1].Heroes[2].History #: civs/gaul.jsonFactions[0].Heroes[2].History msgid "" "Vercingetorix (Gaulish: Ver-Rix Cingetos) was the chieftain of the Arverni " "tribe in Gaul (modern France). Starting in 52 B.C. he led a revolt against " "the invading Romans under Julius Caesar, his actions during the revolt are " "remembered to this day. Vercingetorix was probably born near his tribes " "capital (Gergovia). From what little info we have Vercingetorix was probably " "born in 72 B.C., his father was Celtius and we don't know who his mother was." " Because we only know of him from Roman sources we don't know much about " "Vercingetorix as a child or young man, except that perhaps he was probably " "very high spirited and probably gained some renown in deeds." msgstr "" #: civs/celt.jsonFactions[1].Heroes[2].Name #: civs/gaul.jsonFactions[0].Heroes[2].Name civs/gaul.jsonAINames[2] msgid "Uerkingetorix" msgstr "" #: civs/celt.jsonFactions[1].Description msgid "Mainland Europe" msgstr "" #: civs/celt.jsonFactions[1].Technologies[0].Description msgid "" "A set amount of ore and food from every structure destroyed or captured " msgstr "" #: civs/celt.jsonFactions[1].Technologies[0].History #: civs/gaul.jsonFactions[0].Technologies[0].History msgid "" "Means Woe to the Defeated It was the words that the Gallic Leader, Brennos, " "spoke at the Capitol at Rome after they took their plunder." msgstr "" #: civs/celt.jsonFactions[1].Technologies[0].Name #: civs/gaul.jsonFactions[0].Technologies[0].Name msgid "Uae Uictos" msgstr "" #: civs/celt.jsonFactions[1].Technologies[1].Description #: civs/gaul.jsonFactions[0].Technologies[1].Description msgid "Gallic druids gain a small melee attack." msgstr "" #: civs/celt.jsonFactions[1].Technologies[1].History #: civs/gaul.jsonFactions[0].Technologies[1].History msgid "" "The Carnutes were druids from Aulercia. They fought when needed, and were " "largely responsible for turning back the Belgae incursions into Armorica and " "Aulercia." msgstr "" #: civs/celt.jsonFactions[1].Technologies[1].Name #: civs/gaul.jsonFactions[0].Technologies[1].Name msgid "Carnutes" msgstr "" #: civs/celt.jsonFactions[1].Name civs/gaul.jsonFactions[0].Name #: civs/gaul.jsonName msgid "Gauls" msgstr "" #: civs/celt.jsonName maps/scenarios/Azure Coast(2).xml:31:PlayerData[1].Name msgid "Celts" msgstr "" #: civs/celt.jsonStructures[0].History civs/gaul.jsonStructures[0].History msgid "The Celts developed the first rotary flour mill." msgstr "" #: civs/celt.jsonStructures[0].Name civs/gaul.jsonStructures[0].Name #: simulation/templates/structures/brit_rotarymill.xml:21 #: simulation/templates/structures/celt_sb1.xml:24 #: simulation/templates/structures/gaul_rotarymill.xml:21 msgid "Melonas" msgstr "" #: civs/celt.jsonHistory msgid "" "At its peak (around 200 B.C.), the massive Celtic Empire spanned from Spain " "to Romania and Northern Italy to Scotland; although it wasn't a true empire " "because the Celtic people were not united by any form of government, but " "only in language and various social aspects. Their lack of any cohesion was " "probably the largest contributing factor to their ultimate submission to " "Rome by 100 A.D. The other contributing factors were their lack of armor and " "their inability to counter the mighty legions and siege weapons of Rome." msgstr "" #: civs/gaul.jsonFactions[0].Description msgid "The Celts of mainland Europe." msgstr "" #: civs/gaul.jsonFactions[0].Technologies[0].Description msgid "" "A set amount of metal and food from every structure destroyed or captured " msgstr "" #: civs/gaul.jsonAINames[3] msgid "Divico" msgstr "" #: civs/gaul.jsonAINames[4] msgid "Ambiorix" msgstr "" #: civs/gaul.jsonAINames[5] msgid "Ariovistus" msgstr "" #: civs/gaul.jsonAINames[6] msgid "Cassivellaunus" msgstr "" #: civs/gaul.jsonAINames[7] msgid "Liscus" msgstr "" #: civs/gaul.jsonAINames[8] msgid "Valetiacos" msgstr "" #: civs/gaul.jsonHistory msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "" #: civs/hele.jsonFactions[0].Heroes[1].History msgid "" "The king of Sparta, whom fought and died at the battle of Thermopylae in 480 " "B.C. He successfully blocked the way of the huge Persian army through the " "narrow passage with his 7000 men, until Xerxes was made aware of a secret " "unobstructed path. Finding the enemy at his rear, Leonidas sent home most of " "his troops, choosing to stay behind with 300 hand-picked hoplites and win " "time for the others to withdraw." msgstr "" #: civs/hele.jsonFactions[0].Heroes[1].Name civs/spart.jsonAINames[0] msgid "Leonidas" msgstr "" #: civs/hele.jsonFactions[0].Heroes[2].History msgid "" "Xenophon (c. 430-355 B.C.) was a Greek soldier and (later) historian who was " "born in Athens of an oligarch family and was a student of Socrates during " "his youth. In 401 B. C., Xenophon joined an army of Greek mercenaries lead " "by Clearchus and four other generals who were aiding Cyrus the Younger in " "his military campaign against his brother, King Artaxerxes II. After Persian " "treachery killed the leaders of the mercenary force, Xenophon was elected " "one of the 5 new generals to lead the army. After a trek of over 1,500 " "kilometers and 1 1/2 years, Xenophon finally helped lead his men home, " "fighting dozens of battles and skirmishes along the way." msgstr "" #: civs/hele.jsonFactions[0].Description msgid "Greek City-states" msgstr "" #: civs/hele.jsonFactions[0].Technologies[0].Description msgid "The player gains the Phalanx formation." msgstr "" #: civs/hele.jsonFactions[0].Technologies[0].History msgid "" "The classical phalanx formation was developed about VIII century B.C. It was " "eight men deep and over two hundred men wide, and used overlapping shields " "and combined pushing power. 'Othismos' refers to the point in a phalanx " "battle where both sides try to shove each other out of formation, attempting " "to breaking up the enemy lines and routing them." msgstr "" #: civs/hele.jsonFactions[0].Technologies[1].Description msgid "Triremes are 20% cheaper and build 20% faster." msgstr "" #: civs/hele.jsonFactions[0].Name msgid "Poleis" msgstr "" #: civs/hele.jsonFactions[1].Heroes[0].History #: civs/mace.jsonFactions[0].Heroes[0].History msgid "" "The king of Macedonia (359-336 B.C.), he carried out vast monetary and " "military reforms in order to make his kingdom the most powerful force in the " "Greek world. Greatly enlarged the size of Macedonia by conquering much of " "Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign " "against Persia." msgstr "" #: civs/hele.jsonFactions[1].Heroes[0].Name civs/mace.jsonAINames[1] msgid "Philip II" msgstr "" #: civs/hele.jsonFactions[1].Heroes[1].History #: civs/mace.jsonFactions[0].Heroes[1].History msgid "" "The most powerful hero of them all - son of Philip II, king of Macedonia " "(336-323 B.C.). After conquering the rest of the Thracians and quelling the " "unrest of the Greeks, Alexander embarked on a world-conquest march. " "Defeating the Persian forces at Granicus (334 B.C.), Issus (333 B.C.) and " "Gaugamela (331 B.C.), he became master of the Persian Empire. Entering " "India, he defeated king Porus at Hydaspes (326 B.C.), but his weary troops " "made him halt. Died in Babylon at the age of 33 while planning a campaign " "against Arabia." msgstr "" #: civs/hele.jsonFactions[1].Heroes[1].Name #: civs/mace.jsonFactions[0].Heroes[1].Name civs/mace.jsonAINames[0] msgid "Alexander the Great" msgstr "" #: civs/hele.jsonFactions[1].Heroes[2].History #: civs/mace.jsonFactions[0].Heroes[2].History msgid "" "One of the Diadochi, king of Macedonia (294-288 B.C.), Demetrios was " "renowned as one of the bravest and most able successors of Alexander. As the " "son of Antigonus I Monophthalmus, he fought and won many important battles " "early on and was proclaimed king, along with his father, in 306 B.C. Losing " "his Asian possessions after the battle of Ipsos, he later won the Macedonian " "throne. Fearing lest they should be overpowered by Demetrios, the other " "Diadochi united against him and defeated him." msgstr "" #: civs/hele.jsonFactions[1].Heroes[2].Name msgid "Demetrios Poliorcetes" msgstr "" #: civs/hele.jsonFactions[1].Description msgid "Kingdom bordering Greek city-states" msgstr "" #: civs/hele.jsonFactions[1].Technologies[0].Description msgid "The player gains the Syntagma formation." msgstr "" #: civs/hele.jsonFactions[1].Technologies[0].History msgid "" "Once coming to the throne, Philip II set about reforming the ragtag " "Macedonian army into a fearsome professional force. One such reform is the " "SYNTAGMA formation, derived from the oblique battle front developed by the " "Theban commander Epaminondas. The phalanx, consisting of 256 men, is " "arranged in the following way 16 men in width and 16 in depth." msgstr "" #: civs/hele.jsonFactions[1].Technologies[0].Name #: civs/mace.jsonFactions[0].Technologies[0].Name #: civs/sele.jsonCivBonuses[1].Name msgid "Military Reforms" msgstr "" #: civs/hele.jsonFactions[1].Technologies[1].Description msgid "Civic Centers have double Health." msgstr "" #: civs/hele.jsonFactions[1].Technologies[1].History #: civs/mace.jsonFactions[0].Technologies[2].History #: civs/ptol.jsonFactions[0].Technologies[0].History #: civs/sele.jsonFactions[0].Technologies[0].History #: simulation/data/technologies/hellenes/special_hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" #: civs/hele.jsonFactions[1].Technologies[1].Name #: civs/mace.jsonFactions[0].Technologies[2].Name #: civs/ptol.jsonFactions[0].Technologies[0].Name #: civs/sele.jsonFactions[0].Technologies[0].Name msgid "Hellenistic Metropolises" msgstr "" #: civs/hele.jsonFactions[1].Name msgid "Macedonia" msgstr "" #: civs/hele.jsonTeamBonuses[0].Description msgid "All units and allied units have increased LOS. ~ 10%" msgstr "" #: civs/hele.jsonTeamBonuses[0].History msgid "" "The sacred Oracle of Apollo at Delphi was among the most highly cherished " "sanctuaries by Hellenes and foreigners alike. The Lydian king Croesus, for " "example, consulted the advice of the god before going to war with Cyrus the " "Great of Persia." msgstr "" #: civs/hele.jsonTeamBonuses[0].Name msgid "Oracle at Delphi" msgstr "" #: civs/hele.jsonName msgid "Hellenes" msgstr "" #: civs/hele.jsonCivBonuses[0].Description msgid "10-15% cheaper technologies." msgstr "" #: civs/hele.jsonCivBonuses[0].History msgid "" "The Hellenes envisioned themselves as comprising the civilized world " "(oikoumene), surrounded by more or less developed barbarians. Many " "foreigners also considered them men of higher stature." msgstr "" #: civs/hele.jsonCivBonuses[0].Name msgid "Oikoumene" msgstr "" #: civs/hele.jsonHistory msgid "" "The Hellenes were a people famous today for their architecture, fighting " "ability, and culture. The Hellenic peoples of the Dorian, Ionian, and " "Aeolian tribes swept into modern day Greece from 3000 B.C. to around 1100 B." "C. in successive waves that eventually supplanted the previously established " "cultures of Mycenae and Minoan Crete. They were most active during the " "period of colonization that took place in the 7th and 6th centuries B.C., " "the Greco-Persian Wars (499-449 B.C.), the Peloponnesian War (431-404 B.C.), " "and the conquests of Alexander the Great (4th Century B.C.). Their " "civilization would endure until their final absorption by Rome in 146 B.C." msgstr "" #: civs/iber.jsonFactions[0].Heroes[0].History msgid "" "Viriato, like Vercingetorix amongst the Gauls, was the most famous of the " "Iberian tribal war leaders, having conducted at least 7 campaigns against " "the Romans in the southern half of the peninsula during the 'Lusitani Wars' " "from 147-139 B.C. He surfaced as a survivor of the treacherous massacre of " "9,000 men and the selling into slavery of 21,000 elderly, women, and " "children of the Lusitani. They had signed a treaty of peace with the Romans, " "conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the " "'final solution' to the Lusitani problem. He emerged from humble beginnings " "in 151 B.C. to become war chief of the Lusitani. He was intelligent and a " "superior tactician, never really defeated in any encounter (though suffered " "losses in some requiring retreat). He succumbed instead to another treachery " "arranged by a later Roman commander, Q. Servilius Caepio, to have him " "assassinated by three comrades that were close to him." msgstr "" #: civs/iber.jsonFactions[0].Heroes[0].Name civs/iber.jsonAINames[0] #: civs/iber.jsonAINames[1] #: simulation/templates/units/iber_hero_viriato.xml:10 msgid "Viriato" msgstr "" #: civs/iber.jsonFactions[0].Heroes[1].History msgid "" "Karos was a chief of the Belli tribe located just east of the Celtiberi " "(Numantines at the centre). Leading the confederated tribes of the meseta " "central (central upland plain) he concealed 20,000 foot and 5,000 mounted " "troops along a densely wooded track. Q. Fulvius Nobilior neglected proper " "reconnaissance and lead his army into the trap strung out in a long column. " "Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was " "sprung upon them. The date was 23 August of 153 B.C., the day when Rome " "celebrated the feast of Vulcan. By later Senatorial Decree it was ever " "thereafter known as dies ater, a 'sinister day', from whence our word " "disaster comes, and Rome never again fought a battle on the 23rd of August. " "Karos was wounded in an after battle small cavalry action the same evening " "and soon died thereafter, but he had carried off one of the most humiliating " "defeats that Rome ever suffered." msgstr "" #: civs/iber.jsonFactions[0].Heroes[1].Name civs/iber.jsonAINames[2] msgid "Karos" msgstr "" #: civs/iber.jsonFactions[0].Heroes[2].History msgid "" "Indibil was king of the Ilegetes, a large federation ranged principally " "along the Ebro River in the northwest of the Iberian Peninsula. During the " "Barcid expansion, from 212 B.C. he had initially been talked into allying " "himself with the Carthaginians who had taken control of a lot of territory " "to the south and west, however after loss and his capture in a major battle " "he was convinced, some say tricked, to switch to the Roman side by Scipio " "Africanus. But that alliance didn't last long, as Roman promises were hollow " "and the Romans acted more like conquerors than allies. So, while the Romans " "and their allies had ended Carthaginian presence in 'Hispania' in 206 B.C., " "Indibil and another tribal prince by the name of Mandonio, who may have been " "his brother, rose up in rebellion against the Romans. They were defeated in " "battle, but rose up in a 2nd even larger rebellion that had unified all the " "Ilergetes again in 205 B.C. Outnumbered and outarmed they were again " "defeated, Indibil losing his life in the final battle and Mandonio being " "captured then later put to death. From that date onward the Ilergetes " "remained a pacified tribe under Roman rule." msgstr "" #: civs/iber.jsonFactions[0].Heroes[2].Name civs/iber.jsonAINames[3] #: simulation/templates/units/iber_hero_indibil.xml:5 msgid "Indibil" msgstr "" #: civs/iber.jsonFactions[0].Technologies[0].Description msgid "" "Causes targets struck to become inflamed and lose hitpoints at a constant " "rate until and if either healed or repaired, as appropriate." msgstr "" #: civs/iber.jsonFactions[0].Technologies[0].History msgid "" "Iberian tribesmen were noted for wrapping bundles of grass about the shafts " "of their throwing spears, soaking that in some sort of flammable pitch, then " "setting it afire just before throwing." msgstr "" #: civs/iber.jsonFactions[0].Technologies[0].Name msgid "Suzko Txabalina" msgstr "" #: civs/iber.jsonFactions[0].Technologies[1].Description msgid "Metal costs for units and technologies reduced by 50%." msgstr "" #: civs/iber.jsonFactions[0].Technologies[1].History msgid "" "The Iberians were known to produce the finest iron and steel implements and " "weapons of the age. The famous 'Toledo Steel.'" msgstr "" #: civs/iber.jsonFactions[0].Technologies[1].Name msgid "Maisu Burdina Langileak" msgstr "" #: civs/iber.jsonTeamBonuses[0].Description msgid "" "Citizen-soldier infantry skirmishers and cavalry skirmishers -20% cost for " "allies." msgstr "" #: civs/iber.jsonTeamBonuses[0].History msgid "" "The Iberians were long known to provide mercenary soldiers to other nations " "to serve as auxiliaries to their armies in foreign wars. Carthage is the " "most well known example, and we have evidence of them serving in such a " "capacity in Aquitania." msgstr "" #: civs/iber.jsonTeamBonuses[0].Name msgid "Saripeko" msgstr "" #: civs/iber.jsonName msgid "Iberians" msgstr "" #: civs/iber.jsonStructures[0].Special msgid "" "Defensive Aura - Gives all Iberian units and buildings within vision range " "of the monument a 10-15% attack boost. Build Limit: Only 5 may be built per " "map." msgstr "" #: civs/iber.jsonStructures[0].History msgid "" "'Revered Monument' The Iberians were a religious people who built small " "monuments to their various gods. These monuments could also serve as family " "tombs." msgstr "" #: civs/iber.jsonStructures[0].Name #: simulation/templates/structures/iber_monument.xml:37 msgid "Gur Oroigarri" msgstr "" #: civs/iber.jsonAINames[4] msgid "Audax" msgstr "" #: civs/iber.jsonAINames[5] msgid "Ditalcus" msgstr "" #: civs/iber.jsonAINames[6] msgid "Minurus" msgstr "" #: civs/iber.jsonAINames[7] maps/scenarios/Sahel.xml:42:PlayerData[3].Name msgid "Tautalus" msgstr "" #: civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with a powerful prefabricated circuit of stone walls." msgstr "" #: civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "" #: civs/iber.jsonCivBonuses[0].Name msgid "Harritsu Leku" msgstr "" #: civs/iber.jsonCivBonuses[1].Description msgid "" "The resource cost of training horse-mounted units (cavalry) is reduced by 5% " "per animal corralled." msgstr "" #: civs/iber.jsonCivBonuses[1].History msgid "" "Not unlike Numidia in North Africa, the Iberian Peninsula was known as " "'horse country', capable of producing up to 100,000 new mounts each year." msgstr "" #: civs/iber.jsonCivBonuses[1].Name msgid "Zaldi Saldoa" msgstr "" #: civs/iber.jsonHistory msgid "" "The Iberians were a people of mysterious origins and language, with a strong " "tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "" #: civs/mace.jsonFactions[0].Heroes[0].Name #: simulation/templates/units/hele_hero_philip.xml:10 #: simulation/templates/units/mace_hero_philip.xml:10 msgid "Philip II of Macedon" msgstr "" #: civs/mace.jsonFactions[0].Heroes[2].Name msgid "Demetrios the Besieger" msgstr "" #: civs/mace.jsonFactions[0].Description msgid "A Hellenistic kingdom bordering the Greek city-states." msgstr "" #: civs/mace.jsonFactions[0].Technologies[0].Description msgid "" "Each subsequent Barracks constructed comes with 5 free (random) Macedonian " "military units. This also applies to the Barracks of allied players (they " "receive 5 free units of their own culture for each new Barracks constructed)." "" msgstr "" #: civs/mace.jsonFactions[0].Technologies[0].History msgid "" "When Philip II came to the Macedonian throne he began a total reorganization " "of the Macedonian army. His reforms created a powerful cavalry arm to his " "army that would prove useful to both himself and his son Alexander's " "conquests." msgstr "" #: civs/mace.jsonFactions[0].Technologies[1].Description msgid "" "Upgrade Hypaspist Champion Infantry to Silver Shields, with greater attack " "and armor, but also greater cost." msgstr "" #: civs/mace.jsonFactions[0].Technologies[1].History msgid "" "In India near the end of his long anabasis, Alexander gifted to the Royal " "Hypaspist corps shields of silver for their long and valiant service in his " "army." msgstr "" #: civs/mace.jsonFactions[0].Technologies[1].Name msgid "Royal Gift" msgstr "" #: civs/mace.jsonFactions[0].Technologies[2].Description #: civs/ptol.jsonFactions[0].Technologies[0].Description #: civs/sele.jsonFactions[0].Technologies[0].Description msgid "Civic Centers have double Health and double default arrows." msgstr "" #: civs/mace.jsonFactions[0].Name civs/mace.jsonName msgid "Macedonians" msgstr "" #: civs/mace.jsonTeamBonuses[0].Description msgid "+15% tribute and trade bonus on metal." msgstr "" #: civs/mace.jsonTeamBonuses[0].History msgid "" "The Macedonians and the Diadochi minted coins of very high quality. On their " "currency the Diadochi in particular frequently depicted themselves as the " "rightful successor to Alexander the Great, attempting to legitimize their " "rule." msgstr "" #: civs/mace.jsonTeamBonuses[0].Name msgid "Standardized Currency" msgstr "" #: civs/mace.jsonStructures[0].Special msgid "" "The Hellenization civ bonus. Building a Theatron increases the territory " "effect of all buildings by 25%. Build limit: 1." msgstr "" #: civs/mace.jsonStructures[1].Special msgid "" "All Special Technologies are researched here. Building one reduces the cost " "of all other remaining technologies by 10%. Build limit: 1." msgstr "" #: civs/mace.jsonStructures[1].History civs/ptol.jsonStructures[0].History #: civs/sele.jsonStructures[0].History msgid "" "Alexander the Great founded libraries all over his new empire. These became " "a center of learning for an entirely new synthesized culture: the " "Hellenistic culture." msgstr "" #: civs/mace.jsonStructures[1].Name civs/ptol.jsonStructures[0].Name #: civs/sele.jsonStructures[0].Name #: simulation/templates/structures/mace_library.xml:15 #: simulation/templates/structures/ptol_library.xml:15 #: simulation/templates/structures/sele_library.xml:15 msgid "Library" msgstr "" #: civs/mace.jsonStructures[2].Special msgid "Constructs and upgrades all Macedonian siege engines." msgstr "" #: civs/mace.jsonStructures[2].History msgid "The Macedonians were innovators in area of siegecraft." msgstr "" #: civs/mace.jsonStructures[2].Name civs/theb.jsonStructures[1].Name #: simulation/templates/structures/mace_siege_workshop.xml:18 msgid "Siege Workshop" msgstr "" #: civs/mace.jsonAINames[2] msgid "Antipater" msgstr "" #: civs/mace.jsonAINames[3] msgid "Philip IV" msgstr "" #: civs/mace.jsonAINames[4] civs/spart.jsonAINames[5] msgid "Lysander" msgstr "" #: civs/mace.jsonAINames[5] msgid "Lysimachus" msgstr "" #: civs/mace.jsonAINames[6] simulation/templates/units/mace_hero_pyrrhus.xml:5 msgid "Pyrrhus of Epirus" msgstr "" #: civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" msgstr "" #: civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" msgstr "" #: civs/mace.jsonAINames[9] msgid "Philip V" msgstr "" #: civs/mace.jsonAINames[10] msgid "Perseus" msgstr "" #: civs/mace.jsonAINames[11] msgid "Craterus" msgstr "" #: civs/mace.jsonAINames[12] msgid "Meleager" msgstr "" #: civs/mace.jsonCivBonuses[0].Description msgid "" "Macedonian units have +10% attack bonus vs. Persian and Hellenic factions, " "but -5% attack debonus vs. Romans." msgstr "" #: civs/mace.jsonCivBonuses[0].History msgid "" "After the unification of Greece, Philip II gathered all the city-states " "together to form the Hellenic League, with Macedon as the its leader. With " "this Pan-Hellenic federation he planned to launch an expedition to punish " "Persia for past wrongs. Although assassinated before he could carry out the " "invasion, his son Alexander the Great took up the mantle and completed his " "fathers plans." msgstr "" #: civs/mace.jsonCivBonuses[0].Name msgid "Hellenic League" msgstr "" #: civs/mace.jsonCivBonuses[1].Description msgid "Infantry pike units can use the slow and powerful Syntagma formation." msgstr "" #: civs/mace.jsonCivBonuses[1].History msgid "" "Based upon the Theban Oblique Order phalanx, the Syntagma was the formation " "that proved invincible against the armies of Hellas and the East." msgstr "" #: civs/mace.jsonCivBonuses[1].Name #: simulation/templates/formations/syntagma.xml:6 msgid "Syntagma" msgstr "" #: civs/mace.jsonCivBonuses[2].History msgid "" "The Greeks were highly successful in Hellenizing various foreigners. During " "the Hellenistic Age, Greek was the lingua franca of the Ancient World, " "spoken widely from Spain to India." msgstr "" #: civs/mace.jsonHistory msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of " "the Greek peninsula. Under the leadership of Alexander the Great, Macedonian " "forces and allies took over most of the world they knew, including Egypt, " "Persia and parts of the Indian subcontinent, allowing a diffusion of " "Hellenic and eastern cultures for years to come." msgstr "" #: civs/maur.jsonFactions[0].Heroes[0].History msgid "Founder of the Mauryan Empire." msgstr "" #: civs/maur.jsonFactions[0].Heroes[0].Name civs/maur.jsonAINames[0] #: simulation/templates/units/maur_hero_maurya.xml:6 #: simulation/templates/units/maur_hero_maurya.xml:5 msgid "Chandragupta Maurya" msgstr "" #: civs/maur.jsonFactions[0].Heroes[1].History msgid "Last great emperor of the Mauryan dynasty." msgstr "" #: civs/maur.jsonFactions[0].Heroes[1].Name civs/maur.jsonAINames[1] #: simulation/templates/units/maur_hero_ashoka.xml:32 msgid "Ashoka the Great" msgstr "" #: civs/maur.jsonFactions[0].Heroes[2].History msgid "Great teacher and advisor to Chandragupta Maurya." msgstr "" #: civs/maur.jsonFactions[0].Heroes[2].Name #: simulation/templates/units/maur_hero_chanakya.xml:30 msgid "Acharya Chāṇakya" msgstr "" #: civs/maur.jsonFactions[0].Technologies[0].Description msgid "" "Capture up to 5 Gaia elephants and garrison them in the Elephant Stables to " "gain up to a 25% bonus in cost and train time of elephant units." msgstr "" #: civs/maur.jsonFactions[0].Technologies[0].Name msgid "Elephant Roundup" msgstr "" #: civs/maur.jsonFactions[0].Technologies[1].Description msgid "Greater range and faster train time for Mauryan infantry archers." msgstr "" #: civs/maur.jsonFactions[0].Technologies[1].History msgid "" "India is a land of archery. The bulk of any Indian army is made up of highly " "skilled archers, armed with bamboo longbows." msgstr "" #: civs/maur.jsonFactions[0].Technologies[1].Name #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "" #: civs/maur.jsonFactions[0].Name maps/scenarios/Sandbox - #: Mauryans.xml:42:PlayerData[0].Name msgid "Mauryan Indians" msgstr "" #: civs/maur.jsonTeamBonuses[0].Description msgid "Allied Temple techs -50% cost and research time." msgstr "" #: civs/maur.jsonTeamBonuses[0].History msgid "" "Ashoka the Great sent embassies West to spread knowledge of the Buddha." msgstr "" #: civs/maur.jsonTeamBonuses[0].Name msgid "Evangelism." msgstr "" #: civs/maur.jsonName msgid "Mauryans" msgstr "" #: civs/maur.jsonStructures[0].Special msgid "" "Trains Elephant Archer and Worker Elephant at Town Phase, then adds the " "champion War Elephant at the City phase." msgstr "" #: civs/maur.jsonStructures[0].Name #: simulation/templates/structures/maur_elephant_stables.xml:21 msgid "Elephant Stables" msgstr "" #: civs/maur.jsonStructures[1].Special msgid "" "Contentment: +10% Health and +10% resource gathering rates for all citizens " "and allied citizens within its range. Can be built anywhere except in enemy " "territory. Max Built: 10." msgstr "" #: civs/maur.jsonStructures[1].Name #: simulation/templates/structures/maur_pillar_ashoka.xml:26 msgid "Edict Pillar of Ashoka" msgstr "" #: civs/maur.jsonAINames[2] msgid "Ashokavardhan Maurya" msgstr "" #: civs/maur.jsonAINames[3] msgid "Acharya Bhadrabahu" msgstr "" #: civs/maur.jsonAINames[4] msgid "Bindusara Maurya" msgstr "" #: civs/maur.jsonAINames[5] msgid "Dasaratha Maurya" msgstr "" #: civs/maur.jsonAINames[6] msgid "Samprati Maurya" msgstr "" #: civs/maur.jsonAINames[7] msgid "Salisuka Maurya" msgstr "" #: civs/maur.jsonAINames[8] msgid "Devavarman Maurya" msgstr "" #: civs/maur.jsonAINames[9] msgid "Satadhanvan Maurya" msgstr "" #: civs/maur.jsonAINames[10] msgid "Brihadratha Maurya" msgstr "" #: civs/maur.jsonCivBonuses[0].Description msgid "" "Mauryans have a +10% population cap bonus (i.e., 330 pop cap instead of the " "usual 300)." msgstr "" #: civs/maur.jsonCivBonuses[0].History #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: civs/maur.jsonCivBonuses[0].Name msgid "Emperor of Emperors." msgstr "" #: civs/maur.jsonCivBonuses[1].Description msgid "The Mauryans enjoy access to 4 champions." msgstr "" #: civs/maur.jsonCivBonuses[1].History msgid "" "Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social " "orders) in Hinduism. Traditionally Kshatriya constitute the military and " "ruling elite of the Vedic-Hindu social system outlined by the Vedas and the " "Laws of Manu. The earliest Vedic literature listed by organization of " "function, not of caste, the Kshatriya (holders of kṣatra, or authority) as " "first in rank, and the Brahmins second (priests and teachers of law), before " "the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan " "castes), and the Sudra (labourers, some farming castes and other artisan " "castes)." msgstr "" #: civs/maur.jsonCivBonuses[1].Name msgid "Kṣhatriya Warrior Caste." msgstr "" #: civs/maur.jsonHistory msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first " "to rule most of the Indian subcontinent, and was one of the largest and most " "populous empires of antiquity. Its military featured bowmen who used the " "long-range bamboo longbow, fierce female warriors, chariots, and thousands " "of armored war elephants. Its philosophers, especially the famous Acharya " "Chanakya, contributed to such varied fields such as economics, religion, " "diplomacy, warfare, and good governance. Under the rule of Ashoka the Great, " "the empire saw 40 years of peace, harmony, and prosperity." msgstr "" #: civs/pers.jsonFactions[0].Heroes[0].History msgid "" "Cyrus (559-530 B.C.) The son of a Median princess and the ruler of Anshan; " "justly called the 'Father of the Empire', Cyrus the Great conquered Media, " "Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He " "was also renown as a benevolent conqueror. (OP - Kurush). Technically the " "second ruler of the Persians by that name, and so appears as Kurush II on " "his documents and coins. Kurush I was his grandfather." msgstr "" #: civs/pers.jsonFactions[0].Heroes[0].Name #: simulation/templates/units/pers_hero_cyrus.xml:12 msgid "Kurush II" msgstr "" #: civs/pers.jsonFactions[0].Heroes[1].History msgid "" "Darius (521-486 B.C.) The son of Vishtaspa (Hystaspes), the satrap of " "Parthia and Hyrcania; a great administrator as well as a decent general, " "Darius introduced the division of the empire into satrapies and conquered NW " "India, Thrace and Macedonia. He was called the 'Merchant of the Empire'." msgstr "" #: civs/pers.jsonFactions[0].Heroes[1].Name civs/pers.jsonAINames[1] #: simulation/templates/units/pers_hero_darius.xml:40 msgid "Darayavahush I" msgstr "" #: civs/pers.jsonFactions[0].Heroes[2].History msgid "" "Xerxes (485-465 B.C.) The son of Darius the Great and Atoosa, a daughter of " "Cyrus the Great, Xerxes was an able administrator, who also extended " "Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he " "was famous for his extensive building programme, especially at Persepolis." msgstr "" #: civs/pers.jsonFactions[0].Heroes[2].Name civs/pers.jsonAINames[4] #: simulation/templates/units/pers_hero_xerxes.xml:16 #: simulation/templates/units/pers_hero_xerxes_chariot.xml:40 msgid "Xsayarsa I" msgstr "" #: civs/pers.jsonFactions[0].Technologies[0].Description msgid "Phoenician triremes gain the unique ability to train cavalry units." msgstr "" #: civs/pers.jsonFactions[0].Technologies[0].History #: simulation/data/technologies/persians/special_equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: civs/pers.jsonFactions[0].Technologies[0].Name msgid "Naval Craftsmanship" msgstr "" #: civs/pers.jsonFactions[0].Technologies[1].Description msgid "" "Increases hitpoints of all structures, but build time increased " "appropriately." msgstr "" #: civs/pers.jsonFactions[0].Technologies[1].History #: simulation/data/technologies/persians/persian_architecture.jsondescription msgid "" "The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to " "Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" #: civs/pers.jsonFactions[0].Technologies[1].Name #: simulation/data/technologies/persians/persian_architecture.jsongenericName msgid "Persian Architecture" msgstr "" #: civs/pers.jsonFactions[0].Technologies[2].Description msgid "Reduces train time for Anusiya champion infantry by half." msgstr "" #: civs/pers.jsonFactions[0].Technologies[2].Name #: simulation/data/technologies/persians/immortals.jsongenericName msgid "Immortals" msgstr "" #: civs/pers.jsonFactions[0].Technologies[3].Description #: civs/sele.jsonFactions[0].Technologies[3].Description msgid "+25% health for cavalry, but +10% train time." msgstr "" #: civs/pers.jsonFactions[0].Technologies[3].History msgid "" "The beautiful and powerful breed of Nisean horses increases health for " "Persian cavalry." msgstr "" #: civs/pers.jsonFactions[0].Technologies[3].Name #: civs/sele.jsonFactions[0].Technologies[3].Name #: simulation/data/technologies/successors/special_war_horses.jsongenericName msgid "Nisean War Horses" msgstr "" #: civs/pers.jsonTeamBonuses[0].Description msgid "+25% trade profit land routes." msgstr "" #: civs/pers.jsonTeamBonuses[0].History msgid "" "Coinage was invented by the Lydians in 7th Century B.C., but it was not very " "common until the Persian period. Darius the Great standardized coined money " "and his golden coins (known as 'darics') became commonplace not only " "throughout his empire, but as far to the west as Central Europe." msgstr "" #: civs/pers.jsonTeamBonuses[0].Name msgid "Royal Road" msgstr "" #: civs/pers.jsonName maps/scenarios/The Persian #: Gates.xml:31:PlayerData[3].Name msgid "Persians" msgstr "" #: civs/pers.jsonStructures[0].Special msgid "Train Cavalry citizen-soldiers." msgstr "" #: civs/pers.jsonStructures[0].History msgid "The Persian Empire's best soldiers were Eastern horsemen." msgstr "" #: civs/pers.jsonStructures[0].Name civs/sele.jsonStructures[1].Name #: simulation/templates/structures/pers_stables.xml:18 msgid "Cavalry Stables" msgstr "" #: civs/pers.jsonStructures[1].Special msgid "" "Train heroes and Persian Immortals. Gives a slow trickle of all resources as " "'Satrapy Tribute.'" msgstr "" #: civs/pers.jsonStructures[1].History msgid "" "The term Apadana designates a large hypostyle palace found in Persia. The " "best known example, and by far the largest, was the great Apadana at " "Persepolis. Functioning as the empire's central audience hall, the palace is " "famous for the reliefs of the tribute-bearers and of the army, including the " "Immortals." msgstr "" #: civs/pers.jsonStructures[1].Name #: simulation/templates/structures/pers_apadana.xml:27 msgid "Apadana" msgstr "" #: civs/pers.jsonAINames[0] msgid "Kurush II the Great" msgstr "" #: civs/pers.jsonAINames[2] msgid "Cambyses II" msgstr "" #: civs/pers.jsonAINames[3] msgid "Bardiya" msgstr "" #: civs/pers.jsonAINames[5] msgid "Artaxshacha I" msgstr "" #: civs/pers.jsonAINames[6] msgid "Darayavahush II" msgstr "" #: civs/pers.jsonAINames[7] msgid "Darayavahush III" msgstr "" #: civs/pers.jsonAINames[8] maps/scenarios/Sahel.xml:42:PlayerData[2].Name msgid "Artaxshacha II" msgstr "" #: civs/pers.jsonAINames[9] msgid "Artaxshacha III" msgstr "" #: civs/pers.jsonAINames[10] msgid "Haxamanish" msgstr "" #: civs/pers.jsonAINames[11] msgid "Xsayarsa II" msgstr "" #: civs/pers.jsonCivBonuses[0].Description msgid "" "The resource cost of training camel-mounted (trader) or horse-mounted units " "(cavalry) is reduced by 5% per animal (as appropriate) corralled." msgstr "" #: civs/pers.jsonCivBonuses[0].History msgid "" "While the Persians employed camelry only in a few cases, its use was always " "accompanied by great success (most notably during the battle of Sardis in " "546 B.C.) The satrapy of Bactria was a rich source of 'two-hump' camels, " "while Northern Arabia supplied 'one-hump' camels." msgstr "" #: civs/pers.jsonCivBonuses[0].Name msgid "Corral Camels and Horses" msgstr "" #: civs/pers.jsonCivBonuses[1].Description msgid "" "Persians have a +10% population cap bonus (e.g. 330 pop cap instead of the " "usual 300)." msgstr "" #: civs/pers.jsonCivBonuses[1].History #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: civs/pers.jsonCivBonuses[1].Name #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName msgid "Great King's Levy" msgstr "" #: civs/pers.jsonHistory msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each " "of these nations." msgstr "" #: civs/ptol.jsonFactions[0].Heroes[0].Name #: simulation/templates/units/ptol_hero_ptolemy_I.xml:12 #: maps/scenarios/Sandbox - Ptolemies.xml:41:PlayerData[0].Name msgid "Ptolemaios A' Soter" msgstr "" #: civs/ptol.jsonFactions[0].Heroes[1].Name #: simulation/templates/units/ptol_hero_ptolemy_IV.xml:12 msgid "Ptolemaios D' Philopater" msgstr "" #: civs/ptol.jsonFactions[0].Heroes[2].Name #: simulation/templates/units/ptol_hero_cleopatra.xml:12 msgid "Kleopatra H' Philopater" msgstr "" #: civs/ptol.jsonFactions[0].Description msgid "The great Greek-Macedonian dynastic rule over Ancient Egypt." msgstr "" #: civs/ptol.jsonFactions[0].Technologies[1].Description msgid "Hero aura range boosted by 50%." msgstr "" #: civs/ptol.jsonFactions[0].Technologies[1].History msgid "" "The Macedonian-Greek rulers of the Ptolemaic dynasty observed many ancient " "Egyptian traditions in order to satiate the local populace and ingratiate " "themselves to the powerful priestly class in the country." msgstr "" #: civs/ptol.jsonFactions[0].Technologies[1].Name msgid "Pharaonic Cult." msgstr "" #: civs/ptol.jsonFactions[0].Technologies[2].Description msgid "" "The Ptolemaic Egyptians receive 3 additional farming technologies above and " "beyond the maximum number of farming technologies usually available to a " "faction." msgstr "" #: civs/ptol.jsonFactions[0].Technologies[2].History msgid "" "The Nile Delta had rich soil for farming, due to centuries of seasonal " "floods from the Nile depositing rich silt across the landscape." msgstr "" #: civs/ptol.jsonFactions[0].Technologies[2].Name #: civs/ptol.jsonCivBonuses[1].Name msgid "Nile Delta" msgstr "" #: civs/ptol.jsonFactions[0].Name msgid "Ptolemaic Egyptians" msgstr "" #: civs/ptol.jsonTeamBonuses[0].Description msgid "All allies automatically gain a slow trickle of food income." msgstr "" #: civs/ptol.jsonTeamBonuses[0].History msgid "" "Egypt was a net exporter of grain, so much so that large cities such as " "Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed " "their masses." msgstr "" #: civs/ptol.jsonTeamBonuses[0].Name msgid "Breadbasket of the Mediterranean" msgstr "" #: civs/ptol.jsonName msgid "Ptolemies" msgstr "" #: civs/ptol.jsonStructures[0].Special civs/sele.jsonStructures[0].Special msgid "" "Maximum of 1 built. All Special Technologies and some regular city-phase " "technologies are researched here. Building one reduces the cost of all other " "remaining technologies by 10%." msgstr "" #: civs/ptol.jsonStructures[1].Special msgid "" " Must be constructed in neutral territory. Has no territory radius effect. " "Trains all 'mercenary' units." msgstr "" #: civs/ptol.jsonStructures[1].History civs/ptol.jsonCivBonuses[0].History msgid "" "The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and " "foreign mercenaries for the bulk of its military force, mainly because the " "loyalty of native Egyptian units was often suspect. Indeed, during one " "native uprising, Upper Egypt was lost to the Ptolemies for decades. " "Mercenaries were often battle-hardened and their loyalty can be bought, " "sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt " "under the Ptolemies was so prosperous as to be the richest of Alexander's " "successor states." msgstr "" #: civs/ptol.jsonStructures[1].Name #: simulation/templates/structures/ptol_mercenary_camp.xml:30 msgid "Stratópedo Misthophóron" msgstr "" #: civs/ptol.jsonStructures[2].Special msgid "" "When built along the shoreline, removes shroud of darkness over all the " "water, revealing all the coast lines on the map. Limit: 1." msgstr "" #: civs/ptol.jsonStructures[2].History msgid "" "The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of " "Alexandria near the harbor mouth of that Nile Delta city. This structure " "could be seen for many kilometers out to sea and was one of the Seven " "Wonders of the World." msgstr "" #: civs/ptol.jsonStructures[2].Name #: simulation/templates/structures/ptol_lighthouse.xml:17 msgid "Lighthouse" msgstr "" #: civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" msgstr "" #: civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" msgstr "" #: civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" msgstr "" #: civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" msgstr "" #: civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" msgstr "" #: civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" msgstr "" #: civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" msgstr "" #: civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" msgstr "" #: civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" msgstr "" #: civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" msgstr "" #: civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" msgstr "" #: civs/ptol.jsonAINames[11] msgid "Berenice Philopater" msgstr "" #: civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" msgstr "" #: civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" msgstr "" #: civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "" #: civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "" #: civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "" #: civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "" #: civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "" #: civs/ptol.jsonCivBonuses[0].Description msgid "" "The Ptolemies receive the Mercenary Camp, a barracks that is constructed in " "neutral territory and trains mercenary soldiers." msgstr "" #: civs/ptol.jsonCivBonuses[0].Name msgid "Mercenary Army" msgstr "" #: civs/ptol.jsonCivBonuses[1].Description msgid "The Ptolemaic Egyptians receive 3 additional farming technologies." msgstr "" #: civs/ptol.jsonCivBonuses[1].History civs/ptol.jsonCivBonuses[2].History #: civs/theb.jsonFactions[0].Technologies[0].Description #: civs/theb.jsonFactions[0].Technologies[0].History #: civs/theb.jsonFactions[0].Technologies[0].Name #: civs/theb.jsonFactions[0].Technologies[1].Description #: civs/theb.jsonFactions[0].Technologies[1].History #: civs/theb.jsonTeamBonuses[0].Description #: civs/theb.jsonTeamBonuses[0].History #: civs/theb.jsonCivBonuses[0].Description civs/theb.jsonCivBonuses[0].History #: civs/theb.jsonCivBonuses[1].Description civs/theb.jsonCivBonuses[1].History msgid "Unknown." msgstr "" #: civs/ptol.jsonCivBonuses[2].Description msgid "Can capture gaia elephants and camels to reduce their training cost." msgstr "" #: civs/ptol.jsonHistory msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "" #: civs/rome.jsonFactions[0].Heroes[0].History msgid "" "Dictator for six months during the Second Punic War. Instead of attacking " "the most powerful Hannibal, he started a very effective war of attrition " "against him." msgstr "" #: civs/rome.jsonFactions[0].Heroes[0].Name #: simulation/templates/units/rome_hero_maximus.xml:5 msgid "Quintus Fabius Maximus" msgstr "" #: civs/rome.jsonFactions[0].Heroes[1].History msgid "" "A soldier of the first war with Carthage, a hero of the Second Punic War, " "and victor over the Gauls at Clastidium. Plutarch describes him as a man of " "war, strong in body and constitution, with an iron will to fight on. As a " "general he was immensely capable, standing alongside Scipio Africanus and " "Claudius Nero as the most effective Roman generals of the entire Second " "Punic War. In addition to his military achievements Marcellus was a fan of " "Greek culture and arts, which he enthusiastically promoted in Rome. He met " "his demise when his men were ambushed near Venusia. In honor of the respect " "the people held for him, Marcellus was granted the title of 'Sword of Rome.'" msgstr "" #: civs/rome.jsonFactions[0].Heroes[1].Name #: simulation/templates/units/rome_hero_marcellus.xml:5 msgid "Marcus Claudius Marcellus" msgstr "" #: civs/rome.jsonFactions[0].Heroes[2].History msgid "" "He was the first really successful Roman general against the Carthaginians. " "His campaigns in Spain and Africa helped to bring Carthage to its knees " "during the Second Punic War. He defeated Hannibal at the Battle of Zama in " "202 B.C." msgstr "" #: civs/rome.jsonFactions[0].Heroes[2].Name #: simulation/templates/units/rome_hero_scipio.xml:5 msgid "Scipio Africanus" msgstr "" #: civs/rome.jsonFactions[0].Technologies[0].Description msgid "Roman heroes can convert enemy units with great cost." msgstr "" #: civs/rome.jsonFactions[0].Technologies[0].History msgid "" "'Divide and conquer' was the main principle in Rome's foreign politics " "throughout its long history. The Romans lured enemies or neutral factions to " "their side by offering them certain privileges. In due period of time, " "friends as well as foes were subjugated." msgstr "" #: civs/rome.jsonFactions[0].Technologies[0].Name msgid "Divide et Impera" msgstr "" #: civs/rome.jsonTeamBonuses[0].Description msgid "Allied citizen-soldiers gain a +15% attack when in Roman territory." msgstr "" #: civs/rome.jsonTeamBonuses[0].History msgid "" "Being allied with Rome came with great benefits (as well as great peril)." msgstr "" #: civs/rome.jsonTeamBonuses[0].Name msgid "Socii" msgstr "" #: civs/rome.jsonName maps/scenarios/Miletus.xml:31:PlayerData[1].Name #: maps/scenarios/Sandbox - Ptolemies 2.xml:42:PlayerData[1].Name msgid "Romans" msgstr "" #: civs/rome.jsonStructures[0].Special msgid "Trains citizen-soldiers from neutral or enemy territory." msgstr "" #: civs/rome.jsonStructures[0].History msgid "" "Sometimes it was a temporary camp built facing the route by which the army " "is to march, other times a defensive or offensive (for sieges) structure. " "Within this gate the tents of the first centuries or cohorts are pitched, " "and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane " "gate is directly opposite to the Praetorian in the rear of the camp, and " "through this the soldiers are conducted to the place appointed for " "punishment or execution. It has a turf wall, and it's surrounded by a canal " "filled with water whenever possible for extra defence. Many towns started up " "as bigger military camps to evolve to more complicated cities." msgstr "" #: civs/rome.jsonStructures[0].Name msgid "Entrenched Camp" msgstr "" #: civs/rome.jsonStructures[1].Special msgid "Can be built in neutral and enemy territory to strangle enemy towns." msgstr "" #: civs/rome.jsonStructures[1].History msgid "Turf walls built by legionaries during sieges." msgstr "" #: civs/rome.jsonStructures[1].Name #: simulation/templates/structures/rome_wallset_siege.xml:6 msgid "Murus Latericius" msgstr "" #: civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "" #: civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "" #: civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "" #: civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "" #: civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "" #: civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "" #: civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "" #: civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "" #: civs/rome.jsonAINames[8] maps/scenarios/Sahel.xml:42:PlayerData[0].Name msgid "Aulus Manlius Capitolinus" msgstr "" #: civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "" #: civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "" #: civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "" #: civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "" #: civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "" #: civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "" #: civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "" #: civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "" #: civs/rome.jsonCivBonuses[1].Description msgid "" "Any Roman citizen-soldier fighting within Roman territory gains a non-" "permanent +10% bonus in armor." msgstr "" #: civs/rome.jsonCivBonuses[1].History msgid "" "Roman Citizenship was highly prized in the ancient world. Basic rights and " "privileges were afforded Roman citizens that were denied other conquered " "peoples. It is said that harming a Roman citizen was akin to harming Rome " "herself, and would cause the entire might of Rome to fall upon the " "perpetrator." msgstr "" #: civs/rome.jsonCivBonuses[1].Name msgid "Citizenship" msgstr "" #: civs/rome.jsonHistory msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the " "Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "" #: civs/sele.jsonFactions[0].Heroes[0].History msgid "" "Always lying in wait for the neighboring nations, strong in arms and " "persuasive in council, he (Seleucus) acquired Mesopotamia, Armenia, " "'Seleucid' Cappadocia, Persis, Parthia, Bactria, Arabia, Tapouria, Sogdia, " "Arachosia, Hyrcania, and other adjacent peoples that had been subdued by " "Alexander, as far as the river Indus, so that the boundaries of his empire " "were the most extensive in Asia after that of Alexander. The whole region " "from Phrygia to the Indus was subject to Seleucus. — Appian, 'The Syrian " "Wars'." msgstr "" #: civs/sele.jsonFactions[0].Heroes[0].Name #: simulation/templates/units/sele_hero_seleucus_victor.xml:12 msgid "Seleukos A' Nikator" msgstr "" #: civs/sele.jsonFactions[0].Heroes[1].History msgid "" "Antiochus inherited a troubled kingdom upon the beginning of his reign. From " "the verge of collapse he managed to weld back together the empire Seleukus I " "so hard to found. The rebellious eastern satraps of Bactria and Parthia were " "brought to heel , temporarily securing his eastern borders. He then turned " "his attention to mother Greece, attempting to fulfill the dreams of his " "fathers by invading Greece under the pretext of liberation. The Achaean " "League and the Kingdom of Pergamon banded together with the Romans to defeat " "him at the Battle of Magnesia, forever burying the dream of reuniting " "Alexander's empire." msgstr "" #: civs/sele.jsonFactions[0].Heroes[1].Name msgid "Antiokhos G' Megas" msgstr "" #: civs/sele.jsonFactions[0].Heroes[2].History msgid "" "Antiochus IV Epiphanes was a son of Antiochus III the Great and brother of " "Seleucus IV Philopator. Originally named Mithridates, he assumed the name " "Antiochus either upon his accession to the throne or after the death of his " "elder brother Antiochus. Notable events during his reign include the near-" "conquest of Egypt (twice), which was halted by the threat of Roman " "intervention, and the beginning of the Jewish revolt of the Maccabees. He " "died of sudden illness while fighting off a Parthian invasion from the East." msgstr "" #: civs/sele.jsonFactions[0].Heroes[2].Name #: simulation/templates/units/sele_hero_antiochus_righteous.xml:12 msgid "Antiokhos D' Epiphanes" msgstr "" #: civs/sele.jsonFactions[0].Description msgid "" "The Macedonian-Greek dynasty that ruled the Eastern part of Alexander's " "former empire." msgstr "" #: civs/sele.jsonFactions[0].Technologies[1].Description msgid "" "Traditional Army unlocks Silver Shields and Scythed Chariots, Reform Army " "unlocks Romanized Heavy Swordsmen and Cataphracts." msgstr "" #: civs/sele.jsonFactions[0].Technologies[1].History #: civs/sele.jsonCivBonuses[1].History msgid "" "Seleucid and indeed Successor warfare evolved over the course of the 3rd and " "2nd centuries. Contact with Eastern upstarts such as the Parthians and " "constant revolts of peripheral satrapies such as Bactria caused the " "Seleucids to reform their military and change their tactics, specifically in " "the cavalry arm. War with the Romans from the West and invasions from the " "Galatians also forced the Seleucids to reform their infantry regiments to be " "more flexible." msgstr "" #: civs/sele.jsonFactions[0].Technologies[1].Name #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName msgid "Traditional Army vs. Reform Army" msgstr "" #: civs/sele.jsonFactions[0].Technologies[2].Description msgid "" "A one-time purchase of 20 Indian War Elephants from the Mauryan Empire." msgstr "" #: civs/sele.jsonFactions[0].Technologies[2].History msgid "" "Seleucus I Nicator invaded the Punjab region region of India in 305 BC, " "confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan " "empire. It is said that Chandragupta fielded an army of 600,000 men and " "9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no " "success and to establish peace between the two great powers and to formalize " "their alliance, he married his daughter to Chandragupta. In return, " "Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove " "a decisive military asset for Seleucus as he fought the rest of Alexander's " "successors." msgstr "" #: civs/sele.jsonFactions[0].Technologies[2].Name msgid "Marriage Alliance" msgstr "" #: civs/sele.jsonFactions[0].Technologies[3].History msgid "" "The beautiful and powerful breed of Nisean horses increases health for " "Seleucid cavalry." msgstr "" #: civs/sele.jsonFactions[0].Name civs/sele.jsonName maps/scenarios/Sandbox - #: Ptolemies 2.xml:42:PlayerData[2].Name msgid "Seleucids" msgstr "" #: civs/sele.jsonTeamBonuses[0].Description msgid "Allied Civic Centers are 20% cheaper." msgstr "" #: civs/sele.jsonTeamBonuses[0].History msgid "" "The political core of the Seleucid Empire consisted of four 'sister' cities: " "Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea." msgstr "" #: civs/sele.jsonTeamBonuses[0].Name msgid "Syrian Tetrapolis" msgstr "" #: civs/sele.jsonStructures[1].Special msgid "Trains all cavalry units except Citizen-Militia Cavalry." msgstr "" #: civs/sele.jsonStructures[2].Special msgid "" "This is the Seleucid expansion building, similar to Civic Centers for other " "factions. It is weaker and carries a smaller territory influence, but is " "cheaper and built faster." msgstr "" #: civs/sele.jsonStructures[2].History msgid "" "The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, " "and Thracians alike to settle in within the vast territories of the empire. " "They settled in military colonies called cleruchies (klēroukhia). Under this " "arrangement, the settlers were given a plot of land, or a kleros, and in " "return were required to serve in the great king's army when called to duty. " "This created a upper-middle class of military settlers who owed their " "livelihoods and fortunes to the Syrian kings and helped grow the available " "manpower for the imperial Seleucid army. A side effect of this system was " "that it drained the Greek homeland of military-aged men, a contributing " "factor to Greece's eventual conquest by Rome." msgstr "" #: civs/sele.jsonStructures[2].Name #: simulation/templates/structures/ptol_military_colony.xml:29 #: simulation/templates/structures/sele_military_colony.xml:29 msgid "Military Colony" msgstr "" #: civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" msgstr "" #: civs/sele.jsonAINames[1] msgid "Antiochus I Soter" msgstr "" #: civs/sele.jsonAINames[2] msgid "Antiochus II Theos" msgstr "" #: civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" msgstr "" #: civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" msgstr "" #: civs/sele.jsonAINames[5] msgid "Antiochus III Megas" msgstr "" #: civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" msgstr "" #: civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" msgstr "" #: civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" msgstr "" #: civs/sele.jsonAINames[9] msgid "Demetrius I Soter" msgstr "" #: civs/sele.jsonAINames[10] msgid "Alexander I Balas" msgstr "" #: civs/sele.jsonAINames[11] civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" msgstr "" #: civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" msgstr "" #: civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" msgstr "" #: civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" msgstr "" #: civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" msgstr "" #: civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "" #: civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" msgstr "" #: civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" msgstr "" #: civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" msgstr "" #: civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "" #: civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" msgstr "" #: civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "" #: civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" msgstr "" #: civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "" #: civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" msgstr "" #: civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "" #: civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" msgstr "" #: civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" msgstr "" #: civs/sele.jsonCivBonuses[0].Description msgid "" "This unlocks the Seleucid expansion building, the Klēroukhia or Military " "Colony, similar to Civic Centers for other factions. It is weaker and " "carries a smaller territory influence, but is cheaper and built faster." msgstr "" #: civs/sele.jsonCivBonuses[0].Name msgid "Cleruchy" msgstr "" #: civs/sele.jsonCivBonuses[1].Description msgid "" "Choose between Traditional Army and Reform Army technologies that unlock " "different Champions." msgstr "" #: civs/sele.jsonHistory msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" #: civs/spart.jsonFactions[0].Heroes[0].History msgid "" "The king of Sparta, who fought and died at the battle of Thermopylae in 480 " "B.C. He successfully blocked the way of the huge Persian army through the " "narrow passage with his 7000 men, until Xerxes was made aware of a secret " "unobstructed path. Finding the enemy at his rear, Leonidas sent home most of " "his troops, choosing to stay behind with 300 hand-picked hoplites and win " "time for the others to withdraw." msgstr "" #: civs/spart.jsonFactions[0].Heroes[0].Name #: simulation/templates/units/hele_hero_leonidas.xml:31 #: simulation/templates/units/spart_hero_leonidas.xml:22 msgid "Leonidas I" msgstr "" #: civs/spart.jsonFactions[0].Heroes[1].History msgid "" "Because Brasidas has sponsored their citizenship in return for service, " "Helot Skirmishers fight longer and harder for Sparta while within range of " "him." msgstr "" #: civs/spart.jsonFactions[0].Heroes[1].Name civs/spart.jsonAINames[2] #: simulation/templates/units/spart_hero_brasidas.xml:14 #: simulation/templates/units/spart_hero_brasidas.xml:13 msgid "Brasidas" msgstr "" #: civs/spart.jsonFactions[0].Heroes[2].History msgid "" "Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled " "together an alliance of Southern Greek states to fight off Macedonian " "hegemony while Alexander the Great was away in Asia on his conquest march. " "After securing Crete as a Spartan tributary, Agis then moved to besiege the " "city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, " "the Macedonian regent, lead an army to stop this new uprising. In the Battle " "of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much " "like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic " "final stand in order to buy time for his troops to retreat." msgstr "" #: civs/spart.jsonFactions[0].Heroes[2].Name #: simulation/templates/units/spart_hero_agis.xml:11 msgid "Agis III" msgstr "" #: civs/spart.jsonFactions[0].Technologies[0].Description msgid "" "Spartan female citizens cannot be captured and will doggedly fight back " "against any attackers. They are also capable of constructing defence towers " "and palisades." msgstr "" #: civs/spart.jsonFactions[0].Technologies[0].History msgid "" "Spartan women were some of the freest in the ancient world. They could own " "land and slaves and even exercise naked like Spartan men. It is said that " "only Spartan women gave birth to real men. Such tough-as-nails women more " "than once helped save their city from disaster, for example when after a " "lost battle against Pyrrhus of Epirus they overnight built an earthen " "rampart to protect the city while their men slept in preparation for the " "next day's siege." msgstr "" #: civs/spart.jsonFactions[0].Technologies[0].Name msgid "Feminine Mystique" msgstr "" #: civs/spart.jsonFactions[0].Technologies[1].Description msgid "Units in phalanx formation move faster." msgstr "" #: civs/spart.jsonFactions[0].Technologies[1].History msgid "" "Paeans were battle hymns that were sung by the hoplites when they charged " "the enemy lines. One of the first known Paeans were composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" #: civs/spart.jsonFactions[0].Technologies[1].Name msgid "Tyrtean Paeans" msgstr "" #: civs/spart.jsonFactions[0].Technologies[2].Description #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip msgid "+25% health for spear infantry, but also +10% train time." msgstr "" #: civs/spart.jsonFactions[0].Technologies[2].History #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors " "and to endure any hardship a military life can give them." msgstr "" #: civs/spart.jsonFactions[0].Technologies[2].Name #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName msgid "The Agoge" msgstr "" #: civs/spart.jsonFactions[0].Name civs/spart.jsonName msgid "Spartans" msgstr "" #: civs/spart.jsonTeamBonuses[0].Description msgid "Allies can train Spartiates." msgstr "" #: civs/spart.jsonTeamBonuses[0].History msgid "" "Much of the Peloponnese was subject to Sparta in one way or another. This " "loose confederation, with Sparta as its leader, was later dubbed the " "Peloponnesian League by historians, but in ancient times was called 'The " "Lacedaemonians and their allies.'" msgstr "" #: civs/spart.jsonTeamBonuses[0].Name maps/scenarios/Campaign Test #: Map.xml:42:PlayerData[6].Name msgid "Peloponnesian League" msgstr "" #: civs/spart.jsonStructures[1].Special msgid "Train heroes and Spartiates and research technologies related to them." msgstr "" #: civs/spart.jsonStructures[1].History msgid "" "The Syssition was the Mess Hall for full-blooded Spartiates. Every Spartan " "peer, even kings, belonged to one." msgstr "" #: civs/spart.jsonStructures[1].Name msgid "Syssition" msgstr "" #: civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "" #: civs/spart.jsonAINames[3] simulation/templates/units/spart_hero_agis.xml:12 msgid "Agis" msgstr "" #: civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "" #: civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "" #: civs/spart.jsonAINames[7] msgid "Agesilaus" msgstr "" #: civs/spart.jsonAINames[8] msgid "Echestratus" msgstr "" #: civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "" #: civs/spart.jsonAINames[10] msgid "Eucleidas" msgstr "" #: civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "" #: civs/spart.jsonCivBonuses[0].Description msgid "Spartans can use the powerful Phalanx formation." msgstr "" #: civs/spart.jsonCivBonuses[0].History msgid "" "The Spartans were undisputed masters of phalanx warfare. The Spartans were " "so feared for their discipline that the enemy army would sometimes break up " "and run away before a single shield clashed. 'Othismos' refers to the point " "in a phalanx battle where both sides try to shove each other out of " "formation, attempting to breaking up the enemy lines and routing them." msgstr "" #: civs/spart.jsonCivBonuses[1].Description msgid "" "The Spartan rank upgrades at the Barracks cost no resources, except time." msgstr "" #: civs/spart.jsonCivBonuses[1].History msgid "" "Under the Constitution written by the mythical law-giver Lycurgus, the " "institution of The Agoge was established, where Spartans were trained from " "the age of 6 to be superior warriors in defense of the Spartan state." msgstr "" #: civs/spart.jsonCivBonuses[1].Name msgid "Laws of Lycurgus" msgstr "" #: civs/spart.jsonHistory msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with " "military training and excellence, with rigorous training for boys beginning " "at age seven. Thanks to its military might, Sparta led a coalition of Greek " "forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "" #: civs/theb.jsonFactions[0].Heroes[0].Name civs/theb.jsonAINames[0] msgid "Epaminondas" msgstr "" #: civs/theb.jsonFactions[0].Heroes[1].Name civs/theb.jsonAINames[1] msgid "Pelopidas" msgstr "" #: civs/theb.jsonFactions[0].Heroes[2].Name civs/theb.jsonAINames[2] msgid "Gorgidas" msgstr "" #: civs/theb.jsonFactions[0].Description msgid "" "The great power of Central Greece and leader of the Boeotian confederacy." msgstr "" #: civs/theb.jsonFactions[0].Technologies[1].Name #: civs/theb.jsonCivBonuses[1].Name maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "" #: civs/theb.jsonFactions[0].Name civs/theb.jsonName msgid "Thebans" msgstr "" #: civs/theb.jsonTeamBonuses[0].Name msgid "Boeotian Confederacy" msgstr "" #: civs/theb.jsonStructures[1].History msgid "" "At the siege of the Athenian fortress at Delium, the Thebans employed what " "may be deemed the first recorded use of a flame thrower in warfare." msgstr "" #: civs/theb.jsonAINames[3] msgid "Calydnus" msgstr "" #: civs/theb.jsonAINames[4] msgid "Ogyges" msgstr "" #: civs/theb.jsonAINames[5] msgid "Cadmus" msgstr "" #: civs/theb.jsonAINames[6] msgid "Pentheus" msgstr "" #: civs/theb.jsonAINames[7] msgid "Polydorus" msgstr "" #: civs/theb.jsonAINames[8] msgid "Nycteus" msgstr "" #: civs/theb.jsonAINames[9] msgid "Lycus" msgstr "" #: civs/theb.jsonAINames[10] msgid "Labdacus" msgstr "" #: civs/theb.jsonCivBonuses[0].Name msgid "Oblique Order" msgstr "" #: civs/theb.jsonHistory msgid "" "The great power of Central Greece and leader of the Boeotian confederacy, " "Thebes is a force to be reckoned with. It is a major rival of ancient " "Athens, and sided with the Persians during the 480 BC invasion under Xerxes. " "Theban forces ended the power of Sparta at the Battle of Leuctra in 371 BC " "under the command of Epaminondas. The Sacred Band of Thebes (an elite " "military unit) famously fell at the battle of Chaeronea in 338 BC against " "Philip II and Alexander the Great. Prior to its destruction by Alexander in " "335 BC, Thebes was a major force in Greek history, and was the most dominant " "city-state at the time of the Macedonian conquest of Greece." msgstr "" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands" msgstr "" #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "" #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "" #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "" #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "" #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges " "formed within the Givetian Ardennes mountain range, primarily in modern day " "Belgium and Luxembourg. The region took its name from the ancient Silva, a " "vast forest in Roman times called Arduenna Silva." msgstr "" #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the " "mountain range in the north-west africa." msgstr "" #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "" #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Represents " "Cantabria, a mountainous region in the North of the Iberian peninsula." msgstr "" #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "" #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "" #: maps/random/continent.jsonsettings.Description msgid "All players starts on a continent surrounded by water." msgstr "" #: maps/random/continent.jsonsettings.Name msgid "Continent" msgstr "" #: maps/random/corinthian_isthmus.jsonsettings.Description #: maps/skirmishes/Corinthian Isthmus (2).xml:41:Description msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus.'" msgstr "" #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "" #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the " "mainland of Greece. They are one of the island groups which constitute the " "Aegean archipelago. The name refers to the islands around the sacred island " "of Delos. The Cyclades comprise about 220 islands. The islands are peaks of " "a submerged mountainous terrain, with the exception of two volcanic islands, " "Milos and Santorini. The climate is generally dry and mild, but with the " "exception of Naxos the soil is not very fertile." msgstr "" #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "" #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "" #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "" #: maps/random/fortress.jsonsettings.Name #: simulation/templates/template_structure_military_fortress.xml:60 msgid "Fortress" msgstr "" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "" #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing " "between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the " "second longest river with its entire length in Spain. The Guadalquivir river " "is the only great navigable river in Spain. Currently it is navigable to " "Seville, but in Roman times it was navigable to Cordoba. The ancient city of " "Tartessos was said to have been located at the mouth of the Guadalquivir, " "although its site has not yet been found." msgstr "" #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "" #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Caspian " "Sea." msgstr "" #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "" #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "" #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "" #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was " "founded and grew to be the capital city of the Roman Empire. Latium was " "originally a small triangle of fertile, volcanic soil on which resided the " "tribe of the Latins. It was located on the left bank (east and south) of the " "Tiber river, extending northward to the Anio river (a left-bank tributary of " "the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the " "Pontine Fields) as far south as the Circeian promontory. The right bank of " "the Tiber was occupied by the Etruscan city of Veii, and the other borders " "were occupied by Italic tribes. Subsequently Rome defeated Veii and then its " "Italic neighbors, expanding Latium to the Apennine Mountains in the " "northeast and to the opposite end of the marsh in the southeast. The modern " "descendant, the Italian Regione of Lazio, also called Latium in Latin, and " "occasionally in modern English, is somewhat larger still, but not as much as " "double the original Latium." msgstr "" #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "" #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "" #: maps/random/mainland.jsonsettings.Description msgid "A typical map without any water" msgstr "" #: maps/random/mainland.jsonsettings.Name msgid "Mainland" msgstr "" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "" #: maps/random/migration.jsonsettings.Name #: maps/scenarios/Migration.xml:31:Name msgid "Migration" msgstr "" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the " "center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of " "Herodotus, the Cappadocians were reported as occupying the whole region from " "Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this " "sense, was bounded in the south by the chain of the Taurus Mountains that " "separate it from Cilicia, to the east by the upper Euphrates and the " "Armenian Highland, to the north by Pontus, and to the west by Lycaonia and " "eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of " "a high plateau over 1000 m in altitude that is pierced by volcanic peaks. " "Due to its inland location and high altitude, Cappadocia has a markedly " "continental climate, with hot dry summers and cold snowy winters. Rainfall " "is sparse and the region is largely semi-arid." msgstr "" #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable" msgstr "" #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "" #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much " "of the available wood on the map." msgstr "" #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains where the heart of the Persian " "empires and population. Although the altitude is high, the southern parts " "are drier that the northern Zagros, leading to a semi-arid climate. Still " "there are some sparse oak forests in the higher grounds." msgstr "" #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "" #: maps/random/pheonician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to " "the west." msgstr "" #: maps/random/pheonician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and " "Spain." msgstr "" #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "" #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "" #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "" #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan #: Oases.xml:31:Name msgid "Saharan Oases" msgstr "" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "" #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:42:Name msgid "Sahel" msgstr "" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the " "nearby mineral deposits are plentiful. The dry season is approaching and the " "watering holes are drying up." msgstr "" #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "" #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "" #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "" #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "" #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "" #: maps/random/unknown.jsonsettings.Description msgid "The unknown... Warning: May be a naval map" msgstr "" #: maps/random/unknown_land.jsonsettings.Description msgid "The unknown..." msgstr "" #: maps/random/unknown_land.jsonsettings.Name msgid "Unknown Land" msgstr "" #: maps/random/unknown_nomad.jsonsettings.Description msgid "" "The unknown... Players start with only some citizen soldiers and females. " "[color=\"red\"]Warning: AI players will cause the game to crash.[/color]" msgstr "" #: maps/random/unknown_nomad.jsonsettings.Name msgid "Unknown Nomad" msgstr "" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "" #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Very large " "map size is recommended." msgstr "" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "" #: simulation/ai/aegis/data.jsondescription msgid "" "Wraitii's improvement of qBot. It is more reliable and generally a better " "player. Note that it doesn't support saved games yet, and there may be other " "bugs. Please report issues to Wildfire Games (see the link in the main menu)." "" msgstr "" #: simulation/ai/aegis/data.jsonname msgid "Aegis Bot" msgstr "" #: simulation/ai/petra/data.jsondescription msgid "Based on Aegis, but heavily modified and expected to be more robust" msgstr "" #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "" #: simulation/ai/tutorial-ai/data.jsondescription #: simulation/ai/tutorial-ai/data.jsonname msgid "Tutorial AI" msgstr "" #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_training.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip #: simulation/data/technologies/speed_trader_01.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "" #: simulation/data/technologies/armor_cav_chamfron.jsongenericName msgid "Chamfron" msgstr "" #: simulation/data/technologies/armor_cav_chamfron.jsontooltip msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level." msgstr "" #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.hele #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.theb #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen msgid "Prometoopidion" msgstr "" #: simulation/data/technologies/armor_cav_chamfron.jsondescription msgid "Metal armor for a horse's face." msgstr "" #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip #: simulation/data/technologies/armor_trade_convoys.jsonrequirementsTooltip #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip #: simulation/data/technologies/attack_citizensoldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_spearfighting.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip #: simulation/data/technologies/celts/special_gather_crop_rotation.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "" #: simulation/data/technologies/armor_hero_01.jsongenericName msgid "Iron Hero Armor" msgstr "" #: simulation/data/technologies/armor_hero_01.jsontooltip msgid "" "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 " "Metal Cost." msgstr "" #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace #: simulation/data/technologies/armor_hero_01.jsonspecificName.hele #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen msgid "Sidi̱ró Panoplía" msgstr "" #: simulation/data/technologies/armor_hero_01.jsondescription msgid "" "Body armor fashioned completely of iron, the hardest workable metal known to " "the ancients." msgstr "" #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip msgid "All Infantry +1 Hack Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.celt #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.hele #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen msgid "Spolas" msgstr "" #: simulation/data/technologies/armor_infantry_hack_01.jsondescription msgid "Quilted linen or leather body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.hele #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen msgid "Linothorakes" msgstr "" #: simulation/data/technologies/armor_infantry_hack_02.jsondescription msgid "Laminated linen body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName msgid "Scale Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsondescription msgid "Body armor reinforced with bronze scales." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName msgid "Bronze Cuirass Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsondescription msgid "" "Body armor fashioned completely of bronze. Only the best soldiers were " "equipped with such body armor, as it was very expensive and time-consuming " "to fabricate." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.celt #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.iber #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.rome msgid "Plywood Shield Construction" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip msgid "Infantry Spearmen +2 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.hele #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen msgid "Aspidiskè" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription msgid "Plywood construction for large shields." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName msgid "Reinforced Shield" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.hele #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen msgid "Aspides" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription msgid "" "The best shields have reinforcements either on the corners (Roman scutum) or " "around the rim (Greek aspis)." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName msgid "Bronze Shield Facing" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace #: simulation/templates/units/sele_infantry_spearman_e.xml:22 msgid "Chrysaspides" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.hele #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen #: simulation/templates/units/sele_infantry_spearman_b.xml:15 msgid "Chalkaspides" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription msgid "A bronze skin hammered over the face of the shield." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName msgid "Silver Shields" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.hele #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen msgid "Argyraspides" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription msgid "" "Only the most celebrated soldiers had shields faced with silver, as did the " "famous 'Silver Shields' regiment in Alexander the Great's army." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName msgid "Lead hull sheathing" msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription msgid "Lead sheathing protects ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName msgid "Hypozomata undergirding" msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip msgid "" "The hypozomata braces the ship's structure. +2 levels to all ship armor " "types." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsondescription msgid "The hypozomata braces the structure of a ship." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName msgid "Reinforced hull" msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip msgid "" "Wooden reinforcement beams for hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_trade_convoys.jsondescription msgid "Increases defensive capability of traders." msgstr "" #: simulation/data/technologies/armor_trade_convoys.jsongenericName msgid "Trade convoys" msgstr "" #: simulation/data/technologies/armor_trade_convoys.jsontooltip msgid "Traders +2 Hack and Pierce armor levels." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsongenericName msgid "Cavalry Lance" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsontooltip msgid "" "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.hele #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol #: simulation/data/technologies/attack_cav_lance.jsonspecificName.theb #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen msgid "Xyston" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome msgid "Hasta" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsondescription msgid "A long spear made specifically for cavalry." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsongenericName msgid "Heroism" msgstr "" #: simulation/data/technologies/attack_champions_elite.jsontooltip msgid "" "Guard units have uncommon courage and valor in battle. Champions +2 attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace #: simulation/data/technologies/attack_champions_elite.jsonspecificName.hele #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen msgid "Andreia" msgstr "" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome msgid "Fortitudo" msgstr "" #: simulation/data/technologies/attack_champions_elite.jsondescription msgid "Guard units have uncommon bravery and valor in battle." msgstr "" #: simulation/data/technologies/attack_citizensoldiers_will.jsongenericName msgid "Will to fight" msgstr "" #: simulation/data/technologies/attack_citizensoldiers_will.jsontooltip msgid "Inspire your troops with higher pay. All citizen-Soldiers +2 attack." msgstr "" #: simulation/data/technologies/attack_citizensoldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_citizensoldiers_will.jsonspecificName.hele #: simulation/data/technologies/attack_citizensoldiers_will.jsonspecificName.spart #: simulation/data/technologies/attack_citizensoldiers_will.jsonspecificName.athen msgid "Dynamis" msgstr "" #: simulation/data/technologies/attack_citizensoldiers_will.jsondescription msgid "The will to fight is crucial to victory." msgstr "" #: simulation/data/technologies/attack_steel_working.jsongenericName msgid "Steel Working" msgstr "" #: simulation/data/technologies/attack_steel_working.jsontooltip msgid "+2 attack for all sword units." msgstr "" #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber msgid "Toledo Steel" msgstr "" #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur msgid "Wootz Steel" msgstr "" #: simulation/data/technologies/attack_steel_working.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsongenericName msgid "Crenellations" msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsontooltip msgid "" "Install crenellations and murder holes to have 40% more arrows fired per " "garrisoned soldier." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsongenericName msgid "Sentries" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsontooltip msgid "" "Post sentries to double the number of default arrows in ungarrisoned Towers." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace #: simulation/data/technologies/attack_tower_watch.jsonspecificName.hele #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen msgid "Nyktophylakes" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName msgid "Rubble Materials" msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip msgid "City walls -20% build time, but -1 crush armor level." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsondescription msgid "Using rubble materials reduces the costs and build times of walls." msgstr "" #: simulation/data/technologies/decay_outpost.jsondescription msgid "Outposts survive twice as long in neutral territory." msgstr "" #: simulation/data/technologies/decay_outpost.jsongenericName msgid "Stone Foundations" msgstr "" #: simulation/data/technologies/decay_outpost.jsontooltip msgid "Territory decay -50% for Outposts." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breeding livestock for food." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "A horse drawn instrument to turn the sod." msgstr "" #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "" #: simulation/data/technologies/gather_farming_plows.jsontooltip msgid "Equip your workers with iron plows. +25% farming rate." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Ax Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip msgid "Workers +25% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsontooltip msgid "" "Compel serfs to help your workers mine stone. +25% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.hele #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen msgid "Heilotes" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsondescription #: simulation/data/technologies/gather_mining_servants.jsondescription #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "Increases stone gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip msgid "Hire servants to help mine stone. No requirements." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "" #: simulation/data/technologies/gather_mining_servants.jsontooltip msgid "+25% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.hele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen msgid "Douloi" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip msgid "Develop shaft mining. +25% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription #: simulation/data/technologies/gather_mining_silvermining.jsondescription #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsontooltip msgid "Strike a vein of precious silver. +25% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "" "Buy slaves to help your workers mine for stone. +25% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.hele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen msgid "Andrapodon" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip msgid "Equip your workers with helpful tools. No requirements." msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "+25% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Baskets to carry foraged food stuffs." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate." msgstr "" #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +4 Healing Range." msgstr "" #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.hele #: simulation/data/technologies/heal_range.jsonspecificName.spart #: simulation/data/technologies/heal_range.jsonspecificName.athen msgid "Olympic Pantheon" msgstr "" #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing range of all healers." msgstr "" #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "" #: simulation/data/technologies/heal_range_2.jsonspecificName.mace #: simulation/data/technologies/heal_range_2.jsonspecificName.hele #: simulation/data/technologies/heal_range_2.jsonspecificName.spart #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akademia" msgstr "" #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers +25% healing rate." msgstr "" #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.hele #: simulation/data/technologies/heal_rate.jsonspecificName.spart #: simulation/data/technologies/heal_rate.jsonspecificName.athen msgid "Sphagia" msgstr "" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the Healing Rate of all healers." msgstr "" #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "" #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.hele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen msgid "Hippocratic Oath" msgstr "" #: simulation/data/technologies/heal_temple.jsongenericName msgid "Divine Offerings" msgstr "" #: simulation/data/technologies/heal_temple.jsontooltip msgid "Temples +50% garrisoned healing rate." msgstr "" #: simulation/data/technologies/heal_temple.jsonspecificName.mace #: simulation/data/technologies/heal_temple.jsonspecificName.hele #: simulation/data/technologies/heal_temple.jsonspecificName.spart msgid "Olympic Games" msgstr "" #: simulation/data/technologies/heal_temple.jsonspecificName.athen msgid "Eleusian Mysteries" msgstr "" #: simulation/data/technologies/heal_temple.jsondescription msgid "Units garrisoned in a temple are healed faster." msgstr "" #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Organic units will slowly regenerate health over time when idle." msgstr "" #: simulation/data/technologies/health_regen_units.jsondescription msgid "Unlock health regeneration for your units." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName msgid "Geometric Masonry" msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip msgid "City walls +2 crush armor levels, but +10% build time." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription msgid "Using geometric masonry increases the sturdiness of defensive walls." msgstr "" #: simulation/data/technologies/melee_inf_spearfighting.jsongenericName msgid "Iron Spearheads" msgstr "" #: simulation/data/technologies/melee_inf_spearfighting.jsontooltip msgid "All Spear units +2 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearfighting.jsonspecificName.hele #: simulation/data/technologies/melee_inf_spearfighting.jsonspecificName.spart #: simulation/data/technologies/melee_inf_spearfighting.jsonspecificName.sele #: simulation/data/technologies/melee_inf_spearfighting.jsonspecificName.mace #: simulation/data/technologies/melee_inf_spearfighting.jsonspecificName.theb #: simulation/data/technologies/melee_inf_spearfighting.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_spearfighting.jsonspecificName.athen msgid "Siderénies Aichmés" msgstr "" #: simulation/data/technologies/melee_inf_spearfighting.jsondescription msgid "Using iron instead of bronze gave spears additional piercing power." msgstr "" #: simulation/data/technologies/melee_inf_training.jsongenericName msgid "Weapons Training" msgstr "" #: simulation/data/technologies/melee_inf_training.jsontooltip msgid "Melee infantry +1 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_training.jsonspecificName.mace #: simulation/data/technologies/melee_inf_training.jsonspecificName.theb #: simulation/data/technologies/melee_inf_training.jsonspecificName.hele #: simulation/data/technologies/melee_inf_training.jsonspecificName.spart #: simulation/data/technologies/melee_inf_training.jsonspecificName.athen msgid "Hoplomachia" msgstr "" #: simulation/data/technologies/melee_inf_training.jsondescription msgid "Training increases damage of melee infantry units." msgstr "" #: simulation/data/technologies/pair_cav_01.jsongenericName msgid "Lance vs. Chamfron" msgstr "" #: simulation/data/technologies/pair_champ_02.jsongenericName msgid "Champions vs. Part-timers" msgstr "" #: simulation/data/technologies/pair_gather_01.jsongenericName msgid "Servants vs. Wedge and Mallet" msgstr "" #: simulation/data/technologies/pair_gather_02.jsongenericName msgid "Serfs vs. Shaft Mining" msgstr "" #: simulation/data/technologies/pair_gather_03.jsongenericName msgid "Slaves vs. Silver Mining" msgstr "" #: simulation/data/technologies/pair_gather_wood_01.jsongenericName msgid "Iron Axes vs. Wheelbarrow" msgstr "" #: simulation/data/technologies/pair_heal_01.jsongenericName msgid "Heal Range and Rate" msgstr "" #: simulation/data/technologies/pair_heal_02.jsongenericName msgid "Heal Range and Rate #2" msgstr "" #: simulation/data/technologies/pair_heal_03.jsongenericName msgid "Garrison Healing vs. Self-Healing" msgstr "" #: simulation/data/technologies/pair_inf_01.jsongenericName msgid "Training vs. Irregulars" msgstr "" #: simulation/data/technologies/pair_inf_02.jsongenericName msgid "Spear Fighting vs. Skirmishing" msgstr "" #: simulation/data/technologies/pair_inf_armor_01.jsongenericName #: simulation/data/technologies/pair_inf_armor_02.jsongenericName #: simulation/data/technologies/pair_inf_armor_03.jsongenericName #: simulation/data/technologies/pair_inf_armor_04.jsongenericName msgid "Infantry Hack Armor vs. Spearmen Pierce Armor" msgstr "" #: simulation/data/technologies/pair_levy_01.jsongenericName msgid "Levy Infantry vs. Levy Cavalry" msgstr "" #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName msgid "Attack vs. Cost" msgstr "" #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName msgid "Attack vs. Packing" msgstr "" #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName msgid "Cost vs. Armor" msgstr "" #: simulation/data/technologies/pair_tower_01.jsongenericName msgid "Night's Watch vs. Crenellations" msgstr "" #: simulation/data/technologies/pair_walls_01.jsongenericName msgid "Walls build time vs. Health" msgstr "" #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName msgid "City Phase" msgstr "" #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_britons.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_gauls.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)." msgstr "" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%. Silver Owls civ bonus " "grants an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.hele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart #: simulation/data/technologies/phase_city_generic.jsonspecificName.athen msgid "Megalopolis" msgstr "" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders " "of modern technology. This is the Athenian city phase, where metal gathering " "rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_britons.jsondescription #: simulation/data/technologies/phase_city_gauls.jsondescription msgid "Advance from a bustling town to large city." msgstr "" #: simulation/data/technologies/phase_city_britons.jsongenericName msgid "City Phase - Britons" msgstr "" #: simulation/data/technologies/phase_city_britons.jsontooltip msgid "" "Advance to City Phase, which unlocks Brythonic structures and units. " "Territory radius for Civic Centers increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city_gauls.jsongenericName msgid "City Phase - Gauls" msgstr "" #: simulation/data/technologies/phase_city_gauls.jsontooltip msgid "" "Advance to City Phase, which unlocks Gallic structures and units. Territory " "radius for Civilization Centres increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders " "of modern technology." msgstr "" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city_pair_celts.jsongenericName msgid "Britons vs. Gauls" msgstr "" #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName msgid "Town Phase" msgstr "" #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip msgid "" "Requires 5 Village Phase structures (except Palisades and Farm Fields)." msgstr "" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants " "an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.theb #: simulation/data/technologies/phase_town_generic.jsonspecificName.hele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart #: simulation/data/technologies/phase_town_generic.jsonspecificName.athen msgid "Komópolis" msgstr "" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders " "of modern technology. This is the Athenian city phase, where metal gathering " "rates are boosted because of the Silver Owls bonus." msgstr "" #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%" msgstr "" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "" #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName msgid "Ranged Infantry Irregulars" msgstr "" #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip msgid "Ranged infantry +2 pierce attack." msgstr "" #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.theb #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.hele #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen msgid "Psiloi" msgstr "" #: simulation/data/technologies/ranged_inf_irregulars.jsondescription msgid "Training increases damage of ranged infantry units." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName msgid "Javelin Thong" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip msgid "All Javelin units +2 pierce attack and +4 range." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.hele #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.theb #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen msgid "Ankyle" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome msgid "Amentum" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription msgid "" "The javelin thong (the Greeks also called them loops, or bronkhos) increased " "the fulcrum action of the throwing arm mid-throw, increasing speed and range " "of the javelin." msgstr "" #: simulation/data/technologies/siege_armor.jsondescription msgid "Increased armor on siege weapons" msgstr "" #: simulation/data/technologies/siege_armor.jsongenericName msgid "Armor plating" msgstr "" #: simulation/data/technologies/siege_armor.jsontooltip msgid "All Siege weapons +2 Hack armor levels." msgstr "" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency" msgstr "" #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "" #: simulation/data/technologies/siege_attack.jsontooltip msgid "All siege weapons +5 Crush damage." msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt shooter accuracy increased 25%" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsondescription msgid "Siege weapons require less metal resource" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsongenericName msgid "Metalworker" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsontooltip msgid "Siege weapons cost 20% less metal" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsondescription msgid "Siege weapons cost less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsongenericName msgid "Artillery Instructors" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsontooltip msgid "Siege weapons cost 20% less wood" msgstr "" #: simulation/data/technologies/siege_packing.jsondescription msgid "Immobile siege weapons are assembled and disassembled faster" msgstr "" #: simulation/data/technologies/siege_packing.jsongenericName msgid "Military Engineers" msgstr "" #: simulation/data/technologies/siege_packing.jsontooltip msgid "Immobile siege weapons pack/unpack 25% faster" msgstr "" #: simulation/data/technologies/speed_trader_01.jsondescription msgid "" "Increases movement rate of traders, which in turn increases trade income." msgstr "" #: simulation/data/technologies/speed_trader_01.jsongenericName msgid "Trade Convoys" msgstr "" #: simulation/data/technologies/speed_trader_01.jsontooltip msgid "Traders +25% Walk Speed, which quickly increases trade income." msgstr "" #: simulation/data/technologies/training_conscription.jsongenericName msgid "Conscription" msgstr "" #: simulation/data/technologies/training_conscription.jsontooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip msgid "Barracks increased batch training speed bonus." msgstr "" #: simulation/data/technologies/training_conscription.jsondescription #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription msgid "" "Significantly increase training speed of soldiers at the barracks by " "training them in large batches or battalions." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsongenericName #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName msgid "Levy Cavalry" msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsontooltip msgid "" "All cavalry -10% train time, but also -10 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsondescription #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's " "army." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsongenericName #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName msgid "Levy Infantry" msgstr "" #: simulation/data/technologies/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsondescription #: simulation/data/technologies/persians/training_levy_infantry.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "" #: simulation/data/technologies/training_naval_architects.jsondescription msgid "Significantly increase build speed of batches of ships at the Dock." msgstr "" #: simulation/data/technologies/training_naval_architects.jsongenericName msgid "Naval Architects" msgstr "" #: simulation/data/technologies/training_naval_architects.jsontooltip msgid "Docks increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_units.jsonspecificName.hele #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen msgid "Agèma" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome msgid "Regio Cohors" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsongenericName msgid "Unlock Champion Units" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsontooltip msgid "Unlock the ability to train Champions at the barracks." msgstr "" #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.hele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen msgid "Thesmophoria" msgstr "" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName msgid "Advanced Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Advanced rank. This " "increases their military prowess, but decreases their meat gathering rates -" "25%. Unlocks Elite Citizen-Cavalry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName msgid "Advanced Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This " "increases their military prowess, but decreases their resource gathering " "rates -25%. Unlocks Elite Citizen-Infantry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.hele #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen msgid "Metikoi" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName msgid "Elite Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases " "their military prowess, but decreases their meat gathering rates another -" "25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName msgid "Elite Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Elite rank. This " "increases their military prowess, but decreases their resource gathering " "rates another -25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.hele #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen msgid "Zeugites" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank." msgstr "" #: simulation/data/technologies/vision_outpost.jsondescription msgid "Outposts gain longer vision for scouting." msgstr "" #: simulation/data/technologies/vision_outpost.jsongenericName msgid "Carrier Pigeons" msgstr "" #: simulation/data/technologies/vision_outpost.jsontooltip msgid "Vision Range +50% for Outposts." msgstr "" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls. Consequently, " "Carthaginian walls, gates, and wall towers have 3x the health of a standard " "wall, but also cost twice as much and take twice as long to build." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName msgid "Celtic Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip msgid "" "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName msgid "Gallic Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip msgid "" "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName msgid "Lusitanian Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip msgid "" "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName msgid "Celtiberian Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip msgid "" "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName msgid "Italiote Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip msgid "" "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription msgid "Italian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName msgid "Italiote Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip msgid "" "Hire an Italiote mercenary general to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName msgid "Celtic merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName msgid "Celtic merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName msgid "Iberian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName msgid "Iberian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName msgid "Italian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName msgid "Italian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip msgid "" "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build " "time." msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip msgid "Carthaginians were explorers. All Traders and Ships +25% vision range." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription msgid "" "Significantly increase build speed of batches of ships at the Shipyard." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName msgid "Phoenician Naval Architects" msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip msgid "Shipyard increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName msgid "Celtic Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip msgid "" "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName msgid "Gallic Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip msgid "" "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName msgid "Iberian Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip msgid "" "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName msgid "Spanish Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip msgid "Subjugate Spain to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName msgid "Italiote Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip msgid "" "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries." "" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription msgid "Italian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName msgid "Italiote Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip msgid "" "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries." "" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription msgid "Upgrade all of your Celtic mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName msgid "Advanced Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Celtic Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription msgid "Upgrade all of your Iberian mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName msgid "Advanced Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Iberian Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription msgid "Upgrade all of your Italiote mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName msgid "Advanced Italiote Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Italiote Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName msgid "Elite Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription msgid "Upgrade all of your Celtic Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName msgid "Elite Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription msgid "Upgrade all of your Iberian Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName msgid "Elite Italiote Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription msgid "Upgrade all of your Italiote Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription msgid "" "Celtic structures were mostly made of wood with rubble foundations. " "Consequently, their structures have less health than other cultures do, but " "they also construct faster." msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName msgid "Wooden Construction" msgstr "" #: simulation/data/technologies/celts/special_gather_crop_rotation.jsondescription msgid "" "Crop rotation increases yield by preventing the depletion of vital nutrients " "and minerals from the soil." msgstr "" #: simulation/data/technologies/celts/special_gather_crop_rotation.jsongenericName msgid "Crop Rotation" msgstr "" #: simulation/data/technologies/celts/special_gather_crop_rotation.jsontooltip msgid "Increase the yield of your farms. +25% farming rate." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName msgid "Infantry Spear Fighting" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip msgid "Spearmen +2 hack attack." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.theb #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.hele #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen msgid "Doratismos" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription msgid "Spear fighting training increases damage of infantry spear units." msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName msgid "Hellenic Architecture" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName msgid "Underdogs" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription msgid "" "The Spartans did not have the largest army in the world, but they did have " "the best army in the world for their time. What they didn't have in " "quantity, they made up with quality. It was said that Sparta did not need " "strong city walls, for its men were its walls." msgstr "" #: simulation/data/technologies/hellenes/special_hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "" #: simulation/data/technologies/hellenes/special_hellenistic_metropolis.jsontooltip msgid "Civic centers +100% health and double default arrows." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip msgid "Athenian triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip msgid "Build stone walls in neutral territory." msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mycale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip msgid "" "The Hellenic culture is very influential. +20% territory effect for all " "buildings." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.theb #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.hele #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen msgid "Exellinismós" msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription msgid "" "The Hellenic culture was very influential. Greek became the spoken language " "of commerce and politics for much of the Mediterranean basin and Middle East " "for centuries." msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName msgid "Emperor of Emperors" msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription msgid "" "The Indians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip msgid "" "Range +10 meters for bow-wielding units. Archer units train time -20%, but " "also -20% health." msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsondescription msgid "" "The Mauryans built their city walls out of wood, an abundant natural " "resource in India. Consequently, Mauryan city walls have -20% health, but " "build 20% faster." msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName msgid "Wooden Walls" msgstr "" #: simulation/data/technologies/persians/immortals.jsondescription msgid "" "The Anusiya champion infantry train twice as fast, but lose a little max " "health." msgstr "" #: simulation/data/technologies/persians/immortals.jsontooltip msgid "Anusiya Champion Infantry -50% train time, but also -20 health." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsontooltip msgid "All Persian structures +25% health, but also +20% build time." msgstr "" #: simulation/data/technologies/persians/special_archery_tradition.jsondescription msgid "" "The Persians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsongenericName msgid "Equine Transports" msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train cavalry units." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName msgid "Cavalry Conscription" msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip msgid "Stables increased batch training speed bonus." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription msgid "" "Significantly increase training speed of cavalry at the stables by training " "them in large batches or battalions." msgstr "" #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName msgid "Infantry Conscription" msgstr "" #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip msgid "" "All cavalry -10% train time, but also -10 health. Unlocks Cavalry " "Conscription." msgstr "" #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Infantry " "Conscription." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsondescription msgid "The Romans were masters of the logistics of warfare." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsongenericName msgid "Roman Logistics" msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsontooltip msgid "Territory decay eliminated for Army Camps and Siege Walls." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription msgid "" "Significantly increase training speed of champions and siege weapons at the " "fortress by training them in large batches or battalions." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip msgid "Fortress increased batch training speed bonus." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsontooltip msgid "All cavalry +20% health, but also +10% train time." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele msgid "Nisioi" msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsondescription msgid "The reform army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName msgid "Reform Army" msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription msgid "The traditional army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName msgid "Traditional Army" msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip msgid "Unlock the Silver Shield Pikeman and Scythed Chariot." msgstr "" #: simulation/templates/template_gaia_flora.xml:8 msgid "Generic Flora" msgstr "" #: simulation/templates/template_gaia_flora_bush.xml:8 #: simulation/templates/template_gaia_flora_bush_berry.xml:8 msgid "Bush" msgstr "" #: simulation/templates/template_gaia_flora_bush_berry.xml:10 msgid "Gather the fruit from these bushes to accumulate Food." msgstr "" #: simulation/templates/template_gaia_flora_bush_berry.xml:9 msgid "Berries" msgstr "" #: simulation/templates/template_gaia_flora_tree.xml:7 msgid "Chop down to accumulate Wood." msgstr "" #: simulation/templates/template_gaia_geo.xml:8 msgid "Generic Geology" msgstr "" #: simulation/templates/template_gaia_geo_mineral.xml:6 msgid "A mineral deposit, providing access to rare forms of precious Metal." msgstr "" #: simulation/templates/template_gaia_geo_mineral.xml:5 msgid "Metal Mine" msgstr "" #: simulation/templates/template_gaia_geo_mineral.xml:4 msgid "Mineral" msgstr "" #: simulation/templates/template_gaia_geo_rock.xml:6 msgid "Mine these to provide Stone building material." msgstr "" #: simulation/templates/template_gaia_geo_rock.xml:5 msgid "Stone Mine" msgstr "" #: simulation/templates/template_gaia_ruins.xml:10 msgid "These ruins that can be mined for resources." msgstr "" #: simulation/templates/template_gaia_ruins.xml:8 msgid "Generic Ruins" msgstr "" #: simulation/templates/template_gaia_treasure.xml:10 msgid "A treasure that can be quickly gathered." msgstr "" #: simulation/templates/template_gaia_treasure.xml:8 msgid "Generic Treasure" msgstr "" #: simulation/templates/template_structure.xml:47 msgid "Structure" msgstr "" #: simulation/templates/template_structure_civic.xml:14 msgid "Civic Structure" msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:63 msgid "" "Build to acquire large tracts of territory. Train citizens. Garrison: 20." msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:62 msgid "Civic Center" msgstr "" #: simulation/templates/template_structure_civic_house.xml:31 msgid "Increase the population limit." msgstr "" #: simulation/templates/template_structure_civic_house.xml:30 #: simulation/templates/other/pers_house_a.xml:12 msgid "House" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:37 msgid "" "Train healers. Garrison up to 20 units to heal them at a quick rate. " "Research healing and religious improvements. Heals nearby units, but slower " "than garrisoned units." msgstr "" #: simulation/templates/template_structure_civic_temple.xml:36 msgid "Temple" msgstr "" #: simulation/templates/template_structure_defense.xml:14 msgid "Defensive Structure" msgstr "" #: simulation/templates/template_structure_defense_defense_tower.xml:61 msgid "Shoots arrows. Garrison to provide extra defense." msgstr "" #: simulation/templates/template_structure_defense_defense_tower.xml:60 msgid "Defense Tower" msgstr "" #: simulation/templates/template_structure_defense_outpost.xml:58 msgid "" "Build in neutral and friendly territories to scout areas of the map. Slowly " "loses health while in neutral territory." msgstr "" #: simulation/templates/template_structure_defense_outpost.xml:57 #: simulation/templates/other/palisades_rocks_outpost.xml:15 msgid "Outpost" msgstr "" #: simulation/templates/template_structure_defense_wall.xml:24 #: simulation/templates/template_structure_defense_wallset.xml:11 msgid "Wall off your town for a stout defense." msgstr "" #: simulation/templates/template_structure_defense_wall.xml:23 msgid "Stone Wall" msgstr "" #: simulation/templates/template_structure_defense_wall_gate.xml:28 msgid "" "Allow units access through a city wall. Can be locked to prevent access." msgstr "" #: simulation/templates/template_structure_defense_wall_gate.xml:27 msgid "City Gate" msgstr "" #: simulation/templates/template_structure_defense_wall_long.xml:14 msgid "Long wall segments can be converted to gates." msgstr "" #: simulation/templates/template_structure_defense_wall_tower.xml:56 msgid "Shoots arrows. Garrison to defend a city wall against attackers." msgstr "" #: simulation/templates/template_structure_defense_wall_tower.xml:55 msgid "Wall Turret" msgstr "" #: simulation/templates/template_structure_defense_wallset.xml:10 msgid "City Wall" msgstr "" #: simulation/templates/template_structure_economic.xml:14 msgid "Economic Structure" msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:22 msgid "Dropsite for the food resource. Research food gathering improvements." msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:21 msgid "Farmstead" msgstr "" #: simulation/templates/template_structure_economic_market.xml:22 msgid "" "Create trade units to trade between other markets. Barter resources. " "Research trading and bartering improvements." msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:22 msgid "" "Dropsite for wood, stone, and metal resources. Research gathering " "improvements for these resources." msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:21 msgid "Storehouse" msgstr "" #: simulation/templates/template_structure_gaia_settlement.xml:11 msgid "Build a Civic Center at this location to expand your territory." msgstr "" #: simulation/templates/template_structure_gaia_settlement.xml:10 #: simulation/templates/template_structure_gaia_settlement.xml:9 #: simulation/templates/campaigns/campaign_city_minor_test.xml:26 #: simulation/templates/campaigns/campaign_city_test.xml:26 msgid "Settlement" msgstr "" #: simulation/templates/template_structure_military.xml:14 msgid "Military Structure" msgstr "" #: simulation/templates/template_structure_military_barracks.xml:30 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10." msgstr "" #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "" #: simulation/templates/template_structure_military_blacksmith.xml:30 msgid "Research weapons and armor improvements." msgstr "" #: simulation/templates/template_structure_military_blacksmith.xml:29 msgid "Blacksmith" msgstr "" #: simulation/templates/template_structure_military_dock.xml:25 msgid "" "Build upon a shoreline to construct naval vessels and to open sea trade. " "Research naval improvements." msgstr "" #: simulation/templates/template_structure_military_dock.xml:24 msgid "Dock" msgstr "" #: simulation/templates/template_structure_military_embassy.xml:28 #: simulation/templates/structures/cart_embassy.xml:20 #: simulation/templates/structures/cart_embassy.xml:19 msgid "Embassy" msgstr "" #: simulation/templates/template_structure_military_fortress.xml:61 msgid "" "Train heroes, champions, and siege weapons. Research siege weapon " "improvements. Garrison: 20." msgstr "" #: simulation/templates/template_structure_resource.xml:17 msgid "Resource Structure" msgstr "" #: simulation/templates/template_structure_resource_corral.xml:27 msgid "" "Raise herd animals for food. Task domestic animals here to gain a trickle of " "food or other bonus (Not yet implemented)." msgstr "" #: simulation/templates/template_structure_resource_corral.xml:26 msgid "Corral" msgstr "" #: simulation/templates/template_structure_resource_field.xml:26 msgid "Harvest vegetables for food. Max gatherers: 5." msgstr "" #: simulation/templates/template_structure_resource_field.xml:24 msgid "Field" msgstr "" #: simulation/templates/template_structure_special.xml:43 msgid "This is a special building unique to a particular civilization." msgstr "" #: simulation/templates/template_structure_special.xml:42 #: simulation/templates/structures/brit_kennel.xml:32 #: simulation/templates/structures/celt_kennel.xml:32 msgid "Special Building" msgstr "" #: simulation/templates/template_structure_wonder.xml:36 msgid "" "Bring glory to your civilization and add large tracts of land to your empire." "" msgstr "" #: simulation/templates/template_unit.xml:37 msgid "Unit" msgstr "" #: simulation/templates/template_unit_cavalry_melee.xml:52 msgid "Melee Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:38 msgid "" "Classes: Citizen Melee Cavalry Spearman.\n" "Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. \n" "Countered by: Spearmen, Archers, Elephants." msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:36 msgid "Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:47 msgid "" "Classes: Citizen Melee Cavalry Swordsman.\n" "Counters: 2x vs. Archers, All Support Units, and Siege Weapons.\n" "Countered by: Spearmen, Cavalry Skirmishers, and Elephants." msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:45 msgid "Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_cavalry_ranged.xml:29 msgid "Ranged Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:38 msgid "" "Classes: Citizen Ranged Cavalry Archer.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.\n" "Countered by: Skirmishers and Elephants." msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:36 msgid "Cavalry Archer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelinist.xml:38 msgid "" "Classes: Citizen Ranged Cavalry Skirmisher.\n" "Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.\n" "Countered by: Spearmen, Elephants." msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelinist.xml:36 msgid "Cavalry Skirmisher" msgstr "" #: simulation/templates/template_unit_champion.xml:4 msgid "Champion Unit" msgstr "" #: simulation/templates/template_unit_champion_cavalry.xml:37 msgid "Champion Cavalry" msgstr "" #: simulation/templates/template_unit_champion_cavalry_archer.xml:41 msgid "" "Classes: Champion Ranged Cavalry Archer.\n" "Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. \n" "Countered by: Skirmishers and Elephants." msgstr "" #: simulation/templates/template_unit_champion_cavalry_archer.xml:40 msgid "Champion Cavalry Archer." msgstr "" #: simulation/templates/template_unit_champion_cavalry_javelinist.xml:40 msgid "" "Classes: Champion Ranged Cavalry Skirmisher.\n" "Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.\n" "Countered by: Spearmen and Elephants." msgstr "" #: simulation/templates/template_unit_champion_cavalry_javelinist.xml:39 msgid "Champion Cavalry Skirmisher" msgstr "" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:78 msgid "" "Classes: Champion Melee Cavalry Spearman.\n" "Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.\n" "Countered by: Spearmen, Archers, and Elephants." msgstr "" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:77 msgid "Champion Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:78 msgid "" "Classes: Champion Melee Cavalry Swordsman.\n" "Counters: 2x vs. Archers, All Support Units, and Siege Weapons.\n" "Countered by: Spearmen, Cavalry Skirmishers, and Elephants." msgstr "" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:77 msgid "Champion Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_champion_elephant.xml:27 msgid "War Elephant" msgstr "" #: simulation/templates/template_unit_champion_elephant_melee.xml:49 msgid "" "Classes: Champion Melee Elephant.\n" "Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. " "\"Stench\" aura vs. Cavalry.\n" "Countered by: Skirmishers and Swordsmen. Can run amok." msgstr "" #: simulation/templates/template_unit_champion_infantry.xml:35 msgid "Champion Infantry" msgstr "" #: simulation/templates/template_unit_champion_infantry_archer.xml:47 msgid "" "Classes: Champion Ranged Infantry Archer.\n" "Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. \n" "Countered by: Cavalry Swordsmen and Cavalry Skirmishers." msgstr "" #: simulation/templates/template_unit_champion_infantry_archer.xml:46 msgid "Champion Archer" msgstr "" #: simulation/templates/template_unit_champion_infantry_javelinist.xml:55 msgid "" "Classes: Champion Ranged Infantry Skirmisher.\n" "Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots. \n" "Countered by: Swordsmen and Cavalry Spearmen." msgstr "" #: simulation/templates/template_unit_champion_infantry_javelinist.xml:54 msgid "Champion Skirmisher" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:57 msgid "" "Classes: Champion Melee Infantry Spearman.\n" "Counters: 2x vs. All Cavalry, 1.5x vs. Elephants. \n" "Countered by: Swordsmen, Skirmishers, and Cavalry Archers." msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:55 msgid "Champion Pikeman" msgstr "" #: simulation/templates/template_unit_champion_infantry_spearman.xml:45 msgid "" "Classes: Champion Melee Infantry Spearman.\n" "Counters: 2x vs. All Cavalry.\n" "Countered by: Skirmishers, Swordsmen, and Cavalry Archers." msgstr "" #: simulation/templates/template_unit_champion_infantry_spearman.xml:43 msgid "Champion Spearman" msgstr "" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:53 msgid "" "Classes: Champion Melee Infantry Swordsman.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Elephants. \n" "Countered by: Archers, Cavalry Spearmen, and Cavalry Archers." msgstr "" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:52 msgid "Champion Swordsman" msgstr "" #: simulation/templates/template_unit_champion_ranged.xml:4 msgid "Champion Ranged" msgstr "" #: simulation/templates/template_unit_champion_siege.xml:17 msgid "Super Siege" msgstr "" #: simulation/templates/template_unit_dog.xml:81 msgid "" "Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack " "structures." msgstr "" #: simulation/templates/template_unit_dog.xml:79 msgid "War Dog" msgstr "" #: simulation/templates/template_unit_fauna.xml:11 msgid "Fauna" msgstr "" #: simulation/templates/template_unit_fauna_hunt_whale.xml:17 msgid "Kill, then collect food from this bountiful oceanic resource." msgstr "" #: simulation/templates/template_unit_fauna_hunt_whale.xml:16 msgid "Cetacean" msgstr "" #: simulation/templates/template_unit_hero.xml:36 #: simulation/templates/template_unit_hero_infantry.xml:39 #: simulation/templates/template_unit_hero_ranged.xml:31 msgid "Hero" msgstr "" #: simulation/templates/template_unit_hero_cavalry.xml:40 msgid "Hero Cavalry" msgstr "" #: simulation/templates/template_unit_hero_cavalry_archer.xml:49 msgid "" "Hero Aura: n/a.\n" "Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen." msgstr "" #: simulation/templates/template_unit_hero_cavalry_archer.xml:48 msgid "Hero Cavalry Archer" msgstr "" #: simulation/templates/template_unit_hero_cavalry_javelinist.xml:40 msgid "Hero Cavalry Skirmisher" msgstr "" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:69 msgid "" "Classes: Hero Melee Cavalry Spear.\n" "\"Hero\" Aura: TBD.\n" "Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.\n" "Countered by: Spearmen, Archers, and Elephants." msgstr "" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:67 msgid "Hero Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:60 msgid "" "Classes: Hero Melee Cavalry Sword.\n" "\"Hero\" Aura: TBD.\n" "Counters: 2x vs. Archers, All Support Units, and Siege Weapons.\n" "Countered by: Spearmen, Cavalry Skirmishers, and Elephants." msgstr "" #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:58 msgid "Hero Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_hero_elephant_melee.xml:34 msgid "" "Classes: Hero Melee Elephant.\n" "Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates.\n" "Countered by: Skirmishers and Swordsmen. Can run amok." msgstr "" #: simulation/templates/template_unit_hero_infantry_archer.xml:41 msgid "" "Classes: Hero Infantry Ranged Archer Bow.\n" "Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. \n" "Countered by: Cavalry Swordsmen, Cavalry Skirmishers." msgstr "" #: simulation/templates/template_unit_hero_infantry_archer.xml:39 msgid "Hero Archer" msgstr "" #: simulation/templates/template_unit_hero_infantry_javelinist.xml:46 msgid "Hero Skirmisher" msgstr "" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:35 msgid "Hero Pikeman" msgstr "" #: simulation/templates/template_unit_hero_infantry_spearman.xml:33 msgid "Hero Spearman" msgstr "" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:54 msgid "" "Classes: Hero Infantry Melee Sword.\n" "\"Hero\" Aura: TBD.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants. \n" "Countered by: Archers, Cavalry Archers.\n" msgstr "" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:53 msgid "Hero Swordsman" msgstr "" #: simulation/templates/template_unit_infantry_melee.xml:28 msgid "Melee Infantry" msgstr "" #: simulation/templates/template_unit_infantry_melee_pikeman.xml:41 #: simulation/templates/template_unit_infantry_melee_spearman.xml:39 msgid "" "Classes: Citizen Melee Infantry Spearman.\n" "Counters: 2x vs. All Cavalry.\n" "Countered by: Skirmishers, Swordsmen, Cavalry Archers." msgstr "" #: simulation/templates/template_unit_infantry_melee_pikeman.xml:39 msgid "Pikeman" msgstr "" #: simulation/templates/template_unit_infantry_melee_spearman.xml:37 msgid "Spearman" msgstr "" #: simulation/templates/template_unit_infantry_melee_swordsman.xml:54 msgid "" "Classes: Citizen Melee Infantry Swordsman.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants.\n" "Countered by: Archers, Cavalry Spearmen, and Cavalry Archers." msgstr "" #: simulation/templates/template_unit_infantry_melee_swordsman.xml:52 msgid "Swordsman" msgstr "" #: simulation/templates/template_unit_infantry_ranged.xml:27 msgid "Ranged" msgstr "" #: simulation/templates/template_unit_infantry_ranged_archer.xml:41 msgid "" "Classes: Citizen Ranged Infantry Archer.\n" "Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.\n" "Countered by: Cavalry Swordsmen, Cavalry Skirmishers." msgstr "" #: simulation/templates/template_unit_infantry_ranged_archer.xml:39 msgid "Archer" msgstr "" #: simulation/templates/template_unit_infantry_ranged_javelinist.xml:47 msgid "" "Classes: Citizen Ranged Infantry Skirmisher.\n" "Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and " "Chariots.\n" "Countered by: Swordsmen, Cavalry Spearmen." msgstr "" #: simulation/templates/template_unit_infantry_ranged_javelinist.xml:45 msgid "Skirmisher" msgstr "" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:39 msgid "" "Classes: Citizen Ranged Infantry Slinger.\n" "Counters: 1.5x vs. Ranged Infantry, 1.25x vs. Melee Infantry.\n" "Countered by: Cavalry." msgstr "" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:38 msgid "Slinger" msgstr "" #: simulation/templates/template_unit_mechanical.xml:14 msgid "Mechanical" msgstr "" #: simulation/templates/template_unit_mechanical_ship.xml:33 msgid "Ship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_bireme.xml:47 msgid "Classes: Mechanical Warship Light Ranged." msgstr "" #: simulation/templates/template_unit_mechanical_ship_bireme.xml:46 msgid "Light Warship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_fire.xml:36 msgid "" "Classes: Mechanical Warship Fireship Melee.\n" "Rapidly drain the health of enemy ships. Slowly loses health due to being on " "fire, so use the Fire Ship quickly." msgstr "" #: simulation/templates/template_unit_mechanical_ship_fire.xml:34 msgid "Fire Ship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_fishing.xml:33 msgid "" "Classes: Mechanical Ship FishingBoat.\n" "Fish the waters for Food. Garrison a support or infantry unit inside to " "boost fishing rate." msgstr "" #: simulation/templates/template_unit_mechanical_ship_fishing.xml:32 msgid "Fishing Boat" msgstr "" #: simulation/templates/template_unit_mechanical_ship_merchant.xml:28 msgid "" "Classes: Mechanical Ship Trader.\n" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "" #: simulation/templates/template_unit_mechanical_ship_merchant.xml:27 msgid "Merchantman" msgstr "" #: simulation/templates/template_unit_mechanical_ship_quinquereme.xml:55 msgid "" "Classes: Mechanical Warship Heavy Ranged Melee.\n" "Garrison with catapults to increase ranged fire power.\n" "Secondary Attack: Ramming." msgstr "" #: simulation/templates/template_unit_mechanical_ship_quinquereme.xml:54 msgid "Heavy Warship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_trireme.xml:47 msgid "" "Classes: Mechanical Warship Medium Ranged Melee.\n" "Secondary Attack: Ramming." msgstr "" #: simulation/templates/template_unit_mechanical_ship_trireme.xml:46 msgid "Medium Warship" msgstr "" #: simulation/templates/template_unit_mechanical_siege.xml:13 msgid "Siege" msgstr "" #: simulation/templates/template_unit_mechanical_siege_ballista.xml:53 msgid "" "Classes: Siege Ranged BoltShooter.\n" "Counters: 2x vs. Infantry and Cavalry units. Also useful vs. Buildings.\n" "Countered by: Melee Cavalry." msgstr "" #: simulation/templates/template_unit_mechanical_siege_ballista.xml:51 msgid "Bolt Shooter" msgstr "" #: simulation/templates/template_unit_mechanical_siege_onager.xml:55 msgid "" "Classes: Siege Ranged Catapult.\n" "Counters: Structures and Massed Infantry. Causes splash damage.\n" "Countered by: Melee Cavalry." msgstr "" #: simulation/templates/template_unit_mechanical_siege_onager.xml:54 msgid "Siege Catapult" msgstr "" #: simulation/templates/template_unit_mechanical_siege_ram.xml:62 msgid "" "Classes: Siege Melee Ram.\n" "Counters: 1.5x vs. Gates. Generally good vs. Buildings. \n" "Countered by: Melee Cavalry. Cannot attack organic units (but can attack " "other siege and ships)." msgstr "" #: simulation/templates/template_unit_mechanical_siege_ram.xml:60 msgid "Battering Ram" msgstr "" #: simulation/templates/template_unit_mechanical_siege_tower.xml:60 msgid "" "Classes: Ranged SiegeTower.\n" "Garrison up to 20 infantry inside to increase arrow count from 0 to 10.\n" "Counters: 2x vs. Buildings.\n" "Countered by: Melee Cavalry." msgstr "" #: simulation/templates/template_unit_mechanical_siege_tower.xml:58 msgid "Siege Tower" msgstr "" #: simulation/templates/template_unit_support.xml:12 msgid "Support" msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:55 msgid "" "Classes: Citizen Support Worker Female.\n" "Gather resources, build civic structures, and inspire nearby males to work " "faster. Bonused at foraging and farming." msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:53 msgid "Female Citizen" msgstr "" #: simulation/templates/template_unit_support_healer.xml:21 msgid "Classes: Support Healer.\n" "Heal units." msgstr "" #: simulation/templates/template_unit_support_healer.xml:20 msgid "Healer" msgstr "" #: simulation/templates/template_unit_support_slave.xml:42 msgid "" "Classes: Support Slave.\n" "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "" #: simulation/templates/template_unit_support_slave.xml:40 msgid "Slave" msgstr "" #: simulation/templates/template_unit_support_trader.xml:16 msgid "" "Classes: Support Trader.\n" "Trade resources between your own markets and those of your allies." msgstr "" #: simulation/templates/template_unit_support_trader.xml:14 msgid "Trader" msgstr "" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:30 #: simulation/templates/campaigns/army_mace_standard.xml:22 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:30 msgid "This is what an army would look like on the Strat Map." msgstr "" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:29 msgid "Army of Alexander the Great" msgstr "" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:28 msgid "Army of Alexander the Great." msgstr "" #: simulation/templates/campaigns/army_mace_standard.xml:21 msgid "Army of Macedon" msgstr "" #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedonia" msgstr "" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:29 msgid "Army of Leonidas I" msgstr "" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:28 msgid "Army of Leonidas I." msgstr "" #: simulation/templates/campaigns/campaign_city_minor_test.xml:28 msgid "This is a minor Greek city. Has a territory effect of 150." msgstr "" #: simulation/templates/campaigns/campaign_city_minor_test.xml:27 msgid "Minor Greek Polis" msgstr "" #: simulation/templates/campaigns/campaign_city_test.xml:28 msgid "This is a major Greek city. Has a territory effect of 300." msgstr "" #: simulation/templates/campaigns/campaign_city_test.xml:27 msgid "Greek Polis" msgstr "" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "" #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "" #: simulation/templates/formations/battle_line.xml:4 msgid "Battle Line" msgstr "" #: simulation/templates/formations/box.xml:6 msgid "Box" msgstr "" #: simulation/templates/formations/box.xml:5 msgid "4 units required" msgstr "" #: simulation/templates/formations/column_closed.xml:4 msgid "Column Closed" msgstr "" #: simulation/templates/formations/column_open.xml:4 msgid "Column Open" msgstr "" #: simulation/templates/formations/flank.xml:6 msgid "Flank" msgstr "" #: simulation/templates/formations/flank.xml:5 msgid "8 units required" msgstr "" #: simulation/templates/formations/line_closed.xml:4 msgid "Line Closed" msgstr "" #: simulation/templates/formations/line_open.xml:4 msgid "Line Open" msgstr "" #: simulation/templates/formations/phalanx.xml:6 msgid "Phalanx" msgstr "" #: simulation/templates/formations/phalanx.xml:5 msgid "10 melee infantry units required" msgstr "" #: simulation/templates/formations/scatter.xml:4 msgid "Scatter" msgstr "" #: simulation/templates/formations/skirmish.xml:5 msgid "Skirmish" msgstr "" #: simulation/templates/formations/skirmish.xml:4 msgid "Only ranged units allowed" msgstr "" #: simulation/templates/formations/syntagma.xml:5 msgid "9 pike infantry units required" msgstr "" #: simulation/templates/formations/testudo.xml:6 msgid "Testudo" msgstr "" #: simulation/templates/formations/testudo.xml:5 msgid "9 melee infantry units required" msgstr "" #: simulation/templates/formations/wedge.xml:6 msgid "Wedge" msgstr "" #: simulation/templates/formations/wedge.xml:5 msgid "3 cavalry units required" msgstr "" #: simulation/templates/gaia/fauna_bear.xml:18 msgid "Bear" msgstr "" #: simulation/templates/gaia/fauna_boar.xml:18 msgid "Boar" msgstr "" #: simulation/templates/gaia/fauna_camel.xml:9 msgid "Camel" msgstr "" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Chicken" msgstr "" #: simulation/templates/gaia/fauna_crocodile.xml:18 msgid "Crocodylus niloticus" msgstr "" #: simulation/templates/gaia/fauna_crocodile.xml:19 msgid "Nile Crocodile" msgstr "" #: simulation/templates/gaia/fauna_deer.xml:5 msgid "Deer" msgstr "" #: simulation/templates/gaia/fauna_elephant.xml:13 msgid "Elephant" msgstr "" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:46 msgid "African Bush Elephant" msgstr "" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:15 msgid "African Elephant (Infant)" msgstr "" #: simulation/templates/gaia/fauna_elephant_asian.xml:46 msgid "Asian Elephant" msgstr "" #: simulation/templates/gaia/fauna_elephant_north_african.xml:33 msgid "North African Elephant" msgstr "" #: simulation/templates/gaia/fauna_fish.xml:6 #: simulation/templates/gaia/fauna_fish_tuna.xml:6 msgid "Collect food from this bountiful oceanic resource." msgstr "" #: simulation/templates/gaia/fauna_fish.xml:5 #: simulation/templates/gaia/fauna_fish_tuna.xml:5 msgid "Tuna Fish" msgstr "" #: simulation/templates/gaia/fauna_fish_tilapia.xml:6 msgid "Collect food from this bountiful riparian resource." msgstr "" #: simulation/templates/gaia/fauna_fish_tilapia.xml:5 msgid "Tilapia Fish" msgstr "" #: simulation/templates/gaia/fauna_gazelle.xml:5 msgid "Gazelle" msgstr "" #: simulation/templates/gaia/fauna_giraffe.xml:12 msgid "Giraffe (Adult)" msgstr "" #: simulation/templates/gaia/fauna_giraffe_infant.xml:9 msgid "Giraffe (Juvenile)" msgstr "" #: simulation/templates/gaia/fauna_goat.xml:11 msgid "Goat" msgstr "" #: simulation/templates/gaia/fauna_horse.xml:9 msgid "Horse" msgstr "" #: simulation/templates/gaia/fauna_lion.xml:18 msgid "Lion" msgstr "" #: simulation/templates/gaia/fauna_lioness.xml:18 msgid "Lioness" msgstr "" #: simulation/templates/gaia/fauna_muskox.xml:9 msgid "Muskox" msgstr "" #: simulation/templates/gaia/fauna_peacock.xml:5 msgid "Peacock" msgstr "" #: simulation/templates/gaia/fauna_pig.xml:5 msgid "Pig" msgstr "" #: simulation/templates/gaia/fauna_rabbit.xml:9 msgid "Rabbit" msgstr "" #: simulation/templates/gaia/fauna_shark.xml:14 msgid "Great White" msgstr "" #: simulation/templates/gaia/fauna_shark.xml:15 msgid "Shark" msgstr "" #: simulation/templates/gaia/fauna_sheep.xml:11 msgid "Sheep" msgstr "" #: simulation/templates/gaia/fauna_tiger.xml:18 msgid "Tiger" msgstr "" #: simulation/templates/gaia/fauna_walrus.xml:23 msgid "Walrus" msgstr "" #: simulation/templates/gaia/fauna_whale_fin.xml:4 msgid "Fin Whale" msgstr "" #: simulation/templates/gaia/fauna_whale_humpback.xml:8 msgid "Humpback Whale" msgstr "" #: simulation/templates/gaia/fauna_wildebeest.xml:9 msgid "Wildebeest" msgstr "" #: simulation/templates/gaia/fauna_wolf.xml:18 msgid "Wolf" msgstr "" #: simulation/templates/gaia/fauna_wolf_snow.xml:18 msgid "Snow Wolf" msgstr "" #: simulation/templates/gaia/fauna_zebra.xml:9 msgid "Zebra" msgstr "" #: simulation/templates/gaia/flora_bush_badlands.xml:8 msgid "Hardy Bush" msgstr "" #: simulation/templates/gaia/flora_bush_grapes.xml:6 msgid "Gather grapes from these vines for Food." msgstr "" #: simulation/templates/gaia/flora_bush_grapes.xml:5 msgid "Grapes" msgstr "" #: simulation/templates/gaia/flora_bush_grapes.xml:4 msgid "Forage" msgstr "" #: simulation/templates/gaia/flora_bush_temperate.xml:8 msgid "Deciduous Bush" msgstr "" #: simulation/templates/gaia/flora_tree_aleppo_pine.xml:4 msgid "Aleppo Pine Tree" msgstr "" #: simulation/templates/gaia/flora_tree_apple.xml:8 msgid "Apple Tree" msgstr "" #: simulation/templates/gaia/flora_tree_baobab.xml:8 msgid "Baobab" msgstr "" #: simulation/templates/gaia/flora_tree_carob.xml:4 msgid "Carob Tree" msgstr "" #: simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/flora_tree_cretan_date_palm_short.xml:4 #: simulation/templates/gaia/flora_tree_cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "" #: simulation/templates/gaia/flora_tree_cypress.xml:4 msgid "Cypress Tree" msgstr "" #: simulation/templates/gaia/flora_tree_date_palm.xml:4 msgid "Date Palm" msgstr "" #: simulation/templates/gaia/flora_tree_dead.xml:4 msgid "Dead Tree" msgstr "" #: simulation/templates/gaia/flora_tree_euro_beech.xml:4 #: simulation/templates/gaia/flora_tree_euro_beech_aut.xml:4 msgid "European Beech Tree" msgstr "" #: simulation/templates/gaia/flora_tree_fig.xml:10 msgid "Gather figs for Food." msgstr "" #: simulation/templates/gaia/flora_tree_fig.xml:8 msgid "Fig" msgstr "" #: simulation/templates/gaia/flora_tree_medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "" #: simulation/templates/gaia/flora_tree_oak.xml:4 #: simulation/templates/gaia/flora_tree_oak_aut.xml:4 msgid "Oak Tree" msgstr "" #: simulation/templates/gaia/flora_tree_oak_large.xml:4 msgid "Large Oak Tree" msgstr "" #: simulation/templates/gaia/flora_tree_olive.xml:8 msgid "Olive Tree" msgstr "" #: simulation/templates/gaia/flora_tree_palm_tropic.xml:4 msgid "Palm" msgstr "" #: simulation/templates/gaia/flora_tree_palm_tropical.xml:4 msgid "Tropical Palm" msgstr "" #: simulation/templates/gaia/flora_tree_pine.xml:4 #: simulation/templates/gaia/flora_tree_pine_w.xml:4 msgid "Pine Tree" msgstr "" #: simulation/templates/gaia/flora_tree_poplar.xml:4 msgid "Poplar Tree" msgstr "" #: simulation/templates/gaia/flora_tree_poplar_lombardy.xml:4 msgid "Lombardy Poplar Tree" msgstr "" #: simulation/templates/gaia/flora_tree_senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "" #: simulation/templates/gaia/flora_tree_tamarix.xml:4 msgid "Tamarix Tree" msgstr "" #: simulation/templates/gaia/flora_tree_toona.xml:4 msgid "Toona Tree" msgstr "" #: simulation/templates/gaia/special_ruins.xml:10 #: simulation/templates/gaia/special_ruins_column_doric.xml:10 msgid "Ancient Ruins" msgstr "" #: simulation/templates/gaia/special_ruins_standing_stone.xml:10 #: simulation/templates/gaia/special_treasure_standing_stone.xml:10 msgid "Celtic Standing Stone" msgstr "" #: simulation/templates/gaia/special_ruins_standing_stone.xml:9 #: simulation/templates/gaia/special_ruins_stone_statues_egyptian.xml:9 #: simulation/templates/gaia/special_ruins_stone_statues_roman.xml:9 msgid "Stone Ruins" msgstr "" #: simulation/templates/gaia/special_ruins_stone_statues_egyptian.xml:10 msgid "Ptolemaic Egyptian Statues" msgstr "" #: simulation/templates/gaia/special_ruins_stone_statues_roman.xml:10 msgid "Roman Statues" msgstr "" #: simulation/templates/gaia/special_treasure_food_barrel.xml:10 #: simulation/templates/gaia/special_treasure_food_bin.xml:10 #: simulation/templates/gaia/special_treasure_food_crate.xml:10 #: simulation/templates/gaia/special_treasure_food_jars.xml:10 #: simulation/templates/gaia/special_treasure_food_persian_big.xml:9 #: simulation/templates/gaia/special_treasure_food_persian_small.xml:9 msgid "Food Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_food_barrels_buried.xml:10 msgid "Half-buried Barrels" msgstr "" #: simulation/templates/gaia/special_treasure_food_persian_big.xml:10 msgid "Persian Food Stores" msgstr "" #: simulation/templates/gaia/special_treasure_food_persian_small.xml:10 msgid "Persian Food Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_golden_fleece.xml:10 msgid "Golden Fleece" msgstr "" #: simulation/templates/gaia/special_treasure_metal.xml:10 msgid "Secret Box" msgstr "" #: simulation/templates/gaia/special_treasure_metal.xml:9 #: simulation/templates/gaia/special_treasure_metal_persian_bigl.xml:9 #: simulation/templates/gaia/special_treasure_metal_persian_small.xml:9 msgid "Metal Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_metal_persian_bigl.xml:10 msgid "Persian Wares" msgstr "" #: simulation/templates/gaia/special_treasure_metal_persian_small.xml:10 msgid "Persian Rugs" msgstr "" #: simulation/templates/gaia/special_treasure_pegasus.xml:10 msgid "Pegasus" msgstr "" #: simulation/templates/gaia/special_treasure_standing_stone.xml:9 #: simulation/templates/gaia/special_treasure_stone.xml:10 msgid "Stone Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_wood.xml:10 msgid "Wood Treasure" msgstr "" #: simulation/templates/other/bench.xml:21 msgid "Wooden Bench" msgstr "" #: simulation/templates/other/bench.xml:20 msgid "Bench" msgstr "" #: simulation/templates/other/bridge_hele.xml:16 #: simulation/templates/other/bridge_hele.xml:15 msgid "Bridge" msgstr "" #: simulation/templates/other/bridge_wooden.xml:16 #: simulation/templates/other/bridge_wooden.xml:15 msgid "Wooden Bridge" msgstr "" #: simulation/templates/other/cart_tophet.xml:25 msgid "Train physicians and Sacred Band Cavalrymen." msgstr "" #: simulation/templates/other/cart_tophet.xml:23 msgid "Tophet" msgstr "" #: simulation/templates/other/cart_tophet.xml:22 msgid "Sacrificial Temple" msgstr "" #: simulation/templates/other/celt_homestead.xml:25 msgid "A Celtic homestead." msgstr "" #: simulation/templates/other/celt_homestead.xml:23 #: simulation/templates/structures/brit_civil_centre.xml:9 #: simulation/templates/structures/celt_civil_centre.xml:9 #: simulation/templates/structures/gaul_civil_centre.xml:9 msgid "Caer" msgstr "" #: simulation/templates/other/celt_homestead.xml:22 msgid "Homestead" msgstr "" #: simulation/templates/other/celt_hut.xml:23 msgid "Add +2 to Population Cap." msgstr "" #: simulation/templates/other/celt_hut.xml:21 msgid "Hut" msgstr "" #: simulation/templates/other/celt_longhouse.xml:24 #: simulation/templates/other/hellenic_propylaea.xml:28 #: simulation/templates/other/hellenic_stoa.xml:28 msgid "Add +10 to Population Cap." msgstr "" #: simulation/templates/other/celt_longhouse.xml:22 msgid "Longhouse" msgstr "" #: simulation/templates/other/column_doric.xml:21 msgid "Doric Column" msgstr "" #: simulation/templates/other/column_doric.xml:20 #: simulation/templates/other/column_doric_fallen.xml:20 #: simulation/templates/other/column_doric_fallen_b.xml:20 msgid "Column" msgstr "" #: simulation/templates/other/column_doric_fallen.xml:21 #: simulation/templates/other/column_doric_fallen_b.xml:21 msgid "Fallen Doric Column" msgstr "" #: simulation/templates/other/fence_long.xml:21 msgid "Long Wooden Fence" msgstr "" #: simulation/templates/other/fence_long.xml:20 #: simulation/templates/other/fence_short.xml:20 msgid "Fence" msgstr "" #: simulation/templates/other/fence_short.xml:21 msgid "Short Wooden Fence" msgstr "" #: simulation/templates/other/fence_stone.xml:21 #: simulation/templates/other/fence_stone.xml:20 msgid "Stone Fence" msgstr "" #: simulation/templates/other/generic_field.xml:9 msgid "Wheat Field" msgstr "" #: simulation/templates/other/hellenic_epic_temple.xml:33 #: simulation/templates/structures/rome_temple_mars.xml:15 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate." msgstr "" #: simulation/templates/other/hellenic_epic_temple.xml:31 msgid "Naos Parthenos" msgstr "" #: simulation/templates/other/hellenic_epic_temple.xml:30 msgid "Epic Temple" msgstr "" #: simulation/templates/other/hellenic_propylaea.xml:26 msgid "Propylaea" msgstr "" #: simulation/templates/other/hellenic_propylaea.xml:25 msgid "Portico" msgstr "" #: simulation/templates/other/hellenic_royal_stoa.xml:33 msgid "Add +10 to Population Cap. Recruit special units." msgstr "" #: simulation/templates/other/hellenic_royal_stoa.xml:31 msgid "Hellenic Royal Stoa" msgstr "" #: simulation/templates/other/hellenic_royal_stoa.xml:30 #: simulation/templates/other/hellenic_stoa.xml:25 msgid "Stoa" msgstr "" #: simulation/templates/other/hellenic_stoa.xml:26 msgid "Hellenic Stoa" msgstr "" #: simulation/templates/other/maur_palace.xml:14 msgid "Add +15 to Population Cap. Recruit extra units and heroes." msgstr "" #: simulation/templates/other/maur_palace.xml:12 msgid "Harmya" msgstr "" #: simulation/templates/other/obelisk.xml:21 msgid "Egyptian Obelisk" msgstr "" #: simulation/templates/other/obelisk.xml:20 msgid "Obelisk" msgstr "" #: simulation/templates/other/palisades_angle_spike.xml:16 msgid "Palisade Angle Spike" msgstr "" #: simulation/templates/other/palisades_angle_spike.xml:17 msgid "Big Spike" msgstr "" #: simulation/templates/other/palisades_rocks_curve.xml:15 msgid "Palisade Curve" msgstr "" #: simulation/templates/other/palisades_rocks_curve.xml:16 msgid "Wooden Wall Corner" msgstr "" #: simulation/templates/other/palisades_rocks_end.xml:15 msgid "Palisade End" msgstr "" #: simulation/templates/other/palisades_rocks_end.xml:16 msgid "Wooden Wall End" msgstr "" #: simulation/templates/other/palisades_rocks_fort.xml:20 msgid "Palisade Fort" msgstr "" #: simulation/templates/other/palisades_rocks_fort.xml:21 msgid "Wooden Tower" msgstr "" #: simulation/templates/other/palisades_rocks_gate.xml:20 msgid "Palisade Gate" msgstr "" #: simulation/templates/other/palisades_rocks_gate.xml:21 msgid "Wooden Gate" msgstr "" #: simulation/templates/other/palisades_rocks_long.xml:21 #: simulation/templates/other/palisades_rocks_medium.xml:21 #: simulation/templates/other/palisades_rocks_short.xml:21 #: simulation/templates/other/palisades_rocks_straight.xml:15 #: simulation/templates/other/palisades_rocks_tower.xml:21 #: simulation/templates/other/wallset_palisade.xml:6 msgid "Palisade" msgstr "" #: simulation/templates/other/palisades_rocks_long.xml:22 #: simulation/templates/other/palisades_rocks_medium.xml:22 #: simulation/templates/other/palisades_rocks_short.xml:22 #: simulation/templates/other/palisades_rocks_straight.xml:16 #: simulation/templates/other/palisades_rocks_tower.xml:22 #: simulation/templates/other/wallset_palisade.xml:5 msgid "Wooden Wall" msgstr "" #: simulation/templates/other/palisades_rocks_outpost.xml:16 #: simulation/templates/other/palisades_rocks_watchtower.xml:16 msgid "Wooden Watch Tower" msgstr "" #: simulation/templates/other/palisades_rocks_watchtower.xml:15 msgid "Watchtower" msgstr "" #: simulation/templates/other/palisades_small_spikes.xml:16 msgid "Spikes Small" msgstr "" #: simulation/templates/other/palisades_small_spikes.xml:17 msgid "Small Spikes" msgstr "" #: simulation/templates/other/palisades_tall_spikes.xml:16 msgid "Spikes Tall" msgstr "" #: simulation/templates/other/palisades_tall_spikes.xml:17 msgid "Tall Spikes" msgstr "" #: simulation/templates/other/pers_apartment_block.xml:15 msgid "Apartment Block" msgstr "" #: simulation/templates/other/pers_house_b.xml:15 #: simulation/templates/other/pers_inn.xml:15 msgid "Inn" msgstr "" #: simulation/templates/other/pers_warehouse.xml:12 msgid "Warehouse" msgstr "" #: simulation/templates/other/plane.xml:40 msgid "A World War 2 American fighter plane." msgstr "" #: simulation/templates/other/plane.xml:38 msgid "P-51 Mustang" msgstr "" #: simulation/templates/other/pyramid_great.xml:10 msgid "Great Pyramid" msgstr "" #: simulation/templates/other/pyramid_great.xml:9 #: simulation/templates/other/pyramid_minor.xml:9 msgid "Pyramid" msgstr "" #: simulation/templates/other/pyramid_minor.xml:10 msgid "Minor Pyramid" msgstr "" #: simulation/templates/other/special_treasure_shipwreck.xml:11 msgid "" "A shipwreck with much loss of life. A good opportunity for any businessman." msgstr "" #: simulation/templates/other/special_treasure_shipwreck.xml:10 msgid "Shipwreck" msgstr "" #: simulation/templates/other/special_treasure_shipwreck_debris.xml:10 msgid "Shipwreck Cargo" msgstr "" #: simulation/templates/other/stall_big.xml:12 msgid "Big stall" msgstr "" #: simulation/templates/other/stall_med.xml:12 msgid "Medium stall" msgstr "" #: simulation/templates/other/stall_small_a.xml:12 msgid "Small stall" msgstr "" #: simulation/templates/other/stall_small_b.xml:12 msgid "Small stall b" msgstr "" #: simulation/templates/other/table_rectangle.xml:21 msgid "Rectangle Table" msgstr "" #: simulation/templates/other/table_rectangle.xml:20 #: simulation/templates/other/table_square.xml:20 msgid "Table" msgstr "" #: simulation/templates/other/table_square.xml:21 msgid "Square Table" msgstr "" #: simulation/templates/other/temp_hele_super_infantry_p.xml:5 msgid "Spartiate with Xiphos" msgstr "" #: simulation/templates/other/unfinished_greek_temple.xml:12 msgid "This temple is unfinished and has fallen to ruin." msgstr "" #: simulation/templates/other/unfinished_greek_temple.xml:10 msgid "Unfinished Greek Temple" msgstr "" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" msgstr "" #: simulation/templates/skirmish/structures/default_house_5.xml:5 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for " "other civs" msgstr "" #: simulation/templates/structures/athen_barracks.xml:18 #: simulation/templates/structures/hele_barracks.xml:20 #: simulation/templates/structures/mace_barracks.xml:18 #: simulation/templates/structures/spart_barracks.xml:18 msgid "Stratēgeîon" msgstr "" #: simulation/templates/structures/athen_blacksmith.xml:5 #: simulation/templates/structures/spart_blacksmith.xml:5 msgid "Khalkeîon" msgstr "" #: simulation/templates/structures/athen_civil_centre.xml:8 #: simulation/templates/structures/hele_civil_centre.xml:12 #: simulation/templates/structures/mace_civil_centre.xml:8 #: simulation/templates/structures/sele_civil_centre.xml:8 #: simulation/templates/structures/spart_civil_centre.xml:8 msgid "Agorā́" msgstr "" #: simulation/templates/structures/athen_corral.xml:12 #: simulation/templates/structures/hele_corral.xml:16 #: simulation/templates/structures/mace_corral.xml:12 #: simulation/templates/structures/sele_corral.xml:12 #: simulation/templates/structures/spart_corral.xml:12 msgid "Épaulos" msgstr "" #: simulation/templates/structures/athen_defense_tower.xml:9 #: simulation/templates/structures/hele_defense_tower.xml:15 #: simulation/templates/structures/mace_defense_tower.xml:9 #: simulation/templates/structures/sele_defense_tower.xml:9 #: simulation/templates/structures/spart_defense_tower.xml:9 msgid "Pyrgíon" msgstr "" #: simulation/templates/structures/athen_dock.xml:12 #: simulation/templates/structures/hele_dock.xml:16 #: simulation/templates/structures/mace_dock.xml:12 #: simulation/templates/structures/spart_dock.xml:12 msgid "Limḗn" msgstr "" #: simulation/templates/structures/athen_farmstead.xml:12 #: simulation/templates/structures/hele_farmstead.xml:16 #: simulation/templates/structures/mace_farmstead.xml:12 #: simulation/templates/structures/sele_farmstead.xml:12 #: simulation/templates/structures/spart_farmstead.xml:12 msgid "Sītobólion" msgstr "" #: simulation/templates/structures/athen_field.xml:5 #: simulation/templates/structures/hele_field.xml:5 #: simulation/templates/structures/mace_field.xml:5 #: simulation/templates/structures/sele_field.xml:5 #: simulation/templates/structures/spart_field.xml:5 msgid "Agrós" msgstr "" #: simulation/templates/structures/athen_fortress.xml:10 #: simulation/templates/structures/hele_fortress.xml:16 msgid "" "Build siege engines. Garrison up to 20 soldiers inside for stout defense." msgstr "" #: simulation/templates/structures/athen_fortress.xml:9 msgid "Epiteíchisma" msgstr "" #: simulation/templates/structures/athen_gymnasion.xml:22 #: simulation/templates/structures/hele_gymnasion.xml:23 msgid "Train champion units." msgstr "" #: simulation/templates/structures/athen_gymnasion.xml:21 msgid "Gymnásieon" msgstr "" #: simulation/templates/structures/athen_gymnasion.xml:20 #: simulation/templates/structures/hele_gymnasion.xml:21 msgid "Gymnasium" msgstr "" #: simulation/templates/structures/athen_house.xml:18 #: simulation/templates/structures/hele_house.xml:18 #: simulation/templates/structures/mace_house.xml:18 #: simulation/templates/structures/sele_house.xml:18 #: simulation/templates/structures/spart_house.xml:18 msgid "Oîkos" msgstr "" #: simulation/templates/structures/athen_market.xml:5 #: simulation/templates/structures/hele_market.xml:11 #: simulation/templates/structures/mace_market.xml:5 #: simulation/templates/structures/sele_market.xml:5 #: simulation/templates/structures/spart_market.xml:5 msgid "Empórion" msgstr "" #: simulation/templates/structures/athen_outpost.xml:5 #: simulation/templates/structures/hele_outpost.xml:5 #: simulation/templates/structures/mace_outpost.xml:5 #: simulation/templates/structures/spart_outpost.xml:5 msgid "Greek Outpost" msgstr "" #: simulation/templates/structures/athen_prytaneion.xml:26 msgid "Train heroes. Research special technologies." msgstr "" #: simulation/templates/structures/athen_prytaneion.xml:25 #: simulation/templates/structures/hele_prytaneion.xml:22 msgid "Prytaneîon" msgstr "" #: simulation/templates/structures/athen_prytaneion.xml:24 #: simulation/templates/structures/hele_prytaneion.xml:21 msgid "Council Chamber" msgstr "" #: simulation/templates/structures/athen_storehouse.xml:5 #: simulation/templates/structures/hele_storehouse.xml:11 #: simulation/templates/structures/mace_storehouse.xml:5 #: simulation/templates/structures/sele_storehouse.xml:5 #: simulation/templates/structures/spart_storehouse.xml:5 msgid "Apothḗkē" msgstr "" #: simulation/templates/structures/athen_temple.xml:9 #: simulation/templates/structures/hele_temple.xml:15 msgid "Neṓs" msgstr "" #: simulation/templates/structures/athen_theatron.xml:31 #: simulation/templates/structures/hele_theatron.xml:31 #: simulation/templates/structures/mace_theatron.xml:31 #: simulation/templates/structures/spart_theatron.xml:31 #: simulation/templates/structures/theb_theatron.xml:31 msgid "" "Exellinismós (Hellenization): +20% territory influence for all buildings " "while the Theatron exists." msgstr "" #: simulation/templates/structures/athen_theatron.xml:29 #: simulation/templates/structures/hele_theatron.xml:29 #: simulation/templates/structures/mace_theatron.xml:29 #: simulation/templates/structures/spart_theatron.xml:29 #: simulation/templates/structures/theb_theatron.xml:29 msgid "Théātron" msgstr "" #: simulation/templates/structures/athen_theatron.xml:28 #: simulation/templates/structures/hele_theatron.xml:28 #: simulation/templates/structures/mace_theatron.xml:28 #: simulation/templates/structures/spart_theatron.xml:28 #: simulation/templates/structures/theb_theatron.xml:28 msgid "Greek Theater" msgstr "" #: simulation/templates/structures/athen_wall_gate.xml:9 #: simulation/templates/structures/hele_wall_gate.xml:9 #: simulation/templates/structures/mace_wall_gate.xml:9 #: simulation/templates/structures/sele_wall_gate.xml:9 #: simulation/templates/structures/spart_wall_gate.xml:9 msgid "Pýlai" msgstr "" #: simulation/templates/structures/athen_wall_long.xml:10 #: simulation/templates/structures/athen_wall_medium.xml:10 #: simulation/templates/structures/athen_wall_short.xml:10 #: simulation/templates/structures/athen_wallset_stone.xml:5 #: simulation/templates/structures/hele_wall_long.xml:10 #: simulation/templates/structures/hele_wall_medium.xml:13 #: simulation/templates/structures/hele_wall_short.xml:10 #: simulation/templates/structures/hele_wallset_stone.xml:5 #: simulation/templates/structures/mace_wall_long.xml:10 #: simulation/templates/structures/mace_wall_medium.xml:10 #: simulation/templates/structures/mace_wall_short.xml:10 #: simulation/templates/structures/mace_wallset_stone.xml:5 #: simulation/templates/structures/sele_wall_long.xml:10 #: simulation/templates/structures/sele_wall_medium.xml:10 #: simulation/templates/structures/sele_wall_short.xml:10 #: simulation/templates/structures/sele_wallset_stone.xml:5 #: simulation/templates/structures/spart_wall_long.xml:10 #: simulation/templates/structures/spart_wall_medium.xml:13 #: simulation/templates/structures/spart_wall_short.xml:13 #: simulation/templates/structures/spart_wallset_stone.xml:5 msgid "Teîkhos" msgstr "" #: simulation/templates/structures/athen_wall_tower.xml:9 #: simulation/templates/structures/hele_wall_tower.xml:9 #: simulation/templates/structures/mace_wall_tower.xml:9 #: simulation/templates/structures/sele_wall_tower.xml:9 #: simulation/templates/structures/spart_wall_tower.xml:9 msgid "Pýrgos" msgstr "" #: simulation/templates/structures/athen_wonder.xml:19 #: simulation/templates/structures/hele_wonder.xml:19 #: simulation/templates/structures/mace_wonder.xml:19 #: simulation/templates/structures/spart_wonder.xml:19 msgid "" "Bring glory to your civilization and add large tracts of land to your empire." " Garrison up to 30 units to heal them at a quick rate." msgstr "" #: simulation/templates/structures/athen_wonder.xml:17 #: simulation/templates/structures/hele_wonder.xml:17 #: simulation/templates/structures/mace_wonder.xml:17 #: simulation/templates/structures/spart_wonder.xml:17 msgid "Neṓs Parthenos" msgstr "" #: simulation/templates/structures/brit_barracks.xml:15 #: simulation/templates/structures/celt_barracks.xml:15 #: simulation/templates/structures/gaul_barracks.xml:15 msgid "Gwersyllty" msgstr "" #: simulation/templates/structures/brit_blacksmith.xml:8 #: simulation/templates/structures/celt_blacksmith.xml:8 #: simulation/templates/structures/gaul_blacksmith.xml:8 msgid "Amoridas" msgstr "" #: simulation/templates/structures/brit_corral.xml:9 #: simulation/templates/structures/celt_corral.xml:9 #: simulation/templates/structures/gaul_corral.xml:9 msgid "Cavalidos" msgstr "" #: simulation/templates/structures/brit_crannog.xml:24 msgid "Increase population limit and defend waterways" msgstr "" #: simulation/templates/structures/brit_crannog.xml:25 #: simulation/templates/structures/brit_dock.xml:15 #: simulation/templates/structures/celt_dock.xml:15 #: simulation/templates/structures/gaul_dock.xml:15 msgid "Crannóc" msgstr "" #: simulation/templates/structures/brit_crannog.xml:21 msgid "Island Settlement" msgstr "" #: simulation/templates/structures/brit_defense_tower.xml:9 #: simulation/templates/structures/brit_wall_tower.xml:11 #: simulation/templates/structures/celt_defense_tower.xml:9 #: simulation/templates/structures/celt_wall_tower.xml:11 #: simulation/templates/structures/gaul_defense_tower.xml:9 #: simulation/templates/structures/gaul_wall_tower.xml:11 msgid "Tyrau" msgstr "" #: simulation/templates/structures/brit_farmstead.xml:8 #: simulation/templates/structures/celt_farmstead.xml:8 #: simulation/templates/structures/gaul_farmstead.xml:12 msgid "Ffermdy" msgstr "" #: simulation/templates/structures/brit_field.xml:5 #: simulation/templates/structures/celt_field.xml:5 #: simulation/templates/structures/gaul_field.xml:5 msgid "Varmo" msgstr "" #: simulation/templates/structures/brit_fortress.xml:22 #: simulation/templates/structures/celt_fortress_b.xml:22 msgid "Train Brythonic heroes and champions. Construct siege rams." msgstr "" #: simulation/templates/structures/brit_fortress.xml:21 #: simulation/templates/structures/celt_fortress_b.xml:21 msgid "Brythonic Broch" msgstr "" #: simulation/templates/structures/brit_house.xml:9 #: simulation/templates/structures/celt_house.xml:9 #: simulation/templates/structures/gaul_house.xml:9 msgid "Annedd" msgstr "" #: simulation/templates/structures/brit_kennel.xml:35 #: simulation/templates/structures/celt_kennel.xml:35 msgid "Train Celtic war dogs." msgstr "" #: simulation/templates/structures/brit_market.xml:15 #: simulation/templates/structures/celt_market.xml:15 #: simulation/templates/structures/gaul_market.xml:15 msgid "Marchnaty" msgstr "" #: simulation/templates/structures/brit_outpost.xml:5 msgid "Brythonic Outpost" msgstr "" #: simulation/templates/structures/brit_rotarymill.xml:22 #: simulation/templates/structures/celt_sb1.xml:25 #: simulation/templates/structures/gaul_rotarymill.xml:22 msgid "" "Increase nearby farming output +25%. (Currently, a special technology can be " "researched to serve this function)" msgstr "" #: simulation/templates/structures/brit_rotarymill.xml:20 #: simulation/templates/structures/celt_sb1.xml:23 #: simulation/templates/structures/gaul_rotarymill.xml:20 msgid "Rotary Mill" msgstr "" #: simulation/templates/structures/brit_storehouse.xml:8 #: simulation/templates/structures/celt_storehouse.xml:8 #: simulation/templates/structures/gaul_storehouse.xml:8 msgid "Ystordy" msgstr "" #: simulation/templates/structures/brit_temple.xml:19 #: simulation/templates/structures/celt_temple.xml:19 #: simulation/templates/structures/gaul_temple.xml:19 msgid "Addoldy" msgstr "" #: simulation/templates/structures/brit_wall_gate.xml:16 msgid "Dor" msgstr "" #: simulation/templates/structures/brit_wall_long.xml:10 #: simulation/templates/structures/brit_wall_medium.xml:13 #: simulation/templates/structures/brit_wall_short.xml:13 #: simulation/templates/structures/brit_wallset_stone.xml:5 #: simulation/templates/structures/celt_wall.xml:9 #: simulation/templates/structures/celt_wall_long.xml:10 #: simulation/templates/structures/celt_wall_medium.xml:13 #: simulation/templates/structures/celt_wall_short.xml:13 #: simulation/templates/structures/celt_wallset_stone.xml:5 #: simulation/templates/structures/gaul_wall_long.xml:10 #: simulation/templates/structures/gaul_wall_medium.xml:13 #: simulation/templates/structures/gaul_wall_short.xml:13 #: simulation/templates/structures/gaul_wallset_stone.xml:5 msgid "Gwarchglawdd" msgstr "" #: simulation/templates/structures/brit_wall_tower.xml:13 #: simulation/templates/structures/celt_wall_tower.xml:13 #: simulation/templates/structures/gaul_wall_tower.xml:13 msgid "Does not shoot or garrison." msgstr "" #: simulation/templates/structures/brit_wonder.xml:9 #: simulation/templates/structures/celt_wonder.xml:9 #: simulation/templates/structures/gaul_wonder.xml:9 #: simulation/templates/structures/iber_wonder.xml:9 msgid "Stonehenge" msgstr "" #: simulation/templates/structures/cart_barracks.xml:20 msgid "" "Train North African citizen-soldiers. Research improvements for North " "African units." msgstr "" #: simulation/templates/structures/cart_barracks.xml:18 msgid "Maḥanēt" msgstr "" #: simulation/templates/structures/cart_blacksmith.xml:5 #: simulation/templates/structures/ptol_blacksmith.xml:5 #: simulation/templates/structures/ptol_field.xml:5 #: simulation/templates/structures/ptol_temple.xml:12 msgid "?" msgstr "" #: simulation/templates/structures/cart_civil_centre.xml:5 msgid "Merkāz" msgstr "" #: simulation/templates/structures/cart_corral.xml:12 msgid "Rēfet" msgstr "" #: simulation/templates/structures/cart_defense_tower.xml:9 #: simulation/templates/structures/cart_wall_tower.xml:12 msgid "Mijdil" msgstr "" #: simulation/templates/structures/cart_dock.xml:20 msgid "" "Construct fishing boats to gather meat and merchant ships to trade with " "other docks." msgstr "" #: simulation/templates/structures/cart_dock.xml:18 msgid "Namel" msgstr "" #: simulation/templates/structures/cart_dock.xml:17 msgid "Commercial Port" msgstr "" #: simulation/templates/structures/cart_embassy.xml:22 msgid "Hire mercenaries." msgstr "" #: simulation/templates/structures/cart_embassy_celtic.xml:22 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries." msgstr "" #: simulation/templates/structures/cart_embassy_iberian.xml:15 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries." msgstr "" #: simulation/templates/structures/cart_embassy_italiote.xml:22 msgid "Hire Italian mercenaries. Research improvements for these mercenaries." msgstr "" #: simulation/templates/structures/cart_farmstead.xml:9 msgid "Aḥuzāh" msgstr "" #: simulation/templates/structures/cart_field.xml:5 msgid "Šadd" msgstr "" #: simulation/templates/structures/cart_fortress.xml:10 msgid "Ḥamet" msgstr "" #: simulation/templates/structures/cart_fortress.xml:9 msgid "Blockhouse Fort" msgstr "" #: simulation/templates/structures/cart_house.xml:22 msgid "Bet" msgstr "" #: simulation/templates/structures/cart_market.xml:12 msgid "Šūq" msgstr "" #: simulation/templates/structures/cart_outpost.xml:5 msgid "Carthaginian Outpost" msgstr "" #: simulation/templates/structures/cart_storehouse.xml:9 msgid "Maḥṣabah" msgstr "" #: simulation/templates/structures/cart_super_dock.xml:14 msgid "Construct and repair mighty warships." msgstr "" #: simulation/templates/structures/cart_super_dock.xml:11 msgid "Cothon" msgstr "" #: simulation/templates/structures/cart_temple.xml:16 msgid "" "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison " "up to 15 units to heal them at a quick rate." msgstr "" #: simulation/templates/structures/cart_temple.xml:14 msgid "Maqdaš" msgstr "" #: simulation/templates/structures/cart_wall.xml:18 #: simulation/templates/structures/cart_wallset_stone.xml:5 msgid "Jdar" msgstr "" #: simulation/templates/structures/cart_wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "" #: simulation/templates/structures/cart_wall_long.xml:10 #: simulation/templates/structures/cart_wall_medium.xml:10 #: simulation/templates/structures/cart_wall_short.xml:10 msgid "Homah" msgstr "" #: simulation/templates/structures/cart_wonder.xml:17 msgid "Temple of Ba'al Hammon" msgstr "" #: simulation/templates/structures/celt_fortress_g.xml:12 #: simulation/templates/structures/gaul_fortress.xml:9 msgid "Train Gallic heroes and champions. Construct siege rams." msgstr "" #: simulation/templates/structures/celt_fortress_g.xml:11 #: simulation/templates/structures/gaul_fortress.xml:8 msgid "Gallic Dun" msgstr "" #: simulation/templates/structures/celt_outpost.xml:5 msgid "Celtic Outpost" msgstr "" #: simulation/templates/structures/celt_slope_tower.xml:9 #: simulation/templates/structures/celt_slope_wall.xml:9 msgid "Earthworks" msgstr "" #: simulation/templates/structures/celt_wall_gate.xml:16 msgid "Gate" msgstr "" #: simulation/templates/structures/gaul_outpost.xml:5 msgid "Gallic Outpost" msgstr "" #: simulation/templates/structures/gaul_tavern.xml:26 msgid "Add +10 to Population Cap. Recruit Naked Fanatics." msgstr "" #: simulation/templates/structures/gaul_tavern.xml:24 msgid "Taberna" msgstr "" #: simulation/templates/structures/gaul_tavern.xml:23 msgid "Tavern" msgstr "" #: simulation/templates/structures/gaul_wall_gate.xml:16 msgid "Duro" msgstr "" #: simulation/templates/structures/hele_blacksmith.xml:11 #: simulation/templates/structures/mace_blacksmith.xml:5 #: simulation/templates/structures/sele_blacksmith.xml:5 msgid "Sidirourgeíon" msgstr "" #: simulation/templates/structures/hele_fortress.xml:15 #: simulation/templates/structures/mace_fortress.xml:15 #: simulation/templates/structures/spart_fortress.xml:9 msgid "Teíchisma" msgstr "" #: simulation/templates/structures/hele_gymnasion.xml:22 msgid "Gymnásion" msgstr "" #: simulation/templates/structures/hele_prytaneion.xml:23 #: simulation/templates/structures/spart_gerousia.xml:23 msgid "Train heroes." msgstr "" #: simulation/templates/structures/iber_barracks.xml:11 msgid "Kaserna" msgstr "" #: simulation/templates/structures/iber_blacksmith.xml:5 msgid "Harotz" msgstr "" #: simulation/templates/structures/iber_civil_centre.xml:5 msgid "Oppidum" msgstr "" #: simulation/templates/structures/iber_corral.xml:12 msgid "Saroe" msgstr "" #: simulation/templates/structures/iber_defense_tower.xml:27 #: simulation/templates/structures/iber_wall_tower.xml:9 msgid "Dorre" msgstr "" #: simulation/templates/structures/iber_dock.xml:12 msgid "Kai" msgstr "" #: simulation/templates/structures/iber_farmstead.xml:5 msgid "Baserri" msgstr "" #: simulation/templates/structures/iber_field.xml:5 msgid "Soro" msgstr "" #: simulation/templates/structures/iber_fortress.xml:16 msgid "Castro" msgstr "" #: simulation/templates/structures/iber_house.xml:12 msgid "Etxe" msgstr "" #: simulation/templates/structures/iber_market.xml:12 msgid "Arruga" msgstr "" #: simulation/templates/structures/iber_monument.xml:39 msgid "" "All units within vision of this monument will fight harder. Effect Range: 50 " "meters." msgstr "" #: simulation/templates/structures/iber_monument.xml:36 msgid "Revered Monument" msgstr "" #: simulation/templates/structures/iber_outpost.xml:5 msgid "Iberian Outpost" msgstr "" #: simulation/templates/structures/iber_storehouse.xml:5 msgid "Ola" msgstr "" #: simulation/templates/structures/iber_temple.xml:12 msgid "Loki" msgstr "" #: simulation/templates/structures/iber_wall.xml:9 #: simulation/templates/structures/iber_wall_long.xml:10 #: simulation/templates/structures/iber_wall_medium.xml:13 #: simulation/templates/structures/iber_wall_short.xml:13 #: simulation/templates/structures/iber_wallset_stone.xml:5 msgid "Zabal Horma" msgstr "" #: simulation/templates/structures/iber_wall_gate.xml:9 msgid "Biko Sarbide" msgstr "" #: simulation/templates/structures/mace_fortress.xml:16 msgid "" "Train Champions and Heroes. Garrison up to 15 soldiers inside for stout " "defense." msgstr "" #: simulation/templates/structures/mace_library.xml:17 #: simulation/templates/structures/ptol_library.xml:17 #: simulation/templates/structures/sele_library.xml:17 msgid "" "Research special technologies and reduce the research time of all remaining " "technologies." msgstr "" #: simulation/templates/structures/mace_library.xml:16 #: simulation/templates/structures/sele_library.xml:16 msgid "Bibliothikon" msgstr "" #: simulation/templates/structures/mace_siege_workshop.xml:20 msgid "Build siege engines. Research siege technologies." msgstr "" #: simulation/templates/structures/mace_siege_workshop.xml:17 msgid "Synergeíon Poliorkías" msgstr "" #: simulation/templates/structures/mace_temple.xml:9 msgid "Asclepeion" msgstr "" #: simulation/templates/structures/maur_barracks.xml:9 msgid "Sainyavasa" msgstr "" #: simulation/templates/structures/maur_blacksmith.xml:5 msgid "Lohakāra" msgstr "" #: simulation/templates/structures/maur_civil_centre.xml:9 msgid "Rajadhanika" msgstr "" #: simulation/templates/structures/maur_corral.xml:12 msgid "Goshala" msgstr "" #: simulation/templates/structures/maur_defense_tower.xml:5 msgid "Udarka" msgstr "" #: simulation/templates/structures/maur_dock.xml:9 msgid "Naukasthanaka" msgstr "" #: simulation/templates/structures/maur_elephant_stables.xml:26 msgid "Train elephant units." msgstr "" #: simulation/templates/structures/maur_elephant_stables.xml:22 msgid "Vāraṇaśālā" msgstr "" #: simulation/templates/structures/maur_farmstead.xml:12 msgid "Kantu" msgstr "" #: simulation/templates/structures/maur_field.xml:5 msgid "Kshetra" msgstr "" #: simulation/templates/structures/maur_fortress.xml:7 msgid "Train heroes and champion units." msgstr "" #: simulation/templates/structures/maur_fortress.xml:5 msgid "Durg" msgstr "" #: simulation/templates/structures/maur_house.xml:9 msgid "Griham" msgstr "" #: simulation/templates/structures/maur_market.xml:12 msgid "Vipana" msgstr "" #: simulation/templates/structures/maur_outpost.xml:5 msgid "Uparaksana" msgstr "" #: simulation/templates/structures/maur_pillar_ashoka.xml:29 msgid "The famous pillar of Ashoka. Currently a useless structure." msgstr "" #: simulation/templates/structures/maur_pillar_ashoka.xml:27 msgid "Śāsana Stambha Aśokā" msgstr "" #: simulation/templates/structures/maur_storehouse.xml:5 msgid "Khalla" msgstr "" #: simulation/templates/structures/maur_temple.xml:12 msgid "Devalaya" msgstr "" #: simulation/templates/structures/maur_wall.xml:9 #: simulation/templates/structures/maur_wall_long.xml:16 #: simulation/templates/structures/maur_wall_medium.xml:16 #: simulation/templates/structures/maur_wall_short.xml:16 #: simulation/templates/structures/maur_wallset_stone.xml:5 msgid "Shilabanda" msgstr "" #: simulation/templates/structures/maur_wall_gate.xml:9 msgid "Dwara" msgstr "" #: simulation/templates/structures/maur_wall_tower.xml:18 msgid "Puratta" msgstr "" #: simulation/templates/structures/maur_wonder.xml:9 msgid "Great Stupa" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:33 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:30 msgid "Stratópedo Misthophóron Aigyptiakós" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:29 msgid "Mercenary Camp (Egyptian)" msgstr "" #: simulation/templates/structures/pers_apadana.xml:34 msgid "" "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal " "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build " "Limit: 1." msgstr "" #: simulation/templates/structures/pers_apadana.xml:26 #: simulation/templates/structures/pers_palace.xml:23 msgid "Persian Palace" msgstr "" #: simulation/templates/structures/pers_barracks.xml:7 msgid "Levy citizen-infantry units." msgstr "" #: simulation/templates/structures/pers_barracks.xml:5 msgid "Padgan" msgstr "" #: simulation/templates/structures/pers_blacksmith.xml:5 msgid "Arštišta" msgstr "" #: simulation/templates/structures/pers_civil_centre.xml:6 msgid "Xšaçapāvan" msgstr "" #: simulation/templates/structures/pers_civil_centre.xml:5 msgid "Provincial Governor" msgstr "" #: simulation/templates/structures/pers_corral.xml:12 msgid "Gaiāšta" msgstr "" #: simulation/templates/structures/pers_defense_tower.xml:5 #: simulation/templates/structures/pers_wall_tower.xml:9 msgid "Pāyaud" msgstr "" #: simulation/templates/structures/pers_dock.xml:12 msgid "Nāvašta" msgstr "" #: simulation/templates/structures/pers_farmstead.xml:12 msgid "Kaštašta" msgstr "" #: simulation/templates/structures/pers_field.xml:5 msgid "Kaštrya" msgstr "" #: simulation/templates/structures/pers_fortress.xml:7 msgid "Train Champion Cavalry and Construct Siege Rams." msgstr "" #: simulation/templates/structures/pers_fortress.xml:5 msgid "Didā" msgstr "" #: simulation/templates/structures/pers_house.xml:22 msgid "Huvādā" msgstr "" #: simulation/templates/structures/pers_ishtar_gate.xml:21 #: simulation/templates/structures/rome_arch.xml:23 msgid "Special Imperial Roman building." msgstr "" #: simulation/templates/structures/pers_ishtar_gate.xml:20 msgid "Ishtar Gate of Babylon" msgstr "" #: simulation/templates/structures/pers_market.xml:12 msgid "Ardatašta" msgstr "" #: simulation/templates/structures/pers_outpost.xml:5 msgid "Didebani" msgstr "" #: simulation/templates/structures/pers_palace.xml:30 msgid "Build Limit: 1." msgstr "" #: simulation/templates/structures/pers_palace.xml:24 msgid "Palace" msgstr "" #: simulation/templates/structures/pers_sb2.xml:26 msgid "Special Building.\n" "Train War Elephants and Kardakes mercenaries." msgstr "" #: simulation/templates/structures/pers_sb2.xml:23 msgid "Parihuvādā" msgstr "" #: simulation/templates/structures/pers_sb2.xml:22 msgid "Persian Special Building" msgstr "" #: simulation/templates/structures/pers_stables.xml:25 msgid "Train citizen-cavalry units." msgstr "" #: simulation/templates/structures/pers_stables.xml:19 msgid "Paraspa" msgstr "" #: simulation/templates/structures/pers_storehouse.xml:5 msgid "Asiyah" msgstr "" #: simulation/templates/structures/pers_temple.xml:12 msgid "Ayadana" msgstr "" #: simulation/templates/structures/pers_wall.xml:9 #: simulation/templates/structures/pers_wall_long.xml:10 #: simulation/templates/structures/pers_wall_medium.xml:10 #: simulation/templates/structures/pers_wall_short.xml:10 #: simulation/templates/structures/pers_wallset_stone.xml:5 msgid "Para" msgstr "" #: simulation/templates/structures/pers_wall_gate.xml:9 msgid "Duvitaparnam" msgstr "" #: simulation/templates/structures/pers_wonder.xml:12 msgid "Hanging Gardens of Babylon" msgstr "" #: simulation/templates/structures/ptol_barracks.xml:19 msgid "" "Train Egyptian and Middle-Eastern citizen-soldiers. Research training " "improvements. Garrison: 10." msgstr "" #: simulation/templates/structures/ptol_barracks.xml:17 msgid "ḥwt-n-mš'" msgstr "" #: simulation/templates/structures/ptol_civil_centre.xml:15 msgid "pr-'a" msgstr "" #: simulation/templates/structures/ptol_corral.xml:19 msgid "h-n-ssmt.w" msgstr "" #: simulation/templates/structures/ptol_defense_tower.xml:9 msgid "mktr-n-ḏw" msgstr "" #: simulation/templates/structures/ptol_dock.xml:12 msgid "ḥwt-n-dpt.w" msgstr "" #: simulation/templates/structures/ptol_farmstead.xml:19 msgid "pr-n-t" msgstr "" #: simulation/templates/structures/ptol_fortress.xml:9 msgid "mktr-'a" msgstr "" #: simulation/templates/structures/ptol_house.xml:19 msgid "ḥwt" msgstr "" #: simulation/templates/structures/ptol_library.xml:16 msgid "Bibliothí̱ki̱" msgstr "" #: simulation/templates/structures/ptol_lighthouse.xml:20 msgid "" "Build along the shore to reveal the shorelines over the entire map (Not " "implemented). Very large vision range: 180 meters." msgstr "" #: simulation/templates/structures/ptol_lighthouse.xml:18 msgid "Pharos" msgstr "" #: simulation/templates/structures/ptol_market.xml:9 msgid "ḥwt-n-ḫt.w-wḫa.w" msgstr "" #: simulation/templates/structures/ptol_mercenary_camp.xml:33 msgid "" "Cheap barracks-like structure that is buildable in Neutral territory, but " "casts no territory influence.\n" "- Train Mercenaries. \n" "- Min. distance from other Military Settlements: 100 meters." msgstr "" #: simulation/templates/structures/ptol_mercenary_camp.xml:29 msgid "Mercenary Camp" msgstr "" #: simulation/templates/structures/ptol_military_colony.xml:33 msgid "" "This is the Ptolemaic expansion building, similar to Civic Centers for other " "factions. It is weaker and carries a smaller territory influence, but is " "cheaper and built faster.\n" "- Train settler-soldiers of various nationalities.\n" "- Min. distance from other Military Colonies: 100 meters." msgstr "" #: simulation/templates/structures/ptol_military_colony.xml:30 #: simulation/templates/structures/sele_military_colony.xml:30 msgid "Klēroukhia" msgstr "" #: simulation/templates/structures/ptol_outpost.xml:5 msgid "mktr-n-ḫt" msgstr "" #: simulation/templates/structures/ptol_storehouse.xml:18 msgid "h-n-ḫt.w" msgstr "" #: simulation/templates/structures/ptol_wall_gate.xml:9 msgid "sba-n-njwt" msgstr "" #: simulation/templates/structures/ptol_wall_long.xml:10 #: simulation/templates/structures/ptol_wall_medium.xml:10 #: simulation/templates/structures/ptol_wall_short.xml:10 #: simulation/templates/structures/ptol_wallset_stone.xml:5 msgid "h-n-njwt" msgstr "" #: simulation/templates/structures/ptol_wall_tower.xml:9 msgid "mktr" msgstr "" #: simulation/templates/structures/ptol_wonder.xml:17 msgid "Temple of Edfu" msgstr "" #: simulation/templates/structures/rome_arch.xml:22 msgid "Triumphal Arch" msgstr "" #: simulation/templates/structures/rome_army_camp.xml:65 msgid "" "Build anywhere on the map, even in enemy territory. Construct siege weapons " "and train citizen-soldiers. Heal garrisoned units slowly." msgstr "" #: simulation/templates/structures/rome_army_camp.xml:60 msgid "Castrum Vallum" msgstr "" #: simulation/templates/structures/rome_army_camp.xml:59 msgid "Entrenched Army Camp" msgstr "" #: simulation/templates/structures/rome_barracks.xml:18 msgid "Castrum" msgstr "" #: simulation/templates/structures/rome_blacksmith.xml:5 msgid "Armamentarium" msgstr "" #: simulation/templates/structures/rome_civil_centre.xml:9 msgid "Forum" msgstr "" #: simulation/templates/structures/rome_corral.xml:12 msgid "Saeptum" msgstr "" #: simulation/templates/structures/rome_defense_tower.xml:9 msgid "Turris Lignea" msgstr "" #: simulation/templates/structures/rome_dock.xml:12 msgid "Portus" msgstr "" #: simulation/templates/structures/rome_farmstead.xml:12 msgid "Villa" msgstr "" #: simulation/templates/structures/rome_field.xml:5 msgid "Ager" msgstr "" #: simulation/templates/structures/rome_fortress.xml:5 msgid "Castellum" msgstr "" #: simulation/templates/structures/rome_house.xml:18 msgid "Domus" msgstr "" #: simulation/templates/structures/rome_market.xml:12 msgid "Mercatus" msgstr "" #: simulation/templates/structures/rome_outpost.xml:5 msgid "Vigilarium" msgstr "" #: simulation/templates/structures/rome_siege_wall_gate.xml:32 msgid "Porta Circummunitionis" msgstr "" #: simulation/templates/structures/rome_siege_wall_gate.xml:31 msgid "Siege Wall Gate" msgstr "" #: simulation/templates/structures/rome_siege_wall_long.xml:38 #: simulation/templates/structures/rome_siege_wall_medium.xml:38 #: simulation/templates/structures/rome_siege_wall_short.xml:38 #: simulation/templates/structures/rome_wallset_siege.xml:8 msgid "A wooden and turf palisade buildable in enemy and neutral territories." msgstr "" #: simulation/templates/structures/rome_siege_wall_long.xml:33 #: simulation/templates/structures/rome_siege_wall_medium.xml:33 #: simulation/templates/structures/rome_siege_wall_short.xml:33 msgid "Murus Circummunitionis" msgstr "" #: simulation/templates/structures/rome_siege_wall_long.xml:32 #: simulation/templates/structures/rome_siege_wall_medium.xml:32 #: simulation/templates/structures/rome_siege_wall_short.xml:32 #: simulation/templates/structures/rome_wallset_siege.xml:5 msgid "Siege Wall" msgstr "" #: simulation/templates/structures/rome_siege_wall_tower.xml:32 msgid "Turris Circummunitionis" msgstr "" #: simulation/templates/structures/rome_siege_wall_tower.xml:31 msgid "Siege Wall Tower" msgstr "" #: simulation/templates/structures/rome_storehouse.xml:5 msgid "Receptaculum" msgstr "" #: simulation/templates/structures/rome_temple.xml:9 msgid "Aedes" msgstr "" #: simulation/templates/structures/rome_temple_mars.xml:13 msgid "Aedes Martis" msgstr "" #: simulation/templates/structures/rome_temple_mars.xml:12 msgid "Temple of Mars" msgstr "" #: simulation/templates/structures/rome_temple_vesta.xml:15 msgid "" "Build this temple to greatly increase the loyalty of your buildings and " "female-citizens (helps prevent their capture)." msgstr "" #: simulation/templates/structures/rome_temple_vesta.xml:13 msgid "Aedes Vestae" msgstr "" #: simulation/templates/structures/rome_temple_vesta.xml:12 msgid "Temple of Vesta" msgstr "" #: simulation/templates/structures/rome_tent.xml:32 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "" #: simulation/templates/structures/rome_tent.xml:30 msgid "Tabernāculum" msgstr "" #: simulation/templates/structures/rome_tent.xml:29 msgid "Tent" msgstr "" #: simulation/templates/structures/rome_wall.xml:9 #: simulation/templates/structures/rome_wall_long.xml:10 #: simulation/templates/structures/rome_wall_medium.xml:13 #: simulation/templates/structures/rome_wall_short.xml:13 #: simulation/templates/structures/rome_wallset_stone.xml:5 msgid "Moenia" msgstr "" #: simulation/templates/structures/rome_wall_gate.xml:9 msgid "Porta" msgstr "" #: simulation/templates/structures/rome_wall_tower.xml:9 msgid "Turris Lapidea" msgstr "" #: simulation/templates/structures/rome_wonder.xml:17 msgid "Aedes Iovis Optimi Maximi" msgstr "" #: simulation/templates/structures/sele_barracks.xml:18 msgid "Stratones" msgstr "" #: simulation/templates/structures/sele_dock.xml:12 msgid "Liménas" msgstr "" #: simulation/templates/structures/sele_fortress.xml:10 msgid "" "Build siege engines and train Champions. Garrison up to 20 soldiers inside " "for stout defense." msgstr "" #: simulation/templates/structures/sele_fortress.xml:9 msgid "Phrourion" msgstr "" #: simulation/templates/structures/sele_military_colony.xml:33 msgid "" "This is the Seleucid expansion building, similar to Civic Centers for other " "factions. It is weaker and carries a smaller territory influence, but is " "cheaper and built faster.\n" "- Train settler-soldiers of various nationalities.\n" "- Min. distance from other Military Colonies: 100 meters." msgstr "" #: simulation/templates/structures/sele_outpost.xml:5 msgid "Prophylax" msgstr "" #: simulation/templates/structures/sele_temple.xml:9 msgid "Naós" msgstr "" #: simulation/templates/structures/sele_wonder.xml:12 msgid "Paradise of Daphne" msgstr "" #: simulation/templates/structures/spart_fortress.xml:10 msgid "" "Build siege engines. Garrison up to 15 soldiers inside for stout defense." msgstr "" #: simulation/templates/structures/spart_gerousia.xml:22 msgid "Gerousia" msgstr "" #: simulation/templates/structures/spart_gerousia.xml:21 msgid "Spartan Senate" msgstr "" #: simulation/templates/structures/spart_syssiton.xml:26 msgid "Train Spartan heroes and Spartiate champion hoplites." msgstr "" #: simulation/templates/structures/spart_syssiton.xml:22 msgid "Syssítion" msgstr "" #: simulation/templates/structures/spart_syssiton.xml:21 msgid "Military Mess Hall" msgstr "" #: simulation/templates/structures/spart_temple.xml:9 msgid "Asklepeion" msgstr "" #: simulation/templates/units/athen_cavalry_javelinist_b.xml:6 #: simulation/templates/units/hele_cavalry_javelinist_b.xml:7 msgid "Pródromos" msgstr "" #: simulation/templates/units/athen_cavalry_swordsman_b.xml:7 #: simulation/templates/units/hele_cavalry_swordsman_b.xml:7 msgid "Hippeús" msgstr "" #: simulation/templates/units/athen_cavalry_swordsman_b.xml:6 #: simulation/templates/units/hele_cavalry_swordsman_b.xml:6 msgid "Greek Cavalry" msgstr "" #: simulation/templates/units/athen_champion_infantry.xml:11 msgid "Epilektos" msgstr "" #: simulation/templates/units/athen_champion_infantry.xml:10 msgid "City Guard" msgstr "" #: simulation/templates/units/athen_champion_marine.xml:6 msgid "Épibatēs Athēnaïkós" msgstr "" #: simulation/templates/units/athen_champion_marine.xml:5 msgid "Athenian Marine" msgstr "" #: simulation/templates/units/athen_champion_ranged.xml:14 msgid "Toxotes Skithikos" msgstr "" #: simulation/templates/units/athen_champion_ranged.xml:13 msgid "Scythian Archer" msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:18 msgid "" "Hero Aura: All units in his formation +15% speed and +1 armor. All Peltasts " "+15% speed." msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:17 msgid "Iphikratēs" msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:16 msgid "" "Hero Aura: Buildings construct 15% faster within his vision. Temples are 50 " "stone cheaper during his lifetime.\n" "Melee 2x vs. all cavalry." msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:15 msgid "Periklēs" msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:15 msgid "" "Classes: Hero Infantry Melee Sword.\n" "\"Naval Commander\" Aura: When garrisoned in a ship, his ship is +50% faster." " Ships are also built +20% faster during his lifespan.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants. \n" "Countered by: Archers, Cavalry Archers.\n" msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:14 #: simulation/templates/units/hele_hero_themistocles.xml:14 msgid "Themistoklês" msgstr "" #: simulation/templates/units/athen_infantry_archer_b.xml:22 #: simulation/templates/units/hele_infantry_archer_b.xml:20 #: simulation/templates/units/mace_infantry_archer_b.xml:20 msgid "Toxótēs Krētikós" msgstr "" #: simulation/templates/units/athen_infantry_archer_b.xml:21 #: simulation/templates/units/hele_infantry_archer_b.xml:19 #: simulation/templates/units/mace_infantry_archer_b.xml:19 msgid "Cretan Mercenary Archer" msgstr "" #: simulation/templates/units/athen_infantry_javelinist_b.xml:27 #: simulation/templates/units/hele_infantry_javelinist_b.xml:24 msgid "Peltastḗs Thrâx" msgstr "" #: simulation/templates/units/athen_infantry_javelinist_b.xml:26 #: simulation/templates/units/hele_infantry_javelinist_b.xml:23 msgid "Thracian Peltast" msgstr "" #: simulation/templates/units/athen_infantry_slinger_b.xml:15 msgid "Psilós Athēnaïkós" msgstr "" #: simulation/templates/units/athen_infantry_slinger_b.xml:14 msgid "Athenian Slinger Militia" msgstr "" #: simulation/templates/units/athen_infantry_spearman_b.xml:23 msgid "Hoplī́tēs Athēnaïkós" msgstr "" #: simulation/templates/units/athen_infantry_spearman_b.xml:22 msgid "Athenian Hoplite" msgstr "" #: simulation/templates/units/athen_mechanical_siege_lithobolos_common.xml:5 #: simulation/templates/units/hele_mechanical_siege_lithobolos_common.xml:5 #: simulation/templates/units/mace_mechanical_siege_lithobolos_common.xml:5 #: simulation/templates/units/ptol_mechanical_siege_lithobolos_common.xml:5 #: simulation/templates/units/sele_mechanical_siege_lithobolos_common.xml:5 msgid "Lithóbolos" msgstr "" #: simulation/templates/units/athen_mechanical_siege_oxybeles_common.xml:5 #: simulation/templates/units/hele_mechanical_siege_oxybeles_common.xml:5 #: simulation/templates/units/mace_mechanical_siege_oxybeles_common.xml:5 msgid "Oxybelḗs" msgstr "" #: simulation/templates/units/athen_ship_bireme.xml:6 #: simulation/templates/units/hele_ship_bireme.xml:5 #: simulation/templates/units/spart_ship_bireme.xml:5 msgid "Pentēkónteros" msgstr "" #: simulation/templates/units/athen_ship_bireme.xml:5 msgid "Penteconter" msgstr "" #: simulation/templates/units/athen_ship_fishing.xml:8 #: simulation/templates/units/hele_ship_fishing.xml:5 #: simulation/templates/units/mace_ship_fishing.xml:5 #: simulation/templates/units/ptol_ship_fishing.xml:5 #: simulation/templates/units/sele_ship_fishing.xml:5 #: simulation/templates/units/spart_ship_fishing.xml:5 msgid "Ploîon Halieutikón" msgstr "" #: simulation/templates/units/athen_ship_merchant.xml:9 #: simulation/templates/units/hele_ship_merchant.xml:9 #: simulation/templates/units/mace_ship_merchant.xml:9 #: simulation/templates/units/ptol_ship_merchant.xml:9 #: simulation/templates/units/sele_ship_merchant.xml:9 #: simulation/templates/units/spart_ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "" #: simulation/templates/units/athen_ship_trireme.xml:5 msgid "Triḗrēs Athēnaïkós" msgstr "" #: simulation/templates/units/athen_ship_trireme.xml:6 msgid "Athenian Trireme" msgstr "" #: simulation/templates/units/athen_support_female_citizen.xml:5 msgid "Gýnē Athēnaïkós" msgstr "" #: simulation/templates/units/athen_support_female_citizen.xml:6 msgid "Athenian Woman" msgstr "" #: simulation/templates/units/athen_support_healer_b.xml:6 #: simulation/templates/units/hele_support_healer_b.xml:6 #: simulation/templates/units/mace_support_healer_b.xml:6 #: simulation/templates/units/sele_support_healer_b.xml:6 #: simulation/templates/units/spart_support_healer_b.xml:6 msgid "Hiereús" msgstr "" #: simulation/templates/units/athen_support_slave.xml:5 #: simulation/templates/units/hele_support_slave.xml:5 msgid "Doulos" msgstr "" #: simulation/templates/units/athen_support_trader.xml:9 #: simulation/templates/units/hele_support_trader.xml:9 #: simulation/templates/units/mace_support_trader.xml:9 #: simulation/templates/units/ptol_support_trader.xml:9 #: simulation/templates/units/sele_support_trader.xml:9 msgid "Émporos" msgstr "" #: simulation/templates/units/brit_cavalry_javelinist_b.xml:6 #: simulation/templates/units/celt_cavalry_javelinist_b.xml:6 #: simulation/templates/units/gaul_cavalry_javelinist_b.xml:6 msgid "Gaisaredos" msgstr "" #: simulation/templates/units/brit_cavalry_javelinist_b.xml:7 msgid "Raiding Cavalry" msgstr "" #: simulation/templates/units/brit_cavalry_swordsman_b.xml:6 #: simulation/templates/units/celt_cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul_cavalry_swordsman_b.xml:6 msgid "Epos" msgstr "" #: simulation/templates/units/brit_cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "" #: simulation/templates/units/brit_champion_cavalry.xml:28 #: simulation/templates/units/celt_champion_cavalry_brit.xml:23 msgid "Carbanto" msgstr "" #: simulation/templates/units/brit_champion_cavalry.xml:27 #: simulation/templates/units/celt_champion_cavalry_brit.xml:22 msgid "Celtic Chariot" msgstr "" #: simulation/templates/units/brit_champion_infantry.xml:18 #: simulation/templates/units/celt_champion_infantry_brit.xml:14 msgid "Delamokludda" msgstr "" #: simulation/templates/units/brit_champion_infantry.xml:17 msgid "Brythonic Longswordsman" msgstr "" #: simulation/templates/units/brit_hero_boudicca.xml:33 #: simulation/templates/units/celt_hero_boudicca.xml:28 msgid "Hero Aura: +5 Attack and +25% Speed for Champion Units." msgstr "" #: simulation/templates/units/brit_hero_boudicca_sword.xml:20 msgid "Hero Aura: +5 Attack and +25% Speed for Champion units." msgstr "" #: simulation/templates/units/brit_hero_boudicca_sword.xml:19 msgid "Heroine" msgstr "" #: simulation/templates/units/brit_hero_caratacos.xml:24 #: simulation/templates/units/celt_hero_caratacos.xml:19 msgid "Hero Aura: +15% Speed for all units during his lifetime." msgstr "" #: simulation/templates/units/brit_hero_caratacos.xml:23 #: simulation/templates/units/celt_hero_caratacos.xml:18 msgid "Caratacos" msgstr "" #: simulation/templates/units/brit_hero_cynvelin.xml:15 #: simulation/templates/units/celt_hero_cynvelin.xml:12 msgid "Hero Aura: Has a large and powerful Healing Aura." msgstr "" #: simulation/templates/units/brit_hero_cynvelin.xml:14 #: simulation/templates/units/celt_hero_cynvelin.xml:11 msgid "Cynvelin" msgstr "" #: simulation/templates/units/brit_infantry_javelinist_b.xml:13 #: simulation/templates/units/celt_infantry_javelinist_b.xml:15 #: simulation/templates/units/gaul_infantry_javelinist_b.xml:15 msgid "Baguada" msgstr "" #: simulation/templates/units/brit_infantry_slinger_b.xml:14 #: simulation/templates/units/celt_infantry_slinger_b.xml:16 #: simulation/templates/units/gaul_infantry_slinger_b.xml:16 msgid "Iaosae" msgstr "" #: simulation/templates/units/brit_infantry_slinger_b.xml:13 #: simulation/templates/units/celt_infantry_slinger_b.xml:15 #: simulation/templates/units/gaul_infantry_slinger_b.xml:15 msgid "Celtic Slinger" msgstr "" #: simulation/templates/units/brit_infantry_spearman_b.xml:16 #: simulation/templates/units/celt_infantry_spearman_b.xml:18 #: simulation/templates/units/gaul_infantry_spearman_b.xml:15 msgid "Gaeroa" msgstr "" #: simulation/templates/units/brit_infantry_spearman_b.xml:17 msgid "Celtic Spearman" msgstr "" #: simulation/templates/units/brit_mechanical_siege_ram.xml:21 #: simulation/templates/units/celt_mechanical_siege_ram.xml:21 #: simulation/templates/units/gaul_mechanical_siege_ram.xml:21 msgid "Reithe" msgstr "" #: simulation/templates/units/brit_ship_fishing.xml:5 #: simulation/templates/units/celt_ship_fishing.xml:5 #: simulation/templates/units/gaul_ship_fishing.xml:5 msgid "/Fishing Boat/" msgstr "" #: simulation/templates/units/brit_ship_merchant.xml:9 #: simulation/templates/units/celt_ship_merchant.xml:9 #: simulation/templates/units/gaul_ship_merchant.xml:9 msgid "Curach" msgstr "" #: simulation/templates/units/brit_ship_trireme.xml:19 #: simulation/templates/units/celt_ship_trireme.xml:19 #: simulation/templates/units/gaul_ship_trireme.xml:19 msgid "Classes: Medium Warship Ranged\n" "Transport many soldiers across the sea." msgstr "" #: simulation/templates/units/brit_ship_trireme.xml:18 #: simulation/templates/units/celt_ship_trireme.xml:18 #: simulation/templates/units/gaul_ship_trireme.xml:18 msgid "Venetic Ponti" msgstr "" #: simulation/templates/units/brit_support_female_citizen.xml:13 #: simulation/templates/units/celt_support_female_citizen.xml:18 #: simulation/templates/units/gaul_support_female_citizen.xml:18 msgid "Bodu" msgstr "" #: simulation/templates/units/brit_support_female_citizen.xml:14 #: simulation/templates/units/celt_support_female_citizen.xml:19 #: simulation/templates/units/gaul_support_female_citizen.xml:19 msgid "Celtic Woman" msgstr "" #: simulation/templates/units/brit_support_trader.xml:9 #: simulation/templates/units/celt_support_trader.xml:9 #: simulation/templates/units/gaul_support_trader.xml:9 msgid "Cyfnewidiwr" msgstr "" #: simulation/templates/units/brit_war_dog_b.xml:6 #: simulation/templates/units/celt_war_dog_b.xml:6 msgid "Coun" msgstr "" #: simulation/templates/units/cart_cavalry_javelinist_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "" #: simulation/templates/units/cart_cavalry_javelinist_b.xml:6 msgid "Numidian Cavalry" msgstr "" #: simulation/templates/units/cart_cavalry_spearman_b.xml:14 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "" #: simulation/templates/units/cart_cavalry_spearman_b.xml:13 msgid "Italic Cavalry" msgstr "" #: simulation/templates/units/cart_cavalry_swordsman_2_b.xml:13 #: simulation/templates/units/cart_cavalry_swordsman_b.xml:13 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "" #: simulation/templates/units/cart_cavalry_swordsman_2_b.xml:12 msgid "Gallic Mercenary Cavalry" msgstr "" #: simulation/templates/units/cart_cavalry_swordsman_b.xml:12 msgid "Iberian Heavy Cavalry" msgstr "" #: simulation/templates/units/cart_champion_cavalry.xml:12 #: simulation/templates/units/cart_sacred_band_cavalry.xml:12 msgid "Sacred Band of Astarte" msgstr "" #: simulation/templates/units/cart_champion_cavalry.xml:11 #: simulation/templates/units/cart_sacred_band_cavalry.xml:11 msgid "Sacred Band Cavalry" msgstr "" #: simulation/templates/units/cart_champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "" #: simulation/templates/units/cart_champion_elephant.xml:5 msgid "North African War Elephant" msgstr "" #: simulation/templates/units/cart_champion_infantry.xml:13 msgid "Sacred Band of Ba'al" msgstr "" #: simulation/templates/units/cart_champion_infantry.xml:12 msgid "Sacred Band Infantry" msgstr "" #: simulation/templates/units/cart_champion_pikeman.xml:6 msgid "Mašal" msgstr "" #: simulation/templates/units/cart_champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "" #: simulation/templates/units/cart_hero_hamilcar.xml:14 msgid "" "Classes: Hero Melee Cavalry Sword.\n" "\"Lightning\" Aura: All of the player's units +15% movement speed (walk and " "run, but not charge) while he lives.\n" "Counters: 2x vs. Archers, All Support Units, and Siege Weapons.\n" "Countered by: Spearmen, Cavalry Skirmishers, and Elephants." msgstr "" #: simulation/templates/units/cart_hero_hamilcar.xml:10 msgid "Ḥimelqart Baraq" msgstr "" #: simulation/templates/units/cart_hero_hannibal.xml:15 msgid "" "Classes: Hero Melee Elephant.\n" "\"Tactician\" Aura: All allied units +2 attack within vision range of him.\n" "\"Strategist\" Ability: The player can see changes within the fog of war " "while Hannibal lives.\n" "Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates.\n" "Countered by: Skirmishers and Swordsmen. Can run amok." msgstr "" #: simulation/templates/units/cart_hero_hannibal.xml:12 msgid "Ḥannibaʿal Baraq" msgstr "" #: simulation/templates/units/cart_hero_maharbal.xml:15 msgid "" "Classes: Hero Melee Cavalry Spear.\n" "\"Commander\" Aura: +5 Cavalry charge attack within vision range of him.\n" "Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.\n" "Countered by: Spearmen, Archers, and Elephants." msgstr "" #: simulation/templates/units/cart_hero_maharbal.xml:12 msgid "Maharbaʿal" msgstr "" #: simulation/templates/units/cart_infantry_archer_b.xml:16 msgid "Qešet" msgstr "" #: simulation/templates/units/cart_infantry_archer_b.xml:15 msgid "Mauritanian Archer" msgstr "" #: simulation/templates/units/cart_infantry_javelinist_b.xml:23 msgid "Sǝḫīr Kidōn" msgstr "" #: simulation/templates/units/cart_infantry_javelinist_b.xml:22 msgid "Iberian Mercenary Skirmisher" msgstr "" #: simulation/templates/units/cart_infantry_slinger_b.xml:23 msgid "Qallāʿ Ibušimi" msgstr "" #: simulation/templates/units/cart_infantry_slinger_b.xml:22 msgid "Balearic Slinger" msgstr "" #: simulation/templates/units/cart_infantry_spearman_b.xml:16 msgid "Sǝḫīr Ḥanīt" msgstr "" #: simulation/templates/units/cart_infantry_spearman_b.xml:15 msgid "Libyan Spearman" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_2_b.xml:22 msgid "Seḫīr Romaḥ" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_2_b.xml:21 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_b.xml:22 msgid "Seḫīr Ḥerev" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_b.xml:21 #: simulation/templates/units/ptol_infantry_swordsman_b.xml:21 msgid "Gallic Mercenary Swordsman" msgstr "" #: simulation/templates/units/cart_mechanical_siege_ballista_common.xml:5 #: simulation/templates/units/rome_mechanical_siege_ballista_common.xml:32 #: simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml:32 msgid "Ballista" msgstr "" #: simulation/templates/units/cart_mechanical_siege_oxybeles_common.xml:5 msgid "Oxybeles" msgstr "" #: simulation/templates/units/cart_sacred_band_cavalry.xml:13 msgid "Bonused vs. Ranged Units." msgstr "" #: simulation/templates/units/cart_ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "" #: simulation/templates/units/cart_ship_bireme.xml:9 #: simulation/templates/units/ptol_ship_bireme.xml:5 #: simulation/templates/units/sele_ship_bireme.xml:5 msgid "Bireme" msgstr "" #: simulation/templates/units/cart_ship_fishing.xml:5 msgid "Noon-Mašōt" msgstr "" #: simulation/templates/units/cart_ship_merchant.xml:11 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "" #: simulation/templates/units/cart_ship_merchant.xml:9 msgid "Seḥer" msgstr "" #: simulation/templates/units/cart_ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "" #: simulation/templates/units/cart_ship_quinquereme.xml:5 #: simulation/templates/units/sele_ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "" #: simulation/templates/units/cart_ship_trireme.xml:6 msgid "Tlat-Mašōt" msgstr "" #: simulation/templates/units/cart_ship_trireme.xml:5 #: simulation/templates/units/mace_ship_trireme.xml:5 #: simulation/templates/units/sele_ship_trireme.xml:5 #: simulation/templates/units/spart_ship_trireme.xml:5 msgid "Trireme" msgstr "" #: simulation/templates/units/cart_support_female_citizen.xml:5 msgid "Aštāh" msgstr "" #: simulation/templates/units/cart_support_female_citizen.xml:6 msgid "Carthaginian Woman" msgstr "" #: simulation/templates/units/cart_support_healer_b.xml:6 msgid "Kehinit" msgstr "" #: simulation/templates/units/cart_support_trader.xml:10 msgid "Mekir" msgstr "" #: simulation/templates/units/celt_champion_cavalry_brit.xml:24 msgid "Brythonic Champion Chariot.\n" "Counters Infantry. High trample damage." msgstr "" #: simulation/templates/units/celt_champion_cavalry_gaul.xml:7 msgid "Gallic Champion Cavalry.\n" "Counters Ranged Units." msgstr "" #: simulation/templates/units/celt_champion_cavalry_gaul.xml:6 #: simulation/templates/units/gaul_champion_cavalry.xml:6 msgid "Gallic Brihent" msgstr "" #: simulation/templates/units/celt_champion_cavalry_gaul.xml:5 #: simulation/templates/units/gaul_champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "" #: simulation/templates/units/celt_champion_infantry_brit.xml:15 msgid "Brythonic Champion Swordsman.\n" "Counters Spear Units." msgstr "" #: simulation/templates/units/celt_champion_infantry_brit.xml:13 msgid "Two-Handed Swordsman" msgstr "" #: simulation/templates/units/celt_champion_infantry_gaul.xml:12 msgid "Gallic Champion Swordsman.\n" "Counters Spearmen and Cavalry." msgstr "" #: simulation/templates/units/celt_champion_infantry_gaul.xml:11 #: simulation/templates/units/gaul_champion_infantry.xml:11 msgid "Solduros" msgstr "" #: simulation/templates/units/celt_champion_infantry_gaul.xml:10 #: simulation/templates/units/gaul_champion_infantry.xml:10 msgid "Heavy Swordsman" msgstr "" #: simulation/templates/units/celt_fanatic.xml:16 #: simulation/templates/units/gaul_champion_fanatic.xml:16 msgid "Gaesata" msgstr "" #: simulation/templates/units/celt_fanatic.xml:15 #: simulation/templates/units/gaul_champion_fanatic.xml:15 msgid "Naked Fanatic" msgstr "" #: simulation/templates/units/celt_hero_brennus.xml:14 #: simulation/templates/units/gaul_hero_brennus.xml:14 msgid "Hero Aura: +5 Metal loot for every enemy unit killed." msgstr "" #: simulation/templates/units/celt_hero_brennus.xml:13 #: simulation/templates/units/gaul_hero_brennus.xml:13 msgid "Brennus" msgstr "" #: simulation/templates/units/celt_hero_britomartus.xml:14 msgid "Hero Aura: Gathering rates increased with +15% during his lifetime." msgstr "" #: simulation/templates/units/celt_hero_britomartus.xml:13 #: simulation/templates/units/gaul_hero_britomartus.xml:13 msgid "Britomartus" msgstr "" #: simulation/templates/units/celt_hero_vercingetorix.xml:25 #: simulation/templates/units/gaul_hero_vercingetorix.xml:25 msgid "Hero Aura: +2 attack for all units within his aura." msgstr "" #: simulation/templates/units/celt_hero_vercingetorix.xml:24 #: simulation/templates/units/gaul_hero_vercingetorix.xml:24 msgid "Vercingetorix" msgstr "" #: simulation/templates/units/gaul_hero_britomartus.xml:14 msgid "Hero Aura: Gathering rates increased with 15% during his lifetime." msgstr "" #: simulation/templates/units/hele_cavalry_javelinist_b.xml:6 msgid "Thessalian Scout" msgstr "" #: simulation/templates/units/hele_champion_cavalry_mace.xml:23 msgid "" "Macedonian Champion Cavalry.\n" "Counters Cavalry and Archers. Countered by Champion Units." msgstr "" #: simulation/templates/units/hele_champion_cavalry_mace.xml:22 #: simulation/templates/units/mace_champion_cavalry.xml:20 msgid "Hetaîros" msgstr "" #: simulation/templates/units/hele_champion_cavalry_mace.xml:21 #: simulation/templates/units/mace_champion_cavalry.xml:19 #: simulation/templates/units/sele_cavalry_spearman_b.xml:6 msgid "Companion Cavalry" msgstr "" #: simulation/templates/units/hele_champion_infantry_mace.xml:7 msgid "" "Macedonian Champion Pikeman.\n" "Heavy line infantry. Counters Cavalry and Infantry. Countered Ranged Units. " "Uses the Syntagma Formation." msgstr "" #: simulation/templates/units/hele_champion_infantry_mace.xml:6 #: simulation/templates/units/mace_infantry_spearman_b.xml:14 msgid "Pezétairos" msgstr "" #: simulation/templates/units/hele_champion_infantry_mace.xml:5 #: simulation/templates/units/mace_infantry_spearman_b.xml:13 msgid "Foot Companion" msgstr "" #: simulation/templates/units/hele_champion_infantry_polis.xml:100 #: simulation/templates/units/spart_champion_infantry_spear.xml:102 msgid "" "Classes: Champion Melee Infantry Spearman.\n" "Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units.\n" "Countered by: Skirmishers, Swordsmen, Cavalry Archers." msgstr "" #: simulation/templates/units/hele_champion_infantry_polis.xml:99 msgid "Spartiā́tēs" msgstr "" #: simulation/templates/units/hele_champion_infantry_polis.xml:98 #: simulation/templates/units/spart_champion_infantry_spear.xml:100 msgid "Spartan Hoplite" msgstr "" #: simulation/templates/units/hele_champion_ranged_polis.xml:20 msgid "" "Poleis Champion Raider.\n" "Counters Support Units and Ranged Units. Countered by Melee Cavalry. Fast " "Move Speed." msgstr "" #: simulation/templates/units/hele_champion_ranged_polis.xml:19 #: simulation/templates/units/hele_champion_swordsman_polis.xml:48 msgid "Ékdromos Athēnaïkós" msgstr "" #: simulation/templates/units/hele_champion_ranged_polis.xml:18 #: simulation/templates/units/hele_champion_swordsman_polis.xml:47 msgid "Athenian Light Hoplite" msgstr "" #: simulation/templates/units/hele_champion_swordsman_polis.xml:49 msgid "" "Poleis Champion Raider.\n" "Counters Support Units, Spear units, and Ranged Units (if they can catch " "them). Countered by Archers." msgstr "" #: simulation/templates/units/hele_hero_alexander.xml:23 msgid "" "Hero Aura: +2 Cavalry and Champion Cavalry Attack and +15% Speed. " "\"Herocide\" attack bonus vs. enemy Heroes." msgstr "" #: simulation/templates/units/hele_hero_alexander.xml:22 #: simulation/templates/units/mace_hero_alexander.xml:37 msgid "Mégās Aléxandros" msgstr "" #: simulation/templates/units/hele_hero_alexander.xml:21 #: simulation/templates/units/mace_hero_alexander.xml:36 msgid "Alexander The Great" msgstr "" #: simulation/templates/units/hele_hero_demetrius.xml:15 #: simulation/templates/units/mace_hero_demetrius.xml:15 msgid "Hero Aura: +15% Range and +10 Crush Attack for Siege Engines." msgstr "" #: simulation/templates/units/hele_hero_demetrius.xml:14 #: simulation/templates/units/mace_hero_demetrius.xml:14 msgid "Dēmḗtrios Poliorkḗtēs" msgstr "" #: simulation/templates/units/hele_hero_demetrius.xml:13 #: simulation/templates/units/mace_hero_demetrius.xml:13 msgid "Demetrius The Besieger" msgstr "" #: simulation/templates/units/hele_hero_leonidas.xml:33 msgid "Hero Aura: Increased Spartiate and Hoplite Attack. (not imlemented)" msgstr "" #: simulation/templates/units/hele_hero_leonidas.xml:32 #: simulation/templates/units/spart_hero_leonidas.xml:23 msgid "Leōnídēs" msgstr "" #: simulation/templates/units/hele_hero_philip.xml:12 #: simulation/templates/units/mace_hero_philip.xml:12 msgid "Hero Aura: +5 Attack for Champion Units." msgstr "" #: simulation/templates/units/hele_hero_philip.xml:11 #: simulation/templates/units/mace_hero_philip.xml:11 msgid "Phílippos B' ho Makedṓn" msgstr "" #: simulation/templates/units/hele_hero_themistocles.xml:15 msgid "" "Hero Aura: +50% Move Speed for the ship he's in and -20% Build Time for all " "Warships." msgstr "" #: simulation/templates/units/hele_hero_xenophon.xml:18 msgid "" "Hero Aura: +1 Armour and +15% Speed to units within his Formation. +15% " "Speed to Thracian Peltasts during his lifetime." msgstr "" #: simulation/templates/units/hele_hero_xenophon.xml:17 msgid "Xenophôn" msgstr "" #: simulation/templates/units/hele_infantry_slinger_b.xml:20 #: simulation/templates/units/mace_infantry_slinger_b.xml:20 msgid "Sphendonetes Rhodikos" msgstr "" #: simulation/templates/units/hele_infantry_slinger_b.xml:19 #: simulation/templates/units/mace_infantry_slinger_b.xml:19 msgid "Rhodian Slinger" msgstr "" #: simulation/templates/units/hele_infantry_spearman_b.xml:27 msgid "Hoplī́tēs Hellēnikós" msgstr "" #: simulation/templates/units/hele_infantry_spearman_b.xml:26 msgid "Greek Hoplite" msgstr "" #: simulation/templates/units/hele_mechanical_siege_tower.xml:6 msgid "Siege Tower.\n" "Garrison up to 20 units inside for massive firepower." msgstr "" #: simulation/templates/units/hele_mechanical_siege_tower.xml:5 #: simulation/templates/units/mace_mechanical_siege_tower.xml:5 #: simulation/templates/units/ptol_mechanical_siege_tower.xml:5 #: simulation/templates/units/sele_mechanical_siege_tower.xml:5 msgid "Helépolis" msgstr "" #: simulation/templates/units/hele_ship_trireme.xml:6 msgid "Medium Warship.\n" "Ramming Secondary Attack." msgstr "" #: simulation/templates/units/hele_ship_trireme.xml:5 #: simulation/templates/units/mace_ship_trireme.xml:6 #: simulation/templates/units/sele_ship_trireme.xml:6 #: simulation/templates/units/spart_ship_trireme.xml:6 msgid "Triḗrēs" msgstr "" #: simulation/templates/units/hele_support_female_citizen.xml:5 msgid "Gýnē Hellenikos" msgstr "" #: simulation/templates/units/hele_support_female_citizen.xml:6 msgid "Greek Woman" msgstr "" #: simulation/templates/units/iber_cavalry_javelinist_b.xml:6 msgid "Kantabriako Zaldun" msgstr "" #: simulation/templates/units/iber_cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "" #: simulation/templates/units/iber_champion_cavalry.xml:36 msgid "" "Classes: Champion Ranged Cavalry Skirmisher.\n" "Special: Flaming javelins. Good vs. Buildings.\n" "Counters: 2x vs. Buildings, 1.5x vs. Archers.\n" "Countered by: Spearmen and Elephants." msgstr "" #: simulation/templates/units/iber_champion_cavalry.xml:32 msgid "Leial Zalduneria" msgstr "" #: simulation/templates/units/iber_champion_infantry.xml:5 msgid "Leial Ezpatari" msgstr "" #: simulation/templates/units/iber_hero_caros.xml:12 #: simulation/templates/units/iber_hero_indibil.xml:7 #: simulation/templates/units/iber_hero_viriato.xml:12 msgid "Hero Aura: \"Tactica Guerilla.\" TBD." msgstr "" #: simulation/templates/units/iber_hero_caros.xml:10 msgid "Caros" msgstr "" #: simulation/templates/units/iber_infantry_javelinist_b.xml:11 msgid "Lusitano Ezpatari" msgstr "" #: simulation/templates/units/iber_infantry_slinger_b.xml:11 msgid "Habailari" msgstr "" #: simulation/templates/units/iber_infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "" #: simulation/templates/units/iber_infantry_swordsman_b.xml:11 msgid "Ezpatari" msgstr "" #: simulation/templates/units/iber_mechanical_siege_ram.xml:9 msgid "Ahariburu" msgstr "" #: simulation/templates/units/iber_ship_fire.xml:5 msgid "Iberian Fire Ship" msgstr "" #: simulation/templates/units/iber_ship_fishing.xml:5 msgid "Arrantza Ontzi" msgstr "" #: simulation/templates/units/iber_ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "" #: simulation/templates/units/iber_support_female_citizen.xml:5 msgid "Emazteki" msgstr "" #: simulation/templates/units/iber_support_female_citizen.xml:6 msgid "Iberian Woman" msgstr "" #: simulation/templates/units/iber_support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "" #: simulation/templates/units/iber_support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "" #: simulation/templates/units/iber_support_trader.xml:5 msgid "Merkatari" msgstr "" #: simulation/templates/units/mace_cavalry_javelinist_b.xml:14 msgid "Hippakontistès Odrysón" msgstr "" #: simulation/templates/units/mace_cavalry_javelinist_b.xml:13 msgid "Odrysian Skirmish Cavalry" msgstr "" #: simulation/templates/units/mace_cavalry_spearman_b.xml:7 msgid "Xystophoros Thessalikos" msgstr "" #: simulation/templates/units/mace_cavalry_spearman_b.xml:6 msgid "Thessalian Lancer" msgstr "" #: simulation/templates/units/mace_champion_infantry_a.xml:31 msgid "Hypaspistes" msgstr "" #: simulation/templates/units/mace_champion_infantry_a.xml:30 msgid "Macedonian Shield Bearer" msgstr "" #: simulation/templates/units/mace_champion_infantry_e.xml:23 msgid "Hypaspistes Argyraspides" msgstr "" #: simulation/templates/units/mace_hero_alexander.xml:38 msgid "" "\"Imperialism\" Aura: +10% territory effect for all buildings while he lives." " \n" "\"Herocide\" Bonus: +20% attack bonus vs. enemy Heroes." msgstr "" #: simulation/templates/units/mace_hero_craterus.xml:7 msgid "Trusted general under Alexander the Great." msgstr "" #: simulation/templates/units/mace_hero_craterus.xml:6 msgid "Kraterós" msgstr "" #: simulation/templates/units/mace_hero_craterus.xml:5 msgid "Crateros" msgstr "" #: simulation/templates/units/mace_hero_pyrrhus.xml:7 msgid "\"Pyrrhic Victory\" Aura: TBD." msgstr "" #: simulation/templates/units/mace_hero_pyrrhus.xml:6 msgid "Pyrrhos ton Epeiros" msgstr "" #: simulation/templates/units/mace_infantry_javelinist_b.xml:24 msgid "Peltastes Agrianikos" msgstr "" #: simulation/templates/units/mace_infantry_javelinist_b.xml:23 msgid "Agrianian Peltast" msgstr "" #: simulation/templates/units/mace_mechanical_siege_ram.xml:9 #: simulation/templates/units/spart_mechanical_siege_ram.xml:9 msgid "Poliorkitikós Kriós" msgstr "" #: simulation/templates/units/mace_ship_bireme.xml:5 msgid "Hemiolos" msgstr "" #: simulation/templates/units/mace_support_female_citizen.xml:5 msgid "Gýnē Makedonikós" msgstr "" #: simulation/templates/units/mace_support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "" #: simulation/templates/units/mace_thorakites.xml:6 msgid "Thorakites" msgstr "" #: simulation/templates/units/mace_thorakites.xml:5 msgid "Armored Swordsman" msgstr "" #: simulation/templates/units/mace_thureophoros.xml:10 msgid "Thureophoros" msgstr "" #: simulation/templates/units/mace_thureophoros.xml:9 msgid "Heavy Skirmisher" msgstr "" #: simulation/templates/units/maur_cavalry_javelinist_b.xml:7 msgid "Ashwarohi" msgstr "" #: simulation/templates/units/maur_cavalry_javelinist_b.xml:6 msgid "Indian Light Cavalry" msgstr "" #: simulation/templates/units/maur_cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "" #: simulation/templates/units/maur_cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "" #: simulation/templates/units/maur_champion_chariot.xml:34 #: simulation/templates/units/sele_champion_chariot.xml:34 msgid "" "Classes: Champion Ranged Cavalry Chariot Archer.\n" "Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage.\n" "Countered by: Skirmishers and Elephants." msgstr "" #: simulation/templates/units/maur_champion_chariot.xml:31 msgid "Rath" msgstr "" #: simulation/templates/units/maur_champion_chariot.xml:30 msgid "War Chariot" msgstr "" #: simulation/templates/units/maur_champion_elephant.xml:6 msgid "Gajendra" msgstr "" #: simulation/templates/units/maur_champion_elephant.xml:5 #: simulation/templates/units/pers_champion_elephant.xml:5 msgid "Indian War Elephant" msgstr "" #: simulation/templates/units/maur_champion_infantry.xml:48 msgid "" "Classes: Champion Melee Infantry Swordsman.\n" "Counters: 2x vs. Structures, 1.25x vs. Spearmen and Elephants.\n" "Countered by: Archers and Cavalry Spearmen." msgstr "" #: simulation/templates/units/maur_champion_infantry.xml:45 msgid "Yōddha" msgstr "" #: simulation/templates/units/maur_champion_infantry.xml:44 msgid "Warrior" msgstr "" #: simulation/templates/units/maur_champion_maiden.xml:17 #: simulation/templates/units/maur_champion_maiden_archer.xml:18 msgid "Visha Kanya" msgstr "" #: simulation/templates/units/maur_champion_maiden.xml:16 msgid "Maiden Guard" msgstr "" #: simulation/templates/units/maur_champion_maiden_archer.xml:17 msgid "Maiden Guard Archer" msgstr "" #: simulation/templates/units/maur_elephant_archer_b.xml:30 msgid "" "Classes: Ranged Elephant Archer.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. \"Stench\" aura vs. Cavalry.\n" "Countered by: Skirmishers and Swordsmen. Can run amok." msgstr "" #: simulation/templates/units/maur_elephant_archer_b.xml:27 msgid "Vachii Gaja" msgstr "" #: simulation/templates/units/maur_elephant_archer_b.xml:26 msgid "Elephant Archer" msgstr "" #: simulation/templates/units/maur_hero_ashoka.xml:36 msgid "" "Hero Chariot Archer.\n" "Hero Aura: TBD.\n" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "" #: simulation/templates/units/maur_hero_ashoka.xml:33 msgid "Aśoka Devānāmpriya" msgstr "" #: simulation/templates/units/maur_hero_chanakya.xml:32 msgid "" "Classes: Hero Healer.\n" "Hero Special: \"Healer\" - Heal units at an accelerated rate.\n" "Hero Special: \"Teacher\" - Empower a building to research and train +50% " "faster.\n" "Hero Special: \"Philosopher\" - Research 4 special technologies only " "available to Chanakya." msgstr "" #: simulation/templates/units/maur_hero_chanakya.xml:29 msgid "Acharya Chanakya" msgstr "" #: simulation/templates/units/maur_hero_maurya.xml:7 msgid "Classes: Hero Melee Elephant.\n" "Hero Aura: TBD." msgstr "" #: simulation/templates/units/maur_infantry_archer_b.xml:14 msgid "Dhanurdhar" msgstr "" #: simulation/templates/units/maur_infantry_archer_b.xml:13 msgid "Longbowman" msgstr "" #: simulation/templates/units/maur_infantry_spearman_b.xml:24 msgid "Kauntika" msgstr "" #: simulation/templates/units/maur_infantry_spearman_b.xml:23 msgid "Bamboo Spearman" msgstr "" #: simulation/templates/units/maur_infantry_swordsman_b.xml:27 msgid "Khadagdhari" msgstr "" #: simulation/templates/units/maur_infantry_swordsman_b.xml:26 msgid "Indian Swordsman" msgstr "" #: simulation/templates/units/maur_ship_bireme.xml:5 #: simulation/templates/units/maur_ship_trireme.xml:18 msgid "Yudhpot" msgstr "" #: simulation/templates/units/maur_ship_fishing.xml:10 msgid "Matsyapalak" msgstr "" #: simulation/templates/units/maur_ship_fishing.xml:9 msgid "Fisherman" msgstr "" #: simulation/templates/units/maur_ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "" #: simulation/templates/units/maur_ship_merchant.xml:9 msgid "Trading Ship" msgstr "" #: simulation/templates/units/maur_ship_trireme.xml:20 msgid "Classes: Mechanical Warship Medium Ranged Melee." msgstr "" #: simulation/templates/units/maur_support_elephant.xml:32 msgid "Mobile dropsite. Can also assist in constructing buildings." msgstr "" #: simulation/templates/units/maur_support_elephant.xml:29 msgid "Karmākara Gaja" msgstr "" #: simulation/templates/units/maur_support_elephant.xml:28 msgid "Worker Elephant" msgstr "" #: simulation/templates/units/maur_support_female_citizen.xml:5 msgid "Naari" msgstr "" #: simulation/templates/units/maur_support_female_citizen.xml:6 msgid "Indian Woman" msgstr "" #: simulation/templates/units/maur_support_healer_b.xml:7 msgid "Brāhmaṇa Pujari" msgstr "" #: simulation/templates/units/maur_support_healer_b.xml:6 msgid "Brahmin Priest" msgstr "" #: simulation/templates/units/maur_support_trader.xml:9 msgid "Vaishya" msgstr "" #: simulation/templates/units/merc_thrace_swordsman.xml:26 msgid "" "Classes: Mercenary Melee Infantry Swordsman.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Elephants. \n" "Countered by: Archers, Cavalry Spearmen, and Cavalry Archers." msgstr "" #: simulation/templates/units/merc_thrace_swordsman.xml:22 #: simulation/templates/units/sele_infantry_swordsman_b.xml:15 msgid "Rhomphaiaphoros Thrakikós" msgstr "" #: simulation/templates/units/merc_thrace_swordsman.xml:21 #: simulation/templates/units/sele_infantry_swordsman_b.xml:14 msgid "Thracian Mercenary Swordsman" msgstr "" #: simulation/templates/units/noldor_ship_bireme.xml:9 msgid "Mankar Cirya" msgstr "" #: simulation/templates/units/pers_arstibara.xml:13 msgid "Arštibara" msgstr "" #: simulation/templates/units/pers_arstibara.xml:12 msgid "Persian Apple Bearer" msgstr "" #: simulation/templates/units/pers_cavalry_archer_b.xml:36 msgid "" "Classes: Ranged Cavalry Chariot Archer.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.\n" "Countered by: Skirmishers and Elephants.\n" "Causes trample damage to enemy units." msgstr "" #: simulation/templates/units/pers_cavalry_archer_b.xml:33 msgid "Babiruviya Ratha" msgstr "" #: simulation/templates/units/pers_cavalry_archer_b.xml:32 msgid "Babylonian Scythed Chariot" msgstr "" #: simulation/templates/units/pers_cavalry_javelinist_b.xml:7 #: simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml:10 msgid "Mada Asabara" msgstr "" #: simulation/templates/units/pers_cavalry_javelinist_b.xml:6 #: simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml:9 #: simulation/templates/units/sele_cavalry_javelinist_b.xml:6 msgid "Median Light Cavalry" msgstr "" #: simulation/templates/units/pers_cavalry_spearman_b.xml:12 msgid "Katpaduka Asabara" msgstr "" #: simulation/templates/units/pers_cavalry_spearman_b.xml:11 msgid "Cappadocian Cavalry" msgstr "" #: simulation/templates/units/pers_cavalry_swordsman_b.xml:12 #: simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml:13 msgid "Varkaniya Asabara" msgstr "" #: simulation/templates/units/pers_cavalry_swordsman_b.xml:11 #: simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml:12 msgid "Hyrcanian Cavalry" msgstr "" #: simulation/templates/units/pers_champion_cavalry.xml:24 #: simulation/templates/units/pers_champion_cavalry_archer.xml:17 msgid "Bakhtrish Asabara" msgstr "" #: simulation/templates/units/pers_champion_cavalry.xml:23 msgid "Bactrian Heavy Lancer" msgstr "" #: simulation/templates/units/pers_champion_cavalry_archer.xml:16 msgid "Bactrian Heavy Cavalry Archer" msgstr "" #: simulation/templates/units/pers_champion_elephant.xml:6 msgid "Hinduya Pila" msgstr "" #: simulation/templates/units/pers_champion_infantry.xml:12 msgid "Anusiya" msgstr "" #: simulation/templates/units/pers_champion_infantry.xml:11 msgid "Persian Immortal" msgstr "" #: simulation/templates/units/pers_hero_cyrus.xml:14 msgid "" "Hero Cavalry Lancer.\n" "Hero Aura: \"Lead from the Front.\" Boosts attack of nearby cavalry units." msgstr "" #: simulation/templates/units/pers_hero_cyrus.xml:11 msgid "Cyrus II The Great" msgstr "" #: simulation/templates/units/pers_hero_darius.xml:42 msgid "" "Hero Scythe Chariot Archer.\n" "Hero Aura: \"Leadership.\" +15% Movement Speed of all units.\n" "Hero Aura: \"Merchant of the Empire.\" Boosts profitablity of trade during " "his lifetime (TBD).\n" "Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen." msgstr "" #: simulation/templates/units/pers_hero_darius.xml:39 msgid "Darius The Great" msgstr "" #: simulation/templates/units/pers_hero_xerxes.xml:18 msgid "" "Hero Archer.\n" "Hero Aura: \"Administrator.\" +15% Gather Rate and Build Rate of nearby " "units.\n" "Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. \n" "Countered by: Cavalry Swordsmen, Cavalry Skirmishers." msgstr "" #: simulation/templates/units/pers_hero_xerxes.xml:15 #: simulation/templates/units/pers_hero_xerxes_chariot.xml:39 msgid "Xerxes I" msgstr "" #: simulation/templates/units/pers_hero_xerxes_chariot.xml:42 msgid "" "Hero Scythe Chariot Archer.\n" "High Trample Aura. Counters Melee Infantry. Countered by Skirmishers.\n" "Hero Aura: \"Administrator.\" +15% Gather Rate and Build Rate of nearby " "units." msgstr "" #: simulation/templates/units/pers_infantry_archer_b.xml:14 msgid "Sugda Vaçabara" msgstr "" #: simulation/templates/units/pers_infantry_archer_b.xml:13 msgid "Sogdian Archer" msgstr "" #: simulation/templates/units/pers_infantry_javelinist_b.xml:25 msgid "Spardiya Takabara" msgstr "" #: simulation/templates/units/pers_infantry_javelinist_b.xml:24 msgid "Anatolian Auxiliary" msgstr "" #: simulation/templates/units/pers_infantry_spearman_b.xml:20 msgid "Sparabara" msgstr "" #: simulation/templates/units/pers_infantry_spearman_b.xml:19 msgid "Shieldbearer" msgstr "" #: simulation/templates/units/pers_kardakes_hoplite.xml:6 msgid "Hoplites Kardakes" msgstr "" #: simulation/templates/units/pers_kardakes_hoplite.xml:5 msgid "Cardaces Hoplite" msgstr "" #: simulation/templates/units/pers_kardakes_skirmisher.xml:14 msgid "Peltastes Kardakes" msgstr "" #: simulation/templates/units/pers_kardakes_skirmisher.xml:13 msgid "Cardaces Skirmisher" msgstr "" #: simulation/templates/units/pers_mechanical_siege_ram.xml:34 msgid "Athuriya Hamaranakuba" msgstr "" #: simulation/templates/units/pers_mechanical_siege_ram.xml:33 msgid "Assyrian Siege Ram" msgstr "" #: simulation/templates/units/pers_ship_bireme.xml:10 msgid "Hamaraniyanava" msgstr "" #: simulation/templates/units/pers_ship_bireme.xml:9 msgid "Cypriad Galley" msgstr "" #: simulation/templates/units/pers_ship_fishing.xml:5 msgid "Masiyakara" msgstr "" #: simulation/templates/units/pers_ship_merchant.xml:10 msgid "Yaunash Nav" msgstr "" #: simulation/templates/units/pers_ship_merchant.xml:9 msgid "Ionian Trade Ship" msgstr "" #: simulation/templates/units/pers_ship_trireme.xml:10 msgid "Vazarka Hamaraniyanava" msgstr "" #: simulation/templates/units/pers_ship_trireme.xml:9 msgid "Phoenician Trireme" msgstr "" #: simulation/templates/units/pers_support_female_citizen.xml:5 msgid "Banu Miyanrudani" msgstr "" #: simulation/templates/units/pers_support_female_citizen.xml:6 msgid "Mesopotamian Woman" msgstr "" #: simulation/templates/units/pers_support_healer_b.xml:7 msgid "Maguš Mada" msgstr "" #: simulation/templates/units/pers_support_healer_b.xml:6 msgid "Median Magus" msgstr "" #: simulation/templates/units/pers_support_trader.xml:14 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "" #: simulation/templates/units/pers_support_trader.xml:11 msgid "Tamkarum Arami" msgstr "" #: simulation/templates/units/pers_support_trader.xml:10 msgid "Aramaean Merchant" msgstr "" #: simulation/templates/units/ptol_cavalry_archer_b.xml:11 msgid "" "Classes: Ranged Cavalry Camel Archer.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.\n" "Countered by: Skirmishers and Elephants.\n" "\"Stench\" aura vs. Horses (Cavalry are less effective against Camels)." msgstr "" #: simulation/templates/units/ptol_cavalry_archer_b.xml:8 msgid "Mutsābiq Gamal Nabatu" msgstr "" #: simulation/templates/units/ptol_cavalry_archer_b.xml:7 msgid "Nabataean Camel Archer" msgstr "" #: simulation/templates/units/ptol_cavalry_javelinist_b.xml:14 msgid "Hippeus Tarantinos" msgstr "" #: simulation/templates/units/ptol_cavalry_javelinist_b.xml:13 msgid "Tarantine Settler Cavalry" msgstr "" #: simulation/templates/units/ptol_cavalry_spearman_b.xml:7 msgid "Hippeus Makedonikós" msgstr "" #: simulation/templates/units/ptol_cavalry_spearman_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "" #: simulation/templates/units/ptol_champion_cavalry.xml:6 msgid "Agema Basilikos" msgstr "" #: simulation/templates/units/ptol_champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "" #: simulation/templates/units/ptol_champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "" #: simulation/templates/units/ptol_champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "" #: simulation/templates/units/ptol_champion_juggernaut.xml:20 msgid "Tessarakonterēs" msgstr "" #: simulation/templates/units/ptol_champion_juggernaut.xml:19 msgid "Juggernaut" msgstr "" #: simulation/templates/units/ptol_hero_cleopatra.xml:13 msgid "" "Classes: Hero Infantry Archer.\n" "\"Consort\" Aura: Increased effectiveness of allied heroes in her vision. " "Decreased effectiveness for enemy heroes.\n" "\"Patriot\" Aura: Egyptian units fight harder when in vision of her." msgstr "" #: simulation/templates/units/ptol_hero_cleopatra.xml:11 msgid "Cleopatra VII" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:13 msgid "" "Classes: Hero Melee Elephant.\n" "\"Mercenary Patron\" Aura: Mercenaries cost -50% during his lifetime.\n" "\"Construction\" Aura: -10% build time for nearby structures." msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:11 msgid "Ptolemy I \"Savior\"" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_IV.xml:13 msgid "" "Classes: Hero Melee Cavalry Swordsman.\n" "\"Raphia\" Aura: Egyptian Pikemen have greater stats within vision of him.\n" "\"Juggernaut\" Bonus: Build limit increased to 5 for Juggernaut Warships." msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_IV.xml:11 msgid "Ptolemy IV \"Father Loving\"" msgstr "" #: simulation/templates/units/ptol_infantry_archer_b.xml:29 msgid "" "Classes: Ranged Mercenary Infantry Archer Worker.\n" "Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.\n" "Countered by: Cavalry Swordsmen, Cavalry Skirmishers." msgstr "" #: simulation/templates/units/ptol_infantry_archer_b.xml:27 msgid "Kousít Misthophóros Toxóti̱s" msgstr "" #: simulation/templates/units/ptol_infantry_archer_b.xml:26 msgid "Nubian Mercenary Archer" msgstr "" #: simulation/templates/units/ptol_infantry_javelinist_b.xml:16 msgid "Thureophóros Akroboli̱stí̱s" msgstr "" #: simulation/templates/units/ptol_infantry_javelinist_b.xml:15 msgid "Mercenary Thureos Skirmisher" msgstr "" #: simulation/templates/units/ptol_infantry_slinger_b.xml:16 msgid "Ebraïkós Sphendonistes" msgstr "" #: simulation/templates/units/ptol_infantry_slinger_b.xml:15 msgid "Judean Slinger" msgstr "" #: simulation/templates/units/ptol_infantry_spearman_2_b.xml:23 msgid "Thureophóros Misthophóros" msgstr "" #: simulation/templates/units/ptol_infantry_spearman_2_b.xml:22 msgid "Mercenary Thureos Spearman" msgstr "" #: simulation/templates/units/ptol_infantry_spearman_b.xml:16 msgid "Makhimos Phalangites" msgstr "" #: simulation/templates/units/ptol_infantry_spearman_b.xml:15 msgid "Egyptian Pikeman" msgstr "" #: simulation/templates/units/ptol_infantry_swordsman_b.xml:22 msgid "Gallikós Mistophorós" msgstr "" #: simulation/templates/units/ptol_mechanical_siege_polybolos_common.xml:5 msgid "Polybolos" msgstr "" #: simulation/templates/units/ptol_ship_bireme.xml:6 msgid "Dierēs" msgstr "" #: simulation/templates/units/ptol_ship_quinquereme.xml:5 msgid "Octères" msgstr "" #: simulation/templates/units/ptol_ship_trireme.xml:5 msgid "Pentères" msgstr "" #: simulation/templates/units/ptol_support_female_citizen.xml:10 msgid "Gýnē Aigyptiakós" msgstr "" #: simulation/templates/units/ptol_support_female_citizen.xml:11 msgid "Egyptian Woman" msgstr "" #: simulation/templates/units/ptol_support_healer_b.xml:7 msgid "Hiereús Aigyptikos" msgstr "" #: simulation/templates/units/ptol_support_healer_b.xml:6 msgid "Egyptian Priest" msgstr "" #: simulation/templates/units/rome_cavalry_javelinist_b.xml:7 msgid "Eques Socius" msgstr "" #: simulation/templates/units/rome_cavalry_javelinist_b.xml:6 msgid "Italian Allied Cavalry" msgstr "" #: simulation/templates/units/rome_cavalry_spearman_b.xml:7 msgid "Eques Romanus" msgstr "" #: simulation/templates/units/rome_cavalry_spearman_b.xml:6 msgid "Roman Cavalry" msgstr "" #: simulation/templates/units/rome_centurio_imperial.xml:17 msgid "Centurio Legionarius" msgstr "" #: simulation/templates/units/rome_centurio_imperial.xml:16 msgid "Roman Centurion" msgstr "" #: simulation/templates/units/rome_champion_cavalry.xml:5 msgid "Eques Consularis" msgstr "" #: simulation/templates/units/rome_champion_cavalry.xml:6 msgid "Consular Bodyguard" msgstr "" #: simulation/templates/units/rome_champion_infantry.xml:6 msgid "Extraordinarius" msgstr "" #: simulation/templates/units/rome_champion_infantry.xml:5 msgid "Italic Heavy Infantry" msgstr "" #: simulation/templates/units/rome_infantry_javelinist_b.xml:15 msgid "Veles" msgstr "" #: simulation/templates/units/rome_infantry_javelinist_b.xml:14 msgid "Roman Skirmisher" msgstr "" #: simulation/templates/units/rome_infantry_spearman_b.xml:15 msgid "Triarius" msgstr "" #: simulation/templates/units/rome_infantry_spearman_b.xml:14 msgid "Veteran Spearman" msgstr "" #: simulation/templates/units/rome_infantry_swordsman_a.xml:21 msgid "Princeps" msgstr "" #: simulation/templates/units/rome_infantry_swordsman_b.xml:28 msgid "Hastatus" msgstr "" #: simulation/templates/units/rome_infantry_swordsman_b.xml:27 msgid "Roman Swordsman" msgstr "" #: simulation/templates/units/rome_legionnaire_imperial.xml:14 msgid "Legionarius Romanus" msgstr "" #: simulation/templates/units/rome_legionnaire_imperial.xml:13 msgid "Roman Legionnaire" msgstr "" #: simulation/templates/units/rome_legionnaire_marian.xml:6 msgid "Marian Legionarius" msgstr "" #: simulation/templates/units/rome_legionnaire_marian.xml:5 msgid "Marian Legionaire" msgstr "" #: simulation/templates/units/rome_mechanical_siege_ram.xml:9 msgid "Aries" msgstr "" #: simulation/templates/units/rome_mechanical_siege_scorpio_common.xml:29 msgid "Scorpio" msgstr "" #: simulation/templates/units/rome_ship_bireme.xml:5 msgid "Liburnus" msgstr "" #: simulation/templates/units/rome_ship_fishing.xml:5 msgid "Navicula Piscatoria" msgstr "" #: simulation/templates/units/rome_ship_merchant.xml:9 msgid "Corbita" msgstr "" #: simulation/templates/units/rome_ship_quinquereme.xml:5 msgid "Quinqueremis Romana" msgstr "" #: simulation/templates/units/rome_ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "" #: simulation/templates/units/rome_ship_trireme.xml:8 msgid "Triremis Romana" msgstr "" #: simulation/templates/units/rome_ship_trireme.xml:9 msgid "Roman Trireme" msgstr "" #: simulation/templates/units/rome_support_female_citizen.xml:5 msgid "Romana" msgstr "" #: simulation/templates/units/rome_support_female_citizen.xml:6 msgid "Roman Woman" msgstr "" #: simulation/templates/units/rome_support_healer_b.xml:7 msgid "Pontifex Minor" msgstr "" #: simulation/templates/units/rome_support_healer_b.xml:6 msgid "State Priest" msgstr "" #: simulation/templates/units/rome_support_trader.xml:10 msgid "Mercator Plebeius" msgstr "" #: simulation/templates/units/rome_support_trader.xml:9 msgid "Plebeian Merchant" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:7 msgid "Mercenary skirmisher.\n" "Bonus vs. Archers and Spearmen." msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:6 msgid "(Samnite Skirmisher)" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "" #: simulation/templates/units/samnite_spearman.xml:7 msgid "Mercenary spearman.\n" "Bonus vs. All Cavalry Units." msgstr "" #: simulation/templates/units/samnite_spearman.xml:6 msgid "(Samnite Spearman)" msgstr "" #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "" #: simulation/templates/units/samnite_swordsman.xml:7 msgid "Mercenary swordsman.\n" "Bonus vs. All Spear Units." msgstr "" #: simulation/templates/units/samnite_swordsman.xml:6 msgid "(Samnite Swordsman)" msgstr "" #: simulation/templates/units/sele_cavalry_archer_b.xml:11 msgid "" "Classes: Ranged Cavalry Camel Archer.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.\n" "Countered by: Skirmishers and Elephants." msgstr "" #: simulation/templates/units/sele_cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "" #: simulation/templates/units/sele_cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "" #: simulation/templates/units/sele_cavalry_javelinist.xml:7 msgid "Hippakontistès Politès" msgstr "" #: simulation/templates/units/sele_cavalry_javelinist.xml:6 msgid "Militia Cavalry" msgstr "" #: simulation/templates/units/sele_cavalry_javelinist_b.xml:7 msgid "Hippeus Medikos" msgstr "" #: simulation/templates/units/sele_cavalry_spearman_b.xml:7 msgid "Hippos Hetairike" msgstr "" #: simulation/templates/units/sele_champion_cavalry.xml:24 msgid "Seleukidón Kataphraktos" msgstr "" #: simulation/templates/units/sele_champion_cavalry.xml:23 msgid "Seleucid Cataphract" msgstr "" #: simulation/templates/units/sele_champion_chariot.xml:31 msgid "Drepanèphoros" msgstr "" #: simulation/templates/units/sele_champion_chariot.xml:30 msgid "Scythed Chariot" msgstr "" #: simulation/templates/units/sele_champion_elephant.xml:6 msgid "Thorakisménos Eléphantos" msgstr "" #: simulation/templates/units/sele_champion_elephant.xml:5 msgid "Armored War Elephant" msgstr "" #: simulation/templates/units/sele_champion_infantry_pikeman.xml:6 msgid "Phalangitès Argyraspis" msgstr "" #: simulation/templates/units/sele_champion_infantry_pikeman.xml:5 msgid "Silver Shield Pikeman" msgstr "" #: simulation/templates/units/sele_champion_infantry_swordsman.xml:6 msgid "Thorakitès Rhomaïkós" msgstr "" #: simulation/templates/units/sele_champion_infantry_swordsman.xml:5 msgid "Romanized Heavy Swordsman" msgstr "" #: simulation/templates/units/sele_hero_antiochus_great.xml:13 msgid "" "Classes: Hero Melee Cavalry Spear.\n" "\"Ilarchès\" Aura: All cavalry trained during his lifetime gain +2 levels of " "all armour types. These cavalrymen retain their armour bonuses even after " "Antiochus is dead.\n" "Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.\n" "Countered by: Spearmen, Archers, and Elephants." msgstr "" #: simulation/templates/units/sele_hero_antiochus_great.xml:12 msgid "Antiokhos G' Mégās" msgstr "" #: simulation/templates/units/sele_hero_antiochus_great.xml:11 msgid "Antiochus III \"The Great\"" msgstr "" #: simulation/templates/units/sele_hero_antiochus_righteous.xml:13 msgid "" "Classes: Hero Melee Cavalry Sword.\n" "\"Conquest\" Aura: All nearby bipedal melee units gain a +2x attack versus " "buildings, siege engines, and ships. Building capture time reduced by 25% " "during his reign.\n" "Counters: 2x vs. Archers, All Support Units, and Siege Weapons.\n" "Countered by: Spearmen, Cavalry Skirmishers, and Elephants." msgstr "" #: simulation/templates/units/sele_hero_antiochus_righteous.xml:11 msgid "Antiochus IV \"The Righteous\"" msgstr "" #: simulation/templates/units/sele_hero_seleucus_victor.xml:15 msgid "" "Classes: Hero Melee Elephant.\n" "\"Zooiarchos\" Aura: Boosts War Elephant attack and speed +20% within his " "vision.\n" "Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates.\n" "Countered by: Skirmishers and Swordsmen. Can run amok." msgstr "" #: simulation/templates/units/sele_hero_seleucus_victor.xml:11 msgid "Seleucus I \"The Victor\"" msgstr "" #: simulation/templates/units/sele_infantry_archer_b.xml:15 msgid "Toxótēs Syrías" msgstr "" #: simulation/templates/units/sele_infantry_archer_b.xml:14 msgid "Syrian Archer" msgstr "" #: simulation/templates/units/sele_infantry_javelinist_b.xml:15 msgid "Pezakontistès Aravikós" msgstr "" #: simulation/templates/units/sele_infantry_javelinist_b.xml:14 msgid "Arab Javelineer" msgstr "" #: simulation/templates/units/sele_infantry_spearman_2_b.xml:15 msgid "Thureophóros Politès" msgstr "" #: simulation/templates/units/sele_infantry_spearman_2_b.xml:14 msgid "Militia Thureos Spearman" msgstr "" #: simulation/templates/units/sele_infantry_spearman_b.xml:14 msgid "Bronze Shield Pikeman" msgstr "" #: simulation/templates/units/sele_infantry_spearman_e.xml:21 msgid "Gold Shield Pikeman" msgstr "" #: simulation/templates/units/sele_infantry_swordsman_b.xml:18 msgid "" "Classes: Mercenary Citizen Melee Infantry Swordsman.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Elephants. \n" "Countered by: Archers, Cavalry Spearmen, and Cavalry Archers." msgstr "" #: simulation/templates/units/sele_ship_bireme.xml:6 msgid "Diḗrēs" msgstr "" #: simulation/templates/units/sele_ship_quinquereme.xml:6 msgid "Pentḗrēs" msgstr "" #: simulation/templates/units/sele_support_female_citizen.xml:10 msgid "Syrías Gýnē" msgstr "" #: simulation/templates/units/sele_support_female_citizen.xml:11 msgid "Syrian Woman" msgstr "" #: simulation/templates/units/spart_cavalry_javelinist_b.xml:7 msgid "Pródromos Perioïkós" msgstr "" #: simulation/templates/units/spart_cavalry_javelinist_b.xml:6 msgid "Perioikoi Cavalryman" msgstr "" #: simulation/templates/units/spart_cavalry_spearman_b.xml:7 msgid "Hippeús Symmakhikós" msgstr "" #: simulation/templates/units/spart_cavalry_spearman_b.xml:6 msgid "Allied Greek Cavalry" msgstr "" #: simulation/templates/units/spart_champion_infantry_pike.xml:6 msgid "Phalangites Spartiatis" msgstr "" #: simulation/templates/units/spart_champion_infantry_pike.xml:5 msgid "Spartan Pikeman" msgstr "" #: simulation/templates/units/spart_champion_infantry_spear.xml:101 msgid "Spartiáti̱s" msgstr "" #: simulation/templates/units/spart_champion_infantry_sword.xml:29 msgid "Ékdromos Skiritis" msgstr "" #: simulation/templates/units/spart_champion_infantry_sword.xml:28 msgid "Skiritai Commando" msgstr "" #: simulation/templates/units/spart_hero_agis.xml:13 msgid "" "No hero aura. Has 2x health of other infantry heroes. Basically a very tough " "hoplite.\n" "Counters: 2x vs. all cavalry." msgstr "" #: simulation/templates/units/spart_hero_brasidas.xml:15 msgid "Hero Aura: Nearby Helot Skirmishers have increased armor and attack." msgstr "" #: simulation/templates/units/spart_hero_leonidas.xml:24 msgid "" "Hero Aura: Increased Spartiate and Hoplite Attack. (TBD)\n" "Counters: 2x vs. all cavalry." msgstr "" #: simulation/templates/units/spart_infantry_javelinist_b.xml:17 msgid "Akontistes Heilotes" msgstr "" #: simulation/templates/units/spart_infantry_javelinist_b.xml:16 msgid "Helot Skirmisher" msgstr "" #: simulation/templates/units/spart_infantry_spearman_b.xml:22 msgid "Hoplī́tēs Perioïkós" msgstr "" #: simulation/templates/units/spart_infantry_spearman_b.xml:21 msgid "Perioikoi Hoplite" msgstr "" #: simulation/templates/units/spart_support_female_citizen.xml:29 msgid "" "Classes: Support Female.\n" "Gather resources, build structures, and inspire nearby males to work faster. " "Bonused at foraging and farming. \n" "Counters: 2.5x vs. Siege." msgstr "" #: simulation/templates/units/spart_support_female_citizen.xml:26 msgid "Spartiátissa" msgstr "" #: simulation/templates/units/spart_support_female_citizen.xml:25 msgid "Spartan Woman" msgstr "" #: simulation/templates/units/spart_support_trader.xml:9 msgid "Émporos Perioikos" msgstr "" #: simulation/templates/units/theb_champion_spearman.xml:28 msgid "Hieròs Lókhos tôn Thebôn" msgstr "" #: simulation/templates/units/theb_champion_spearman.xml:27 #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "" #: simulation/templates/units/theb_champion_swordsman.xml:6 #: simulation/templates/units/thespian_melanochitones.xml:6 msgid "Melanochitones" msgstr "" #: simulation/templates/units/theb_champion_swordsman.xml:5 #: simulation/templates/units/thespian_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "" #: simulation/templates/units/theb_mechanical_siege_fireraiser.xml:23 msgid "Pyrobolos" msgstr "" #: simulation/templates/units/theb_mechanical_siege_fireraiser.xml:22 msgid "Fire Raiser" msgstr "" #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:7 msgid "" "Champion Spearman.\n" "Counters Melee Units. Countered by Ranged Units. Extra Bonus vs. All Greek " "Units." msgstr "" #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:6 msgid "Hieros Lochos Hoplites" msgstr "" #: simulation/templates/units/thrace_black_cloak.xml:21 msgid "" "Classes: Mercenary Champion Melee Infantry Swordsman.\n" "Counters: 2x vs. Spearmen, 1.5x vs. Elephants. \n" "Countered by: Archers, Cavalry Spearmen, and Cavalry Archers." msgstr "" #: simulation/templates/units/thrace_black_cloak.xml:20 msgid "Rhomphaiaphoros" msgstr "" #: simulation/templates/units/thrace_black_cloak.xml:19 msgid "Thracian Black Cloak" msgstr "" #: simulation/templates/units/viking_longboat.xml:5 msgid "Longboat" msgstr "" #: maps/scenarios/Arcadia 02.xml:41:Description msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise " "be dry creek beds throughout the rest of the year, dividing the lands " "between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. " "Extra starting buildings help players jumpstart building their new colonies." msgstr "" #: maps/scenarios/Arcadia 02.xml:41:Name msgid "Arcadia 2" msgstr "" #: maps/scenarios/Azure Coast(2).xml:31:PlayerData[0].Name msgid "Greeks" msgstr "" #: maps/scenarios/Azure Coast(2).xml:31:Description maps/scenarios/Azure #: Coast(4).xml:31:Description maps/scenarios/Azure Coast.xml:41:Description msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "" #: maps/scenarios/Azure Coast(2).xml:31:Name msgid "Azure Coast 2" msgstr "" #: maps/scenarios/Azure Coast(4).xml:31:PlayerData[0].Name msgid "East" msgstr "" #: maps/scenarios/Azure Coast(4).xml:31:PlayerData[1].Name msgid "West" msgstr "" #: maps/scenarios/Azure Coast(4).xml:31:PlayerData[2].Name msgid "South" msgstr "" #: maps/scenarios/Azure Coast(4).xml:31:PlayerData[3].Name msgid "North" msgstr "" #: maps/scenarios/Azure Coast(4).xml:31:Name msgid "Azure Coast 3" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[0].Name msgid "Antipolis" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[1].Name msgid "Nikaia" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[2].Name msgid "Massalia" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[3].Name msgid "Olbia" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[4].Name msgid "Deciates" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[5].Name msgid "Salluvii" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[6].Name msgid "Cavares" msgstr "" #: maps/scenarios/Azure Coast.xml:41:PlayerData[7].Name msgid "Verguni" msgstr "" #: maps/scenarios/Azure Coast.xml:41:Name msgid "Azure Coast 1" msgstr "" #: maps/scenarios/Barcania.xml:31:Description msgid "" "A wild and wooded isle, full of forests, gold, and mystery... mountains, " "seas, and thick forests make for a very dynamic and fast-paced 3-player map " "with lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers. 1 Celt player, 2 Hellenic " "players." msgstr "" #: maps/scenarios/Barcania.xml:31:Name msgid "Barcania" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:31:PlayerData[0].Name msgid "Rome" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:31:PlayerData[1].Name msgid "Veii" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:31:PlayerData[2].Name #: maps/scenarios/Battle for the Tiber.xml:31:PlayerData[3].Name msgid "Gallic Invaders" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:31:Description msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "" #: maps/scenarios/Battle for the Tiber.xml:31:Name msgid "Battle for the Tiber" msgstr "" #: maps/scenarios/Belgian_Bog_night.xml:42:Description msgid "Two Celtic tribes face off across a large bog at night." msgstr "" #: maps/scenarios/Belgian_Bog_night.xml:42:Name msgid "Belgian Bog Night" msgstr "" #: maps/scenarios/Bridge_demo.xml:31:PlayerData[0].Name msgid "Bridge Demo" msgstr "" #: maps/scenarios/Bridge_demo.xml:31:PlayerData[1].Name msgid "Other" msgstr "" #: maps/scenarios/Bridge_demo.xml:31:Description msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "" #: maps/scenarios/Bridge_demo.xml:31:Name msgid "Bridge demo" msgstr "" #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:42:Name msgid "Campaign Map - Test" msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:PlayerData[1].Name #: maps/scenarios/Peloponnese.xml:41:PlayerData[3].Name msgid "Thebes" msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:PlayerData[2].Name #: maps/scenarios/Peloponnese.xml:41:PlayerData[5].Name msgid "Thessaly" msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:PlayerData[3].Name msgid "Megara" msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:PlayerData[4].Name msgid "Eretria" msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:PlayerData[5].Name msgid "Chalcis" msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:PlayerData[7].Name msgid "Religious Institutions" msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:Description msgid "A test map for potential Strategic Campaigns." msgstr "" #: maps/scenarios/Campaign Test Map.xml:42:Name msgid "Strategic Campaign Proof of Concept" msgstr "" #: maps/scenarios/Combat_demo.xml:30:Description msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "" #: maps/scenarios/Combat_demo.xml:30:Name msgid "Combat Demo" msgstr "" #: maps/scenarios/Combat_demo_(huge).xml:77:Description msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "" #: maps/scenarios/Combat_demo_(huge).xml:77:Name msgid "Combat Demo (Huge)" msgstr "" #: maps/scenarios/Death Canyon - Invasion Force.xml:42:PlayerData[1].Name #: maps/scenarios/Death Canyon - Invasion Force.xml:42:PlayerData[3].Name msgid "Invasion Force" msgstr "" #: maps/scenarios/Death Canyon - Invasion Force.xml:42:Description msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources." " The other player starts with only a large army to assist their teammate." msgstr "" #: maps/scenarios/Death Canyon - Invasion Force.xml:42:Name msgid "Death Canyon - Invasion Force" msgstr "" #: maps/scenarios/Demo_Trading.xml:31:Description msgid "A demonstration of the new trading feature." msgstr "" #: maps/scenarios/Demo_Trading.xml:31:Name msgid "Trading Demo" msgstr "" #: maps/scenarios/Eire and Albion.xml:31:Description msgid "" "A demo map of the British Isles, created with the assistance of a height map." "" msgstr "" #: maps/scenarios/Eire and Albion.xml:31:Name msgid "Eire and Albion (British Isles)" msgstr "" #: maps/scenarios/Fast Oasis.xml:31:Description msgid "" "A small desert map. Each player starts near an oasis spotted about an " "otherwise bleak and sandy desert that is wide open to assault and " "depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "" #: maps/scenarios/Fast Oasis.xml:31:Name msgid "Fast Oasis" msgstr "" #: maps/scenarios/Fishing_demo.xml:31:Description msgid "Test out fishing with a fishing boat. Still in development." msgstr "" #: maps/scenarios/Fishing_demo.xml:31:Name msgid "Fishing Demo" msgstr "" #: maps/scenarios/Flight_demo.xml:31:Description msgid "Has some experimental fighter plane prototypes." msgstr "" #: maps/scenarios/Flight_demo.xml:31:Name msgid "Flight Demo" msgstr "" #: maps/scenarios/Flight_demo_2.xml:31:Description msgid "Fly some Mustangs." msgstr "" #: maps/scenarios/Flight_demo_2.xml:31:Name msgid "Flight Demo 2" msgstr "" #: maps/scenarios/Gold_Rush.xml:31:Description msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "" #: maps/scenarios/Gold_Rush.xml:31:Name msgid "Gold Rush" msgstr "" #: maps/scenarios/Gorge.xml:31:Description msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "" #: maps/scenarios/Gorge.xml:31:Name msgid "Gorge" msgstr "" #: maps/scenarios/Height Map Import - Demo (Fractal).xml:31:Description msgid "Importation of a height map created with fractals." msgstr "" #: maps/scenarios/Height Map Import - Demo (Fractal).xml:31:Name msgid "Height Map Import Demo - Fractal" msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece).xml:31:Description msgid "" "An example of height map importation. Image was 1000x1000 grayscale PNG. " "This image can be found in the scenarios folder.\n" " \n" "(Smaller images are recommended, as the importer scales the scenario size by " "the resolution of the imported image.)" msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece).xml:31:Name msgid "Height Map Import Demo - Greece" msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:31:Description msgid "" "An example of height map importation. Image was 512x512 grayscale PNG. This " "image can be found in the scenarios folder, but can be placed anywhere." msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:31:Name msgid "Height Map Import Demo - Greece (small)" msgstr "" #: maps/scenarios/Introductory Tutorial.xml:42:Description msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" #: maps/scenarios/Introductory Tutorial.xml:42:Name msgid "Introductory Tutorial" msgstr "" #: maps/scenarios/Laconia 01.xml:31:Description msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched " "battle against the invaders, the Spartans must rebuild their army quickly " "before the Macedonians overrun the entire valley." msgstr "" #: maps/scenarios/Laconia 01.xml:31:Name msgid "Laconia" msgstr "" #: maps/scenarios/Migration.xml:31:Description msgid "" "Multiplayer map. Each player starts out on a small island with minimal " "resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "" #: maps/scenarios/Miletus.xml:31:PlayerData[0].Name #: maps/scenarios/Miletus.xml:31:Name msgid "Miletus" msgstr "" #: maps/scenarios/Miletus.xml:31:Description msgid "A sandbox scenario for one player." msgstr "" #: maps/scenarios/Multiplayer_demo.xml:31:Description msgid "" "Small map with lots of resources and some water, for testing gameplay in non-" "competitive multiplayer matches." msgstr "" #: maps/scenarios/Multiplayer_demo.xml:31:Name msgid "Multiplayer Demo" msgstr "" #: maps/scenarios/Necropolis.xml:41:Description msgid "" "4 players duke it out over the vast Nile Delta. Each city starts out nestled " "atop a large acropolis, but resources are scarce, forcing each player to " "expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in " "multiple locations, so should only serve as a minor barrier between enemy " "factions." msgstr "" #: maps/scenarios/Necropolis.xml:41:Name msgid "Necropolis" msgstr "" #: maps/scenarios/Pathfinding_demo.xml:31:Description msgid "A map for testing unit movement algorithms." msgstr "" #: maps/scenarios/Pathfinding_demo.xml:31:Name msgid "Pathfinding Demo" msgstr "" #: maps/scenarios/Pathfinding_terrain_demo.xml:31:Description msgid "" "A map for testing movement costs and terrain properties in the A* pathfinder." "" msgstr "" #: maps/scenarios/Pathfinding_terrain_demo.xml:31:Name msgid "Pathfinding Terrain Demo" msgstr "" #: maps/scenarios/Peloponnese.xml:41:PlayerData[0].Name msgid "Athens" msgstr "" #: maps/scenarios/Peloponnese.xml:41:PlayerData[1].Name msgid "Sparta" msgstr "" #: maps/scenarios/Peloponnese.xml:41:PlayerData[2].Name msgid "Elis" msgstr "" #: maps/scenarios/Peloponnese.xml:41:PlayerData[4].Name msgid "Corinth" msgstr "" #: maps/scenarios/Peloponnese.xml:41:Description msgid "A real-world map of the Greek homeland." msgstr "" #: maps/scenarios/Peloponnese.xml:41:Name msgid "Peloponnesian Wars" msgstr "" #: maps/scenarios/Polynesia.xml:42:PlayerData[0].Name msgid "Samoa" msgstr "" #: maps/scenarios/Polynesia.xml:42:PlayerData[1].Name msgid "Vanuatu" msgstr "" #: maps/scenarios/Polynesia.xml:42:Description msgid "Demo map for new fancy water effects." msgstr "" #: maps/scenarios/Polynesia.xml:42:Name msgid "Polynesia" msgstr "" #: maps/scenarios/Resource_demo.xml:31:Description msgid "Demo map for resource gathering." msgstr "" #: maps/scenarios/Resource_demo.xml:31:Name msgid "Resource demo" msgstr "" #: maps/scenarios/Saharan Oases.xml:31:Description msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "" #: maps/scenarios/Sahel.xml:42:Description msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:42:PlayerData[0].Name msgid "The Athenians" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:42:PlayerData[1].Name #: maps/scenarios/Sandbox - Macedonians.xml:42:PlayerData[1].Name #: maps/scenarios/Sandbox - Spartans.xml:42:PlayerData[0].Name #: maps/scenarios/Sandbox - Spartans.xml:42:PlayerData[1].Name msgid "The Spartans" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:42:PlayerData[2].Name #: maps/scenarios/Sandbox - Macedonians.xml:42:PlayerData[2].Name #: maps/scenarios/Sandbox - Spartans.xml:42:PlayerData[2].Name msgid "The Persians" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:42:PlayerData[3].Name #: maps/scenarios/Sandbox - Macedonians.xml:42:PlayerData[3].Name #: maps/scenarios/Sandbox - Spartans.xml:42:PlayerData[3].Name msgid "The Gauls" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:42:Description msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:42:Name msgid "Sandbox - The Athenians" msgstr "" #: maps/scenarios/Sandbox - Britons.xml:41:PlayerData[3].Name #: maps/scenarios/Sandbox - Gauls.xml:41:PlayerData[3].Name msgid "Roman Interlopers" msgstr "" #: maps/scenarios/Sandbox - Britons.xml:41:Description maps/scenarios/Sandbox #: - Gauls.xml:41:Description msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "" #: maps/scenarios/Sandbox - Britons.xml:41:Name msgid "Sandbox - The Britons" msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:41:PlayerData[0].Name #: maps/scenarios/Serengeti.xml:31:PlayerData[0].Name msgid "Carthage" msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:41:PlayerData[1].Name #: maps/scenarios/Sandbox - Persians.xml:42:PlayerData[1].Name msgid "Creeps" msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:41:Description msgid "Explore the Carthaginian Buildings and Units." msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:41:Name msgid "Sandbox - The Carthaginians" msgstr "" #: maps/scenarios/Sandbox - Gauls.xml:41:Name msgid "Sandbox - The Gauls" msgstr "" #: maps/scenarios/Sandbox - Iberians.xml:42:Description msgid "A demo map for the Iberians." msgstr "" #: maps/scenarios/Sandbox - Iberians.xml:42:Name msgid "Sandbox - The Iberians" msgstr "" #: maps/scenarios/Sandbox - Macedonians.xml:42:PlayerData[0].Name msgid "The Macedonians" msgstr "" #: maps/scenarios/Sandbox - Macedonians.xml:42:Description msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/Sandbox - Macedonians.xml:42:Name msgid "Sandbox - The Macedonians" msgstr "" #: maps/scenarios/Sandbox - Mauryans.xml:42:Description msgid "Mauryan Indian faction showcase map." msgstr "" #: maps/scenarios/Sandbox - Mauryans.xml:42:Name msgid "Sandbox - The Mauryans" msgstr "" #: maps/scenarios/Sandbox - Persians.xml:42:PlayerData[0].Name msgid "Achaemenids" msgstr "" #: maps/scenarios/Sandbox - Persians.xml:42:Description msgid "Demo Map. Play with the Persian civilisation in a sandbox setting." msgstr "" #: maps/scenarios/Sandbox - Persians.xml:42:Name msgid "Sandbox - The Persians" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:42:PlayerData[0].Name msgid "Ptolemy \"Savior\"" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:42:PlayerData[3].Name msgid "Libyans" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:42:Description msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:42:Name msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:41:PlayerData[1].Name msgid "Kautilya" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:41:Description #: maps/skirmishes/Sporades Islands (2).xml:42:Description msgid "An islands map good for intense naval combat." msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:41:Name msgid "Sandbox - The Ptolemaic Egyptians" msgstr "" #: maps/scenarios/Sandbox - Romans.xml:42:Description msgid "A sandbox scenario for players to try out the Roman civilisation." msgstr "" #: maps/scenarios/Sandbox - Romans.xml:42:Name msgid "Sandbox - The Republican Romans" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:42:PlayerData[0].Name msgid "The Seleucids" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:42:PlayerData[1].Name msgid "The Ptolemies" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:42:Description msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:42:Name msgid "Sandbox - The Seleucids" msgstr "" #: maps/scenarios/Sandbox - Spartans.xml:42:Description msgid "" "Play with the Spartans faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/Sandbox - Spartans.xml:42:Name msgid "Sandbox - The Spartans" msgstr "" #: maps/scenarios/Savanna Ravine.xml:42:Description msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "" #: maps/scenarios/Savanna Ravine.xml:42:Name msgid "Savanna Ravine" msgstr "" #: maps/scenarios/Serengeti.xml:31:PlayerData[1].Name msgid "Iberia" msgstr "" #: maps/scenarios/Serengeti.xml:31:PlayerData[2].Name msgid "Greece" msgstr "" #: maps/scenarios/Serengeti.xml:31:PlayerData[3].Name msgid "Persia" msgstr "" #: maps/scenarios/Serengeti.xml:31:Description msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral " "wealth is bountiful and wood is in full supply." msgstr "" #: maps/scenarios/Serengeti.xml:31:Name msgid "Serengeti 1" msgstr "" #: maps/scenarios/Ship Formations.xml:31:PlayerData[0].Name msgid "Ships" msgstr "" #: maps/scenarios/Ship Formations.xml:31:Description msgid "Ship formations mockup." msgstr "" #: maps/scenarios/Ship Formations.xml:31:Name msgid "Ship Formations" msgstr "" #: maps/scenarios/Siwa Oasis.xml:31:Description msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of " "mountainous spokes that divide the home territories of each player." msgstr "" #: maps/scenarios/Siwa Oasis.xml:31:Name msgid "Siwa Oasis" msgstr "" #: maps/scenarios/Territory Demo.xml:31:Description msgid "A demo map showing the territory effects of each type of structure." msgstr "" #: maps/scenarios/Territory Demo.xml:31:Name msgid "Territory Demo" msgstr "" #: maps/scenarios/The Massacre of Delphi.xml:41:Description msgid "" "The Celts invade Greece. Fight through the central valley or cut through the " "rich highlands in order to secure the lands around Delphi!" msgstr "" #: maps/scenarios/The Massacre of Delphi.xml:41:Name msgid "Massacre of Delphi" msgstr "" #: maps/scenarios/The Persian Gates.xml:31:PlayerData[0].Name msgid "Alexandros Megas" msgstr "" #: maps/scenarios/The Persian Gates.xml:31:PlayerData[1].Name msgid "Krateros" msgstr "" #: maps/scenarios/The Persian Gates.xml:31:PlayerData[2].Name msgid "Ariobarzanes" msgstr "" #: maps/scenarios/The Persian Gates.xml:31:Description msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams." "\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his " "destiny, or will Ariobarzanes defend the rugged ancient land of Persis " "against a foreign invader?" msgstr "" #: maps/scenarios/The Persian Gates.xml:31:Name msgid "The Persian Gates" msgstr "" #: maps/scenarios/Third Macedonian War.xml:31:PlayerData[0].Name msgid "Lucius Aemilius Paullus" msgstr "" #: maps/scenarios/Third Macedonian War.xml:31:PlayerData[1].Name msgid "Perseus of Macedon" msgstr "" #: maps/scenarios/Third Macedonian War.xml:31:PlayerData[2].Name msgid "Greek Allies" msgstr "" #: maps/scenarios/Third Macedonian War.xml:31:Description msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "" #: maps/scenarios/Third Macedonian War.xml:31:Name msgid "Third Macedonian War" msgstr "" #: maps/scenarios/Tropical Island.xml:41:Description msgid "Multiplayer map. A tropical paradise." msgstr "" #: maps/scenarios/Tropical Island.xml:41:Name msgid "Tropical Island" msgstr "" #: maps/scenarios/Units_demo.xml:92:Description msgid "Every unit in the game." msgstr "" #: maps/scenarios/Units_demo.xml:92:Name msgid "Units Demo" msgstr "" #: maps/scenarios/WallTest.xml:31:Description #: maps/scenarios/_default.xml:32:Description maps/scenarios/temperate #: map.xml:31:Description msgid "Give an interesting description of your map." msgstr "" #: maps/scenarios/WallTest.xml:31:Name msgid "WallTest" msgstr "" #: maps/scenarios/Walls.xml:31:Description msgid "Walls." msgstr "" #: maps/scenarios/Walls.xml:31:Name msgid "Walls" msgstr "" #: maps/scenarios/We are Legion.xml:31:Description msgid "A quick battle demo map using Roman legionnaires." msgstr "" #: maps/scenarios/We are Legion.xml:31:Name msgid "We Are Legion" msgstr "" #: maps/scenarios/_default.xml:32:Name msgid "Unnamed map" msgstr "" #: maps/scenarios/reservoir.xml:31:Description msgid "A demo showing water planes." msgstr "" #: maps/scenarios/reservoir.xml:31:Name msgid "Reservoir" msgstr "" #: maps/scenarios/road demo.xml:31:Description msgid "Demo map showcasing Temperate Road decals." msgstr "" #: maps/scenarios/road demo.xml:31:Name msgid "Road Decals Demo" msgstr "" #: maps/scenarios/shipattacks.xml:31:Description msgid "Move ships around. Attack other ships." msgstr "" #: maps/scenarios/shipattacks.xml:31:Name msgid "Ships Demo" msgstr "" #: maps/scenarios/starting_economy_walkthrough.xml:42:Description msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later.\n" "\n" "Warning: This is very fast at the start, be prepared to run through the " "initial bit several times." msgstr "" #: maps/scenarios/starting_economy_walkthrough.xml:42:Name msgid "Starting Economy Walkthrough" msgstr "" #: maps/scenarios/temperate map.xml:31:Name msgid "Base Temperate Map" msgstr "" #: maps/skirmishes/Acropolis Bay (2).xml:41:Description msgid "" "Each player starts the match atop a large flat plateau, otherwise known as " "an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a " "rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "" #: maps/skirmishes/Acropolis Bay (2).xml:41:Name msgid "Acropolis Bay (2)" msgstr "" #: maps/skirmishes/Alpine Valleys (2).xml:41:Description msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies " "the treacherous Alps mountain range." msgstr "" #: maps/skirmishes/Alpine Valleys (2).xml:41:Name msgid "Alpine Valleys (2)" msgstr "" #: maps/skirmishes/Bactria (2).xml:42:Description msgid "" "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the " "foot of the Hindu Kush mountains.\n" "\n" "The center of the map is a dried up mountain. On either side are mountains " "and foothills pierced by treacherous passes and old trade routes." msgstr "" #: maps/skirmishes/Bactria (2).xml:42:Name msgid "Bactria (2)" msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:42:Description msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is in abundance, but Metal and Stone are hard to find and extract. " "Hunting and foraging is plentiful." msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:42:Name msgid "Belgian Bog (2)" msgstr "" #: maps/skirmishes/Caspian Sea (2v2).xml:42:Description msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with " "Stone and Metal deposits." msgstr "" #: maps/skirmishes/Caspian Sea (2v2).xml:42:Name msgid "Caspian Sea (2v2)" msgstr "" #: maps/skirmishes/Corinthian Isthmus (2).xml:41:Name msgid "Corinthian Isthmus (2)" msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:42:Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, " "Phocaeans and Syracusans. Rome conquered these two islands from Carthage " "during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" " "province. The Corsicans regularly revolted and over the course of a century, " "the island lost two thirds of its Corsican population." msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:42:Name msgid "Corsica and Sardinia (4)" msgstr "" #: maps/skirmishes/Cycladic Archipelago (2).xml:42:Description msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "" #: maps/skirmishes/Cycladic Archipelago (2).xml:42:Name msgid "Cycladic Archipelago (2)" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:41:PlayerData[0].Name msgid "Samos" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:41:PlayerData[1].Name msgid "Lesbos" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:41:PlayerData[2].Name msgid "Delos" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:41:Description msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:41:Name msgid "Cycladic Archipelago (3)" msgstr "" #: maps/skirmishes/Death Canyon (2).xml:42:Description msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "" #: maps/skirmishes/Death Canyon (2).xml:42:Name msgid "Death Canyon (2)" msgstr "" #: maps/skirmishes/Deccan Plateau (2).xml:41:Description msgid "" "Two players square off across the heavily forested Deccan Plateau of central " "India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The " "lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "" #: maps/skirmishes/Deccan Plateau (2).xml:41:Name msgid "Deccan Plateau (2)" msgstr "" #: maps/skirmishes/Gallic Fields (3).xml:42:Description msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers " "atop a low embankment." msgstr "" #: maps/skirmishes/Gallic Fields (3).xml:42:Name msgid "Gallic Fields (3)" msgstr "" #: maps/skirmishes/Gambia River (3).xml:42:Description msgid "" "All players start on one bank of the river, with minimal harvestable metal. " "Across the Gambia River is a savanna with many deposits of metal to be " "claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" #: maps/skirmishes/Gambia River (3).xml:42:Name msgid "Gambia River (3)" msgstr "" #: maps/skirmishes/Golden Oasis (2).xml:42:Description msgid "" "Players start around a small oasis in the center of the map which holds much " "of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large " "deposits of gold and other metals." msgstr "" #: maps/skirmishes/Golden Oasis (2).xml:42:Name msgid "Gold Oasis (2)" msgstr "" #: maps/skirmishes/Greek Acropolis (2).xml:41:Description #: maps/skirmishes/Greek Acropolis Night (2).xml:42:Description msgid "" "Two factions find themselves perched safely atop large rocky plateaus, or " "acropolises.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/Greek Acropolis (2).xml:41:Name msgid "Greek Acropolis (2)" msgstr "" #: maps/skirmishes/Greek Acropolis (4).xml:41:Description msgid "" "Strange bedfellows. Romans and Carthaginians vs. Spartans and Persians." msgstr "" #: maps/skirmishes/Greek Acropolis (4).xml:41:Name msgid "Greek Acropolis (4)" msgstr "" #: maps/skirmishes/Greek Acropolis Night (2).xml:42:Name msgid "Greek Acropolis Night (2)" msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:42:Description msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush " "oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the " "Nile River in Egypt." msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:42:Name msgid "Libyan Oases (4)" msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:42:Description msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the " "center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the " "Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions " "receive 4 free Defense Towers." msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:42:Name msgid "Libyan Oasis (2)" msgstr "" #: maps/skirmishes/Lorraine Plain (2).xml:42:Description msgid "" "The map is cut through the centre by a river traversing east-west with some " "shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well " "balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary " "shallows for crossings)." msgstr "" #: maps/skirmishes/Lorraine Plain (2).xml:42:Name msgid "Lorraine Plain (2)" msgstr "" #: maps/skirmishes/Median Oasis (2).xml:41:Description maps/skirmishes/Median #: Oasis (4).xml:42:Description msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "" #: maps/skirmishes/Median Oasis (2).xml:41:Name msgid "Median Oasis (2)" msgstr "" #: maps/skirmishes/Median Oasis (4).xml:42:Name msgid "Median Oasis (4)" msgstr "" #: maps/skirmishes/Mediterranean Cove (2).xml:41:Name msgid "Mediterranean Coves (2)" msgstr "" #: maps/skirmishes/Mediterranean Cove (2).xml:41:Description msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "" #: maps/skirmishes/Neareastern Badlands (2).xml:42:Description #: maps/skirmishes/Neareastern Badlands (4).xml:42:Description msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed " "wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is " "somewhat scarce." msgstr "" #: maps/skirmishes/Neareastern Badlands (2).xml:42:Name msgid "Neareastern Badlands (2)" msgstr "" #: maps/skirmishes/Neareastern Badlands (4).xml:42:Name msgid "Neareastern Badlands (4)" msgstr "" #: maps/skirmishes/Nile River (4).xml:41:Description msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "" #: maps/skirmishes/Nile River (4).xml:41:Name msgid "Nile River (4)" msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:42:Description msgid "" "A dry central basin rich in minerals surrounded by rocky hills and highlands." "" msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:42:Name msgid "Persian Highlands (4)" msgstr "" #: maps/skirmishes/Punbjab (2).xml:42:Description msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a " "few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding " "countryside. Watch out for Tigers in the tall grass! Asian elephants are " "also a common sight." msgstr "" #: maps/skirmishes/Punbjab (2).xml:42:Name msgid "Punjab (2)" msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:41:Description msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis.\n" "\n" "The rest of the map is generally wide-open and barren." msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:41:Name msgid "Saharan Oases (4)" msgstr "" #: maps/skirmishes/Sahel (4).xml:42:Description msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, " "while wood is scarce." msgstr "" #: maps/skirmishes/Sahel (4).xml:42:Name msgid "Sahel (4)" msgstr "" #: maps/skirmishes/Savanna River.xml:42:Description msgid "A large savanna is bisected by a narrow jungle stream." msgstr "" #: maps/skirmishes/Savanna River.xml:42:Name msgid "Savanna River (2)" msgstr "" #: maps/skirmishes/Sicilia (2).xml:41:Description msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "" #: maps/skirmishes/Sicilia (2).xml:41:Name msgid "Sicilia (2)" msgstr "" #: maps/skirmishes/Skirmish Demo.xml:42:Description msgid "A demo Skirmish map." msgstr "" #: maps/skirmishes/Skirmish Demo.xml:42:Name msgid "Skirmish Demo" msgstr "" #: maps/skirmishes/Sporades Islands (2).xml:42:Name msgid "Sporades Islands (2)" msgstr "" #: maps/skirmishes/Syria (2).xml:41:Description msgid "" "A barren land with little wood and few animals. Treasures dot the landscape " "and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a " "decisive advantage." msgstr "" #: maps/skirmishes/Syria (2).xml:41:Name msgid "Syria (2)" msgstr "" #: maps/skirmishes/Team Oasis - 2v2.xml:42:Description msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge " "provide much-needed boost in farming, but foraging and hunting are in short " "supply." msgstr "" #: maps/skirmishes/Team Oasis - 2v2.xml:42:Name msgid "Team Oasis (2v2)" msgstr "" #: maps/skirmishes/Thessalian Plains (4).xml:41:Description msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily forded." " Wide-open spaces allow for massive expansion, while each player starts the " "match safe atop a large acropolis." msgstr "" #: maps/skirmishes/Thessalian Plains (4).xml:41:Name msgid "Thessalian Plains (4)" msgstr "" #: maps/skirmishes/Watering Holes (4).xml:42:Description msgid "" "The African savanna is chocked full of animal life for hunting, while the " "nearby mineral deposits are plentiful. The dry season is approaching and the " "watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start " "with their custom circuit walls." msgstr "" #: maps/skirmishes/Watering Holes (4).xml:42:Name msgid "Watering Holes (4)" msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:42:Description msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, " "and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 " "free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged " "hinterlands." msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:42:Name msgid "Zagros Mountains (2)" msgstr ""